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	<updated>2026-08-03T23:39:13Z</updated>
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		<title>Admin: EveSDE: add {{#eveaccess:public}}</title>
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		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
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		<id>https://wiki.eve-emu.com/index.php?title=Structure_Manufacturing_Guide&amp;diff=121070&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Structure Manufacturing Guide = Structure manufacturing in EVE Online is the industrial process of building &#039;&#039;&#039;Upwell structures&#039;&#039;&#039;—the backbone of player-owned infrastructure in New Eden. These structures are not just production tools; they are strategic assets that enable industry, logistics, research, and territorial control.  Unlike ship production, structure manufacturing operates at a &#039;&#039;&#039;large scale, high cost, and long-term investment level&#039;&#039;&#039;, making it one...&quot;</title>
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		<updated>2026-07-05T17:48:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Structure Manufacturing Guide = Structure manufacturing in EVE Online is the industrial process of building &amp;#039;&amp;#039;&amp;#039;Upwell structures&amp;#039;&amp;#039;&amp;#039;—the backbone of player-owned infrastructure in New Eden. These structures are not just production tools; they are strategic assets that enable industry, logistics, research, and territorial control.  Unlike ship production, structure manufacturing operates at a &amp;#039;&amp;#039;&amp;#039;large scale, high cost, and long-term investment level&amp;#039;&amp;#039;&amp;#039;, making it one...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Structure Manufacturing Guide =&lt;br /&gt;
Structure manufacturing in EVE Online is the industrial process of building &amp;#039;&amp;#039;&amp;#039;Upwell structures&amp;#039;&amp;#039;&amp;#039;—the backbone of player-owned infrastructure in New Eden. These structures are not just production tools; they are strategic assets that enable industry, logistics, research, and territorial control.&lt;br /&gt;
&lt;br /&gt;
Unlike ship production, structure manufacturing operates at a &amp;#039;&amp;#039;&amp;#039;large scale, high cost, and long-term investment level&amp;#039;&amp;#039;&amp;#039;, making it one of the most capital-intensive areas of industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Is Structure Manufacturing? =&lt;br /&gt;
Structure manufacturing is the process of:&amp;lt;blockquote&amp;gt;Building Upwell structures using minerals, components, and advanced industrial materials in specialised assembly facilities.&amp;lt;/blockquote&amp;gt;These structures include everything from small refineries to massive engineering complexes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Structure Manufacturing Fits in Industry =&lt;br /&gt;
The production chain looks like this:&lt;br /&gt;
&lt;br /&gt;
Mining → Reactions → Component Manufacturing → Structure Manufacturing → Deployment → Industrial Use&lt;br /&gt;
&lt;br /&gt;
Structure manufacturing sits at the &amp;#039;&amp;#039;&amp;#039;top of the industrial infrastructure chain&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Are Structures Used For? =&lt;br /&gt;
Structures are not just buildings—they are industrial ecosystems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Industry and Manufacturing ==&lt;br /&gt;
&lt;br /&gt;
* Ship production&lt;br /&gt;
* Module manufacturing&lt;br /&gt;
* Capital construction&lt;br /&gt;
* Reaction processing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Refining and Reactions ==&lt;br /&gt;
&lt;br /&gt;
* Ore refining&lt;br /&gt;
* Moon mining&lt;br /&gt;
* Gas reactions&lt;br /&gt;
* Material processing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Research and Development ==&lt;br /&gt;
&lt;br /&gt;
* Blueprint research (ME/TE)&lt;br /&gt;
* Copying blueprints&lt;br /&gt;
* Invention&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Logistics and Storage ==&lt;br /&gt;
&lt;br /&gt;
* Asset safety&lt;br /&gt;
* Market hubs&lt;br /&gt;
* Corp storage&lt;br /&gt;
* Jump bridge networks (in some cases)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Types of Structures =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Citadels ==&lt;br /&gt;
General-purpose structures used for:&lt;br /&gt;
&lt;br /&gt;
* Market hubs&lt;br /&gt;
* Storage&lt;br /&gt;
* Basic industry&lt;br /&gt;
&lt;br /&gt;
=== Sizes: ===&lt;br /&gt;
&lt;br /&gt;
* Astrahus (small)&lt;br /&gt;
* Fortizar (medium)&lt;br /&gt;
* Keepstar (large)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Engineering Complexes ==&lt;br /&gt;
Specialised industrial structures used for:&lt;br /&gt;
&lt;br /&gt;
* Ship manufacturing&lt;br /&gt;
* Blueprint research&lt;br /&gt;
* Invention&lt;br /&gt;
* Component production&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Azbel (medium industry)&lt;br /&gt;
