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	<id>https://wiki.eve-emu.com/index.php?action=history&amp;feed=atom&amp;title=Best_Starter_Skills_for_Industry</id>
	<title>Best Starter Skills for Industry - Revision history</title>
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	<updated>2026-08-03T23:44:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=182202&amp;oldid=prev</id>
		<title>Admin: EveSDE: add {{#eveaccess:public}}</title>
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		<updated>2026-07-09T11:24:04Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Best Starter Skills for Industry ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Best Starter Skills for Industry ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121141&amp;oldid=prev</id>
		<title>Solomon Iskander: Updated categories to match standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121141&amp;oldid=prev"/>
		<updated>2026-07-06T12:52:29Z</updated>

		<summary type="html">&lt;p&gt;Updated categories to match standard&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:52, 6 July 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beginner Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beginner Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121125&amp;oldid=prev</id>
		<title>Solomon Iskander: Updated categories to match standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121125&amp;oldid=prev"/>
		<updated>2026-07-06T07:43:25Z</updated>

		<summary type="html">&lt;p&gt;Updated categories to match standard&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:43, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l419&quot;&gt;Line 419:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By focusing first on core industry skills, then branching into mining, planetary industry, and trade support skills, new players can build a strong foundation that supports long-term industrial growth and scalable ISK generation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By focusing first on core industry skills, then branching into mining, planetary industry, and trade support skills, new players can build a strong foundation that supports long-term industrial growth and scalable ISK generation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:EVE Online]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Beginner Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121002&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; == Best Starter Skills for Industry == Getting started in industry in EVE Online is less about rushing into advanced production and more about building a strong foundation of core skills that unlock efficiency, reduce costs, and open up new career paths. The right early skill choices will determine whether you struggle with low margins or smoothly scale into profitable manufacturing, mining, and logistics.  This guide breaks down the most important starter skills for ea...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Starter_Skills_for_Industry&amp;diff=121002&amp;oldid=prev"/>
		<updated>2026-07-04T15:05:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Best Starter Skills for Industry == Getting started in industry in EVE Online is less about rushing into advanced production and more about building a strong foundation of core skills that unlock efficiency, reduce costs, and open up new career paths. The right early skill choices will determine whether you struggle with low margins or smoothly scale into profitable manufacturing, mining, and logistics.  This guide breaks down the most important starter skills for ea...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Best Starter Skills for Industry ==&lt;br /&gt;
Getting started in industry in EVE Online is less about rushing into advanced production and more about building a strong foundation of core skills that unlock efficiency, reduce costs, and open up new career paths. The right early skill choices will determine whether you struggle with low margins or smoothly scale into profitable manufacturing, mining, and logistics.&lt;br /&gt;
&lt;br /&gt;
This guide breaks down the most important starter skills for each industrial pathway, what they do, and why they matter.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Core Industry Foundation Skills (Must-Have for Everyone) =&lt;br /&gt;
These are the baseline skills every industrial player should train first, regardless of specialization.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
This is the most important starting skill for manufacturing.&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces manufacturing job time per level&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Faster production = more ISK per hour of production slots&lt;br /&gt;
* Unlocks basic industrial progression&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Train to at least level IV early.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Industry ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces manufacturing time further&lt;br /&gt;
* Improves efficiency for research and production activities&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Essential for scaling beyond beginner manufacturing&lt;br /&gt;
* Helps reduce bottlenecks when running multiple jobs&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early, V later for serious industrialists.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mass Production ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of concurrent manufacturing jobs&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* One of the biggest scaling skills in the game&lt;br /&gt;
* Allows you to run multiple production lines at once&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III early, IV–V as you expand industry&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Mass Production ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Further increases number of manufacturing slots&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Required for serious production scaling&lt;br /&gt;
* Directly increases ISK output potential&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Train as soon as Mass Production is unlocked.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Science (Support Skill) ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Required for research and invention skills&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Unlocks Tech II production pathway later&lt;br /&gt;
* Foundation for blueprint research and invention&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mining Starter Skills =&lt;br /&gt;
If you start with mining, these are essential.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases mining yield&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Directly increases ore income&lt;br /&gt;
* One of the fastest ISK-impact skills early on&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Astrogeology ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Further increases mining yield&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Stacks with Mining skill for better ore extraction&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mining Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Allows use of mining upgrade modules&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Significantly improves efficiency with better modules&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mining Frigate / Mining Barge Skills ==&lt;br /&gt;
