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	<id>https://wiki.eve-emu.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solomon+Iskander</id>
	<title>EVE-EMU Universe Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eve-emu.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solomon+Iskander"/>
	<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php/Special:Contributions/Solomon_Iskander"/>
	<updated>2026-08-03T22:58:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Category:Policy&amp;diff=194525</id>
		<title>Category:Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Category:Policy&amp;diff=194525"/>
		<updated>2026-08-02T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Created category page for overall policies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages contain policies for False Gods, Slyce and WinterCo&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Category:Guides&amp;diff=182193</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Category:Guides&amp;diff=182193"/>
		<updated>2026-07-09T10:18:23Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated page permissions and categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
This category contains instructional guide pages.&lt;br /&gt;
&lt;br /&gt;
Guide pages should explain a task, process, system, or decision path in a clear step-by-step format. Pages in this category should normally include prerequisites, procedures, examples, warnings, and related links.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Category:EVE_Online&amp;diff=182192</id>
		<title>Category:EVE Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Category:EVE_Online&amp;diff=182192"/>
		<updated>2026-07-09T10:17:20Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated page permissions and categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
This category contains pages related to EVE Online, including guides, reference material, doctrine support pages, market documentation, industrial planning, and corporation procedures.&lt;br /&gt;
&lt;br /&gt;
Pages in this category should be specific to EVE Online gameplay, tools, systems, or organizational processes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182191</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182191"/>
		<updated>2026-07-09T10:15:52Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated page permissions and categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[Joining_False_Gods|Joining False Gods]] - All the information on how to join False Gods and get set up with Corporation, Alliance, and Coalition services&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - The process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coalition level services&lt;br /&gt;
*[[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
*[[How To Join False Gods Logistic Service]] - Getting your alts into the logistics corporation&lt;br /&gt;
*[[Alt Placement|Setting Up Alt Characters]] - How to Decide which of your characters belong in False Gods and which belong in False Logistics&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
*[[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[[False Gods Hauling Services|False Gods Hauling Service]] - How to outsource your logistics&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[[Market Trading 101]] - Complete Beginner to Advanced Market Trading Handbook&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
*[[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
*[[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
*[[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
*[[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
*[[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
*[[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Setting_Up_Corp_Services&amp;diff=182187</id>
		<title>Setting Up Corp Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Setting_Up_Corp_Services&amp;diff=182187"/>
		<updated>2026-07-09T10:13:33Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated page permissions and categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:&amp;lt;F4L5E&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
= Alliance Authentication (note we use &#039;Alliance Auth&#039; at a corp level) =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
False Gods uses a custom, open-source variant of &#039;&#039;&#039;Alliance Auth 5&#039;&#039;&#039; reffered to in this article as Emu-Auth. It is the central authentication platform for corporation services, member management, and automation.&lt;br /&gt;
&lt;br /&gt;
All members are required to authenticate every EVE Online character they own through the Emu-Auth system. This allows the corporation to manage access to Discord, internal services, and other corporation resources while reducing manual administration.&lt;br /&gt;
&lt;br /&gt;
Failure to authenticate all characters may result in loss of access to corporation services or incorrect Discord permissions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Emu-Auth Provides =&lt;br /&gt;
The Emu-Auth system is used to:&lt;br /&gt;
&lt;br /&gt;
* Manage Discord roles and permissions automatically.&lt;br /&gt;
* Verify corporation and alliance membership.&lt;br /&gt;
* Provide secure access to corporation services.&lt;br /&gt;
* Support internal automation and administrative tools.&lt;br /&gt;
* Enable future expansion of corporation infrastructure and services.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Authenticating Your Characters =&lt;br /&gt;
Every member must authenticate &#039;&#039;&#039;all&#039;&#039;&#039; of their EVE Online characters.&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Authenticate Your Main Character ==&lt;br /&gt;
