Main public logs
Appearance
Combined display of all available logs of EVE-EMU Universe Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:33, 4 July 2026 Xenunim talk contribs created page Best Items to Manufacture as a Beginner (Created page with " = Best Items to Manufacture as a Beginner = Choosing what to manufacture is the single most important decision a new industrialist makes in EVE Online. You can understand blueprints, skills, and manufacturing mechanics perfectly—and still lose ISK if you build the wrong items. The EVE market is player-driven, competitive, and often saturated, meaning profitability depends heavily on demand, volume, and simplicity rather than complexity or item value. For beginners, t...") Tag: Visual edit
- 18:31, 4 July 2026 Xenunim talk contribs created page Why Your Manufacturing Is Losing ISK (Created page with " = Why Your Manufacturing Is Losing ISK = Manufacturing in EVE Online looks simple on the surface: buy materials, build an item, sell it for more than it cost to make. In practice, many new industrialists discover the opposite problem—items that ''should'' be profitable are consistently selling at a loss. This is not usually because manufacturing is “bad” or because the item choice is wrong. It is almost always due to hidden costs, incorrect assumptions, or missin...") Tag: Visual edit
- 18:24, 4 July 2026 Xenunim talk contribs created page How Manufacturing Costs Are Calculated (Created page with " = How Manufacturing Costs Are Calculated = One of the biggest misconceptions among new industrialists in EVE Online is that manufacturing costs are simply the price of the materials used to build an item. In reality, every manufacturing job has several layers of cost, many of which are easy to overlook. If you ignore installation fees, taxes, logistics, or market costs, you can end up manufacturing items at a loss—even if the item sells for more than the materials alo...") Tag: Visual edit
- 18:20, 4 July 2026 Xenunim talk contribs created page How Manufacturing Jobs Work Step-by-Step (Created page with " = How Manufacturing Jobs Work Step-by-Step = Once you have a blueprint and the required materials, the next step is creating a manufacturing job. A manufacturing job is the process that tells the game what you want to build, how many items you want to produce, where they should be built, and where the finished products should be delivered. While the manufacturing interface may seem intimidating at first, every production job follows the same workflow. Once you understa...") Tag: Visual edit
- 18:17, 4 July 2026 Xenunim talk contribs created page How Blueprint Research Works (ME & TE Explained) (Created page with " = How Blueprint Research Works (Material Efficiency & Time Efficiency Explained) = Blueprint research is one of the most important long-term investments an industrialist can make in EVE Online. While you can manufacture items immediately using an unresearched Blueprint Original (BPO), researching that blueprint can significantly reduce production costs and increase manufacturing throughput over its lifetime. For a player manufacturing a handful of items, blueprint rese...") Tag: Visual edit
- 18:13, 4 July 2026 Xenunim talk contribs created page Blueprint Originals vs Blueprint Copies Explained (Created page with " = Blueprint Originals vs Blueprint Copies Explained = Blueprints are the foundation of manufacturing in EVE Online. Every item that can be manufactured requires a blueprint, making them one of the most valuable assets an industrialist can own. Whether you are building ammunition, ships, structures, or capital components, understanding the difference between '''Blueprint Originals (BPOs)''' and '''Blueprint Copies (BPCs)''' is essential to making informed decisions and a...") Tag: Visual edit
- 18:12, 4 July 2026 Xenunim talk contribs created page How Manufacturing Works in EVE Online (Created page with " = How Manufacturing Works in EVE Online = Manufacturing is the process of converting raw materials into finished products. It is one of the core pillars of EVE Online's player-driven economy and the primary way that ships, modules, ammunition, drones, structures, and countless other items enter the game. With very few exceptions, almost everything that players use has been manufactured by another player. At its simplest, manufacturing follows a straightforward process:...") Tag: Visual edit
