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	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Essential_Industry_Skills_to_Train_First&amp;diff=121073&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Essential Industry Skills to Train First = Training the right skills early is one of the biggest advantages a new industrialist can give themselves in EVE Online. Industry is not limited by ISK alone—it is heavily gated by &#039;&#039;&#039;skills that unlock efficiency, scale, and access to advanced production systems&#039;&#039;&#039;.  Without the right foundation, you will hit bottlenecks quickly: not enough job slots, slow manufacturing, inefficient reactions, or restricted blueprint access...&quot;</title>
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		<updated>2026-07-05T18:09:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Essential Industry Skills to Train First = Training the right skills early is one of the biggest advantages a new industrialist can give themselves in EVE Online. Industry is not limited by ISK alone—it is heavily gated by &amp;#039;&amp;#039;&amp;#039;skills that unlock efficiency, scale, and access to advanced production systems&amp;#039;&amp;#039;&amp;#039;.  Without the right foundation, you will hit bottlenecks quickly: not enough job slots, slow manufacturing, inefficient reactions, or restricted blueprint access...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Essential Industry Skills to Train First =&lt;br /&gt;
Training the right skills early is one of the biggest advantages a new industrialist can give themselves in EVE Online. Industry is not limited by ISK alone—it is heavily gated by &amp;#039;&amp;#039;&amp;#039;skills that unlock efficiency, scale, and access to advanced production systems&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Without the right foundation, you will hit bottlenecks quickly: not enough job slots, slow manufacturing, inefficient reactions, or restricted blueprint access.&lt;br /&gt;
&lt;br /&gt;
This guide breaks down the &amp;#039;&amp;#039;&amp;#039;core skill priorities for starting industrialists&amp;#039;&amp;#039;&amp;#039;, and how they fit into real production progression.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Core Idea: What Industry Skills Actually Do =&lt;br /&gt;
Industry skills in EVE generally improve four things:&lt;br /&gt;
&lt;br /&gt;
* Number of simultaneous jobs (scale)&lt;br /&gt;
* Speed of production (time efficiency)&lt;br /&gt;
* Material efficiency (less waste)&lt;br /&gt;
* Access to advanced industry systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In short: skills determine how much ISK you can efficiently convert from your time and assets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 1. Core Industry Skills (Mandatory Foundation) =&lt;br /&gt;
These are your starting point for everything else.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
The most basic and important industry skill.&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces manufacturing job time&lt;br /&gt;
* Unlocks basic industry progression&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Every industrial activity depends on this skill. Without it, scaling is extremely limited.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Industry ==&lt;br /&gt;
A critical scaling skill.&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces job times for all industry activities&lt;br /&gt;
* Improves overall efficiency across production types&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
This becomes increasingly valuable as you scale into multiple production lines.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 2. Manufacturing Scaling Skills =&lt;br /&gt;
These skills determine how many things you can build at once.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mass Production ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of concurrent manufacturing jobs&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
This is one of the most important early scaling skills.&lt;br /&gt;
&lt;br /&gt;
Without it:&amp;lt;blockquote&amp;gt;You are capped at very low production volume&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Mass Production ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Further increases manufacturing job slots&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Tech II production&lt;br /&gt;
* Component manufacturing&lt;br /&gt;
* Reaction-linked industry chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supply Chain Management ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Allows remote installation of manufacturing jobs&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
You can manage industry across multiple systems without physically traveling.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 3. Science &amp;amp; Invention Skills =&lt;br /&gt;
These unlock Tech II production pathways.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces invention and research time requirements&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Foundation for all advanced Tech II production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Laboratory Operation ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of research jobs&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Allows blueprint research and copying at scale.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves blueprint research speed (ME/TE)&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Reduces material waste in long-term production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Metallurgy ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves material efficiency research speed&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Directly impacts ISK savings in manufacturing chains.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Invention (Skill Group) ==&lt;br /&gt;
Key skills include:&lt;br /&gt;
&lt;br /&gt;
* Encryption methods&lt;br /&gt;
* Datacore-related science skills&lt;br /&gt;
* Race-specific invention skills&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
They determine:&lt;br /&gt;
&lt;br /&gt;
* Success rate of Tech II invention&lt;br /&gt;
* Quality of resulting blueprints&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 4. Reactions Skills =&lt;br /&gt;
Essential for moon and gas industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Unlocks reaction job capability&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Without this skill:&amp;lt;blockquote&amp;gt;You cannot run reaction farms at all&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialized Reaction Skills (varies by type) ==&lt;br /&gt;
