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	<id>https://wiki.eve-emu.com/index.php?action=history&amp;feed=atom&amp;title=Capital_Ship_Production_Guide</id>
	<title>Capital Ship Production Guide - Revision history</title>
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	<updated>2026-08-04T03:04:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=182205&amp;oldid=prev</id>
		<title>Admin: EveSDE: add {{#eveaccess:public}}</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=182205&amp;oldid=prev"/>
		<updated>2026-07-09T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#eveaccess:public}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Capital Ship Production Guide =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Capital Ship Production Guide =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=121136&amp;oldid=prev</id>
		<title>Solomon Iskander: Updated categories to match standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=121136&amp;oldid=prev"/>
		<updated>2026-07-06T12:50:10Z</updated>

		<summary type="html">&lt;p&gt;Updated categories to match standard&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:50, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l386&quot;&gt;Line 386:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 386:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In essence, capital production represents the peak of EVE Online industry—where manufacturing directly influences warfare, sovereignty, and the balance of power in New Eden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In essence, capital production represents the peak of EVE Online industry—where manufacturing directly influences warfare, sovereignty, and the balance of power in New Eden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:EVE Online]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Advanced Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=121067&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; = Capital Ship Production Guide = Capital ship production in EVE Online is the endgame of industrial gameplay. It is where industry shifts from manufacturing ships into building &#039;&#039;&#039;strategic war assets that can shape sovereignty, warfare, and alliance logistics&#039;&#039;&#039;.  Carriers, dreadnoughts, force auxiliaries, and supercapitals are not just expensive ships—they are &#039;&#039;&#039;massive industrial projects&#039;&#039;&#039; that require coordinated supply chains, infrastructure, and capital inve...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Capital_Ship_Production_Guide&amp;diff=121067&amp;oldid=prev"/>
		<updated>2026-07-05T16:17:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Capital Ship Production Guide = Capital ship production in EVE Online is the endgame of industrial gameplay. It is where industry shifts from manufacturing ships into building &amp;#039;&amp;#039;&amp;#039;strategic war assets that can shape sovereignty, warfare, and alliance logistics&amp;#039;&amp;#039;&amp;#039;.  Carriers, dreadnoughts, force auxiliaries, and supercapitals are not just expensive ships—they are &amp;#039;&amp;#039;&amp;#039;massive industrial projects&amp;#039;&amp;#039;&amp;#039; that require coordinated supply chains, infrastructure, and capital inve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Capital Ship Production Guide =&lt;br /&gt;
Capital ship production in EVE Online is the endgame of industrial gameplay. It is where industry shifts from manufacturing ships into building &amp;#039;&amp;#039;&amp;#039;strategic war assets that can shape sovereignty, warfare, and alliance logistics&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Carriers, dreadnoughts, force auxiliaries, and supercapitals are not just expensive ships—they are &amp;#039;&amp;#039;&amp;#039;massive industrial projects&amp;#039;&amp;#039;&amp;#039; that require coordinated supply chains, infrastructure, and capital investment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Is Capital Ship Production? =&lt;br /&gt;
Capital production is the process of:&amp;lt;blockquote&amp;gt;Manufacturing large-scale combat and logistics ships using advanced components, capital blueprints, and multi-stage industrial supply chains.&amp;lt;/blockquote&amp;gt;These ships include:&lt;br /&gt;
&lt;br /&gt;
* Capital ships (Carriers, Dreadnoughts, Force Auxiliaries)&lt;br /&gt;
* Supercapitals (Supercarriers, Titans)&lt;br /&gt;
* Capital industrial ships (Jump Freighters, Rorquals)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Capital Production Is Different =&lt;br /&gt;
Capital industry is not simply “bigger Tech II manufacturing.” It is a fundamentally different scale of production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Key differences: ==&lt;br /&gt;
&lt;br /&gt;
* Extremely high ISK investment per unit&lt;br /&gt;
* Multi-stage component assembly chains&lt;br /&gt;
* Heavy reliance on reactions and Tech II components&lt;br /&gt;
* Structure dependency is mandatory&lt;br /&gt;
* Long production cycles (days to weeks)&lt;br /&gt;
* High logistical exposure and risk&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Capital Ship Categories =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Dreadnoughts ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Siege-based capital combat ships&amp;lt;/blockquote&amp;gt;Used for:&lt;br /&gt;
&lt;br /&gt;
* Structure bashing&lt;br /&gt;
* Heavy PvP engagements&lt;br /&gt;