- 18:09, 4 July 2026 Solomon Iskander talk contribs created page Trade Skills (Created page) Tag: 2017 source edit
- 18:07, 4 July 2026 Solomon Iskander talk contribs moved page Trading Styles to Market Trading Styles without leaving a redirect (Misspelled title)
- 18:06, 4 July 2026 Solomon Iskander talk contribs created page Trading Styles (Updated page to reflect market terminology) Tag: Visual edit
- 17:50, 4 July 2026 Solomon Iskander talk contribs created page Market Trading 101 (Updated description) Tag: Visual edit
- 17:48, 4 July 2026 Solomon Iskander talk contribs moved page Core Concepts to Core Market Trading Concepts without leaving a redirect (Misspelled title)
- 17:47, 4 July 2026 Solomon Iskander talk contribs created page Core Concepts (Updated description) Tag: Visual edit
- 15:08, 4 July 2026 Xenunim talk contribs created page Best Ships for Industrial Beginners (Created page with " == Best Ships for Industrial Beginners == Choosing the right ships early on in EVE Online industry is critical because your ships directly determine your efficiency, safety, and ISK-making potential. Unlike combat ships, industrial ships are not about damage—they are about yield, cargo capacity, speed, and survivability. The best beginner industrial ships are those that offer strong performance with low skill requirements and minimal upfront investment. This guide br...") Tag: Visual edit
- 15:05, 4 July 2026 Xenunim talk contribs created page Best Starter Skills for Industry (Created page with " == Best Starter Skills for Industry == Getting started in industry in EVE Online is less about rushing into advanced production and more about building a strong foundation of core skills that unlock efficiency, reduce costs, and open up new career paths. The right early skill choices will determine whether you struggle with low margins or smoothly scale into profitable manufacturing, mining, and logistics. This guide breaks down the most important starter skills for ea...") Tag: Visual edit
- 15:03, 4 July 2026 Xenunim talk contribs created page Alpha vs Omega for Industrial Players (Created page with " == Alpha vs Omega for Industrial Players == One of the most important early decisions for any aspiring industrialist in EVE Online is whether to stay as an Alpha clone or upgrade to an Omega account. This choice has a direct impact on what you can build, how efficiently you can operate, and how far you can scale your industrial career. In industry especially, the difference between Alpha and Omega is not just about “more skills”—it’s about access to entire prod...") Tag: Visual edit
- 15:02, 4 July 2026 Xenunim talk contribs created page How Much ISK You Can Make with Industry (Created page with " == How Much ISK You Can Make with Industry == One of the most common questions new industrialists ask in EVE Online is simple: ''“How much ISK can I actually make?”'' The honest answer is that industry income varies massively depending on what you do, how efficiently you operate, how much capital you have, and how deeply you engage with the economy. Industry is not a fixed-income system—it scales from very small beginner earnings to extremely large alliance-level...") Tag: Visual edit
- 14:53, 4 July 2026 Xenunim talk contribs created page Best Industrial Career Path for New Players (Created page with " == Best Industrial Career Path for New Players == Choosing an industrial career in EVE Online can feel overwhelming at first because “industry” is not one job—it is several interconnected professions with very different skill requirements, startup costs, risk levels, and income potential. The best path is not necessarily the most profitable one, but the one that allows you to build knowledge, ISK, and assets in a stable progression without hitting expensive barrie...") Tag: Visual edit
- 14:45, 4 July 2026 Xenunim talk contribs created page What Can You Do in Industry? (Full Overview of Industrial Careers) (Created page with " == What Can You Do in Industry? (Full Overview of Industrial Careers) == Industry in EVE Online is not a single profession—it is an interconnected ecosystem of specialized careers that together power the entire player economy. Almost everything in the game, from a basic frigate to a titan-class capital ship, exists because of industrial players. If you are looking at industry as a long-term path, the first thing to understand is that you are not choosing “industry...") Tag: Visual edit
