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		<updated>2026-07-09T11:24:08Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Complete Beginner’s Guide to Mining in EVE Online =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Complete Beginner’s Guide to Mining in EVE Online =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Complete_Beginner%E2%80%99s_Guide_to_Mining&amp;diff=121029&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Complete Beginner’s Guide to Mining in EVE Online = Mining is one of the first industrial activities most players encounter in EVE Online, and it remains one of the most important pillars of the entire economy. Every ship, module, structure, and piece of ammunition ultimately depends on minerals extracted from asteroids, moons, or special resource sites.  At its core, mining is simple: you extract ore, refine it into minerals, and those minerals become the raw build...&quot;</title>
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		<updated>2026-07-04T18:38:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Complete Beginner’s Guide to Mining in EVE Online = Mining is one of the first industrial activities most players encounter in EVE Online, and it remains one of the most important pillars of the entire economy. Every ship, module, structure, and piece of ammunition ultimately depends on minerals extracted from asteroids, moons, or special resource sites.  At its core, mining is simple: you extract ore, refine it into minerals, and those minerals become the raw build...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Complete Beginner’s Guide to Mining in EVE Online =&lt;br /&gt;
Mining is one of the first industrial activities most players encounter in EVE Online, and it remains one of the most important pillars of the entire economy. Every ship, module, structure, and piece of ammunition ultimately depends on minerals extracted from asteroids, moons, or special resource sites.&lt;br /&gt;
&lt;br /&gt;
At its core, mining is simple: you extract ore, refine it into minerals, and those minerals become the raw building blocks of industry. However, beneath that simplicity sits a deep system involving ship progression, fleet boosting, ore types, refining efficiency, market dynamics, and large-scale industrial infrastructure.&lt;br /&gt;
&lt;br /&gt;
This guide covers everything a beginner needs to understand mining—from your first mining frigate all the way to advanced fleet mining with Orcas, Rorquals, and high-efficiency fitted mining setups.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Mining Actually Is =&lt;br /&gt;
Mining is the process of extracting raw resources from:&lt;br /&gt;
&lt;br /&gt;
* Asteroid belts&lt;br /&gt;
* Ore anomalies&lt;br /&gt;
* Ice belts&lt;br /&gt;
* Moon mining operations&lt;br /&gt;
* Special combat or event sites&lt;br /&gt;
&lt;br /&gt;
These raw materials are refined into minerals such as:&lt;br /&gt;
&lt;br /&gt;
* Tritanium&lt;br /&gt;
* Pyerite&lt;br /&gt;
* Mexallon&lt;br /&gt;
* Isogen&lt;br /&gt;
* Nocxium&lt;br /&gt;
* Zydrine&lt;br /&gt;
* Megacyte&lt;br /&gt;
&lt;br /&gt;
These minerals are then used in manufacturing everything in the game.&lt;br /&gt;
&lt;br /&gt;
Mining is not just a “starter activity”—it is the foundation of all industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Mining Loop (Core Concept) =&lt;br /&gt;
Every miner follows the same economic loop:&lt;br /&gt;
&lt;br /&gt;
# Mine ore or ice&lt;br /&gt;
# Refine it into minerals&lt;br /&gt;
# Sell minerals OR use them for manufacturing&lt;br /&gt;
# Repeat&lt;br /&gt;
&lt;br /&gt;
Profit comes from:&lt;br /&gt;
&lt;br /&gt;
* Ore selection&lt;br /&gt;
