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	<title>PI Factory Worlds Explained - Revision history</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= PI Factory Worlds Explained =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= PI Factory Worlds Explained =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<id>https://wiki.eve-emu.com/index.php?title=PI_Factory_Worlds_Explained&amp;diff=121045&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = PI Factory Worlds Explained = A PI Factory World is a specialised Planetary Industry (PI) setup where the planet is used primarily for &#039;&#039;&#039;processing imported materials into higher-tier PI products&#039;&#039;&#039;, rather than extracting resources locally. Instead of harvesting raw planetary resources (P0), factory worlds focus on importing P1, P2, or even P3 materials and converting them into more valuable finished goods.  For industrialists in EVE Online, factory worlds represent...&quot;</title>
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		<updated>2026-07-05T14:41:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = PI Factory Worlds Explained = A PI Factory World is a specialised Planetary Industry (PI) setup where the planet is used primarily for &amp;#039;&amp;#039;&amp;#039;processing imported materials into higher-tier PI products&amp;#039;&amp;#039;&amp;#039;, rather than extracting resources locally. Instead of harvesting raw planetary resources (P0), factory worlds focus on importing P1, P2, or even P3 materials and converting them into more valuable finished goods.  For industrialists in EVE Online, factory worlds represent...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= PI Factory Worlds Explained =&lt;br /&gt;
A PI Factory World is a specialised Planetary Industry (PI) setup where the planet is used primarily for &amp;#039;&amp;#039;&amp;#039;processing imported materials into higher-tier PI products&amp;#039;&amp;#039;&amp;#039;, rather than extracting resources locally. Instead of harvesting raw planetary resources (P0), factory worlds focus on importing P1, P2, or even P3 materials and converting them into more valuable finished goods.&lt;br /&gt;
&lt;br /&gt;
For industrialists in EVE Online, factory worlds represent the point where PI stops being “basic passive income” and starts becoming a &amp;#039;&amp;#039;&amp;#039;real industrial production chain&amp;#039;&amp;#039;&amp;#039;. They are a key step toward scaling into Fuel Blocks, Tech II production inputs, and alliance-level industry supply.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Is a PI Factory World? =&lt;br /&gt;
A factory world is a planet that:&lt;br /&gt;
&lt;br /&gt;
* Imports PI materials from other planets (or the market)&lt;br /&gt;
* Processes them into higher-tier products&lt;br /&gt;
* Exports finished goods for profit or further manufacturing&lt;br /&gt;
&lt;br /&gt;
Unlike extraction planets, factory worlds do &amp;#039;&amp;#039;&amp;#039;not rely on local resource hotspots&amp;#039;&amp;#039;&amp;#039;. Instead, they are designed purely around efficiency and production chains.&lt;br /&gt;
&lt;br /&gt;
Think of it like this:&lt;br /&gt;
&lt;br /&gt;
* Extraction planet = mining raw materials&lt;br /&gt;
* Factory world = industrial processing plant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Use Factory Worlds? =&lt;br /&gt;
Factory worlds exist because PI becomes significantly more efficient when specialised.&lt;br /&gt;
&lt;br /&gt;
Instead of trying to do everything on one planet, you split the process:&lt;br /&gt;
&lt;br /&gt;
== Extraction Planets ==&lt;br /&gt;
&lt;br /&gt;
* Gather P0&lt;br /&gt;
* Convert to P1&lt;br /&gt;
* Export bulk materials&lt;br /&gt;
&lt;br /&gt;
== Factory Worlds ==&lt;br /&gt;
&lt;br /&gt;
* Import P1/P2&lt;br /&gt;
* Convert into P2/P3/P4&lt;br /&gt;
* Export high-value goods&lt;br /&gt;
&lt;br /&gt;
This separation allows:&lt;br /&gt;
&lt;br /&gt;
* Higher efficiency per planet&lt;br /&gt;
* Cleaner logistics chains&lt;br /&gt;
* Easier scaling across multiple characters&lt;br /&gt;
* Better ISK per unit of planetary capacity&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Do Factory Worlds Produce? =&lt;br /&gt;
Factory worlds are flexible and can produce almost any PI product, but they are most commonly used for:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== P2 Production ==&lt;br /&gt;
This is the most common beginner factory world setup.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Mechanical Parts&lt;br /&gt;
* Coolant&lt;br /&gt;
* Consumer Electronics&lt;br /&gt;
* Construction Blocks&lt;br /&gt;
&lt;br /&gt;
=== Why P2 is popular: ===&lt;br /&gt;
&lt;br /&gt;
* Stable demand&lt;br /&gt;
* Simple 2-input recipes&lt;br /&gt;
* Good balance of complexity and profit&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== P3 Production ==&lt;br /&gt;