Begin by logging in with your primary character using the Emu Auth portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emu-Auth Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Link Additional Characters ==&lt;br /&gt;
Once your main character has been authenticated, link every additional character (alt) to your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Linking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/charlink/&lt;br /&gt;
&lt;br /&gt;
For each character:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Login&#039;&#039;&#039;.&lt;br /&gt;
# Leave the default authorization checkboxes enabled.&lt;br /&gt;
# Complete the authentication process.&lt;br /&gt;
# Repeat until every character has been linked to your account.&lt;br /&gt;
&lt;br /&gt;
All EVE Online characters should be registered, regardless of whether they are currently active within the corporation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Discord Synchronization =&lt;br /&gt;
After all characters have been successfully linked, synchronize your Discord account with Emu-Auth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/services/&lt;br /&gt;
&lt;br /&gt;
This process updates your Discord roles and permissions based on your authenticated characters and corporation membership.&lt;br /&gt;
&lt;br /&gt;
== RIFT intel tool ==&lt;br /&gt;
With your characters authenticated and Discord synced, the last service to set up is [https://riftforeve.online/ RIFT] — the corporation&#039;s standard intel tool for staying alive in nullsec. RIFT plays audio alerts when hostiles are reported in our intel channels, tracks your characters across accounts, and routes through our jump bridge network.&lt;br /&gt;
&lt;br /&gt;
Setting it up &#039;&#039;&#039;before making your journey to staging&#039;&#039;&#039; is strongly recommended. The full walkthrough, including our intel channels, sovereignty upgrades, and jump bridge configuration, is on the [[Rift Setup]] page.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
If your Discord permissions are incorrect or you cannot access corporation services:&lt;br /&gt;
&lt;br /&gt;
* Confirm that your main character has been authenticated.&lt;br /&gt;
* Verify that all alternate characters have been linked.&lt;br /&gt;
* Revisit the &#039;&#039;&#039;Discord Services&#039;&#039;&#039; page and synchronize your account.&lt;br /&gt;
* If the issue persists, contact a member of the Personnel or Leadership Team for assistance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Video Guide =&lt;br /&gt;
A step-by-step video guide demonstrating the authentication and synchronization process is available within the corporation Discord for members who require additional assistance. Here you can find the [https://discord.com/channels/1446458381945667586/1450864922388070553/1509301674773315716 Video Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182186</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182186"/>
		<updated>2026-07-09T10:08:57Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: /* Joining False Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
[[Joining_False_Gods|== Joining False Gods ==]]&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
*[[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
*[[How To Join False Gods Logistic Service]] - Getting your alts into the logistics corporation&lt;br /&gt;
*[[Alt Placement|Setting Up Alt Characters]] - How to Decide which of your characters belong in False Gods and which belong in False Logistics&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
* [[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[[False Gods Hauling Services|False Gods Hauling Service]] - How to outsource your logistics&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[[Market Trading 101]] - Complete Beginner to Advanced Market Trading Handbook&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
* [[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
* [[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
* [[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
* [[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
* [[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
* [[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Joining_False_Gods&amp;diff=182185</id>
		<title>Joining False Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Joining_False_Gods&amp;diff=182185"/>
		<updated>2026-07-09T10:07:54Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated page permissions and categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
Here you will find all the information on how to join False Gods and get set up with Corporation, Alliance, and Coalition services.&lt;br /&gt;
&lt;br /&gt;
* [[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
* [[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
* [[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
* [[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
* [[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
* [[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Player-Driven_Economy&amp;diff=182184</id>
		<title>Player-Driven Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Player-Driven_Economy&amp;diff=182184"/>
		<updated>2026-07-09T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= The Player-Driven Economy in EVE Online =&lt;br /&gt;
EVE Online is often described as having one of the most complete player-driven economies in gaming. Unlike most MMOs where items are created, priced, and controlled by developers, almost everything in EVE—from basic ammunition to capital ships and station infrastructure—is produced, transported, and sold by players.&lt;br /&gt;
