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	<title>How Reaction Farms Work - Revision history</title>
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	<updated>2026-08-03T23:40:25Z</updated>
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		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
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	<entry>
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		<title>Xenunim: Created page with &quot; = How Reaction Farms Work = A &#039;&#039;&#039;reaction farm&#039;&#039;&#039; is a structured industrial setup in EVE Online where multiple reaction jobs are run in parallel to process large volumes of moon or gas materials into high-value industrial outputs. Instead of thinking of reactions as individual jobs, a reaction farm treats them as a &#039;&#039;&#039;scalable production system&#039;&#039;&#039;, designed for efficiency, consistency, and profit.  For industrialists moving beyond beginner production, reaction farms ar...&quot;</title>
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		<updated>2026-07-05T15:45:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = How Reaction Farms Work = A &amp;#039;&amp;#039;&amp;#039;reaction farm&amp;#039;&amp;#039;&amp;#039; is a structured industrial setup in EVE Online where multiple reaction jobs are run in parallel to process large volumes of moon or gas materials into high-value industrial outputs. Instead of thinking of reactions as individual jobs, a reaction farm treats them as a &amp;#039;&amp;#039;&amp;#039;scalable production system&amp;#039;&amp;#039;&amp;#039;, designed for efficiency, consistency, and profit.  For industrialists moving beyond beginner production, reaction farms ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= How Reaction Farms Work =&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;reaction farm&amp;#039;&amp;#039;&amp;#039; is a structured industrial setup in EVE Online where multiple reaction jobs are run in parallel to process large volumes of moon or gas materials into high-value industrial outputs. Instead of thinking of reactions as individual jobs, a reaction farm treats them as a &amp;#039;&amp;#039;&amp;#039;scalable production system&amp;#039;&amp;#039;&amp;#039;, designed for efficiency, consistency, and profit.&lt;br /&gt;
&lt;br /&gt;
For industrialists moving beyond beginner production, reaction farms are where industry becomes less about “making items” and more about &amp;#039;&amp;#039;&amp;#039;running a manufacturing operation at scale&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Is a Reaction Farm? =&lt;br /&gt;
A reaction farm is:&amp;lt;blockquote&amp;gt;A coordinated set of reaction structures and jobs designed to continuously convert raw materials into advanced reaction products.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== In simple terms: ==&lt;br /&gt;
&lt;br /&gt;
* One reactor = small output&lt;br /&gt;
* Many reactors working together = reaction farm&lt;br /&gt;
&lt;br /&gt;
It is the industrial equivalent of scaling from a workshop to a factory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Core Idea Behind Reaction Farms =&lt;br /&gt;
Reaction farming is built around three principles:&lt;br /&gt;
&lt;br /&gt;
== 1. Continuous Production ==&lt;br /&gt;
Reactors are kept running 24/7 with minimal downtime.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Parallel Processing ==&lt;br /&gt;
Multiple reactions run at the same time across different structures or slots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Input/Output Flow Efficiency ==&lt;br /&gt;
Materials are constantly flowing in and out without interruption.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How a Reaction Farm Is Structured =&lt;br /&gt;
A typical reaction farm has three main layers:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Input Layer (Supply Chain) ==&lt;br /&gt;
This is where raw materials enter the system.&lt;br /&gt;
&lt;br /&gt;
=== Includes: ===&lt;br /&gt;
&lt;br /&gt;
* Moon ore&lt;br /&gt;
* Gas materials&lt;br /&gt;
* Purchased inputs from market or buy orders&lt;br /&gt;
&lt;br /&gt;
=== Goal: ===&lt;br /&gt;
Keep reactors fully supplied at all times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Processing Layer (Reactors) ==&lt;br /&gt;
This is the core of the farm.&lt;br /&gt;
&lt;br /&gt;
=== Includes: ===&lt;br /&gt;
&lt;br /&gt;
* Simple reaction jobs&lt;br /&gt;
* Composite reaction jobs&lt;br /&gt;
* Multiple refinery modules&lt;br /&gt;
&lt;br /&gt;
=== Goal: ===&lt;br /&gt;
Maximise uptime and minimize idle reactors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Output Layer (Distribution) ==&lt;br /&gt;
This is where products leave the system.&lt;br /&gt;
&lt;br /&gt;
=== Includes: ===&lt;br /&gt;
&lt;br /&gt;
* Storage structures&lt;br /&gt;
* Hauling logistics&lt;br /&gt;
* Market exports (Jita or regional hubs)&lt;br /&gt;
* Internal manufacturing chains&lt;br /&gt;
&lt;br /&gt;
=== Goal: ===&lt;br /&gt;
Move products efficiently to avoid stockpiling delays.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Types of Reaction Farms =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Small-Scale Reaction Farm ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* 1–3 reaction structures&lt;br /&gt;
* Focused on one material chain&lt;br /&gt;
* Low logistics complexity&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* Solo industrialists&lt;br /&gt;
* Small corporations&lt;br /&gt;
* Entry-level reaction gameplay&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Medium Reaction Farm ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* 4–10 reactors&lt;br /&gt;
* Multiple reaction chains&lt;br /&gt;
* Some logistics coordination required&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* Established industrial players&lt;br /&gt;
* Corp-level production&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Large-Scale Reaction Farm ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* Dozens of reactors&lt;br /&gt;
* Full supply chain integration&lt;br /&gt;
* Dedicated hauling and logistics teams&lt;br /&gt;
&lt;br /&gt;
=== Best for: ===&lt;br /&gt;
&lt;br /&gt;
* Nullsec alliances&lt;br /&gt;
* Industrial coalitions&lt;br /&gt;