* Sotiyo (capital/supercapital production)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Refineries ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Moon mining&lt;br /&gt;
* Gas harvesting&lt;br /&gt;
* Reactions&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Athanor (small)&lt;br /&gt;
* Tatara (advanced refinery)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Specialised Infrastructure ==&lt;br /&gt;
Includes:&lt;br /&gt;
&lt;br /&gt;
* Jump bridge networks (Ansiblex)&lt;br /&gt;
* Fortified alliance structures&lt;br /&gt;
* Strategic staging structures&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Structure Manufacturing Works =&lt;br /&gt;
Structure production follows a &amp;#039;&amp;#039;&amp;#039;high-resource, multi-component assembly process&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Blueprint Acquisition ==&lt;br /&gt;
Structure blueprints are obtained via:&lt;br /&gt;
&lt;br /&gt;
* NPC market (extremely expensive originals)&lt;br /&gt;
* Blueprint copies for some variations&lt;br /&gt;
&lt;br /&gt;
These are among the most expensive BPOs in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Gather Materials ==&lt;br /&gt;
Structure construction requires:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Minerals ===&lt;br /&gt;
&lt;br /&gt;
* Massive quantities of all basic minerals&lt;br /&gt;
* Especially Tritanium and Mexallon&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Structure Components ===&lt;br /&gt;
&lt;br /&gt;
* Produced via component manufacturing&lt;br /&gt;
* Includes structural frameworks and systems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Advanced Materials ===&lt;br /&gt;
&lt;br /&gt;
* Reaction-derived polymers&lt;br /&gt;
* Composite materials&lt;br /&gt;
* Capital-grade components (for larger structures)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Choose Assembly Facility ==&lt;br /&gt;
Structures must be built in:&lt;br /&gt;
&lt;br /&gt;
* Engineering Complexes&lt;br /&gt;
* Citadels with manufacturing capability&lt;br /&gt;
* Sotiyos for large-scale builds&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Manufacturing Job ==&lt;br /&gt;
Structure construction jobs:&lt;br /&gt;
&lt;br /&gt;
* Take multiple days&lt;br /&gt;
* Consume large batch inputs&lt;br /&gt;
* Require careful logistics planning&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 5 – Deployment ==&lt;br /&gt;
Once completed:&lt;br /&gt;
&lt;br /&gt;
* Structures must be anchored in space&lt;br /&gt;
* Online fuel must be supplied&lt;br /&gt;
* Services must be activated&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Structure Manufacturing Supply Chain =&lt;br /&gt;
Structure production depends on a full industrial ecosystem:&lt;br /&gt;
&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Reactions&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Component Manufacturing&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Structure Manufacturing&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Deployment &amp;amp; Operation&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Key Materials Used in Structure Manufacturing =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Minerals ==&lt;br /&gt;
Core bulk resource requirement:&lt;br /&gt;
&lt;br /&gt;
* Tritanium (largest volume)&lt;br /&gt;
* Pyerite&lt;br /&gt;
* Mexallon&lt;br /&gt;
* Isogen&lt;br /&gt;
* Nocxium&lt;br /&gt;
* Zydrine&lt;br /&gt;
* Megacyte&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Structure Components ==&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Construction alloys&lt;br /&gt;
* Structural reinforcement units&lt;br /&gt;
* Electronic systems&lt;br /&gt;
* Power cores&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Reaction Materials ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Advanced structure rigs&lt;br /&gt;
* Reinforced subsystems&lt;br /&gt;
* Special modules&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Structure Manufacturing Matters =&lt;br /&gt;
Structure production is critical because:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. It Enables All Industry ==&lt;br /&gt;
Without structures:&lt;br /&gt;
&lt;br /&gt;
* No reactions&lt;br /&gt;
* No Tech II production&lt;br /&gt;
* No capital manufacturing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. It Drives Alliance Infrastructure ==&lt;br /&gt;
Large groups rely on structures for:&lt;br /&gt;
&lt;br /&gt;
* Sovereignty control&lt;br /&gt;
* Industrial scaling&lt;br /&gt;
* Logistics networks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. It Creates Long-Term ISK Investment ==&lt;br /&gt;
Structures represent:&lt;br /&gt;
&lt;br /&gt;
* High upfront cost&lt;br /&gt;
* Long-term return potential&lt;br /&gt;
* Strategic asset value&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Profitability of Structure Manufacturing =&lt;br /&gt;
Structure manufacturing is not typically high-frequency trading—it is &amp;#039;&amp;#039;&amp;#039;investment-based industry&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Profit drivers: ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Demand Cycles ===&lt;br /&gt;
