PI Factory Worlds Explained
PI Factory Worlds Explained
A PI Factory World is a specialised Planetary Industry (PI) setup where the planet is used primarily for processing imported materials into higher-tier PI products, rather than extracting resources locally. Instead of harvesting raw planetary resources (P0), factory worlds focus on importing P1, P2, or even P3 materials and converting them into more valuable finished goods.
For industrialists in EVE Online, factory worlds represent the point where PI stops being “basic passive income” and starts becoming a real industrial production chain. They are a key step toward scaling into Fuel Blocks, Tech II production inputs, and alliance-level industry supply.
What Is a PI Factory World?
A factory world is a planet that:
- Imports PI materials from other planets (or the market)
- Processes them into higher-tier products
- Exports finished goods for profit or further manufacturing
Unlike extraction planets, factory worlds do not rely on local resource hotspots. Instead, they are designed purely around efficiency and production chains.
Think of it like this:
- Extraction planet = mining raw materials
- Factory world = industrial processing plant
Why Use Factory Worlds?
Factory worlds exist because PI becomes significantly more efficient when specialised.
Instead of trying to do everything on one planet, you split the process:
Extraction Planets
- Gather P0
- Convert to P1
- Export bulk materials
Factory Worlds
- Import P1/P2
- Convert into P2/P3/P4
- Export high-value goods
This separation allows:
- Higher efficiency per planet
- Cleaner logistics chains
- Easier scaling across multiple characters
- Better ISK per unit of planetary capacity
What Do Factory Worlds Produce?
Factory worlds are flexible and can produce almost any PI product, but they are most commonly used for:
P2 Production
This is the most common beginner factory world setup.
Examples:
- Mechanical Parts
- Coolant
- Consumer Electronics
- Construction Blocks
Why P2 is popular:
- Stable demand
- Simple 2-input recipes
- Good balance of complexity and profit
P3 Production
Intermediate factory setups.
Examples:
- Robotics
- Guidance Systems
- Miniature Electronics
Why P3 is used:
- Higher value per unit
- Strong demand in Tech II chains
- Efficient use of logistics if well planned
P4 Production
Advanced factory worlds (rare for beginners).
Examples:
- Broadcast Nodes
- Self-Harmonising Power Cores
- Nano-Factories
Why P4 is advanced:
- Requires multiple input chains
- Complex multi-planet logistics
- High infrastructure requirements
How Factory Worlds Work
Factory worlds follow a structured pipeline:
Step 1 – Import Materials
- P1, P2, or P3 is delivered via Launchpad imports
Step 2 – Store Inputs
- Materials are stored in a Launchpad (central hub)
Step 3 – Process Materials
- Advanced Industry Facilities convert inputs into higher-tier goods
Step 4 – Store Output
- Finished products return to Launchpad
Step 5 – Export or Transport
- Goods are shipped to market or other industrial planets
Core Structures on a Factory World
A typical factory planet includes:
Launchpad (Essential)
This is the heart of any factory world.
It:
- Stores imports and exports
- Acts as a central routing hub
- Enables planetary logistics
Without a Launchpad, factory worlds become inefficient and restrictive.
Advanced Industry Facilities
These are the production engines.
They:
- Convert P1 → P2
- Convert P2 → P3
- Convert P3 → P4
Factory worlds usually run multiple facilities in parallel.
Storage (Optional)
Sometimes used to buffer materials, but often unnecessary if Launchpad is well managed.
Command Center
Still required, but plays a minimal active role once setup is complete.
How Factory Worlds Get Their Materials
Factory worlds do not produce raw materials themselves.
They rely on imports from:
1. Extraction Planets
The most common source.
Example flow:
- Temperate planet produces Proteins (P1)
- Barren planet produces Reactive Metals (P1)
- Oceanic planet produces Water (P1)
These are shipped to factory worlds for processing.
2. Market Imports
Some industrialists buy PI materials directly from trade hubs like Jita.
This is common when:
- Scaling large production chains
- Filling short-term supply gaps
- Operating multi-character setups
3. Corporation Supply Chains
Large corporations often feed factory worlds directly using:
- Alliance mining operations
- Buyback programs
- Internal logistics networks
Factory World Layout (Beginner Example)
A simple beginner-friendly factory world might look like this:
- 1 × Command Center
- 1 × Launchpad
- 4–6 × Advanced Industry Facilities
- 1–2 × Links connecting everything
Input:
- P1 materials (imported)
Output:
- P2 products (exported)
This is the most stable and scalable beginner factory setup.
Best Beginner Factory Products
For new players, the best factory world outputs are:
Mechanical Parts
- High demand
- Used in many industrial chains
Coolant
- Stable pricing
- Simple input chain
Consumer Electronics
- Strong demand for advanced manufacturing
Construction Blocks
- Used in structure and capital industry
These products are ideal because they:
- Require only P1 inputs
- Have consistent market demand
- Are easy to scale
Advantages of Factory Worlds
Higher ISK Efficiency
Factory worlds extract more value from imported materials.
Scalable Production
You can expand by simply adding more planets or characters.
Flexible Design
Factory worlds can be reconfigured without rebuilding entire colonies.
Centralised Production Chains
Perfect for industrialists building full supply networks.
Essential for Advanced Industry
Fuel Blocks, structures, and Tech II production all rely on factory outputs.
Disadvantages of Factory Worlds
Dependence on Logistics
You must import materials and export products constantly.
Higher Complexity
More routing, planning, and coordination required.
Requires Multiple Planets
Factory worlds alone do not generate raw materials.
Market Dependency
Input prices affect profitability significantly.
When Should You Start Using Factory Worlds?
You should consider factory worlds when:
- You are comfortable with basic PI extraction
- You have multiple planets producing P1 materials
- You want to increase PI profitability
- You are ready to manage logistics chains
Most players transition to factory worlds after:
Learning P0 → P1 extraction on 2–5 planets
Common Beginner Mistakes
Building factory worlds too early
Without input planets, factory worlds cannot function.
Mixing extraction and factory setups
This reduces efficiency and creates logistical bottlenecks.
Overcomplicating production chains
Start with P2 production before moving to P3 or P4.
Poor logistics planning
Factory worlds require consistent material supply.
Factory Worlds in the Larger Industrial Ecosystem
Factory worlds are the middle layer of PI industry:
Extraction Planets
→ Raw resource gathering
↓
Factory Worlds
→ Material conversion and refinement
↓
Advanced Industry
→ Fuel Blocks, Tech II components, structures
↓
Market / Alliance Supply Chains
They are the bridge between raw resource gathering and high-end industrial production.
Final Summary
PI Factory Worlds are specialised planets designed to import raw or semi-processed planetary materials and convert them into higher-value goods. Unlike extraction planets, they do not rely on local resources, instead acting as dedicated production hubs within a larger industrial network.
For beginners, factory worlds are most commonly used to produce P2 goods such as Mechanical Parts, Coolant, and Consumer Electronics. As industrialists gain experience and expand their operations, factory worlds become a critical part of advanced production chains, enabling large-scale manufacturing of Fuel Blocks, Tech II components, and structure materials.
In short, extraction planets gather the resources, but factory worlds turn them into profit.