&lt;br /&gt;
This creates a living economy that behaves more like a real-world market than a traditional game system. Supply, demand, scarcity, geography, war, and player behaviour all directly influence prices and industrial opportunities.&lt;br /&gt;
&lt;br /&gt;
Understanding the player-driven economy is essential for anyone entering industry, mining, trading, or manufacturing, because &#039;&#039;&#039;your profit is never guaranteed by the game—it is created entirely by other players.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What “Player-Driven Economy” Actually Means =&lt;br /&gt;
In EVE Online:&lt;br /&gt;
&lt;br /&gt;
* Players mine all raw materials&lt;br /&gt;
* Players manufacture all ships and modules&lt;br /&gt;
* Players run most logistics and transport chains&lt;br /&gt;
* Players set market prices&lt;br /&gt;
* Players create supply and demand&lt;br /&gt;
&lt;br /&gt;
CCP (the developer) does not sell finished ships or items into the economy. Instead, they provide the systems that allow players to create everything themselves.&lt;br /&gt;
&lt;br /&gt;
This means:&amp;lt;blockquote&amp;gt;Every item you buy was created, moved, and sold by another player.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Core Economic Loop =&lt;br /&gt;
The EVE economy operates in a continuous cycle:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Extraction&#039;&#039;&#039;&lt;br /&gt;
#* Mining ores&lt;br /&gt;
#* Harvesting gas&lt;br /&gt;
#* Moon mining&lt;br /&gt;
#* Planetary Interaction&lt;br /&gt;
# &#039;&#039;&#039;Processing&#039;&#039;&#039;&lt;br /&gt;
#* Refining ore into minerals&lt;br /&gt;
#* Reactions (advanced materials)&lt;br /&gt;
#* PI manufacturing chains&lt;br /&gt;
# &#039;&#039;&#039;Manufacturing&#039;&#039;&#039;&lt;br /&gt;
#* Ships&lt;br /&gt;
#* Modules&lt;br /&gt;
#* Ammo&lt;br /&gt;
#* Structures&lt;br /&gt;
# &#039;&#039;&#039;Distribution&#039;&#039;&#039;&lt;br /&gt;
#* Hauling goods across space&lt;br /&gt;
#* Stocking markets&lt;br /&gt;
#* Alliance logistics&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039;&lt;br /&gt;
#* PvP losses&lt;br /&gt;
#* PvE usage&lt;br /&gt;
#* Structure destruction&lt;br /&gt;
#* Fleet resupply&lt;br /&gt;
# &#039;&#039;&#039;Repeat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The economy is constantly “burning” items and forcing new production.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why the Economy Never Stops =&lt;br /&gt;
Unlike real-world economies, EVE has built-in destruction mechanics:&lt;br /&gt;
&lt;br /&gt;
== 1. Ship Losses ==&lt;br /&gt;
When ships are destroyed:&lt;br /&gt;
&lt;br /&gt;
* They are permanently removed from the game&lt;br /&gt;
* All fitted modules are destroyed or dropped partially&lt;br /&gt;
* This creates constant demand for replacement&lt;br /&gt;
&lt;br /&gt;
== 2. Module Consumption ==&lt;br /&gt;
&lt;br /&gt;
* Ammo is consumed continuously&lt;br /&gt;
* Drones are lost in combat&lt;br /&gt;
* Consumables are constantly replaced&lt;br /&gt;
&lt;br /&gt;
== 3. Structure Destruction ==&lt;br /&gt;
&lt;br /&gt;
* Stations and structures can be destroyed in wars&lt;br /&gt;
* Entire industrial setups can be wiped out&lt;br /&gt;
&lt;br /&gt;
This creates a &#039;&#039;&#039;permanent demand sink&#039;&#039;&#039;, ensuring industry always has purpose.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Supply and Demand in EVE =&lt;br /&gt;
Prices in EVE are not set by NPCs—they are entirely determined by players.&lt;br /&gt;
&lt;br /&gt;
== Supply Factors: ==&lt;br /&gt;
&lt;br /&gt;
* Mining output&lt;br /&gt;
* Industrial production capacity&lt;br /&gt;
* Alliance stockpiles&lt;br /&gt;
* Market speculation&lt;br /&gt;
&lt;br /&gt;
== Demand Factors: ==&lt;br /&gt;
&lt;br /&gt;
* PvP activity&lt;br /&gt;
* PvE popularity&lt;br /&gt;
* Meta changes (patches)&lt;br /&gt;
* War and conflict&lt;br /&gt;
* Fleet doctrines&lt;br /&gt;
&lt;br /&gt;
When demand rises faster than supply:&lt;br /&gt;
&lt;br /&gt;
* Prices increase&lt;br /&gt;
* Industry becomes more profitable&lt;br /&gt;
&lt;br /&gt;
When supply exceeds demand:&lt;br /&gt;
&lt;br /&gt;
* Prices crash&lt;br /&gt;
* Industry margins shrink or disappear&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Role of Geography =&lt;br /&gt;
EVE’s economy is heavily influenced by location.&lt;br /&gt;
&lt;br /&gt;
== Trade Hubs (e.g. Jita) ==&lt;br /&gt;
&lt;br /&gt;
* Extremely high volume&lt;br /&gt;
* High competition&lt;br /&gt;
* Tight profit margins&lt;br /&gt;
* Fast sales&lt;br /&gt;
&lt;br /&gt;
== Regional Markets ==&lt;br /&gt;
&lt;br /&gt;
* Lower competition&lt;br /&gt;
* Higher margins&lt;br /&gt;
* Slower sales&lt;br /&gt;
&lt;br /&gt;
== Nullsec Regions ==&lt;br /&gt;
&lt;br /&gt;
* Alliance-controlled markets&lt;br /&gt;
* Logistics-dependent pricing&lt;br /&gt;
* Often isolated economies&lt;br /&gt;
&lt;br /&gt;
Because hauling is risky and time-consuming, &#039;&#039;&#039;the same item can have completely different prices depending on location&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Industrialists as Economic Actors =&lt;br /&gt;
Industrial players are not just “builders”—they are economic participants shaping the market.&lt;br /&gt;
&lt;br /&gt;
They influence:&lt;br /&gt;
&lt;br /&gt;
* Item availability&lt;br /&gt;
* Price floors (minimum profitable price)&lt;br /&gt;
* Regional supply chains&lt;br /&gt;
* Market saturation levels&lt;br /&gt;
&lt;br /&gt;
Large industrial groups can even:&lt;br /&gt;
&lt;br /&gt;
* Flood markets to control prices&lt;br /&gt;
* Restrict supply in war zones&lt;br /&gt;