&lt;br /&gt;
* War destruction increases demand&lt;br /&gt;
* Nullsec expansion drives construction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Scale Efficiency ===&lt;br /&gt;
&lt;br /&gt;
* Large batch production reduces cost per unit&lt;br /&gt;
* Component integration improves margins&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Regional Pricing Differences ===&lt;br /&gt;
&lt;br /&gt;
* Nullsec vs highsec pricing gaps&lt;br /&gt;
* Transport costs affect profitability&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Vertical Integration ===&lt;br /&gt;
&lt;br /&gt;
* Owning mineral + component supply chains increases profit significantly&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Costs in Structure Manufacturing =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Mineral Costs ==&lt;br /&gt;
Extremely high-volume requirement.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Component Costs ==&lt;br /&gt;
Includes:&lt;br /&gt;
&lt;br /&gt;
* Capital-grade components&lt;br /&gt;
* Reaction-based materials&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Blueprint Costs ==&lt;br /&gt;
Structure BPOs are among the most expensive industrial assets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Fuel and Deployment Costs ==&lt;br /&gt;
After construction:&lt;br /&gt;
&lt;br /&gt;
* Fuel blocks required for operation&lt;br /&gt;
* Ongoing maintenance costs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Logistics Costs ==&lt;br /&gt;
&lt;br /&gt;
* Hauling bulk materials&lt;br /&gt;
* Risk of interdiction&lt;br /&gt;
* Large-scale transport planning&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Structure Manufacturing Strategies =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Alliance-Driven Production ==&lt;br /&gt;
&lt;br /&gt;
* Built for internal use&lt;br /&gt;
* Distributed industrial roles&lt;br /&gt;
* Full supply chain control&lt;br /&gt;
&lt;br /&gt;
✔ Stable demand&lt;br /&gt;
&lt;br /&gt;
✔ High volume&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Market Production Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Build structures for sale&lt;br /&gt;
* Sell in high-demand regions&lt;br /&gt;
* Focus on profit cycles&lt;br /&gt;
&lt;br /&gt;
✔ High ISK potential&lt;br /&gt;
&lt;br /&gt;
⚠ Capital intensive&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Component Specialisation ==&lt;br /&gt;
&lt;br /&gt;
* Produce structure components only&lt;br /&gt;
* Sell into manufacturing chains&lt;br /&gt;
&lt;br /&gt;
✔ Lower complexity&lt;br /&gt;
&lt;br /&gt;
✔ Steady demand&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Full Vertical Integration ==&lt;br /&gt;
Control:&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Reactions&lt;br /&gt;
* Components&lt;br /&gt;
* Structure assembly&lt;br /&gt;
&lt;br /&gt;
✔ Maximum efficiency&lt;br /&gt;
&lt;br /&gt;
⚠ Extremely complex&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Underestimating scale ==&lt;br /&gt;
Structure production requires massive ISK reserves.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring logistics ==&lt;br /&gt;
Moving materials is often the biggest bottleneck.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Poor demand analysis ==&lt;br /&gt;
Not all structure types sell consistently.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Overbuilding too early ==&lt;br /&gt;
Capital lockup can stall other industry operations.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Ignoring fuel and operation costs ==&lt;br /&gt;
Structures continue costing ISK after production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Structure Manufacturing Fits in Industry =&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Reactions&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Components&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Structure Manufacturing&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Deployment &amp;amp; Industry Ecosystem&lt;br /&gt;
&lt;br /&gt;
Structure manufacturing is the &amp;#039;&amp;#039;&amp;#039;foundation of all industrial infrastructure in EVE Online&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Structure manufacturing in EVE Online is the production of Upwell structures used for industry, logistics, research, and sovereignty control. It requires large-scale coordination of minerals, components, and advanced materials, and operates at the highest level of industrial investment outside of supercapital production.&lt;br /&gt;
&lt;br /&gt;
While it offers strong long-term value and alliance-driven demand, it is capital-intensive, logistics-heavy, and dependent on wider industrial ecosystems. Success depends on scale efficiency, supply chain control, and strategic demand timing.&lt;br /&gt;
&lt;br /&gt;
In essence, structure manufacturing is not just industry—it is the creation of the infrastructure that makes all other industry possible.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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