* Yield efficiency&lt;br /&gt;
* Time efficiency&lt;br /&gt;
* Market prices&lt;br /&gt;
* Logistics&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Beginner Mining Ships =&lt;br /&gt;
&lt;br /&gt;
== 1. Mining Frigates (Starting Point) ==&lt;br /&gt;
New players typically begin with racial mining frigates:&lt;br /&gt;
&lt;br /&gt;
* Venture (universal starter mining ship)&lt;br /&gt;
&lt;br /&gt;
=== Why the Venture is ideal: ===&lt;br /&gt;
&lt;br /&gt;
* Bonus to mining yield&lt;br /&gt;
* Strong ore hold for its size&lt;br /&gt;
* Built-in gas harvesting capability&lt;br /&gt;
* Very low cost to replace&lt;br /&gt;
* Safe enough for highsec and early lowsec&lt;br /&gt;
&lt;br /&gt;
The Venture is the foundation of all mining careers.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Mining Barges (First Real Upgrade) ==&lt;br /&gt;
Mining barges are the first dedicated industrial mining ships:&lt;br /&gt;
&lt;br /&gt;
* Procurer (tank-focused)&lt;br /&gt;
* Retriever (ore hold focused)&lt;br /&gt;
* Covetor (yield focused)&lt;br /&gt;
&lt;br /&gt;
=== Key idea: ===&lt;br /&gt;
Each barge is specialised:&lt;br /&gt;
&lt;br /&gt;
* Tank → safety in dangerous space&lt;br /&gt;
* Yield → maximum ore per cycle&lt;br /&gt;
* Storage → fewer trips to station&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Exhumers (Advanced Mining Barges) ==&lt;br /&gt;
Exhumers are Tech II versions of barges:&lt;br /&gt;
&lt;br /&gt;
* Skiff (tank)&lt;br /&gt;
* Mackinaw (storage)&lt;br /&gt;
* Hulk (yield)&lt;br /&gt;
&lt;br /&gt;
They require more skills but provide significantly better efficiency.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mining Skills (Core Foundation) =&lt;br /&gt;
Beginner mining depends heavily on a few key skills:&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Astrogeology&lt;br /&gt;
* Mining Upgrades&lt;br /&gt;
* Refining&lt;br /&gt;
* Advanced Refining skills&lt;br /&gt;
* Ore-specific processing skills&lt;br /&gt;
&lt;br /&gt;
As skills improve:&lt;br /&gt;
&lt;br /&gt;
* Yield increases&lt;br /&gt;
* Waste decreases&lt;br /&gt;
* Efficiency improves dramatically&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Ore Types and Why They Matter =&lt;br /&gt;
Different ores contain different mineral compositions.&lt;br /&gt;
&lt;br /&gt;
== Common Highsec Ores: ==&lt;br /&gt;
&lt;br /&gt;
* Veldspar (Tritanium-heavy)&lt;br /&gt;
* Scordite (Pyerite-heavy)&lt;br /&gt;
* Pyroxeres (mixed minerals)&lt;br /&gt;
&lt;br /&gt;
== Lowsec/Nullsec Ores: ==&lt;br /&gt;
&lt;br /&gt;
* Jaspet&lt;br /&gt;
* Hemorphite&lt;br /&gt;
* Hedbergite&lt;br /&gt;
* Arkonor&lt;br /&gt;
* Bistot&lt;br /&gt;
* Crokite&lt;br /&gt;
&lt;br /&gt;
Higher security space = safer, lower value ores&lt;br /&gt;
&lt;br /&gt;
Lower security space = riskier, higher value ores&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Fleet Mining (Where Real Industry Begins) =&lt;br /&gt;
Mining becomes significantly more powerful when done in fleets.&lt;br /&gt;
&lt;br /&gt;
== Why fleets matter: ==&lt;br /&gt;
&lt;br /&gt;
* Shared boosts&lt;br /&gt;
* Better efficiency&lt;br /&gt;
* Protection&lt;br /&gt;
* Logistics support&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mining Boost Ships ==&lt;br /&gt;
&lt;br /&gt;
=== Orca (Highsec / Mid-level fleet mining) ===&lt;br /&gt;
The Orca is the backbone of highsec mining fleets.&lt;br /&gt;
&lt;br /&gt;
It provides:&lt;br /&gt;
&lt;br /&gt;
* Mining boosts&lt;br /&gt;
* Massive ore hold&lt;br /&gt;
* Fleet support functions&lt;br /&gt;
* Compression capability (in certain setups)&lt;br /&gt;
&lt;br /&gt;