* Control entire production chains&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Inflation and Deflation in EVE =&lt;br /&gt;
EVE experiences economic cycles similar to real economies.&lt;br /&gt;
&lt;br /&gt;
== Inflation Drivers: ==&lt;br /&gt;
&lt;br /&gt;
* Increased ISK generation (missions, bounties)&lt;br /&gt;
* Resource scarcity&lt;br /&gt;
* Increased demand from wars&lt;br /&gt;
&lt;br /&gt;
== Deflation Drivers: ==&lt;br /&gt;
&lt;br /&gt;
* Overproduction&lt;br /&gt;
* Market saturation&lt;br /&gt;
* Reduced PvP activity&lt;br /&gt;
&lt;br /&gt;
CCP actively adjusts game systems over time to maintain balance between inflation and deflation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Importance of Opportunity Cost =&lt;br /&gt;
One of the most important economic concepts in EVE is opportunity cost.&lt;br /&gt;
&lt;br /&gt;
Every decision has alternatives:&lt;br /&gt;
&lt;br /&gt;
* Mine ore OR sell it directly&lt;br /&gt;
* Manufacture modules OR sell minerals&lt;br /&gt;
* Build ships OR trade items&lt;br /&gt;
* Haul goods OR pay someone else&lt;br /&gt;
&lt;br /&gt;
The “best” choice is always the one that produces the highest return for your time and ISK.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Market Behaviour and Player Psychology =&lt;br /&gt;
EVE markets are shaped by player behaviour as much as mechanics.&lt;br /&gt;
&lt;br /&gt;
Common behaviours include:&lt;br /&gt;
&lt;br /&gt;
== Undercutting Wars ==&lt;br /&gt;
Players repeatedly lower prices to be the cheapest listing.&lt;br /&gt;
&lt;br /&gt;
== Panic Selling ==&lt;br /&gt;
Players dump stock during wars or patch changes.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Players buy large stockpiles expecting future price increases.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Buying low in one region and selling high in another.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Industry’s Role in the Economy =&lt;br /&gt;
Industry is the backbone of the entire system.&lt;br /&gt;
&lt;br /&gt;
It:&lt;br /&gt;
&lt;br /&gt;
* Converts raw materials into usable goods&lt;br /&gt;
* Replaces destroyed assets&lt;br /&gt;
* Supplies warfare&lt;br /&gt;
* Enables expansion and infrastructure&lt;br /&gt;
&lt;br /&gt;
Without industry:&lt;br /&gt;
&lt;br /&gt;
* PvP would eventually stop&lt;br /&gt;
* Ships would become scarce&lt;br /&gt;
* The game economy would collapse&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Example: How a Single Ship Moves the Economy =&lt;br /&gt;
Let’s take a simple cruiser:&lt;br /&gt;
&lt;br /&gt;
# Miner extracts ore&lt;br /&gt;
# Ore is refined into minerals&lt;br /&gt;
# Manufacturer builds cruiser&lt;br /&gt;
# Trader transports it to market&lt;br /&gt;
# PvP player buys and uses it&lt;br /&gt;
# Ship is destroyed in combat&lt;br /&gt;
# Minerals are reintroduced into demand cycle&lt;br /&gt;
&lt;br /&gt;
This cycle repeats endlessly, creating continuous economic activity.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Example: Market Shock (War Economy) =&lt;br /&gt;
When a large war begins:&lt;br /&gt;
&lt;br /&gt;
* Ship losses increase massively&lt;br /&gt;
* Demand for ships and modules spikes&lt;br /&gt;
* Prices rise rapidly&lt;br /&gt;
* Industrialists scale production&lt;br /&gt;
* Supply chains become strained&lt;br /&gt;
* Logistics networks become critical&lt;br /&gt;
&lt;br /&gt;
Wars are the &#039;&#039;&#039;primary driver of profit in EVE’s economy&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Example: Market Saturation =&lt;br /&gt;
If too many players manufacture the same item:&lt;br /&gt;
&lt;br /&gt;
* Supply exceeds demand&lt;br /&gt;
* Prices fall below production cost&lt;br /&gt;
* Manufacturers lose ISK&lt;br /&gt;
* Production slows down&lt;br /&gt;
* Market eventually stabilises or collapses&lt;br /&gt;
&lt;br /&gt;
This is why understanding demand is more important than production ability.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Why Industry Depends on the Economy =&lt;br /&gt;
Manufacturing is not a standalone activity—it only works because:&lt;br /&gt;
&lt;br /&gt;
* Other players destroy ships&lt;br /&gt;
* Other players consume goods&lt;br /&gt;
* Other players create demand spikes&lt;br /&gt;
* Other players move goods across space&lt;br /&gt;
&lt;br /&gt;
If the economy stops moving, industry stops being profitable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final Thoughts =&lt;br /&gt;
The player-driven economy in EVE Online is a fully interconnected system where every action taken by a player influences supply, demand, and opportunity. Mining feeds industry, industry feeds combat, combat feeds demand, and demand drives mining again.&lt;br /&gt;
&lt;br /&gt;
There are no fixed prices, no guaranteed profits, and no safe assumptions. Everything is dynamic and shaped by player behaviour, geography, and conflict.&lt;br /&gt;
&lt;br /&gt;
For industrialists, this means success is not just about knowing how to manufacture—it is about understanding &#039;&#039;&#039;why people buy, when they buy, and how the entire economy reacts to change&#039;&#039;&#039;. Once you understand that, you stop being a manufacturer and become an active participant in one of the most complex player economies ever created in a game.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182183</id>
		<title>Market Trading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182183"/>
		<updated>2026-07-09T10:05:38Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
EVE Online market trading based on buying below true resale value, accounting for taxes, broker fees, hauling, relist costs, liquidity, and risk before committing ISK.&lt;br /&gt;