Intermediate factory setups.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Robotics&lt;br /&gt;
* Guidance Systems&lt;br /&gt;
* Miniature Electronics&lt;br /&gt;
&lt;br /&gt;
=== Why P3 is used: ===&lt;br /&gt;
&lt;br /&gt;
* Higher value per unit&lt;br /&gt;
* Strong demand in Tech II chains&lt;br /&gt;
* Efficient use of logistics if well planned&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== P4 Production ==&lt;br /&gt;
Advanced factory worlds (rare for beginners).&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Broadcast Nodes&lt;br /&gt;
* Self-Harmonising Power Cores&lt;br /&gt;
* Nano-Factories&lt;br /&gt;
&lt;br /&gt;
=== Why P4 is advanced: ===&lt;br /&gt;
&lt;br /&gt;
* Requires multiple input chains&lt;br /&gt;
* Complex multi-planet logistics&lt;br /&gt;
* High infrastructure requirements&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Factory Worlds Work =&lt;br /&gt;
Factory worlds follow a structured pipeline:&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Import Materials ==&lt;br /&gt;
&lt;br /&gt;
* P1, P2, or P3 is delivered via Launchpad imports&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Store Inputs ==&lt;br /&gt;
&lt;br /&gt;
* Materials are stored in a Launchpad (central hub)&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Process Materials ==&lt;br /&gt;
&lt;br /&gt;
* Advanced Industry Facilities convert inputs into higher-tier goods&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Store Output ==&lt;br /&gt;
&lt;br /&gt;
* Finished products return to Launchpad&lt;br /&gt;
&lt;br /&gt;
== Step 5 – Export or Transport ==&lt;br /&gt;
&lt;br /&gt;
* Goods are shipped to market or other industrial planets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Core Structures on a Factory World =&lt;br /&gt;
A typical factory planet includes:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Launchpad (Essential) ==&lt;br /&gt;
This is the heart of any factory world.&lt;br /&gt;
&lt;br /&gt;
It:&lt;br /&gt;
&lt;br /&gt;
* Stores imports and exports&lt;br /&gt;
* Acts as a central routing hub&lt;br /&gt;
* Enables planetary logistics&lt;br /&gt;
&lt;br /&gt;
Without a Launchpad, factory worlds become inefficient and restrictive.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Industry Facilities ==&lt;br /&gt;
These are the production engines.&lt;br /&gt;
&lt;br /&gt;
They:&lt;br /&gt;
&lt;br /&gt;
* Convert P1 → P2&lt;br /&gt;
* Convert P2 → P3&lt;br /&gt;
* Convert P3 → P4&lt;br /&gt;
&lt;br /&gt;
Factory worlds usually run multiple facilities in parallel.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Storage (Optional) ==&lt;br /&gt;
Sometimes used to buffer materials, but often unnecessary if Launchpad is well managed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Command Center ==&lt;br /&gt;
Still required, but plays a minimal active role once setup is complete.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Factory Worlds Get Their Materials =&lt;br /&gt;
Factory worlds do not produce raw materials themselves.&lt;br /&gt;
&lt;br /&gt;
They rely on imports from:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Extraction Planets ==&lt;br /&gt;
The most common source.&lt;br /&gt;
&lt;br /&gt;
Example flow:&lt;br /&gt;
&lt;br /&gt;
* Temperate planet produces Proteins (P1)&lt;br /&gt;
* Barren planet produces Reactive Metals (P1)&lt;br /&gt;
* Oceanic planet produces Water (P1)&lt;br /&gt;
&lt;br /&gt;
These are shipped to factory worlds for processing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Market Imports ==&lt;br /&gt;
Some industrialists buy PI materials directly from trade hubs like Jita.&lt;br /&gt;
&lt;br /&gt;
This is common when:&lt;br /&gt;
&lt;br /&gt;
* Scaling large production chains&lt;br /&gt;
* Filling short-term supply gaps&lt;br /&gt;
* Operating multi-character setups&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Corporation Supply Chains ==&lt;br /&gt;
Large corporations often feed factory worlds directly using:&lt;br /&gt;
&lt;br /&gt;
* Alliance mining operations&lt;br /&gt;
* Buyback programs&lt;br /&gt;
* Internal logistics networks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Factory World Layout (Beginner Example) =&lt;br /&gt;
A simple beginner-friendly factory world might look like this:&lt;br /&gt;
&lt;br /&gt;
* 1 × Command Center&lt;br /&gt;
* 1 × Launchpad&lt;br /&gt;
* 4–6 × Advanced Industry Facilities&lt;br /&gt;
* 1–2 × Links connecting everything&lt;br /&gt;
&lt;br /&gt;
=== Input: ===&lt;br /&gt;
&lt;br /&gt;
* P1 materials (imported)&lt;br /&gt;
&lt;br /&gt;
=== Output: ===&lt;br /&gt;
&lt;br /&gt;
* P2 products (exported)&lt;br /&gt;
&lt;br /&gt;
This is the most stable and scalable beginner factory setup.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Best Beginner Factory Products =&lt;br /&gt;
For new players, the best factory world outputs are:&lt;br /&gt;
&lt;br /&gt;
== Mechanical Parts ==&lt;br /&gt;
&lt;br /&gt;