The Orca allows multiple miners to operate efficiently while staying safe in highsec space.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rorqual (Capital Mining Platform) ===&lt;br /&gt;
The Rorqual is the pinnacle of mining infrastructure.&lt;br /&gt;
&lt;br /&gt;
It provides:&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful mining boosts&lt;br /&gt;
* Excavator mining drones (highest yield mining units in the game)&lt;br /&gt;
* Industrial Core (massive efficiency boost when deployed)&lt;br /&gt;
* Compression for ore logistics&lt;br /&gt;
* Emergency defence capabilities (when properly fitted)&lt;br /&gt;
&lt;br /&gt;
=== Important note: ===&lt;br /&gt;
The Rorqual is a &amp;#039;&amp;#039;&amp;#039;nullsec-focused capital ship&amp;#039;&amp;#039;&amp;#039;. It is extremely powerful but also highly vulnerable when deployed in Industrial Core mode.&lt;br /&gt;
&lt;br /&gt;
It is not a beginner ship, but it is essential for understanding endgame mining operations.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Abyssal-Rolled Mining Equipment (Advanced Optimization) =&lt;br /&gt;
Abyssal modules are modified versions of standard modules created through Abyssal Deadspace technology.&lt;br /&gt;
&lt;br /&gt;
== What “Abyssal rolled” means: ==&lt;br /&gt;
Modules are mutated to change their attributes randomly within a range.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why abyssal mining modules matter: ==&lt;br /&gt;
Abyssal rolls can improve:&lt;br /&gt;
&lt;br /&gt;
* Mining laser yield&lt;br /&gt;
* Cycle time&lt;br /&gt;
* CPU usage&lt;br /&gt;
* Powergrid requirements&lt;br /&gt;
* Range&lt;br /&gt;
&lt;br /&gt;
In some cases, an abyssal module can outperform faction or Tech II equivalents.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Common Abyssal Mining Modules: ==&lt;br /&gt;
&lt;br /&gt;
* Mining Lasers (meta variants)&lt;br /&gt;
* Mining Laser Upgrades&lt;br /&gt;
* Shield modules for tanking mining ships&lt;br /&gt;
* CPU optimization modules for fitting improvements&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Risk vs Reward: ==&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Higher yield potential&lt;br /&gt;
* Optimised fittings&lt;br /&gt;
* Competitive edge in mining fleets&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
&lt;br /&gt;
* Expensive&lt;br /&gt;
* Random outcomes&lt;br /&gt;
* Can roll worse than standard modules&lt;br /&gt;
&lt;br /&gt;
Abyssal modules are typically used by:&lt;br /&gt;
&lt;br /&gt;
* Min-max miners&lt;br /&gt;
* Nullsec industrial fleets&lt;br /&gt;
* High-efficiency Rorqual setups&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Boosts and Efficiency Systems =&lt;br /&gt;
Mining efficiency is heavily influenced by boosts.&lt;br /&gt;
&lt;br /&gt;
== Key boost sources: ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Fleet boosts (Orca / Rorqual) ===&lt;br /&gt;
&lt;br /&gt;
* Increased yield&lt;br /&gt;
* Reduced cycle time&lt;br /&gt;
* Improved range&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Mining implants ===&lt;br /&gt;
&lt;br /&gt;
* Improve yield or cycle speed&lt;br /&gt;
* Increase long-term efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Structure bonuses ===&lt;br /&gt;
&lt;br /&gt;
* Player-owned refineries provide bonuses&lt;br /&gt;
* Better refining yield reduces waste&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Compression (critical for logistics) ===&lt;br /&gt;
&lt;br /&gt;
* Reduces ore volume&lt;br /&gt;
* Makes hauling more efficient&lt;br /&gt;
* Essential for large-scale mining operations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Highsec vs Lowsec vs Nullsec Mining =&lt;br /&gt;
&lt;br /&gt;
== Highsec: ==&lt;br /&gt;
&lt;br /&gt;
* Safe&lt;br /&gt;
