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	<title>Best Industrial Career Path for New Players - Revision history</title>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=182198&amp;oldid=prev</id>
		<title>Admin: EveSDE: add {{#eveaccess:public}}</title>
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		<updated>2026-07-09T11:24:02Z</updated>

		<summary type="html">&lt;p&gt;EveSDE: add {{#eveaccess:public}}&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 9 July 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Best Industrial Career Path for New Players ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Best Industrial Career Path for New Players ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=121137&amp;oldid=prev</id>
		<title>Solomon Iskander: Updated categories to match standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=121137&amp;oldid=prev"/>
		<updated>2026-07-06T12:50:55Z</updated>

		<summary type="html">&lt;p&gt;Updated categories to match standard&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:50, 6 July 2026&lt;/td&gt;
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		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=121121&amp;oldid=prev</id>
		<title>Solomon Iskander: Updated categories to match standard</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=121121&amp;oldid=prev"/>
		<updated>2026-07-06T07:36:10Z</updated>

		<summary type="html">&lt;p&gt;Updated categories to match standard&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:36, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l318&quot;&gt;Line 318:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The key to success is not choosing the “best” career immediately, but choosing the path that lets you learn, earn, and expand without overextending your skills or capital too early.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The key to success is not choosing the “best” career immediately, but choosing the path that lets you learn, earn, and expand without overextending your skills or capital too early.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Beginner Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=120997&amp;oldid=prev</id>
		<title>Xenunim: Created page with &quot; == Best Industrial Career Path for New Players == Choosing an industrial career in EVE Online can feel overwhelming at first because “industry” is not one job—it is several interconnected professions with very different skill requirements, startup costs, risk levels, and income potential. The best path is not necessarily the most profitable one, but the one that allows you to build knowledge, ISK, and assets in a stable progression without hitting expensive barrie...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Best_Industrial_Career_Path_for_New_Players&amp;diff=120997&amp;oldid=prev"/>
		<updated>2026-07-04T14:53:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Best Industrial Career Path for New Players == Choosing an industrial career in EVE Online can feel overwhelming at first because “industry” is not one job—it is several interconnected professions with very different skill requirements, startup costs, risk levels, and income potential. The best path is not necessarily the most profitable one, but the one that allows you to build knowledge, ISK, and assets in a stable progression without hitting expensive barrie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Best Industrial Career Path for New Players ==&lt;br /&gt;
Choosing an industrial career in EVE Online can feel overwhelming at first because “industry” is not one job—it is several interconnected professions with very different skill requirements, startup costs, risk levels, and income potential. The best path is not necessarily the most profitable one, but the one that allows you to build knowledge, ISK, and assets in a stable progression without hitting expensive barriers too early.&lt;br /&gt;
&lt;br /&gt;
This guide breaks down the most effective beginner industrial paths, what you need to start each one, and how to progress from your first steps into scalable long-term industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Understanding the Core Principle of Industrial Progression =&lt;br /&gt;
Before choosing a career path, it helps to understand how industry progression works in EVE:&lt;br /&gt;
&lt;br /&gt;
Most successful industrialists follow this loop:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low investment → Learn mechanics → Build ISK → Reinvest → Scale complexity → Increase profit margins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The biggest mistake new players make is jumping too quickly into advanced industry (like T2 production or reactions) without capital, skills, or market understanding. Industry rewards patience and compounding growth rather than instant scaling.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Path 1: Mining → Manufacturing (Most Recommended Beginner Path) =&lt;br /&gt;