* High demand&lt;br /&gt;
* Used in many industrial chains&lt;br /&gt;
&lt;br /&gt;
== Coolant ==&lt;br /&gt;
&lt;br /&gt;
* Stable pricing&lt;br /&gt;
* Simple input chain&lt;br /&gt;
&lt;br /&gt;
== Consumer Electronics ==&lt;br /&gt;
&lt;br /&gt;
* Strong demand for advanced manufacturing&lt;br /&gt;
&lt;br /&gt;
== Construction Blocks ==&lt;br /&gt;
&lt;br /&gt;
* Used in structure and capital industry&lt;br /&gt;
&lt;br /&gt;
These products are ideal because they:&lt;br /&gt;
&lt;br /&gt;
* Require only P1 inputs&lt;br /&gt;
* Have consistent market demand&lt;br /&gt;
* Are easy to scale&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Advantages of Factory Worlds =&lt;br /&gt;
&lt;br /&gt;
== Higher ISK Efficiency ==&lt;br /&gt;
Factory worlds extract more value from imported materials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scalable Production ==&lt;br /&gt;
You can expand by simply adding more planets or characters.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Flexible Design ==&lt;br /&gt;
Factory worlds can be reconfigured without rebuilding entire colonies.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Centralised Production Chains ==&lt;br /&gt;
Perfect for industrialists building full supply networks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Essential for Advanced Industry ==&lt;br /&gt;
Fuel Blocks, structures, and Tech II production all rely on factory outputs.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Disadvantages of Factory Worlds =&lt;br /&gt;
&lt;br /&gt;
== Dependence on Logistics ==&lt;br /&gt;
You must import materials and export products constantly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Higher Complexity ==&lt;br /&gt;
More routing, planning, and coordination required.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Requires Multiple Planets ==&lt;br /&gt;
Factory worlds alone do not generate raw materials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Market Dependency ==&lt;br /&gt;
Input prices affect profitability significantly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= When Should You Start Using Factory Worlds? =&lt;br /&gt;
You should consider factory worlds when:&lt;br /&gt;
&lt;br /&gt;
* You are comfortable with basic PI extraction&lt;br /&gt;
* You have multiple planets producing P1 materials&lt;br /&gt;
* You want to increase PI profitability&lt;br /&gt;
* You are ready to manage logistics chains&lt;br /&gt;
&lt;br /&gt;
Most players transition to factory worlds after:&amp;lt;blockquote&amp;gt;Learning P0 → P1 extraction on 2–5 planets&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes =&lt;br /&gt;
&lt;br /&gt;
== Building factory worlds too early ==&lt;br /&gt;
Without input planets, factory worlds cannot function.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mixing extraction and factory setups ==&lt;br /&gt;
This reduces efficiency and creates logistical bottlenecks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overcomplicating production chains ==&lt;br /&gt;
Start with P2 production before moving to P3 or P4.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Poor logistics planning ==&lt;br /&gt;
Factory worlds require consistent material supply.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Factory Worlds in the Larger Industrial Ecosystem =&lt;br /&gt;
Factory worlds are the middle layer of PI industry:&lt;br /&gt;
&lt;br /&gt;
Extraction Planets&lt;br /&gt;
&lt;br /&gt;
→ Raw resource gathering&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Factory Worlds&lt;br /&gt;
&lt;br /&gt;
→ Material conversion and refinement&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Advanced Industry&lt;br /&gt;
&lt;br /&gt;
→ Fuel Blocks, Tech II components, structures&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Market / Alliance Supply Chains&lt;br /&gt;
&lt;br /&gt;
They are the &amp;#039;&amp;#039;&amp;#039;bridge between raw resource gathering and high-end industrial production&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
PI Factory Worlds are specialised planets designed to import raw or semi-processed planetary materials and convert them into higher-value goods. Unlike extraction planets, they do not rely on local resources, instead acting as dedicated production hubs within a larger industrial network.&lt;br /&gt;
&lt;br /&gt;
For beginners, factory worlds are most commonly used to produce P2 goods such as Mechanical Parts, Coolant, and Consumer Electronics. As industrialists gain experience and expand their operations, factory worlds become a critical part of advanced production chains, enabling large-scale manufacturing of Fuel Blocks, Tech II components, and structure materials.&lt;br /&gt;
&lt;br /&gt;
In short, extraction planets gather the resources, but factory worlds turn them into profit.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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