These include:&lt;br /&gt;
&lt;br /&gt;
* Biochemical reactions&lt;br /&gt;
* Simple reactions&lt;br /&gt;
* Composite reactions&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
They define what tier of industrial processing you can perform.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 5. Resource Processing Skills =&lt;br /&gt;
These improve extraction efficiency.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Refining ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces waste when refining ore&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialized Ore Processing Skills ==&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Moon ore processing&lt;br /&gt;
* Ice processing&lt;br /&gt;
* Gas processing&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
They improve raw material efficiency, reducing total production cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 6. Planetary Industry Skills (PI) =&lt;br /&gt;
Essential for passive income streams.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Command Center Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Allows more advanced planetary setups&lt;br /&gt;
* Increases powergrid and CPU on planets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Interplanetary Consolidation ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Allows more planets per character&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Directly increases passive ISK generation potential.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 7. Trade Skills (Important for Industry Profitability) =&lt;br /&gt;
Industry is not just production—it is also market execution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of market orders&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Retail / Wholesale / Tycoon ==&lt;br /&gt;
&lt;br /&gt;
=== What they do: ===&lt;br /&gt;
&lt;br /&gt;
* Expand order limits at higher tiers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accounting ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces sales tax&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Directly increases profit margins.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Broker Relations ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces market order fees&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
Critical for large-scale trading and industrial sales.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Recommended Skill Priority Order (New Players) =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 1 – Foundation ==&lt;br /&gt;
&lt;br /&gt;
* Industry&lt;br /&gt;
* Mass Production&lt;br /&gt;
* Science&lt;br /&gt;
* Refining basics&lt;br /&gt;
&lt;br /&gt;
Goal:&amp;lt;blockquote&amp;gt;Start small manufacturing operations&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 2 – Scaling ==&lt;br /&gt;
&lt;br /&gt;
* Advanced Industry&lt;br /&gt;
* Advanced Mass Production&lt;br /&gt;
* Laboratory Operation&lt;br /&gt;
* Research&lt;br /&gt;
* Metallurgy&lt;br /&gt;
&lt;br /&gt;
Goal:&amp;lt;blockquote&amp;gt;Increase production volume and efficiency&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – Specialisation ==&lt;br /&gt;
Choose based on path:&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing path: ===&lt;br /&gt;
&lt;br /&gt;
* Component production skills&lt;br /&gt;
* Trade skills&lt;br /&gt;
&lt;br /&gt;
=== Tech II path: ===&lt;br /&gt;
&lt;br /&gt;
* Invention skills&lt;br /&gt;
* Datacore sciences&lt;br /&gt;
&lt;br /&gt;
=== Reaction path: ===&lt;br /&gt;
&lt;br /&gt;
* Reactions skill group&lt;br /&gt;
&lt;br /&gt;
=== PI path: ===&lt;br /&gt;
&lt;br /&gt;
* Command Center Upgrades&lt;br /&gt;
* Interplanetary Consolidation&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 4 – Advanced Industry ==&lt;br /&gt;
&lt;br /&gt;
* Capital production skills&lt;br /&gt;
* Advanced logistics&lt;br /&gt;
* Trade scaling skills&lt;br /&gt;
&lt;br /&gt;
Goal:&amp;lt;blockquote&amp;gt;Large-scale industrial operations&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Skill Training Mistakes =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Training too wide too early ==&lt;br /&gt;
Trying to do everything reduces efficiency.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring Mass Production early ==&lt;br /&gt;
Limits scaling potential immediately.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Skipping trade skills ==&lt;br /&gt;
Reduces profit on already successful production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Not training invention early enough ==&lt;br /&gt;
Delays entry into Tech II industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Over-investing in niche skills too soon ==&lt;br /&gt;
Example: capital industry before understanding basic markets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Skills Shape Your Industrial Path =&lt;br /&gt;
Your skill choices define your role:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Basic Industrialist ==&lt;br /&gt;
&lt;br /&gt;
* Manufacturing + PI&lt;br /&gt;
* Small-scale production&lt;br /&gt;
* Low skill barrier&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tech II Producer ==&lt;br /&gt;
&lt;br /&gt;
* Invention + reactions&lt;br /&gt;
* Mid-level complexity&lt;br /&gt;
* Strong ISK potential&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reaction Specialist ==&lt;br /&gt;
&lt;br /&gt;
* Moon / gas processing&lt;br /&gt;
* Industrial scaling focus&lt;br /&gt;
* Supply chain heavy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Capital Industrialist ==&lt;br /&gt;
&lt;br /&gt;
* High-end manufacturing&lt;br /&gt;
* Large ISK investment&lt;br /&gt;
* Alliance-level production&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Essential industry skills in EVE Online determine how efficiently you can produce, scale, and profit from industrial activity. Early training should focus on core manufacturing skills like Industry, Mass Production, and Advanced Industry, followed by specialised paths in invention, reactions, planetary industry, or capital production depending on your goals.&lt;br /&gt;
&lt;br /&gt;
Skill progression is what transforms industry from small-scale production into large-scale economic control. Without proper skill planning, industrial scaling becomes inefficient and capital-heavy without returns.&lt;br /&gt;
&lt;br /&gt;
In essence, training the right skills early is the foundation of every successful industrial career in EVE Online—it defines not just what you can build, but how far your industry can scale.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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