Divisional Manufacturing: Difference between revisions
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Every division contributes to a larger industrial ecosystem that transforms raw materials into ships, structures, and strategic power for the corporation and alliance. Whether you're building your first module in D0 or assembling capitals in D3, your work directly supports the growth and success of False Gods. | Every division contributes to a larger industrial ecosystem that transforms raw materials into ships, structures, and strategic power for the corporation and alliance. Whether you're building your first module in D0 or assembling capitals in D3, your work directly supports the growth and success of False Gods. | ||
Revision as of 03:24, 20 June 2026
False Gods Industrial Division Guide
Divisional Manufacturing Program (D0 → D3 + R&D)
Overview
False Gods operates a vertically integrated industrial ecosystem designed to turn member activity into alliance strength and profit. From mining and refining to reactions, components, ships, and structures, every division contributes to a larger production chain.
The manufacturing program is divided into four tiers:
| Division | Focus | Skill Level |
|---|---|---|
| D0 | Entry-Level Manufacturing | Beginner |
| D1 | Advanced Manufacturing & Capital Components | Intermediate |
| D2 | Reactions & T2 Supply Chain | Advanced |
| D3 | T2 Production, Capitals & Structures | Expert |
| R&D | Blueprint Research & Industrial Infrastructure | Specialist |
Industrial Production Chain
The False Gods industrial network follows a structured manufacturing pipeline where every division supports the next.
Mining / Ice / Gas / PI
↓
D0
(T1 Equipment & Components)
↓
D1
(Capital Components & Advanced Production)
↓
D2
(Reactions & T2 Materials)
↓
D3
(T2 Production, Capitals, Structures & Finished Goods)
Joining the Manufacturing Program
Requirements
- Train the relevant corporation skill plan.
- Register interest via Discord. - Create a ticket in #rolerequest
- Receive approval from a Director.
Useful Links
- Corp Authentication: https://auth.eve-emu.com/
- Alliance Authentication: https://auth.wompa.space/
- Division Squads: https://auth.eve-emu.com/groups/
D0 Manufacturing: Entry-Level Production
D0 is the starting point for all industrialists. The goal is simple: add value to materials you mine. D0 builds the foundational products consumed throughout the corporation's manufacturing chain.
Typical Products
- Modules
- Ammo
- Charges
- Drones
- Basic Ship Components
- Fuel Blocks
- Structure Components
Skills
Minimal requirements. Most projects only require:
- Industry I
- Basic Industry Skills
Finding Projects
- Corporation Window → Projects
- Search:
D0
Blueprint Locations
Corporation Hangars (containers are organized by category):
- Modules
- Ammo
- Charges
- Drones
- Mining Crystals
D0 Structure Assignments
- 3-FKCZ - Godspeed's Drone Lair
- Modules
- Ammo
- Charges
- Drones
- VT-G2P - Equipment & Drones
- Modules
- Ammo
- Drones
Profit Tips
- Use mined materials whenever possible.
- Use Corp Buyback and Sellback systems.
- Always compare material cost versus project payout.
D1 Manufacturing: Advanced Manufacturing Team
D1 bridges basic industry and heavy industry. This division produces advanced components that directly support larger strategic projects.
What D1 Builds
- Capital Components
- Advanced Components
- Ship Construction Materials
- Freighter Production Inputs
Joining D1
- Complete D0 training.
- Train the D1 skill plan.
- Request D1 access through Discord.
- Obtain Director approval.
- Estimated training time: 40-50 Days
Current D1 Workflow
- BPCs located in: 3-FKCZ (MAX CTA from Harpies)
- If blueprint stock runs low, open a Blueprint Request.
Material Sources
The corporation maintains moon materials stockpiles at Badivefi – The Onnamonolith.
Important Rules
If you intend to complete a D1 project:
- Notify the D1 team first.
- Coordinate production.
- Avoid duplicate builds.
D1 Profitability
- Corporation purchasing basis: Jita Split Pricing
- Estimated margin: ~15% when sourcing efficiently.
D1 Structure Assignments
- 3-FKCZ - MAX CTA from Harpies
- Basic Small/Medium/Large Ships
- Advanced Components & Ships
- Capital Components & Ships
- Advanced Capital/Supercapital Components
- Fuel Blocks, Invention, Copying, Research
- 60M-TG - Build-A-Bun Workshop
- Advanced Components
- Capital Components
- Capital Ships
D2 Manufacturing: Reactions & Advanced Materials
D2 forms the backbone of the T2 production chain. This division converts moon materials into valuable reaction outputs.