&lt;br /&gt;
=== What they do: ===&lt;br /&gt;
&lt;br /&gt;
* Unlock better mining ships (Venture → Barges → Exhumers)&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
&lt;br /&gt;
* Ship progression is a massive leap in income&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Train as soon as you are ready to upgrade ships&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Planetary Industry (PI) Starter Skills =&lt;br /&gt;
PI is one of the best beginner passive income systems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Command Center Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Allows higher-level command centers on planets&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Determines how complex your PI setup can be&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Interplanetary Consolidation ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of planets you can control&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Directly scales PI income potential&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III early, IV–V later&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Planetology ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves resource scanning accuracy&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Helps optimize extraction placement&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III is enough for beginners&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Planetology ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Further improves scanning accuracy&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Useful for optimizing high-end PI setups&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Optional early, more important later&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Trade and Market Skills (Highly Recommended) =&lt;br /&gt;
These skills are often overlooked but extremely powerful for industrialists.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Increases number of market orders&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Allows better market participation and scaling&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accounting ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces sales tax&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Directly increases ISK profit on every sale&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Train early for long-term savings&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Broker Relations ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces broker fees when placing market orders&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* One of the most important long-term profit skills&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Level III–IV early&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Retail / Wholesale / Tycoon ==&lt;br /&gt;
&lt;br /&gt;
=== What they do: ===&lt;br /&gt;
&lt;br /&gt;
* Increase order limits further&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
&lt;br /&gt;
* Enable large-scale trading operations&lt;br /&gt;
&lt;br /&gt;
=== Priority: ===&lt;br /&gt;
Mid-to-late game scaling skills&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Hauling and Logistics Skills =&lt;br /&gt;
Essential for moving goods safely and efficiently.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hull Upgrades ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves ship durability and tank&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Keeps haulers alive in dangerous space&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves ship speed and agility&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Faster logistics = faster ISK cycles&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Warp Drive Operation ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces capacitor use when warping&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Important for long-distance hauling&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Cloaking (Advanced Logistics) ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Enables cloaked hauling ships&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Critical for low/nullsec logistics&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Refining Skills (Optional but Powerful) =&lt;br /&gt;
If you mine, refining becomes important.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reprocessing ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Improves refining efficiency&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* More minerals from the same ore&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reprocessing Efficiency ==&lt;br /&gt;
&lt;br /&gt;
=== What it does: ===&lt;br /&gt;
&lt;br /&gt;
* Further improves yield&lt;br /&gt;
&lt;br /&gt;
=== Why it matters: ===&lt;br /&gt;
&lt;br /&gt;
* Reduces waste in resource conversion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ore-specific Processing Skills ==&lt;br /&gt;
&lt;br /&gt;
=== What they do: ===&lt;br /&gt;
&lt;br /&gt;
* Improve refining for specific ore types&lt;br /&gt;
&lt;br /&gt;
=== Why they matter: ===&lt;br /&gt;
&lt;br /&gt;
* Important for advanced mining profitability&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Suggested Beginner Skill Priority Path =&lt;br /&gt;
If you want a simple roadmap:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 1 (First Days) ==&lt;br /&gt;
&lt;br /&gt;
* Industry&lt;br /&gt;
* Mining&lt;br /&gt;
* Astrogeology&lt;br /&gt;
* Trade&lt;br /&gt;
* Mass Production&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 2 (First Week) ==&lt;br /&gt;
&lt;br /&gt;
* Advanced Industry&lt;br /&gt;
* Mining Upgrades&lt;br /&gt;
* Command Center Upgrades (PI)&lt;br /&gt;
* Accounting&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 3 (Early Scaling) ==&lt;br /&gt;
&lt;br /&gt;
* Advanced Mass Production&lt;br /&gt;
* Interplanetary Consolidation&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Science (for future T2 path)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stage 4 (Specialization) ==&lt;br /&gt;
&lt;br /&gt;
* Mining barges or PI optimization&lt;br /&gt;
* Refining skills&lt;br /&gt;
* Advanced production scaling skills&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes in Skill Training =&lt;br /&gt;
&lt;br /&gt;
== Training too many things at once ==&lt;br /&gt;
This delays ISK generation and slows progress.&lt;br /&gt;
&lt;br /&gt;
== Ignoring Mass Production skills ==&lt;br /&gt;
This caps your income potential early.&lt;br /&gt;
&lt;br /&gt;
== Skipping market skills ==&lt;br /&gt;
This leads to lower profits even with good production.&lt;br /&gt;
&lt;br /&gt;
== Going into T2 too early ==&lt;br /&gt;
Without capital and skills, invention becomes inefficient.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
The best starter skills for industry focus on three core pillars: production efficiency, scaling capacity, and economic control. Early industrial success in EVE Online comes from increasing how fast you can build, how many things you can build at once, and how efficiently you can sell them—not from jumping immediately into advanced systems.&lt;br /&gt;
&lt;br /&gt;
By focusing first on core industry skills, then branching into mining, planetary industry, and trade support skills, new players can build a strong foundation that supports long-term industrial growth and scalable ISK generation.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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