* Capital production pipelines&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Reaction Farms Make ISK =&lt;br /&gt;
Reaction farms generate profit through:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Volume Scaling ==&lt;br /&gt;
Even small margins become significant when multiplied across:&lt;br /&gt;
&lt;br /&gt;
* Multiple reactors&lt;br /&gt;
* Continuous cycles&lt;br /&gt;
* High input throughput&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Material Transformation ==&lt;br /&gt;
Value is created by converting:&lt;br /&gt;
&lt;br /&gt;
* Cheap raw materials → expensive reaction outputs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Supply Chain Control ==&lt;br /&gt;
Owning both:&lt;br /&gt;
&lt;br /&gt;
* Inputs (moon mining or buy orders)&lt;br /&gt;
* Processing (reactions)&lt;br /&gt;
* Outputs (manufacturing or sales)&lt;br /&gt;
&lt;br /&gt;
Maximises profit margins.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Example Reaction Farm Flow =&lt;br /&gt;
A basic example:&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Input Acquisition ==&lt;br /&gt;
&lt;br /&gt;
* Moon goo purchased or mined&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Reaction Processing ==&lt;br /&gt;
&lt;br /&gt;
* 10–20 reactors running simple reactions&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Composite Processing ==&lt;br /&gt;
&lt;br /&gt;
* Advanced materials produced&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Sale or Manufacturing ==&lt;br /&gt;
&lt;br /&gt;
* Materials sold in Jita or used in Tech II production&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Key Components of a Reaction Farm =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Refineries ==&lt;br /&gt;
The backbone of any reaction operation.&lt;br /&gt;
&lt;br /&gt;
* Host reaction jobs&lt;br /&gt;
* Provide bonuses depending on setup&lt;br /&gt;
* Require fuel&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Storage Structures ==&lt;br /&gt;
Used to:&lt;br /&gt;
&lt;br /&gt;
* Buffer input materials&lt;br /&gt;
* Store reaction outputs&lt;br /&gt;
* Reduce logistics bottlenecks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Hauling Infrastructure ==&lt;br /&gt;
Includes:&lt;br /&gt;
&lt;br /&gt;
* Freighters&lt;br /&gt;
* Jump freighters&lt;br /&gt;
* Corp logistics chains&lt;br /&gt;
&lt;br /&gt;
Without hauling, farms stall.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Market Access ==&lt;br /&gt;
Reaction farms depend on:&lt;br /&gt;
&lt;br /&gt;
* Jita or regional sales hubs&lt;br /&gt;
* Buy order systems for inputs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Efficiency in Reaction Farms =&lt;br /&gt;
The success of a reaction farm depends on:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Reactor Uptime ==&lt;br /&gt;
Idle reactors = lost ISK&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Input Stability ==&lt;br /&gt;
No materials = no production&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Output Flow ==&lt;br /&gt;
Bottlenecks reduce total efficiency&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Market Timing ==&lt;br /&gt;
Selling at wrong prices reduces profit&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes in Reaction Farming =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Running too many reactions without supply stability ==&lt;br /&gt;
Leads to downtime and wasted capacity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring logistics ==&lt;br /&gt;
Even profitable farms fail if materials can’t move efficiently.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Overproducing low-demand materials ==&lt;br /&gt;
Creates stockpiles that don’t sell.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Not scaling gradually ==&lt;br /&gt;
Jumping into large farms without testing chains leads to losses.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Treating reactions as passive income ==&lt;br /&gt;
Reaction farms require active management.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Advanced Reaction Farm Strategy =&lt;br /&gt;
Experienced industrialists optimise farms by:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Vertical Integration ==&lt;br /&gt;
&lt;br /&gt;
* Mine moon materials&lt;br /&gt;
* Run reactions&lt;br /&gt;
* Manufacture final goods&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Specialisation ==&lt;br /&gt;
&lt;br /&gt;
* Focus on specific material chains&lt;br /&gt;
* Avoid spreading across too many markets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Regional Diversification ==&lt;br /&gt;
&lt;br /&gt;
* Split production across multiple regions&lt;br /&gt;
* Reduce hauling risk&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Market Arbitrage ==&lt;br /&gt;
&lt;br /&gt;
* Produce where inputs are cheap&lt;br /&gt;
* Sell where outputs are expensive&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Reaction Farms Scale So Well =&lt;br /&gt;
Reaction farms scale effectively because:&lt;br /&gt;
&lt;br /&gt;
* Inputs are batch-processed&lt;br /&gt;
* Reactors run continuously&lt;br /&gt;
* Output value compounds across cycles&lt;br /&gt;
&lt;br /&gt;
This makes them ideal for:&amp;lt;blockquote&amp;gt;Long-term industrial ISK generation&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
A reaction farm in EVE Online is a structured industrial system where multiple reactors are run in parallel to process large volumes of moon or gas materials into higher-value reaction products. These farms rely on stable input supply chains, continuous reactor uptime, and efficient logistics to maintain profitability.&lt;br /&gt;
&lt;br /&gt;
Small farms are suitable for individual players, while large-scale reaction farms form the backbone of alliance-level industry. Their profitability comes not from individual reaction cycles, but from scaling production, controlling supply chains, and maintaining constant throughput.&lt;br /&gt;
&lt;br /&gt;
In essence, reaction farms transform reactions from isolated industrial jobs into a fully functioning production ecosystem—turning raw materials into a continuous ISK-generating machine.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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