* Nullsec warfare&lt;br /&gt;
&lt;br /&gt;
Key feature:&lt;br /&gt;
&lt;br /&gt;
* Siege module massively increases damage but locks movement&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Carriers ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone-based capital support ships&amp;lt;/blockquote&amp;gt;Used for:&lt;br /&gt;
&lt;br /&gt;
* Drone combat&lt;br /&gt;
* Fighter operations&lt;br /&gt;
* Remote logistics support&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Force Auxiliaries (FAX) ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Capital logistics and repair ships&amp;lt;/blockquote&amp;gt;Used for:&lt;br /&gt;
&lt;br /&gt;
* Remote armor/shield repair&lt;br /&gt;
* Fleet sustainment&lt;br /&gt;
* Combat support in large engagements&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Supercarriers ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Advanced carrier-class supercapitals&amp;lt;/blockquote&amp;gt;Used for:&lt;br /&gt;
&lt;br /&gt;
* Massive fighter squadrons&lt;br /&gt;
* High-end PvP roles&lt;br /&gt;
* Structure warfare support&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Titans ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The largest and most powerful ships in EVE&amp;lt;/blockquote&amp;gt;Used for:&lt;br /&gt;
&lt;br /&gt;
* Doomsday weapons&lt;br /&gt;
* Fleet bridging (jump portals)&lt;br /&gt;
* Strategic force projection&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 6. Capital Industrial Ships ==&lt;br /&gt;
Includes:&lt;br /&gt;
&lt;br /&gt;
* Rorqual&lt;br /&gt;
* Jump Freighters&lt;br /&gt;
&lt;br /&gt;
Used for:&lt;br /&gt;
&lt;br /&gt;
* Mining boosts&lt;br /&gt;
* Logistics&lt;br /&gt;
* Industrial movement across space&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How Capital Ship Production Works =&lt;br /&gt;
Capital production is a &amp;#039;&amp;#039;&amp;#039;multi-stage assembly system&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Blueprint Acquisition ==&lt;br /&gt;
Capital blueprints are obtained via:&lt;br /&gt;
&lt;br /&gt;
* NPC markets (very expensive originals)&lt;br /&gt;
* Blueprint copies (limited use cases)&lt;br /&gt;
&lt;br /&gt;
Unlike Tech II, there is no invention system for most capitals.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Capital Components Manufacturing ==&lt;br /&gt;
Before building a capital ship, you must first produce components such as:&lt;br /&gt;
&lt;br /&gt;
* Capital armor plates&lt;br /&gt;
* Capital shield emitters&lt;br /&gt;
* Capital propulsion engines&lt;br /&gt;
* Capital construction parts&lt;br /&gt;
* Supercapital components (for larger hulls)&lt;br /&gt;
&lt;br /&gt;
These components are built using:&lt;br /&gt;
&lt;br /&gt;
* Reactions&lt;br /&gt;
* Tech II components&lt;br /&gt;
* Minerals&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Material Gathering ==&lt;br /&gt;
Capital production requires massive quantities of:&lt;br /&gt;
&lt;br /&gt;
=== 1. Minerals ===&lt;br /&gt;
&lt;br /&gt;
* Tritanium&lt;br /&gt;
* Pyerite&lt;br /&gt;
* Mexallon&lt;br /&gt;
* Isogen&lt;br /&gt;
* Nocxium&lt;br /&gt;
* Zydrine&lt;br /&gt;
* Megacyte&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Reaction Materials ===&lt;br /&gt;
&lt;br /&gt;
* Advanced moon materials&lt;br /&gt;
* Polymer chains&lt;br /&gt;
* Composite structures&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Tech II Components ===&lt;br /&gt;
&lt;br /&gt;
* Produced via invention and manufacturing chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 4 – Assembly in Capital Shipyard ==&lt;br /&gt;
Capital ships must be built in:&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Capital Ship Assembly Arrays or Sotiyos with capital facilities&amp;#039;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;These structures provide:&lt;br /&gt;
&lt;br /&gt;
* Ability to assemble capital hulls&lt;br /&gt;
* Reduced manufacturing costs&lt;br /&gt;
* Long production queues&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 5 – Long Production Cycle ==&lt;br /&gt;
Capital builds can take:&lt;br /&gt;
&lt;br /&gt;
* Several days (dreadnoughts/carriers)&lt;br /&gt;
* Weeks (supercapitals)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Capital Production Supply Chain =&lt;br /&gt;
Capital industry relies on a deeply interconnected system:&lt;br /&gt;
&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Refining&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Reactions&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Tech II Manufacturing&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Capital Component Production&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Capital Ship Assembly&lt;br /&gt;
&lt;br /&gt;
↓&lt;br /&gt;
&lt;br /&gt;
Deployment / Market&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Infrastructure Required =&lt;br /&gt;
Capital production cannot be done casually.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Upwell Structures ==&lt;br /&gt;
&lt;br /&gt;
* Sotiyos (best for supercapitals)&lt;br /&gt;
* Azbels (industry-focused citadels)&lt;br /&gt;
* Engineering complexes (support production chains)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Capital Assembly Arrays ==&lt;br /&gt;
&lt;br /&gt;
* Specialized facilities for capital hull construction&lt;br /&gt;
* Mandatory for most capital builds&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Reaction Facilities ==&lt;br /&gt;
&lt;br /&gt;
* Refineries for moon processing&lt;br /&gt;