This is the most common and structured entry point into industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why this path works ==&lt;br /&gt;
&lt;br /&gt;
* Very low startup cost&lt;br /&gt;
* Simple mechanics&lt;br /&gt;
* Teaches core economy fundamentals&lt;br /&gt;
* Creates direct material supply for manufacturing&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 1: Mining (Entry Point) ==&lt;br /&gt;
&lt;br /&gt;
=== Startup requirements: ===&lt;br /&gt;
&lt;br /&gt;
* Venture (free from career agents)&lt;br /&gt;
* Mining Laser I modules&lt;br /&gt;
* Basic mining skills (Mining, Astrogeology)&lt;br /&gt;
&lt;br /&gt;
=== What you do: ===&lt;br /&gt;
&lt;br /&gt;
* Mine ore in highsec asteroid belts&lt;br /&gt;
* Sell ore directly or refine into minerals&lt;br /&gt;
&lt;br /&gt;
=== ISK expectations: ===&lt;br /&gt;
&lt;br /&gt;
* Low to moderate income&lt;br /&gt;
* Stable and safe in highsec&lt;br /&gt;
&lt;br /&gt;
=== What you learn: ===&lt;br /&gt;
&lt;br /&gt;
* Resource gathering&lt;br /&gt;
* Market pricing basics&lt;br /&gt;
* Time vs income efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2: Basic Manufacturing ==&lt;br /&gt;
Once you can afford some minerals, you move into production.&lt;br /&gt;
&lt;br /&gt;
=== Startup requirements: ===&lt;br /&gt;
&lt;br /&gt;
* Industry skill (level 1–3)&lt;br /&gt;
* Blueprint Copies (cheap modules or ammo)&lt;br /&gt;
* Access to NPC station or basic structure&lt;br /&gt;
&lt;br /&gt;
=== What you produce: ===&lt;br /&gt;
&lt;br /&gt;
* Ammunition&lt;br /&gt;
* Drones&lt;br /&gt;
* Modules (armor reps, guns, utilities)&lt;br /&gt;
&lt;br /&gt;
=== ISK logic: ===&lt;br /&gt;
You are not “creating ISK” directly—you are converting mined minerals into higher-value items.&lt;br /&gt;
&lt;br /&gt;
=== Why this step matters: ===&lt;br /&gt;
It teaches the most important industrial concept in EVE:&amp;lt;blockquote&amp;gt;Profit comes from value conversion, not raw activity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Progression outcome: ==&lt;br /&gt;
Mining → minerals → basic manufacturing → market sales → early ISK stability&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Path 2: Planetary Industry (Best Passive Starter Path) =&lt;br /&gt;
This is the easiest semi-passive entry into industry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why this path works ==&lt;br /&gt;
&lt;br /&gt;
* Low active gameplay requirement&lt;br /&gt;
* Scales with multiple characters&lt;br /&gt;
* Low risk&lt;br /&gt;
* Good supplementary income&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Startup requirements: ==&lt;br /&gt;
&lt;br /&gt;
* Planetology skills (basic)&lt;br /&gt;
* Command Center&lt;br /&gt;
* Interplanetary Consolidation skill (key scaling skill)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What you do: ==&lt;br /&gt;
&lt;br /&gt;
* Set up extraction planets&lt;br /&gt;
* Route materials into factories&lt;br /&gt;
* Collect and sell processed goods&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ISK expectations: ==&lt;br /&gt;
&lt;br /&gt;
* Moderate passive income&lt;br /&gt;
* Scales heavily with alts&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What you learn: ==&lt;br /&gt;
&lt;br /&gt;
* Logistics thinking&lt;br /&gt;
* Production chains&lt;br /&gt;
* Passive income scaling&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Progression outcome: ==&lt;br /&gt;
PI → steady income stream → supports mining/manufacturing expansion&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Path 3: Hauling and Market Trading (Low Skill, High Awareness Path) =&lt;br /&gt;
This path is often underestimated but extremely powerful for beginners.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why this path works ==&lt;br /&gt;
&lt;br /&gt;
* Very low skill requirements&lt;br /&gt;
* No production needed&lt;br /&gt;
* Immediate ISK potential&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Startup requirements: ==&lt;br /&gt;
&lt;br /&gt;
* Basic hauler ship&lt;br /&gt;
* Trade skill (optional but helpful)&lt;br /&gt;
* Market awareness&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What you do: ==&lt;br /&gt;
&lt;br /&gt;
* Buy items where they are cheap&lt;br /&gt;
* Move them to higher-value markets&lt;br /&gt;
* Sell for profit&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ISK expectations: ==&lt;br /&gt;
&lt;br /&gt;
* Variable (can be very high or very low)&lt;br /&gt;
* Depends heavily on knowledge, not skills&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What you learn: ==&lt;br /&gt;
&lt;br /&gt;
* Market behavior&lt;br /&gt;
* Supply and demand&lt;br /&gt;
* Logistics efficiency&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Progression outcome: ==&lt;br /&gt;
Trading → capital accumulation → funding industry expansion&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Path 4: Mining → Reprocessing → Manufacturing (More Optimized Variant) =&lt;br /&gt;
This is a slightly more advanced version of Path 1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What changes: ==&lt;br /&gt;