&lt;br /&gt;
= Purpose =&lt;br /&gt;
This guide explains how to make ISK through EVE Online market trading. It covers station trading, market PvP, arbitrage, logistics, trade skills, market charts, the Monthly Economic Report, EVE Tycoon’s Market Browser, HyperNet Relay profit logic, practical calculators, and the main community tools used by traders and industrialists.&lt;br /&gt;
&lt;br /&gt;
EVE’s market is not a passive auction house. It is a live PvP arena where players compete through pricing, logistics, information, patience, capital allocation, and risk control. The basic rule is simple: buy lower than you can sell after all taxes, fees, hauling costs, and opportunity costs. The hard part is proving that the spread is real before someone else captures it.&lt;br /&gt;
&lt;br /&gt;
= Table of Contents =&lt;br /&gt;
&lt;br /&gt;
*            &#039;&#039;[[Player-Driven Economy|Player Driven Economy]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Core Market Trading Concepts]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market Trading Styles]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Station Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Regional Arbitrage]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Speculation]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market PvP]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trade Skills|Market Trade Skills]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Taxes, Broker Fees, and Relist Costs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Basic Profit Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Arbitrage Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics and Hauling]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Organization Market Policy Placeholders]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Corporate Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Alliance Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Coalition Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Approved Freight Services]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Preferred Trade Hubs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Buyback Rules]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Doctrine-Market Watchlists]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the In-Game Market]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Table]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Graph]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the Monthly Economic Report]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Using EVE Tycoon Market Browser]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Relay]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Buyer Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Seller Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Seller Buying Own Nodes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[What Makes an Item Profitable?]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Practical Trading Workflow]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[External Tools, Websites, Discords, and Spreadsheets]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Beginner Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Intermediate Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Advanced Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Common Mistakes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Final Market Trading Rule]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Core Concepts =&lt;br /&gt;
EVE markets are regional. A buy or sell order in The Forge is not automatically visible or usable from Domain, Heimatar, Sinq Laison, Delve, or other regions. This regional structure creates price differences between hubs and remote markets, which is the basis for arbitrage and logistics trading.&lt;br /&gt;
&lt;br /&gt;
A trader makes ISK from one or more of the following:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Spread capture&#039;&#039;&#039;: placing buy orders below sell orders and relisting acquired goods.&lt;br /&gt;
# &#039;&#039;&#039;Convenience pricing&#039;&#039;&#039;: stocking items where players need them, not only where they are cheapest.&lt;br /&gt;
# &#039;&#039;&#039;Regional arbitrage&#039;&#039;&#039;: buying in one region and selling in another.&lt;br /&gt;
# &#039;&#039;&#039;Patch speculation&#039;&#039;&#039;: buying before demand rises or supply falls.&lt;br /&gt;
# &#039;&#039;&#039;Logistics arbitrage&#039;&#039;&#039;: moving goods that others cannot or will not move.&lt;br /&gt;
# &#039;&#039;&#039;Liquidity provision&#039;&#039;&#039;: buying unwanted inventory quickly and selling slowly at a premium.&lt;br /&gt;
# &#039;&#039;&#039;Information advantage&#039;&#039;&#039;: using market charts, MER data, killboard trends, doctrine changes, and trade tools before competitors react.&lt;br /&gt;
&lt;br /&gt;
= Market Trading Styles =&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
* Daily volume is high enough that your inventory will move.&lt;br /&gt;
* The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
* Competition is tolerable.&lt;br /&gt;
* The item is not crashing on the price history chart.&lt;br /&gt;
* You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
* Purchase cost.&lt;br /&gt;
* Sales tax.&lt;br /&gt;
* Broker fee if listing.&lt;br /&gt;
* Hauling cost or courier reward.&lt;br /&gt;
* Gank risk.&lt;br /&gt;
* Collateral risk.&lt;br /&gt;
* Time to sell.&lt;br /&gt;
* Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Stocking doctrine ships in a war staging system.&lt;br /&gt;
* Stocking mining barges and crystals in ice systems.&lt;br /&gt;
* Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
* Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
* Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
* Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
* Undercutting sell orders.&lt;br /&gt;
* Overcutting buy orders.&lt;br /&gt;
* Baiting competitors into expensive relists.&lt;br /&gt;
* Temporarily buying out thin markets.&lt;br /&gt;
* Flooding a market to force weaker traders out.&lt;br /&gt;
* Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
* Using alts in multiple hubs.&lt;br /&gt;
* Selling into another trader’s buy wall.&lt;br /&gt;
* Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
* Do not chase every 0.01 ISK update.&lt;br /&gt;
* Know your minimum profitable sell price before listing.&lt;br /&gt;
* Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
* Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
* Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
* Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
* Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
= Trade Skills =&lt;br /&gt;
Trade skills fall into three functional groups: more market slots, remote trading, and reduced trading overhead.&lt;br /&gt;
&lt;br /&gt;
The core market slot skills are:&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Retail&lt;br /&gt;
* Wholesale&lt;br /&gt;
* Tycoon&lt;br /&gt;
&lt;br /&gt;
The remote trading and order-management skills are:&lt;br /&gt;
&lt;br /&gt;
* Marketing&lt;br /&gt;
* Procurement&lt;br /&gt;
* Daytrading&lt;br /&gt;
* Visibility&lt;br /&gt;
&lt;br /&gt;
The trading overhead reduction skills are:&lt;br /&gt;
&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Advanced Broker Relations&lt;br /&gt;
&lt;br /&gt;
Accounting and Broker Relations should always be trained to V for market characters. Taxes and broker fees directly reduce profit, and most serious market activity is too margin-sensitive to leave these skills undertrained.&lt;br /&gt;
&lt;br /&gt;
Recommended progression:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginner trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade III.&lt;br /&gt;
* Retail III.&lt;br /&gt;
* Wholesale III if available or when prerequisites permit.&lt;br /&gt;
* Tycoon III if available or when prerequisites permit.&lt;br /&gt;
* Marketing III.&lt;br /&gt;
* Procurement III.&lt;br /&gt;
* Daytrading III.&lt;br /&gt;
* Visibility III.&lt;br /&gt;
* Advanced Broker Relations III.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for basic station trading, simple hub trading, small-volume arbitrage, and learning market behavior without overtraining every skill immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serious station trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade IV.&lt;br /&gt;
* Retail IV.&lt;br /&gt;
* Wholesale IV.&lt;br /&gt;
* Tycoon IV if available or when prerequisites permit.&lt;br /&gt;
* Marketing IV.&lt;br /&gt;
* Procurement IV.&lt;br /&gt;
* Daytrading IV.&lt;br /&gt;
* Visibility IV.&lt;br /&gt;
* Advanced Broker Relations IV.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for serious Jita, Amarr, Dodixie, Hek, Rens, High Sec mission hub, and corporation staging-market work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional or remote trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade V.&lt;br /&gt;
* Retail V.&lt;br /&gt;
* Wholesale V.&lt;br /&gt;
* Tycoon V.&lt;br /&gt;
* Marketing V.&lt;br /&gt;
* Procurement V.&lt;br /&gt;
* Daytrading V.&lt;br /&gt;
* Visibility V.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
* Advanced Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
Regional and remote traders should have all market skills at V. This is the standard for characters managing orders across High Sec, Low Sec, Null, WH / J Space logistics chains, staging hubs, coalition markets, and multiple trade regions.&lt;br /&gt;
&lt;br /&gt;
The most important market skills are Accounting V and Broker Relations V because trading margins are often thinner than they look. If your gross spread is 10% but taxes, broker fees, relists, and hauling consume 6%, your real margin is only 4%.&lt;br /&gt;
&lt;br /&gt;
= Taxes, Broker Fees, and Relist Costs =&lt;br /&gt;
Fenris Creations (FC) uses the NPC broker-fee formula below as a reference calculation:&lt;br /&gt;
&lt;br /&gt;
Broker Fee % =&lt;br /&gt;
&lt;br /&gt;
3%&lt;br /&gt;
&lt;br /&gt;
- (0.3% x Broker Relations Level)&lt;br /&gt;
&lt;br /&gt;
- (0.03% x Faction Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.02% x Corporation Standing)&lt;br /&gt;
&lt;br /&gt;
FC reference notes also state that the broker fee uses unmodified standings, that Broker Relations does not apply to Upwell structure orders, and that 0.5% of Upwell order fees goes to an NPC ISK sink.&lt;br /&gt;
&lt;br /&gt;
Sales tax is paid by the seller after a sale. FC reference values state that sales tax starts at 7.5% and can be reduced to approximately 3.375% through Accounting V.&lt;br /&gt;
&lt;br /&gt;
Use these practical rates in calculators:&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate =&lt;br /&gt;
&lt;br /&gt;
0.075 x (1 - 0.11 x Accounting_Level)&lt;br /&gt;
&lt;br /&gt;
NPC Broker Fee Rate = 0.03&lt;br /&gt;
&lt;br /&gt;
- (0.003 x Broker_Relations_Level)&lt;br /&gt;
&lt;br /&gt;
- (0.0003 x Faction_Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.0002 x Corporation_Standing)&lt;br /&gt;
&lt;br /&gt;
For Upwell structures, use the structure’s displayed broker fee instead of the NPC formula.&lt;br /&gt;
&lt;br /&gt;
= Basic Profit Calculator =&lt;br /&gt;
Use this for station trading or hub trading.&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Buy Price Per Unit = BP&lt;br /&gt;