* Essential for component chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Logistics Network ==&lt;br /&gt;
&lt;br /&gt;
* Freighters / Jump freighters&lt;br /&gt;
* Corp hauling operations&lt;br /&gt;
* Stockpile management systems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Capital Production Costs =&lt;br /&gt;
Capital industry requires massive investment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Mineral Costs ==&lt;br /&gt;
&lt;br /&gt;
* Tens of millions of units per ship&lt;br /&gt;
* Core cost driver for all capitals&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Component Costs ==&lt;br /&gt;
&lt;br /&gt;
* Reaction-heavy subcomponents&lt;br /&gt;
* Tech II dependency chain&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Blueprint Costs ==&lt;br /&gt;
&lt;br /&gt;
* Extremely expensive capital BPOs&lt;br /&gt;
* Long-term ROI planning required&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Structure Costs ==&lt;br /&gt;
&lt;br /&gt;
* Fuel consumption&lt;br /&gt;
* Installation fees&lt;br /&gt;
* Defense costs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Logistics Costs ==&lt;br /&gt;
&lt;br /&gt;
* Hauling bulk materials&lt;br /&gt;
* Risk of interception&lt;br /&gt;
* Time delays&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Profitability of Capital Production =&lt;br /&gt;
Capital production profitability depends on:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Market Demand ==&lt;br /&gt;
&lt;br /&gt;
* Warfare cycles drive demand spikes&lt;br /&gt;
* Nullsec conflicts increase prices dramatically&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Supply Chain Efficiency ==&lt;br /&gt;
&lt;br /&gt;
* Vertical integration increases margins&lt;br /&gt;
* Poor logistics destroys profit&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Production Scale ==&lt;br /&gt;
&lt;br /&gt;
* Capital industry is volume and cycle dependent&lt;br /&gt;
* Idle production lines reduce efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Regional Control ==&lt;br /&gt;
&lt;br /&gt;
* Local sovereignty affects material costs&lt;br /&gt;
* Nullsec access improves margins&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Capital Industry Strategies =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Full Vertical Integration ==&lt;br /&gt;
Control the entire chain:&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Reactions&lt;br /&gt;
* Component production&lt;br /&gt;
* Final assembly&lt;br /&gt;
&lt;br /&gt;
✔ Highest profit potential&lt;br /&gt;
&lt;br /&gt;
⚠ Extremely complex&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Component Specialisation ==&lt;br /&gt;
&lt;br /&gt;
* Focus only on capital components&lt;br /&gt;
* Sell to builders&lt;br /&gt;
* Avoid hull production complexity&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Hull Assembly Focus ==&lt;br /&gt;
&lt;br /&gt;
* Buy all components externally&lt;br /&gt;
* Focus purely on final ship production&lt;br /&gt;
&lt;br /&gt;
✔ Lower complexity&lt;br /&gt;
&lt;br /&gt;
⚠ Lower margins&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Alliance Production Chains ==&lt;br /&gt;
&lt;br /&gt;
* Split production across multiple corps&lt;br /&gt;
* Specialised industrial roles&lt;br /&gt;
* Coordinated logistics systems&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Beginner Mistakes =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Underestimating scale ==&lt;br /&gt;
Capital industry requires massive ISK reserves.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Ignoring component bottlenecks ==&lt;br /&gt;
One missing part halts entire production lines.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Poor stockpile management ==&lt;br /&gt;
Capital production depends on consistent supply flow.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Overinvesting in blueprints too early ==&lt;br /&gt;
Capital BPOs are extremely expensive and slow to pay off.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Weak logistics planning ==&lt;br /&gt;
Hauling failures can destroy entire production cycles.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Where Capital Production Fits in Industry =&lt;br /&gt;
Mining → Reactions → Tech II Production → Capital Components → Capital Ships → Market / Warfare&lt;br /&gt;
&lt;br /&gt;
Capital industry is the &amp;#039;&amp;#039;&amp;#039;top tier of industrial escalation&amp;#039;&amp;#039;&amp;#039;, requiring mastery of every previous system.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
Capital ship production in EVE Online is the large-scale industrial process of building the game’s most powerful ships, including dreadnoughts, carriers, force auxiliaries, supercapitals, and titans. It relies on deeply integrated supply chains involving mining, reactions, Tech II components, and large-scale assembly infrastructure.&lt;br /&gt;
&lt;br /&gt;
While it offers significant profit potential and strategic importance, capital production demands extreme coordination, high ISK investment, and strong logistics planning. It is not a solo activity at scale, but rather an industrial ecosystem often supported by corporations or alliances.&lt;br /&gt;
&lt;br /&gt;
In essence, capital production represents the peak of EVE Online industry—where manufacturing directly influences warfare, sovereignty, and the balance of power in New Eden.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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