Instead of selling raw ore, you:&lt;br /&gt;
&lt;br /&gt;
* Reprocess ore into minerals&lt;br /&gt;
* Manufacture higher-value items&lt;br /&gt;
* Sell finished goods&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why it’s better: ==&lt;br /&gt;
&lt;br /&gt;
* Better ISK efficiency&lt;br /&gt;
* More control over production chain&lt;br /&gt;
* Teaches full industrial pipeline early&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Requirements: ==&lt;br /&gt;
&lt;br /&gt;
* Better refining skills&lt;br /&gt;
* Basic production skills&lt;br /&gt;
* Market awareness&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Progression outcome: ==&lt;br /&gt;
Mining → refining → manufacturing → optimized profit chain&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Path 5: Hybrid Industrial Starter Path (Best Long-Term Approach) =&lt;br /&gt;
This is the most efficient long-term beginner strategy.&lt;br /&gt;
&lt;br /&gt;
You combine:&lt;br /&gt;
&lt;br /&gt;
* Mining (raw income)&lt;br /&gt;
* PI (passive income)&lt;br /&gt;
* Manufacturing (value creation)&lt;br /&gt;
* Trading (market optimization)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Why this path is powerful: ==&lt;br /&gt;
Instead of specializing too early, you:&lt;br /&gt;
&lt;br /&gt;
* Diversify income streams&lt;br /&gt;
* Learn multiple systems&lt;br /&gt;
* Avoid dependency on one activity&lt;br /&gt;
* Build capital faster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Startup requirements: ==&lt;br /&gt;
&lt;br /&gt;
* Moderate skill spread across multiple systems&lt;br /&gt;
* More planning, but more flexibility&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Progression outcome: ==&lt;br /&gt;
Multi-income foundation → scalable industrial empire&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Startup Capital Overview =&lt;br /&gt;
Different paths require different starting ISK levels:&lt;br /&gt;
&lt;br /&gt;
== Very Low Capital (0–10M ISK) ==&lt;br /&gt;
&lt;br /&gt;
* Mining in Venture&lt;br /&gt;
* Basic PI setup&lt;br /&gt;
* Small manufacturing jobs&lt;br /&gt;
&lt;br /&gt;
== Low Capital (10M–100M ISK) ==&lt;br /&gt;
&lt;br /&gt;
* Multiple mining ships&lt;br /&gt;
* First manufacturing batches&lt;br /&gt;
* Basic hauling trade runs&lt;br /&gt;
&lt;br /&gt;
== Medium Capital (100M–1B ISK) ==&lt;br /&gt;
&lt;br /&gt;
* Multiple PI planets&lt;br /&gt;
* Efficient manufacturing chains&lt;br /&gt;
* Market flipping expansion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Skill Requirements Overview =&lt;br /&gt;
&lt;br /&gt;
== Core Industry Skills (Must-Have) ==&lt;br /&gt;
&lt;br /&gt;
* Industry&lt;br /&gt;
* Mass Production&lt;br /&gt;
* Advanced Industry&lt;br /&gt;
&lt;br /&gt;
== Mining Skills ==&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Astrogeology&lt;br /&gt;
* Mining Upgrades&lt;br /&gt;
&lt;br /&gt;
== PI Skills ==&lt;br /&gt;
&lt;br /&gt;
* Command Center Upgrades&lt;br /&gt;
* Interplanetary Consolidation&lt;br /&gt;
* Planetology&lt;br /&gt;
&lt;br /&gt;
== Trade Skills (Optional but powerful) ==&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Best Recommended Path for Most New Players =&lt;br /&gt;
If you want the most stable and efficient progression:&amp;lt;blockquote&amp;gt;Start with Mining → Add Basic Manufacturing → Add PI → Introduce Trading → Expand into Specialization&amp;lt;/blockquote&amp;gt;This approach works because it:&lt;br /&gt;
&lt;br /&gt;
* Keeps risk low&lt;br /&gt;
* Builds multiple income streams early&lt;br /&gt;
* Prevents early burnout&lt;br /&gt;
* Creates natural scaling into advanced industry&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What to Avoid as a New Industrialist =&lt;br /&gt;
Many new players fail because they jump too fast into:&lt;br /&gt;
&lt;br /&gt;
* Tech II manufacturing without capital&lt;br /&gt;
* Reactions without infrastructure&lt;br /&gt;
* Capital production too early&lt;br /&gt;
* Over-investing in blueprints before understanding markets&lt;br /&gt;
&lt;br /&gt;
Industry is not about complexity—it is about &amp;#039;&amp;#039;controlled scaling&amp;#039;&amp;#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Summary =&lt;br /&gt;
The best industrial career path for new players is not a single activity, but a structured progression through multiple systems. Mining provides your foundation, manufacturing teaches value creation, planetary industry builds passive income, and trading introduces market intelligence. When combined in the right order, these systems create a compounding economic engine that allows you to scale from a beginner into a full industrial operator.&lt;br /&gt;
&lt;br /&gt;
The key to success is not choosing the “best” career immediately, but choosing the path that lets you learn, earn, and expand without overextending your skills or capital too early.&lt;/div&gt;</summary>
		<author><name>Xenunim</name></author>
	</entry>
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