* Lower profit&lt;br /&gt;
* Ideal for beginners&lt;br /&gt;
&lt;br /&gt;
== Lowsec: ==&lt;br /&gt;
&lt;br /&gt;
* Higher value ores&lt;br /&gt;
* PvP risk&lt;br /&gt;
* Requires awareness and scouts&lt;br /&gt;
&lt;br /&gt;
== Nullsec: ==&lt;br /&gt;
&lt;br /&gt;
* Best ores in the game&lt;br /&gt;
* Requires fleet protection&lt;br /&gt;
* Rorqual and capital support common&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mining as a Career Path =&lt;br /&gt;
Mining progression typically looks like this:&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Solo Mining ==&lt;br /&gt;
&lt;br /&gt;
* Venture&lt;br /&gt;
* Basic ore belts&lt;br /&gt;
* Learning market basics&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Small Fleet Mining ==&lt;br /&gt;
&lt;br /&gt;
* Barges&lt;br /&gt;
* Orca boosts&lt;br /&gt;
* Improved efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 3: Industrial Mining Operations ==&lt;br /&gt;
&lt;br /&gt;
* Exhumers&lt;br /&gt;
* Organized fleets&lt;br /&gt;
* Compression logistics&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 4: Nullsec Capital Mining ==&lt;br /&gt;
&lt;br /&gt;
* Rorquals&lt;br /&gt;
* Excavator drones&lt;br /&gt;
* Alliance-level infrastructure&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes in Mining =&lt;br /&gt;
&lt;br /&gt;
== Mining low-value ores without checking prices ==&lt;br /&gt;
Not all ore is worth mining.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ignoring hauling time ==&lt;br /&gt;
Mining profit includes logistics.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Staying in starter systems too long ==&lt;br /&gt;
Better opportunities exist elsewhere.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Not using boosts ==&lt;br /&gt;
Unboosted mining is significantly less efficient.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Over-investing too early ==&lt;br /&gt;
Jumping into expensive ships without understanding risk leads to losses.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Example Mining Scenario =&lt;br /&gt;
&lt;br /&gt;
== Solo Venture Miner: ==&lt;br /&gt;
&lt;br /&gt;
* Mines Veldspar in highsec&lt;br /&gt;
* Low income but safe&lt;br /&gt;
* Ideal for learning&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Orca-Boosted Fleet: ==&lt;br /&gt;
&lt;br /&gt;
* Multiple barges mining Scordite&lt;br /&gt;
* Higher yield per pilot&lt;br /&gt;
* Efficient refining chain&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Nullsec Rorqual Operation: ==&lt;br /&gt;
&lt;br /&gt;
* Excavator drones mining Arkonor&lt;br /&gt;
* Compression used for logistics&lt;br /&gt;
* Highest possible yield&lt;br /&gt;
* Requires alliance protection&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Thoughts =&lt;br /&gt;
Mining in EVE Online is far more than a beginner activity—it is the foundation of every industrial empire in New Eden. While it starts with a simple Venture mining asteroid belts in highsec, it scales into complex fleet operations involving Orcas, Exhumers, and eventually capital ships like the Rorqual supported by entire alliances.&lt;br /&gt;
&lt;br /&gt;
Abyssal-rolled mining modules and advanced optimisation techniques push efficiency even further, turning mining from a simple resource gathering activity into a highly engineered industrial system.&lt;br /&gt;
&lt;br /&gt;
Whether you are mining solo in highsec or participating in nullsec capital mining operations, your success ultimately depends on the same principles: efficiency, safety, logistics, and understanding the value of the resources you extract.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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