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	<title>Component Manufacturing Explained - Revision history</title>
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	<updated>2026-08-03T23:39:28Z</updated>
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	<entry>
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		<updated>2026-07-09T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Component_Manufacturing_Explained&amp;diff=121069&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Component Manufacturing Explained = Component manufacturing in EVE Online is one of the most important middle layers of the entire industrial economy. It sits between &#039;&#039;&#039;reactions, minerals, and final ship production&#039;&#039;&#039;, acting as the backbone of both &#039;&#039;&#039;Tech II and Capital industry&#039;&#039;&#039;.  If mining is extraction and final shipbuilding is assembly, then component manufacturing is the &#039;&#039;&#039;engineering layer that turns raw materials into usable industrial parts&#039;&#039;&#039;. ----  =...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Component_Manufacturing_Explained&amp;diff=121069&amp;oldid=prev"/>
		<updated>2026-07-05T17:39:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Component Manufacturing Explained = Component manufacturing in EVE Online is one of the most important middle layers of the entire industrial economy. It sits between &amp;#039;&amp;#039;&amp;#039;reactions, minerals, and final ship production&amp;#039;&amp;#039;&amp;#039;, acting as the backbone of both &amp;#039;&amp;#039;&amp;#039;Tech II and Capital industry&amp;#039;&amp;#039;&amp;#039;.  If mining is extraction and final shipbuilding is assembly, then component manufacturing is the &amp;#039;&amp;#039;&amp;#039;engineering layer that turns raw materials into usable industrial parts&amp;#039;&amp;#039;&amp;#039;. ----  =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Component Manufacturing Explained =&lt;br /&gt;
Component manufacturing in EVE Online is one of the most important middle layers of the entire industrial economy. It sits between &amp;#039;&amp;#039;&amp;#039;reactions, minerals, and final ship production&amp;#039;&amp;#039;&amp;#039;, acting as the backbone of both &amp;#039;&amp;#039;&amp;#039;Tech II and Capital industry&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If mining is extraction and final shipbuilding is assembly, then component manufacturing is the &amp;#039;&amp;#039;&amp;#039;engineering layer that turns raw materials into usable industrial parts&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Is Component Manufacturing? =&lt;br /&gt;
Component manufacturing is the process of:&amp;lt;blockquote&amp;gt;Turning minerals and reaction materials into standardized industrial components used in Tech II and Capital production.&amp;lt;/blockquote&amp;gt;These components are not final products themselves—they are building blocks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Component Manufacturing Fits in Industry =&lt;br /&gt;
The industrial chain looks like this:&lt;br /&gt;
&lt;br /&gt;
Mining → Refining → Reactions → Component Manufacturing → Tech II / Capital Production → Market&lt;br /&gt;
&lt;br /&gt;
Components are the &amp;#039;&amp;#039;&amp;#039;bridge between raw materials and finished ships&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Are Components Used For? =&lt;br /&gt;
Components are used in almost every advanced industrial system:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Tech II Manufacturing ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Ships&lt;br /&gt;
* Modules&lt;br /&gt;
* Drones&lt;br /&gt;
* Advanced equipment&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Capital Ship Production ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Carriers&lt;br /&gt;
* Dreadnoughts&lt;br /&gt;
* Force Auxiliaries&lt;br /&gt;
* Supercapitals&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Structure Construction ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Citadels&lt;br /&gt;
* Engineering complexes&lt;br /&gt;
* Refineries&lt;br /&gt;
* Upwell structures&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Types of Components =&lt;br /&gt;
Component manufacturing is divided into multiple categories depending on end use.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Standard Tech II Components ==&lt;br /&gt;
Used in Tech II production chains.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Mechanical parts&lt;br /&gt;
* Electronic systems&lt;br /&gt;
* Construction alloys&lt;br /&gt;
* Capacitor systems&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* Moderate cost&lt;br /&gt;
* High demand&lt;br /&gt;
* Reaction-dependent inputs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Capital Ship Components ==&lt;br /&gt;
