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	<id>https://wiki.eve-emu.com/index.php?action=history&amp;feed=atom&amp;title=Industry</id>
	<title>Industry - Revision history</title>
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	<updated>2026-08-04T04:37:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Industry&amp;diff=182240&amp;oldid=prev</id>
		<title>Admin: EveSDE: add {{#eveaccess:public}}</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Industry&amp;diff=182240&amp;oldid=prev"/>
		<updated>2026-07-09T11:24:24Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#eveaccess:public}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Industry is one of the core career paths in EVE Online, focused on turning raw resources into ships, modules, ammunition, structures, and countless other items that drive New Eden&amp;#039;s player-driven economy. Every item, from a basic frigate to a powerful capital ship, begins with materials gathered through activities such as mining, planetary industry, gas harvesting, salvaging, and exploration. Industrialists transform these resources through manufacturing, reactions, invention, and research, creating products that are bought, sold, and destroyed every day across the cluster. Whether operating as a solo manufacturer or as part of a large industrial corporation, players have countless opportunities to specialize and build profitable production chains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Industry is one of the core career paths in EVE Online, focused on turning raw resources into ships, modules, ammunition, structures, and countless other items that drive New Eden&amp;#039;s player-driven economy. Every item, from a basic frigate to a powerful capital ship, begins with materials gathered through activities such as mining, planetary industry, gas harvesting, salvaging, and exploration. Industrialists transform these resources through manufacturing, reactions, invention, and research, creating products that are bought, sold, and destroyed every day across the cluster. Whether operating as a solo manufacturer or as part of a large industrial corporation, players have countless opportunities to specialize and build profitable production chains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Industry offers a wide range of progression, allowing new players to begin with simple ammunition or module production before advancing into Tech II manufacturing, capital ship construction, reactions, and structure production. Success depends on careful planning, efficient logistics, market knowledge, and effective use of blueprints and production facilities. Industrialists must balance material costs, production times, taxes, transportation risks, and market demand to remain profitable. As wars rage and fleets are destroyed across New Eden, the constant demand for replacement ships and equipment ensures that industry remains one of the most important and rewarding professions in EVE Online, forming the backbone of the game&amp;#039;s entirely player-driven economy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Industry offers a wide range of progression, allowing new players to begin with simple ammunition or module production before advancing into Tech II manufacturing, capital ship construction, reactions, and structure production. Success depends on careful planning, efficient logistics, market knowledge, and effective use of blueprints and production facilities. Industrialists must balance material costs, production times, taxes, transportation risks, and market demand to remain profitable. As wars rage and fleets are destroyed across New Eden, the constant demand for replacement ships and equipment ensures that industry remains one of the most important and rewarding professions in EVE Online, forming the backbone of the game&amp;#039;s entirely player-driven economy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Industry&amp;diff=120985&amp;oldid=prev</id>
		<title>Xenunim: Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Industry&amp;diff=120985&amp;oldid=prev"/>
		<updated>2026-07-04T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Industry&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Industry is one of the core career paths in EVE Online, focused on turning raw resources into ships, modules, ammunition, structures, and countless other items that drive New Eden&amp;#039;s player-driven economy. Every item, from a basic frigate to a powerful capital ship, begins with materials gathered through activities such as mining, planetary industry, gas harvesting, salvaging, and exploration. Industrialists transform these resources through manufacturing, reactions, invention, and research, creating products that are bought, sold, and destroyed every day across the cluster. Whether operating as a solo manufacturer or as part of a large industrial corporation, players have countless opportunities to specialize and build profitable production chains.&lt;br /&gt;
&lt;br /&gt;
Industry offers a wide range of progression, allowing new players to begin with simple ammunition or module production before advancing into Tech II manufacturing, capital ship construction, reactions, and structure production. Success depends on careful planning, efficient logistics, market knowledge, and effective use of blueprints and production facilities. Industrialists must balance material costs, production times, taxes, transportation risks, and market demand to remain profitable. As wars rage and fleets are destroyed across New Eden, the constant demand for replacement ships and equipment ensures that industry remains one of the most important and rewarding professions in EVE Online, forming the backbone of the game&amp;#039;s entirely player-driven economy.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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