Joining D2
- Train the D2 skill plan.
- Join the D2 squad: https://seat.false-gods.space/squads/
- Receive Director approval.
Current D2 Projects & Materials
- Blueprints available in: 3-FKCZ (MAX CTA from Harpies)
- Material Source: Raw moon materials are stocked at Badivefi – The Onnamonolith.
D2 Responsibilities
- Composite Reactions
- Hybrid Reactions
- Biochemical Reactions
- Moon Material Processing
- Intermediate Production
Moon Material Categories
| Rarity | Materials |
|---|---|
| R8 | Silicates, Atmospheric Gases, Hydrocarbons, Evaporite Deposits |
| R8 | Cobalt, Scandium, Tungsten, Titanium |
| R16 | Chromium, Cadmium, Platinum, Vanadium |
| R32 | Technetium, Mercury, Caesium, Hafnium |
| R64 | Promethium, Neodymium, Dysprosium, Thulium |
D2 Structure Assignments
- 3-FKCZ (No Moons)
- Biochemical Reactions, Composite Reactions, Hybrid Reactions, Reprocessing
- VT-G2P - Advanced Small & Medium Ships
- Advanced Small Ship Production
- Advanced Medium Ship Production
- Advanced Large Ships & Ammo
- Advanced Components
- Capital Components
- 60M-TG - The Corn Fields
- Biochemical Reactions, Composite Reactions, Hybrid Reactions, Reprocessing
D3 Manufacturing: Strategic Production
D3 is the highest manufacturing division. D3 transforms D0, D1, and D2 outputs into finished strategic assets.
Primary Outputs
- T2 Equipment
- T2 Ships
- Capital Ships
- Freighters
- Orcas
- Structures
- Strategic Infrastructure
Responsibilities
- Final Assembly
- Corporate Ship Programs
- Strategic Reserve Production
- Market Operations
- Internal Contract Sales
Sales Channels
Products may be sold through:
- Corporate Sales
- Alliance Contracts
- Internal Programs
- Public Markets
D3 Focus Areas
According to the industrial pipeline:
- T2 Equipment
- T2 Subcapital Hulls
- Capital Hulls
- Large Subcapital Hulls
- Freighters
- Structures
Research & Development (R&D)
R&D supports every manufacturing division.
Responsibilities
- Blueprint Copying
- Material Efficiency (ME) Research
- Time Efficiency (TE) Research
- Invention
- Production Planning
- Supply Chain Analysis
Research Structures
- 3-FKCZ - MAX CTA from Harpies
- Copying, ME Research, TE Research, Invention
R&D Goals
- Maintain blueprint availability
- Improve manufacturing efficiency
- Support D0-D3 project pipelines
- Reduce corporation production costs
Industrial Facilities Directory
- 3-FKCZ (No Moons)
- Reactions, Reprocessing
- 3-FKCZ - MAX CTA from Harpies (Primary Industrial Hub)
- Ship Production, Components, Capital Components, Research, Invention, Copying
- Godspeed's Drone Lair
- Modules, Ammo, Drones
- VT-G2P - The Red Dress
- Reactions, Reprocessing
- Here Be Bhaalgorns
- Basic Ship Production
- Advanced Small, Medium, & Large Ship Production
- Advanced Ammunition & Ammo
- Equipment & Drones (Modules, Drones)
- Components (Advanced Components, Capital Components)
- 9ES-SI - Liquid Ice (StoneDogs)
- Fuel Blocks, Ice Reprocessing
- 60M-TG - Build-A-Bun Workshop
- Advanced Components, Capital Components, Capital Ship Production
- The Corn Fields
- Reactions, Reprocessing
Corporation Industrial Policies
Operational Security
All industrial operations are considered internal information. Do not share:
- Moon schedules
- Structure locations
- Production plans
- Financial data
- Blueprint inventories
- Stockpiles
- Manufacturing workflows
- Internal Discord content
> When in doubt: Assume it is internal.
Communication & Support
Discord
Primary communication platform. Stay active and enable notifications.
- Important Channels:
#corp-pings,#d0-manufacturing,#industry,#ops-pings,#guides-and-information
In-Game Channels
- F4L5E G0DS: Corporation public presence.
- The Wompire: Alliance communication channel.
Final Notes
The False Gods manufacturing program is designed around one principle: Mine it. Process it. Build it. Sell it.
Every division contributes to a larger industrial ecosystem that transforms raw materials into ships, structures, and strategic power for the corporation and alliance. Whether you're building your first module in D0 or assembling capitals in D3, your work directly supports the growth and success of False Gods.