Used for capital hull construction.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Capital armor plates&lt;br /&gt;
* Capital propulsion engines&lt;br /&gt;
* Capital construction parts&lt;br /&gt;
* Capital sensor clusters&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* Extremely resource-intensive&lt;br /&gt;
* High mineral consumption&lt;br /&gt;
* Essential for all capital ships&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Supercapital Components ==&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Titans&lt;br /&gt;
* Supercarriers&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Advanced capital cores&lt;br /&gt;
* Reinforced superstructure materials&lt;br /&gt;
* Titan-grade systems&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Low volume, high value&lt;br /&gt;
* Strong alliance-level demand&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Structure Components ==&lt;br /&gt;
Used in Upwell structure construction.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
* Structure core units&lt;br /&gt;
* Reinforced structural elements&lt;br /&gt;
* Service modules&lt;br /&gt;
&lt;br /&gt;
=== Characteristics: ===&lt;br /&gt;
&lt;br /&gt;
* Large batch production&lt;br /&gt;
* Long production cycles&lt;br /&gt;
* Stable demand from nullsec and corps&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Component Manufacturing Works =&lt;br /&gt;
Component production is a &amp;#039;&amp;#039;&amp;#039;recipe-based manufacturing process&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Gather Inputs ==&lt;br /&gt;
Inputs include:&lt;br /&gt;
&lt;br /&gt;
=== 1. Minerals ===&lt;br /&gt;
&lt;br /&gt;
* Tritanium&lt;br /&gt;
* Pyerite&lt;br /&gt;
* Mexallon&lt;br /&gt;
* Isogen&lt;br /&gt;
* Nocxium&lt;br /&gt;
* Zydrine&lt;br /&gt;
* Megacyte&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Reaction Materials ===&lt;br /&gt;
&lt;br /&gt;
* Moon-derived compounds&lt;br /&gt;
* Composite polymers&lt;br /&gt;
* Advanced alloys&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Tech II Inputs (in some cases) ===&lt;br /&gt;
&lt;br /&gt;
* Existing manufactured components&lt;br /&gt;
* Intermediate industrial goods&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Select Blueprint ==&lt;br /&gt;
Each component requires a &amp;#039;&amp;#039;&amp;#039;specific blueprint&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Tech II component BPO/BPC&lt;br /&gt;
* Capital component BPO/BPC&lt;br /&gt;
* Structure component blueprint&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Manufacturing Job ==&lt;br /&gt;
Jobs are run in:&lt;br /&gt;
&lt;br /&gt;
* NPC stations (higher cost)&lt;br /&gt;
* Player structures (lower cost, bonuses)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Production Cycle ==&lt;br /&gt;
Component manufacturing typically:&lt;br /&gt;
&lt;br /&gt;
* Runs faster than ship production&lt;br /&gt;
* Produces large batch outputs&lt;br /&gt;
* Consumes large mineral volumes&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 5 – Output Storage ==&lt;br /&gt;
Finished components are:&lt;br /&gt;
&lt;br /&gt;
* Stockpiled&lt;br /&gt;
* Used in further production&lt;br /&gt;
* Sold on market&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Component Manufacturing Matters =&lt;br /&gt;
Component production is critical because:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. It Enables Everything Above It ==&lt;br /&gt;
Without components:&lt;br /&gt;
&lt;br /&gt;
* No Tech II ships&lt;br /&gt;
* No capital ships&lt;br /&gt;
* No structures&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. It Converts Raw Materials into Usable Parts ==&lt;br /&gt;
It is the transformation layer between:&lt;br /&gt;
&lt;br /&gt;
* Reactions&lt;br /&gt;
* Final manufacturing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. It Stabilises Industrial Supply Chains ==&lt;br /&gt;
Components:&lt;br /&gt;
&lt;br /&gt;
* Standardise production inputs&lt;br /&gt;
* Allow scaling of industry&lt;br /&gt;
* Reduce complexity in final manufacturing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Profitability of Component Manufacturing =&lt;br /&gt;
Component industry profit depends on:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Input Cost Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* Cheap minerals&lt;br /&gt;
* Efficient reaction sourcing&lt;br /&gt;
* Buy order optimization&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Market Demand ==&lt;br /&gt;
&lt;br /&gt;
* Constant demand from Tech II builders&lt;br /&gt;
* Heavy demand from capital producers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Production Scale ==&lt;br /&gt;
&lt;br /&gt;
* High volume = better margins&lt;br /&gt;
* Batch efficiency is critical&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Competition Level ==&lt;br /&gt;
