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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=How_to_Price_Manufactured_Goods&amp;diff=121051&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = How to Price Manufactured Goods in EVE Online = Pricing manufactured goods in EVE Online is one of the most important skills an industrialist can learn. It is also one of the most commonly misunderstood. Many new producers simply copy existing market prices or guess based on intuition, but real profitability comes from understanding &#039;&#039;&#039;cost, competition, and market behaviour&#039;&#039;&#039;.  In EVE, your goal is not just to sell items—it is to sell them at a price that covers a...&quot;</title>
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		<updated>2026-07-05T15:03:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = How to Price Manufactured Goods in EVE Online = Pricing manufactured goods in EVE Online is one of the most important skills an industrialist can learn. It is also one of the most commonly misunderstood. Many new producers simply copy existing market prices or guess based on intuition, but real profitability comes from understanding &amp;#039;&amp;#039;&amp;#039;cost, competition, and market behaviour&amp;#039;&amp;#039;&amp;#039;.  In EVE, your goal is not just to sell items—it is to sell them at a price that covers a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= How to Price Manufactured Goods in EVE Online =&lt;br /&gt;
Pricing manufactured goods in EVE Online is one of the most important skills an industrialist can learn. It is also one of the most commonly misunderstood. Many new producers simply copy existing market prices or guess based on intuition, but real profitability comes from understanding &amp;#039;&amp;#039;&amp;#039;cost, competition, and market behaviour&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In EVE, your goal is not just to sell items—it is to sell them at a price that covers all costs &amp;#039;&amp;#039;and&amp;#039;&amp;#039; generates consistent profit while remaining competitive in the market.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Core Rule of Pricing =&lt;br /&gt;
Before anything else, remember this:&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;If your price does not cover your full cost + taxes + opportunity cost, you are losing ISK.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;Every manufactured item must be priced based on:&lt;br /&gt;
&lt;br /&gt;
* Material cost&lt;br /&gt;
* Production costs&lt;br /&gt;
* Taxes and fees&lt;br /&gt;
* Market competition&lt;br /&gt;
* Desired profit margin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 1 – Calculate Your True Cost (Build Cost) =&lt;br /&gt;
Your &amp;#039;&amp;#039;&amp;#039;build cost&amp;#039;&amp;#039;&amp;#039; is everything required to manufacture the item.&lt;br /&gt;
&lt;br /&gt;
== Includes: ==&lt;br /&gt;
&lt;br /&gt;
* Raw materials (minerals, PI, moon materials, gas, etc.)&lt;br /&gt;
* Blueprint costs (copying or invention amortisation)&lt;br /&gt;
* Facility fees (NPC or structure taxes)&lt;br /&gt;
* Reaction costs (if applicable)&lt;br /&gt;
* Hauling/logistics costs (often ignored but important)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Example: ==&lt;br /&gt;
You manufacture a module:&lt;br /&gt;
&lt;br /&gt;
* Minerals: 500,000 ISK&lt;br /&gt;
* PI inputs: 200,000 ISK&lt;br /&gt;
* Facility fees: 50,000 ISK&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total cost = 750,000 ISK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is your break-even baseline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 2 – Add Taxes and Fees =&lt;br /&gt;
Even if you manufacture efficiently, selling costs money.&lt;br /&gt;
&lt;br /&gt;
== Key costs: ==&lt;br /&gt;
&lt;br /&gt;
=== Broker Fee ===&lt;br /&gt;
&lt;br /&gt;
* Paid when placing a sell order&lt;br /&gt;
* Depends on standings + skills + structure&lt;br /&gt;
&lt;br /&gt;
=== Sales Tax ===&lt;br /&gt;
&lt;br /&gt;
* Paid when item sells&lt;br /&gt;
* Usually a fixed % of sale price&lt;br /&gt;
&lt;br /&gt;
These reduce your final profit and must be included in pricing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 3 – Determine Your Minimum Profit Margin =&lt;br /&gt;
You should never price at break-even.&lt;br /&gt;
&lt;br /&gt;
A good industrial margin depends on product type:&lt;br /&gt;
&lt;br /&gt;
== Low-volume / high-value goods: ==&lt;br /&gt;
&lt;br /&gt;
* 10%–30% margin&lt;br /&gt;
&lt;br /&gt;
== High-volume goods: ==&lt;br /&gt;
&lt;br /&gt;
* 3%–10% margin&lt;br /&gt;
&lt;br /&gt;
== Competitive commodities (minerals, PI): ==&lt;br /&gt;
&lt;br /&gt;
* 1%–5% margin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Example: ==&lt;br /&gt;
Cost = 750,000 ISK&lt;br /&gt;
&lt;br /&gt;
Desired margin = 15%&lt;br /&gt;
&lt;br /&gt;
Price = 862,500 ISK&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 4 – Check Market Reality (Most Important Step) =&lt;br /&gt;
This is where most new industrialists fail.&lt;br /&gt;
&lt;br /&gt;
You must compare your calculated price with:&lt;br /&gt;
&lt;br /&gt;
* Current Jita sell orders&lt;br /&gt;
* Regional hubs&lt;br /&gt;
* Trade volume&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Three possible outcomes: ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Your price is below market ===&lt;br /&gt;
✔ Good — you can undercut slightly and sell quickly&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Your price is near market ===&lt;br /&gt;
✔ Standard scenario — list competitively&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Your price is above market ===&lt;br /&gt;