&lt;br /&gt;
Sell Price Per Unit = SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee Rate = BB&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee Rate = SB&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Other Costs = O&lt;br /&gt;
&lt;br /&gt;
Total Buy Cost = Q x BP&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee = Q x BP x BB&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value = Q x SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax = Gross Sale Value x T&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee = Gross Sale Value x SB&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value&lt;br /&gt;
&lt;br /&gt;
- Sales Tax&lt;br /&gt;
&lt;br /&gt;
- Sell Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Total Buy Cost&lt;br /&gt;
&lt;br /&gt;
- Buy Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Other Costs&lt;br /&gt;
&lt;br /&gt;
Profit Margin % =&lt;br /&gt;
&lt;br /&gt;
Net Profit / (Total Buy Cost + Buy Broker Fee + Hauling Cost + Other Costs)&lt;br /&gt;
&lt;br /&gt;
ISK Per Day =&lt;br /&gt;
&lt;br /&gt;
Net Profit / Days_To_Sell&lt;br /&gt;
&lt;br /&gt;
Example using Accounting V:&lt;br /&gt;
&lt;br /&gt;
Q = 100&lt;br /&gt;
&lt;br /&gt;
BP = 1,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
SP = 1,150,000 ISK&lt;br /&gt;
&lt;br /&gt;
T = 0.03375&lt;br /&gt;
&lt;br /&gt;
BB = 0.015&lt;br /&gt;
&lt;br /&gt;
SB = 0.015&lt;br /&gt;
&lt;br /&gt;
R = 0&lt;br /&gt;
&lt;br /&gt;
H = 0&lt;br /&gt;
&lt;br /&gt;
O = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Sale = 115,000,000&lt;br /&gt;
&lt;br /&gt;
Sales Tax = 3,881,250&lt;br /&gt;
&lt;br /&gt;
Sell Broker = 1,725,000&lt;br /&gt;
&lt;br /&gt;
Buy Cost = 100,000,000&lt;br /&gt;
&lt;br /&gt;
Buy Broker = 1,500,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
115,000,000 - 3,881,250 - 1,725,000 - 100,000,000 - 1,500,000&lt;br /&gt;
&lt;br /&gt;
= 7,893,750 ISK&lt;br /&gt;
&lt;br /&gt;
The visible spread is 15%, but the real margin is about 7.8% after fees.&lt;br /&gt;
&lt;br /&gt;
= Arbitrage Calculator =&lt;br /&gt;
Use this when buying in one hub and selling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Source Buy Price = Source station sell price you pay&lt;br /&gt;
&lt;br /&gt;
Destination Sell Price = price you expect to receive&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Destination Broker Fee Rate = B&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Expected Loss Cost = E&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale =&lt;br /&gt;
&lt;br /&gt;
(Q x Destination Sell Price)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x T)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Source Cost =&lt;br /&gt;
&lt;br /&gt;
Q x Source Buy Price&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit =&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale&lt;br /&gt;
&lt;br /&gt;
- Total Source Cost&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Expected Loss Cost&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per m3 =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Total Cargo Volume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per Jump =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Number of Jumps&lt;br /&gt;
&lt;br /&gt;
A route is usually not worth doing unless it passes all four tests:&lt;br /&gt;
&lt;br /&gt;
# Net profit is positive after tax, broker fee, hauling, and relists.&lt;br /&gt;
# Profit per m3 beats your alternative cargo.&lt;br /&gt;
# Daily volume at the destination is high enough to exit.&lt;br /&gt;
# You can survive or outsource the haul.&lt;br /&gt;
&lt;br /&gt;
= Logistics and Hauling =&lt;br /&gt;
A market trader must decide whether to haul personally, use alts, use public courier contracts, use corporation freight, use alliance freight, use coalition freight, or use professional freight services.&lt;br /&gt;
&lt;br /&gt;
Common hauling options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;: small, fast, cloaky, good for expensive low-volume cargo.&lt;br /&gt;
* &#039;&#039;&#039;Deep Space Transport&#039;&#039;&#039;: safer medium cargo, strong tank, fleet hangar utility.&lt;br /&gt;
* &#039;&#039;&#039;T1 Hauler&#039;&#039;&#039;: cheap starter hauling, vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Freighter&#039;&#039;&#039;: large High Sec hauling, major gank target.&lt;br /&gt;
* &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039;: high-value logistics for Low Sec, Null, and coalition supply chains.&lt;br /&gt;
* &#039;&#039;&#039;Courier Contract&#039;&#039;&#039;: outsource hauling with collateral.&lt;br /&gt;
* &#039;&#039;&#039;WH / J Space Chain Hauling&#039;&#039;&#039;: opportunistic hauling through scanned wormhole chains.&lt;br /&gt;
* &#039;&#039;&#039;Corporation, Alliance, or Coalition Logistics&#039;&#039;&#039;: internal freight networks with defined routes, collateral rules, service-level expectations, and approved haulers.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
* Use collateral equal to or above replacement value.&lt;br /&gt;
* Never autopilot valuable cargo.&lt;br /&gt;
* Avoid known gank systems when possible.&lt;br /&gt;
* Split cargo into smaller contracts if collateral is too large.&lt;br /&gt;
* Use insta-dock and insta-undock bookmarks.&lt;br /&gt;
* Treat hauling risk as a real cost in every trade.&lt;br /&gt;
* Confirm whether the route passes through High Sec, Low Sec, Null, or WH / J Space.&lt;br /&gt;
* Do not mix personal speculation stock with corporation, alliance, or coalition doctrine freight unless policy allows it.&lt;br /&gt;
&lt;br /&gt;
