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		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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		<author><name>Admin</name></author>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Introduction_to_Reactions_in_EVE_Online&amp;diff=121058&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Introduction to Reactions in EVE Online = Reactions are one of the core pillars of advanced industry in EVE Online, sitting between raw resource extraction and high-end manufacturing. They are the industrial process that converts &#039;&#039;&#039;moon materials and gases into refined components&#039;&#039;&#039;, which are then used in Tech II production, capital construction, and advanced industrial supply chains.  For many players, reactions represent the moment industry stops being simple extr...&quot;</title>
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		<updated>2026-07-05T15:31:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Introduction to Reactions in EVE Online = Reactions are one of the core pillars of advanced industry in EVE Online, sitting between raw resource extraction and high-end manufacturing. They are the industrial process that converts &amp;#039;&amp;#039;&amp;#039;moon materials and gases into refined components&amp;#039;&amp;#039;&amp;#039;, which are then used in Tech II production, capital construction, and advanced industrial supply chains.  For many players, reactions represent the moment industry stops being simple extr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Introduction to Reactions in EVE Online =&lt;br /&gt;
Reactions are one of the core pillars of advanced industry in EVE Online, sitting between raw resource extraction and high-end manufacturing. They are the industrial process that converts &amp;#039;&amp;#039;&amp;#039;moon materials and gases into refined components&amp;#039;&amp;#039;&amp;#039;, which are then used in Tech II production, capital construction, and advanced industrial supply chains.&lt;br /&gt;
&lt;br /&gt;
For many players, reactions represent the moment industry stops being simple extraction or manufacturing—and becomes a true production economy.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Are Reactions? =&lt;br /&gt;
Reactions are industrial processes that:&amp;lt;blockquote&amp;gt;Convert raw inputs (mostly moon ore or gas) into more valuable refined materials.&amp;lt;/blockquote&amp;gt;They are run in specialised structures and require reaction blueprints.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== In simple terms: ==&lt;br /&gt;
&lt;br /&gt;
* Mining = gathering raw materials&lt;br /&gt;
* PI = planetary production&lt;br /&gt;
* Reactions = chemical refining and transformation&lt;br /&gt;
&lt;br /&gt;
They sit in the middle of the industrial chain.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Do Reactions Produce? =&lt;br /&gt;
Reactions create intermediate materials used across EVE’s economy.&lt;br /&gt;
&lt;br /&gt;
== Common outputs include: ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Advanced Moon Materials ===&lt;br /&gt;
Used in Tech II manufacturing.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Carbon Polymers&lt;br /&gt;
* Ceramic Powder&lt;br /&gt;
* Crystalline Carbonide&lt;br /&gt;
* Silicon Diborite&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Polymer Materials ===&lt;br /&gt;
Used in advanced components and Tech II production chains.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Fuel and Structure Inputs ===&lt;br /&gt;
Some reaction outputs feed directly into:&lt;br /&gt;
&lt;br /&gt;
* Structure fuel blocks&lt;br /&gt;
* Starbase / Upwell fuel chains&lt;br /&gt;
* Capital industry&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Gas Products ===&lt;br /&gt;
Used in:&lt;br /&gt;
&lt;br /&gt;
* Booster production&lt;br /&gt;
* Tech II components&lt;br /&gt;
* Strategic materials&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Reactions Take Place =&lt;br /&gt;
Reactions do not happen in standard stations. They require specialised industrial structures.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Refineries (Main Reaction Structures) ==&lt;br /&gt;
Refineries are the primary location for reactions.&lt;br /&gt;
&lt;br /&gt;
They:&lt;br /&gt;
&lt;br /&gt;
* Process moon ore&lt;br /&gt;
* Run reaction blueprints&lt;br /&gt;
* Provide bonuses to efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Player-Owned Structures (Upwell Structures) ==&lt;br /&gt;
Most industrial corporations run reactions in:&lt;br /&gt;
&lt;br /&gt;
* Refineries&lt;br /&gt;
* Citadels with industrial services&lt;br /&gt;
&lt;br /&gt;
These structures allow:&lt;br /&gt;
&lt;br /&gt;
* Lower taxes&lt;br /&gt;
* Better efficiency&lt;br /&gt;
* Corp-controlled industry chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Types of Reactions =&lt;br /&gt;
There are several categories of reactions depending on input type and complexity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Simple Reactions ==&lt;br /&gt;
&lt;br /&gt;
* One input → one output&lt;br /&gt;
* Basic refinement of raw materials&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Moon ore → refined material&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Composite Reactions ==&lt;br /&gt;
&lt;br /&gt;
* Multiple inputs → advanced materials&lt;br /&gt;
* More complex industrial chains&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Multiple moon materials → Tech II components&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Biochemical Reactions ==&lt;br /&gt;
&lt;br /&gt;
* Gas-based production&lt;br /&gt;
* Used in boosters and specialized goods&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Fullerite gases → polymer products&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Hybrid Reactions ==&lt;br /&gt;
&lt;br /&gt;
* Mix of moon materials and gas inputs&lt;br /&gt;
* Higher complexity, higher value outputs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Reactions Matter in Industry =&lt;br /&gt;