- 14:40, 4 July 2026 Xenunim talk contribs created page What ISK Is and How the EVE Economy Works (Created page with " == What ISK Is and How the EVE Economy Works == ISK, short for InterStellar Kredits, is the central currency of EVE Online and the foundation of its entire player-driven economy. Every economic action in the game ultimately connects back to ISK: earning it, spending it, moving it, or trying to multiply it. Unlike many online games where currency is tightly controlled and heavily NPC-driven, EVE’s economy is almost entirely shaped by players, making ISK not just a curr...") Tag: Visual edit
- 14:38, 4 July 2026 Xenunim talk contribs created page Complete Beginner’s Guide to Industry in EVE Online (Created page with "Industry in EVE Online is the backbone of the entire player-driven economy. Almost every ship, module, and piece of infrastructure in the game is created by players through industrial activities. If you are new to industry, the important thing to understand is that it is not a single job—it is a collection of different careers that all feed into one goal: turning raw resources into ISK through production and trade. At a high level, industry can be split into a few ent...") Tag: Visual edit
- 14:28, 4 July 2026 Xenunim talk contribs created page Advanced Production (Created page with "Advanced production in EVE Online refers to the high-end industrial processes used to create Tech II, Tech III, capital, and supercapital ships and equipment. Unlike basic manufacturing, advanced production relies on complex supply chains that combine multiple disciplines including invention, reactions, planetary interaction, and moon mining. Tech II production, for example, requires blueprint invention and specialized components derived from reacted materials, while cap...") Tag: Visual edit
- 14:27, 4 July 2026 Xenunim talk contribs created page Reactions (Created page with "Reactions in EVE Online are an advanced industrial process used to combine raw moon materials and gases into higher-value intermediate products. This activity takes place in specialized structures such as refineries, where materials like hydrocarbons, atmospheric gases, and moon ores are processed into advanced compounds used throughout the Tech II and capital production chain. Reactions are a critical step between resource extraction and final manufacturing, effectively...") Tag: Visual edit
- 14:26, 4 July 2026 Xenunim talk contribs created page Planetary Interaction (Created page with "Planetary Interaction (PI) in EVE Online is an industrial activity that allows players to extract, process, and refine resources directly from planets across New Eden. By deploying command centers and establishing a network of extractors, storage facilities, and processing factories, players can harvest raw planetary materials such as noble metals, gases, and biological compounds. These resources are then refined into higher-tier commodities used in manufacturing, reacti...") Tag: Visual edit
- 14:25, 4 July 2026 Xenunim talk contribs created page Manufacturing (Created page with "Manufacturing in EVE Online is the process of turning raw materials and refined components into finished goods such as ships, modules, ammunition, drones, and structures. It sits at the heart of the game’s player-driven economy, taking inputs from mining, reactions, planetary industry, and salvage, and converting them into usable assets that fuel every aspect of gameplay. Manufacturing is performed using blueprints installed in industry facilities, with each job requir...") Tag: Visual edit
- 14:18, 4 July 2026 Xenunim talk contribs created page Mining (Created page with "Mining is one of the foundational industrial activities in EVE Online, focused on extracting raw ore from asteroid belts, ice fields, and special resource sites across New Eden. These materials form the base of almost every production chain in the game, feeding industry with the minerals required to build ships, modules, structures, and ammunition. Miners typically use mining lasers, strip miners, or drones to extract resources, often operating in fleets for efficiency a...") Tag: Visual edit