&lt;br /&gt;
* Some components are highly competitive&lt;br /&gt;
* Others are regionally scarce&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Costs in Component Manufacturing =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Mineral Costs ==&lt;br /&gt;
Primary cost driver for most components.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Reaction Inputs ==&lt;br /&gt;
Advanced components require:&lt;br /&gt;
&lt;br /&gt;
* Moon materials&lt;br /&gt;
* Polymer chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Blueprint Costs ==&lt;br /&gt;
&lt;br /&gt;
* Purchase or invention (Tech II side)&lt;br /&gt;
* Capital BPO investment (expensive upfront)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Structure Costs ==&lt;br /&gt;
&lt;br /&gt;
* Fuel&lt;br /&gt;
* Job installation fees&lt;br /&gt;
* Taxation&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Logistics Costs ==&lt;br /&gt;
&lt;br /&gt;
* Hauling bulk minerals&lt;br /&gt;
* Moving components between production stages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Component Manufacturing vs Other Industry Layers =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Layer&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
|Raw resource collection&lt;br /&gt;
|-&lt;br /&gt;
|Reactions&lt;br /&gt;
|Material transformation&lt;br /&gt;
|-&lt;br /&gt;
|Component Manufacturing&lt;br /&gt;
|Industrial assembly parts&lt;br /&gt;
|-&lt;br /&gt;
|Tech II Manufacturing&lt;br /&gt;
|Final advanced goods&lt;br /&gt;
|-&lt;br /&gt;
|Capital Production&lt;br /&gt;
|Large-scale war assets&lt;br /&gt;
|}&lt;br /&gt;
Component manufacturing is the &amp;#039;&amp;#039;&amp;#039;engine room of industry&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Component Industry Strategies =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Vertical Integration ==&lt;br /&gt;
Control the entire chain:&lt;br /&gt;
&lt;br /&gt;
Mining → Reactions → Components → Final Production&lt;br /&gt;
&lt;br /&gt;
✔ Highest margin control&lt;br /&gt;
&lt;br /&gt;
⚠ High complexity&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Component Specialisation ==&lt;br /&gt;
&lt;br /&gt;
* Focus on one category (e.g. capital components only)&lt;br /&gt;
* Sell to manufacturers&lt;br /&gt;
&lt;br /&gt;
✔ Stable demand&lt;br /&gt;
&lt;br /&gt;
✔ Lower complexity&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Bulk Production Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Mass produce high-demand components&lt;br /&gt;
* Operate at scale&lt;br /&gt;
* Accept lower margins per unit&lt;br /&gt;
&lt;br /&gt;
✔ High ISK volume&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Market Arbitrage ==&lt;br /&gt;
&lt;br /&gt;
* Buy components in low-demand regions&lt;br /&gt;
* Sell in high-demand hubs (Jita, nullsec staging)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Underestimating mineral consumption ==&lt;br /&gt;
Component production is extremely resource-heavy.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring reaction dependencies ==&lt;br /&gt;
Some components require complex upstream chains.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Overproducing low-demand items ==&lt;br /&gt;
Not all components move at equal speed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Poor stock management ==&lt;br /&gt;
Overstocking ties up massive ISK.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Not scaling properly ==&lt;br /&gt;
Small-scale production hides inefficiencies.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Component Manufacturing Fits in Industry =&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Reactions&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Component Manufacturing&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Tech II / Capital / Structure Production&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Market / Warfare&lt;br /&gt;
&lt;br /&gt;
It is the &amp;#039;&amp;#039;&amp;#039;core structural layer of industrial production&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Component manufacturing in EVE Online is the industrial process of converting minerals and reaction materials into standardized parts used in Tech II, capital ship, and structure construction. It acts as the essential middle layer in the production chain, bridging raw resource processing and final assembly.&lt;br /&gt;
&lt;br /&gt;
While it is less visible than ship production or reactions, it is one of the most important and high-volume sectors in the entire economy. Profitability comes from scale, efficiency, and supply chain control rather than individual item margins.&lt;br /&gt;
&lt;br /&gt;
In essence, component manufacturing is the backbone of advanced industry in EVE Online—the system that makes everything else possible.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
</feed>