Reactions are critical because they:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Feed Tech II Production ==&lt;br /&gt;
Almost all Tech II manufacturing depends on reaction outputs.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Bridge Mining and Manufacturing ==&lt;br /&gt;
They transform raw resources into usable industrial materials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Enable Large-Scale Industry ==&lt;br /&gt;
Corporations rely on reactions for:&lt;br /&gt;
&lt;br /&gt;
* Ship production chains&lt;br /&gt;
* Structure construction&lt;br /&gt;
* Strategic stockpiling&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Generate High-Value ISK Streams ==&lt;br /&gt;
Well-managed reaction chains can be extremely profitable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Basic Reaction Workflow =&lt;br /&gt;
A typical reaction chain looks like this:&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Resource Collection ==&lt;br /&gt;
&lt;br /&gt;
* Moon mining or gas harvesting&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Input Processing ==&lt;br /&gt;
&lt;br /&gt;
* Materials loaded into refinery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Reaction Job ==&lt;br /&gt;
&lt;br /&gt;
* Blueprint consumes inputs over time&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Output Collection ==&lt;br /&gt;
&lt;br /&gt;
* Refined materials produced&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 5 – Distribution ==&lt;br /&gt;
&lt;br /&gt;
* Materials sold or used in manufacturing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Skills Required for Reactions =&lt;br /&gt;
To run reactions efficiently, players typically need:&lt;br /&gt;
&lt;br /&gt;
* Reactions skill (enables job types)&lt;br /&gt;
* Mass Production / Advanced Mass Production (for industry scaling)&lt;br /&gt;
* Science-related skills (for blueprint usage efficiency)&lt;br /&gt;
* Refinery-related skills (for structure bonuses)&lt;br /&gt;
&lt;br /&gt;
Higher skills:&amp;lt;blockquote&amp;gt;Increase efficiency and unlock more complex reaction types&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Costs and Considerations =&lt;br /&gt;
Reactions are not free.&lt;br /&gt;
&lt;br /&gt;
You must account for:&lt;br /&gt;
&lt;br /&gt;
== 1. Input Costs ==&lt;br /&gt;
&lt;br /&gt;
* Moon ore or gas purchase/mining value&lt;br /&gt;
&lt;br /&gt;
== 2. Facility Fees ==&lt;br /&gt;
&lt;br /&gt;
* Structure usage costs&lt;br /&gt;
* Corp taxes (if applicable)&lt;br /&gt;
&lt;br /&gt;
== 3. Fuel Costs ==&lt;br /&gt;
&lt;br /&gt;
* Refineries require fuel to operate&lt;br /&gt;
&lt;br /&gt;
== 4. Opportunity Cost ==&lt;br /&gt;
&lt;br /&gt;
* Locked capital during reaction cycles&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Profitability of Reactions =&lt;br /&gt;
Reactions can be highly profitable, but only when:&lt;br /&gt;
&lt;br /&gt;
* Input costs are controlled (buy orders or mining)&lt;br /&gt;
* Output markets are stable&lt;br /&gt;
* Facility efficiency is optimised&lt;br /&gt;
* Logistics are managed properly&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Common profit drivers: ==&lt;br /&gt;
&lt;br /&gt;
* Moon material scarcity&lt;br /&gt;
* High demand Tech II components&lt;br /&gt;
* Efficient structure usage&lt;br /&gt;
* Alliance-controlled production chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes in Reactions =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Starting without understanding input chains ==&lt;br /&gt;
Reactions depend heavily on upstream logistics.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring structure costs ==&lt;br /&gt;
Poor structure choice destroys profit margins.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Overproducing low-demand materials ==&lt;br /&gt;
Not all reaction outputs sell quickly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Failing to account for fuel costs ==&lt;br /&gt;
Structure fuel is a constant hidden expense.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Treating reactions as passive income ==&lt;br /&gt;
They require monitoring and market awareness.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Reactions in the Industrial Ecosystem =&lt;br /&gt;
Reactions sit between mining and manufacturing:&lt;br /&gt;
&lt;br /&gt;
Mining / Moon Ore / Gas&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Reactions (refining &amp;amp; transformation)&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Advanced Materials&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Tech II / Capital / Structure Production&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Market or Fleet Use&lt;br /&gt;
&lt;br /&gt;
They are a &amp;#039;&amp;#039;&amp;#039;critical mid-layer in all industrial supply chains&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Who Should Use Reactions? =&lt;br /&gt;
Reactions are best suited for:&lt;br /&gt;
&lt;br /&gt;
* Intermediate industrial players&lt;br /&gt;
* Corporation industry teams&lt;br /&gt;
* Players moving beyond PI and basic manufacturing&lt;br /&gt;
* Nullsec and wormhole residents with resource access&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Reactions in EVE Online are advanced industrial processes that convert raw moon materials and gases into refined components used across Tech II production and large-scale manufacturing. They operate in specialised structures like refineries and require careful management of inputs, outputs, and costs.&lt;br /&gt;
&lt;br /&gt;
While they can be highly profitable, reactions introduce complexity through logistics, fuel consumption, and market dependency. Success in reactions depends on understanding entire supply chains—not just production steps.&lt;br /&gt;
&lt;br /&gt;
In the broader economy of EVE, reactions form the essential bridge between resource gathering and high-end industrial output, making them a cornerstone of advanced industry operations.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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