- 14:15, 4 July 2026 Xenunim talk contribs created page EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook (Created page with "== Introduction == Industry in EVE Online is one of the most powerful ways to generate ISK, but it is also one of the easiest areas for new players to misunderstand or lose money in. This guide is designed to take you from absolute beginner to confident industrialist by breaking down every major career path within industry—mining, manufacturing, planetary interaction, reactions, and advanced production—into clear, practical steps. Whether you are looking to b...") Tag: Visual edit
- 14:09, 4 July 2026 Xenunim talk contribs created page ISK (Created page with "InterStellar Kredits (commonly known as ISK) is the primary currency used throughout the EVE Online universe. It functions as the backbone of the entire player-driven economy, acting as the medium of exchange for almost everything you can buy or sell in the game—from ships and weapons to raw materials, blueprints, and industrial services. Unlike many MMOs, ISK is not just earned from NPC rewards; most of it is created and circulated by players through activities like...") Tag: Visual edit
- 14:01, 4 July 2026 Xenunim talk contribs created page Industry (Industry) Tag: Visual edit
- 13:57, 4 July 2026 Xenunim talk contribs created page User:Xenunim (Industry guide test 1.0) Tag: Visual edit
- 13:50, 4 July 2026 User account Xenunim talk contribs was created automatically
- 16:39, 3 July 2026 User account Unemployment Check talk contribs was created automatically
- 10:41, 1 July 2026 User account Grim Hood talk contribs was created automatically
- 04:17, 24 June 2026 User account Lego Frog Warrior talk contribs was created automatically
- 19:54, 22 June 2026 Eveeno talk contribs created page Welcome to False Gods (Created page with "{{#eveaccess:members}} = Welcome to False Gods = You've been accepted into '''False Gods''' — welcome. This page gets you home to '''3-FKCZ''' in one piece and points you at what to do once you arrive. == Step 1 — The dreaded move == Home is '''3-FKCZ''' ([https://evemaps.dotlan.net/map/Querious/3-FKCZ WOMPSTAR — Dotlan map]), out in Querious. Your highsec staging point is '''[https://evemaps.dotlan.net/map/Khanid/Badivefi Badivefi]'''. A single lowsec system si...") Tag: Visual edit
- 15:28, 22 June 2026 User account Fake-Pilot talk contribs was created automatically
- 11:31, 22 June 2026 Sevey talk contribs created page Rift Setup (Created page with "TEST") Tag: Visual edit
- 11:28, 22 June 2026 Eveeno talk contribs deleted page Rift Setup (content was: "<nowiki>{{#eveaccess:members}}</nowiki> '''Draft''' Sovereignty Upgrades ``` U-HYZN <- Isogen Prospecting Array 2, Major Threat Detection Array 3 I1Y-IU <- Major Threat Detection Array 3, Minor Threat Detection Array 3 LS-V29 <- Major Threat Detection Array 3 ED-L9T <- Nocxium Prospecting Array 2, Minor Threat Detection Array 3 3-FKCZ <- Exploration Detector 1, Major Thre...", and the only contributor was "Eveeno" (talk))
- 11:27, 22 June 2026 Eveeno talk contribs protected Rift Setup [Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite) (hist)
- 11:27, 22 June 2026 Eveeno talk contribs created page Rift Setup (Created page with "<nowiki>{{#eveaccess:members}}</nowiki> '''Draft''' Sovereignty Upgrades ``` U-HYZN <- Isogen Prospecting Array 2, Major Threat Detection Array 3 I1Y-IU <- Major Threat Detection Array 3, Minor Threat Detection Array 3 LS-V29 <- Major Threat Detection Array 3 ED-L9T <- Nocxium Prospecting Array 2, Minor Threat Detection Array 3 3-FKCZ <- Exploration Detector 1, Major Threat Detection Array 3 9SBB-9 <- Mexallon Prospecting Array 2 RF-CN3 <- Major Threat Detectio...") Tag: Visual edit
- 12:48, 21 June 2026 Sevey talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** buyback|buback ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES") Tag: 2017 source edit
- 12:29, 21 June 2026 Sevey talk contribs created page File:Buyback Calculated.png
- 12:29, 21 June 2026 Sevey talk contribs uploaded File:Buyback Calculated.png
- 12:28, 21 June 2026 Sevey talk contribs created page File:Buyback Calculate.png
- 12:28, 21 June 2026 Sevey talk contribs uploaded File:Buyback Calculate.png
- 12:26, 21 June 2026 Sevey talk contribs created page File:Buyback Guide.mp4
- 12:26, 21 June 2026 Sevey talk contribs uploaded File:Buyback Guide.mp4
- 12:25, 21 June 2026 Sevey talk contribs created page Buyback (Initial Commit) Tag: Visual edit
- 12:21, 21 June 2026 Sevey talk contribs created page File:Buyback programs.png
- 12:21, 21 June 2026 Sevey talk contribs uploaded File:Buyback programs.png