⚠ Risk — you may not sell at all&lt;br /&gt;
&lt;br /&gt;
You must decide:&lt;br /&gt;
&lt;br /&gt;
* Lower price for volume&lt;br /&gt;
* Wait for market shifts&lt;br /&gt;
* Move to another region&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 5 – Choose Your Pricing Strategy =&lt;br /&gt;
There are three main pricing strategies in EVE industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Undercut Strategy (Fast Sales) ==&lt;br /&gt;
&lt;br /&gt;
* List slightly below competitors&lt;br /&gt;
* Prioritise volume and turnover&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* PI products&lt;br /&gt;
* Modules&lt;br /&gt;
* High competition markets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Value Pricing (Profit Focus) ==&lt;br /&gt;
&lt;br /&gt;
* Price above average market&lt;br /&gt;
* Wait for buyers&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* Low competition items&lt;br /&gt;
* Niche manufactured goods&lt;br /&gt;
* Strategic stockpiles&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Buy Order Flip Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Use buy orders for inputs&lt;br /&gt;
* Sell finished goods at market price&lt;br /&gt;
* Capture spread profit&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* Full industrial chains&lt;br /&gt;
* Large-scale production&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 6 – Factor in Market Liquidity =&lt;br /&gt;
Liquidity determines how fast items sell.&lt;br /&gt;
&lt;br /&gt;
== High liquidity items: ==&lt;br /&gt;
&lt;br /&gt;
* Tritanium&lt;br /&gt;
* PI commodities&lt;br /&gt;
* T1 modules&lt;br /&gt;
&lt;br /&gt;
✔ Sell quickly, low margins&lt;br /&gt;
&lt;br /&gt;
== Low liquidity items: ==&lt;br /&gt;
&lt;br /&gt;
* Niche modules&lt;br /&gt;
* Faction variants&lt;br /&gt;
* Some manufactured goods&lt;br /&gt;
&lt;br /&gt;
✔ Sell slowly, higher margins&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 7 – Location Matters (A Lot) =&lt;br /&gt;
Prices vary by region.&lt;br /&gt;
&lt;br /&gt;
== Jita: ==&lt;br /&gt;
&lt;br /&gt;
* Highest volume&lt;br /&gt;
* Most competition&lt;br /&gt;
* Lowest margins&lt;br /&gt;
&lt;br /&gt;
== Secondary hubs (Amarr, Dodixie, etc.): ==&lt;br /&gt;
&lt;br /&gt;
* Lower competition&lt;br /&gt;
* Higher margins possible&lt;br /&gt;
&lt;br /&gt;
== Nullsec/Lowsec: ==&lt;br /&gt;
&lt;br /&gt;
* Higher prices&lt;br /&gt;
* Lower demand&lt;br /&gt;
* Logistics risk&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 8 – Decide: Sell Fast or Hold Value =&lt;br /&gt;
You must choose between:&lt;br /&gt;
&lt;br /&gt;
== Fast ISK: ==&lt;br /&gt;
&lt;br /&gt;
* Undercut aggressively&lt;br /&gt;
* Sell in Jita&lt;br /&gt;
* Lower profit per unit&lt;br /&gt;
&lt;br /&gt;
== Maximum ISK: ==&lt;br /&gt;
&lt;br /&gt;
* Hold stock&lt;br /&gt;
* Wait for better prices&lt;br /&gt;
* Sell in smaller hubs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Step 9 – Common Pricing Formula (Simple Model) =&lt;br /&gt;
A practical industrial pricing formula:&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Final Price = Cost × (1 + Margin %) + Taxes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;Example:&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 ISK&lt;br /&gt;
* Margin: 10%&lt;br /&gt;
* Taxes: ~2%&lt;br /&gt;
&lt;br /&gt;
Final price ≈ 1,120,000 ISK&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes =&lt;br /&gt;
&lt;br /&gt;
== Ignoring taxes ==&lt;br /&gt;
You think you&amp;#039;re profitable—but you’re not.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Copying Jita prices blindly ==&lt;br /&gt;
You don’t know their cost basis.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pricing too high ==&lt;br /&gt;
Items never sell = no ISK flow.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Not accounting for time ==&lt;br /&gt;
Slow-selling items tie up capital.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overproducing low-demand goods ==&lt;br /&gt;
Volume doesn’t matter if nothing sells.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Advanced Concept: Opportunity Cost =&lt;br /&gt;
True pricing includes what you &amp;#039;&amp;#039;could have done instead&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* You could mine for 20M/hour&lt;br /&gt;
* Your industry should beat that baseline&lt;br /&gt;
&lt;br /&gt;
If not:&amp;lt;blockquote&amp;gt;You are losing efficiency even if “profitable” on paper&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Industrialists Actually Set Prices =&lt;br /&gt;
Experienced producers follow this workflow:&lt;br /&gt;
&lt;br /&gt;
# Calculate build cost&lt;br /&gt;
# Check Jita sell price&lt;br /&gt;
# Decide acceptable margin&lt;br /&gt;
# Undercut or match competition&lt;br /&gt;
# Adjust weekly based on market movement&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Pricing manufactured goods in EVE Online is a balance between cost calculation, market awareness, and competitive positioning. You must always understand your full production cost, include taxes and fees, and compare your price against real market conditions before listing items for sale.&lt;br /&gt;
&lt;br /&gt;
Successful industrialists do not simply “set a price”—they position their goods within a living economy. The goal is to maintain a healthy margin while remaining competitive enough to ensure consistent sales.&lt;br /&gt;
&lt;br /&gt;
In EVE industry, the best producer is not the one who makes the most items—but the one who prices them correctly.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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