Major freight services include PushX and Red Frog. PushX services High Sec, Low Sec, Null, Thera, Pochven, and SOV space, and offers a quote tool, customer tracking, Discord, and API support. Red Frog provides freight tools and freight services across New Eden.&lt;br /&gt;
&lt;br /&gt;
= Organization Market Policy Placeholders =&lt;br /&gt;
The following sections should be filled out by corporation, alliance, or coalition leadership. They are intentionally structured as placeholders so they can be copied into an internal wiki and maintained as policy.&lt;br /&gt;
&lt;br /&gt;
== Corporate Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Preferred   Hauler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define which routes are approved for corporation hauling.&lt;br /&gt;
* Define whether members may use public courier contracts.&lt;br /&gt;
* Define whether corporation buyback goods have priority over private market goods.&lt;br /&gt;
* Define standard collateral requirements.&lt;br /&gt;
* Define required bookmarks, cyno chains, docking access, and structure access.&lt;br /&gt;
&lt;br /&gt;
== Alliance Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Service   Owner&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define alliance-level staging and supply routes.&lt;br /&gt;
* Define whether route access is public to all alliance members or restricted by role.&lt;br /&gt;
* Define approved collateral and contract duration.&lt;br /&gt;
* Define escalation contacts for stuck, failed, or high-value contracts.&lt;br /&gt;
* Define whether market stock, doctrine stock, fuel, moon materials, PI, ore, and reactions use different routes.&lt;br /&gt;
&lt;br /&gt;
== Coalition Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Coalition   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define coalition-level freight service rules.&lt;br /&gt;
* Define staging systems and major resupply hubs.&lt;br /&gt;
* Define Jump Freighter, freighter, and WH / J Space chain restrictions.&lt;br /&gt;
* Define who may create coalition freight contracts.&lt;br /&gt;
* Define whether personal arbitrage cargo is allowed in coalition logistics.&lt;br /&gt;
&lt;br /&gt;
== Approved Freight Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Freight   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Approved   For&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Contract   Format&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord   / Contact&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PushX&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Red Frog Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Corporation Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Alliance Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Coalition Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* List which services are approved for private trade, corporate trade, buyback, doctrine stock, moon goo, PI, fuel, and structure modules.&lt;br /&gt;
* Define contract naming conventions.&lt;br /&gt;
* Define collateral requirements.&lt;br /&gt;
* Define prohibited cargo categories.&lt;br /&gt;
* Define who reimburses failed contracts.&lt;br /&gt;
&lt;br /&gt;
== Preferred Trade Hubs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hub   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Station   / Structure&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primary Public Hub&lt;br /&gt;
|Jita&lt;br /&gt;
|Jita 4-4&lt;br /&gt;
|High Sec&lt;br /&gt;
|Main sourcing and liquidation&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Public Hub&lt;br /&gt;
|Amarr&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|Regional sourcing and sales&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Corporation Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Corporation market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Alliance market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Coalition Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Coalition market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Doctrine ships and modules&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Buyback Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Ore, ice, gas, PI, salvage, loot, moon goo&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define where members should buy doctrine ships.&lt;br /&gt;
* Define where members should sell buyback goods.&lt;br /&gt;
* Define which structures have market, reprocessing, manufacturing, cloning, and compression services.&lt;br /&gt;
* Define tax expectations and broker fee expectations.&lt;br /&gt;
* Define access restrictions.&lt;br /&gt;
&lt;br /&gt;
== Corporate Buyback Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Buyback   Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accepted   Items&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pricing   Basis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tax / Fee&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Payment   Timing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ore&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Gas&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Moon Goo&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Loot&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hulls&lt;br /&gt;
|TBD&lt;br /&gt;
|Replacement Price&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define accepted item types.&lt;br /&gt;
* Define whether compression is required.&lt;br /&gt;
* Define whether reprocessed materials are preferred over raw items.&lt;br /&gt;
* Define appraisal source and pricing basis.&lt;br /&gt;
* Define whether buyback applies to High Sec, Low Sec, Null, and WH / J Space locations.&lt;br /&gt;
* Define rejection rules for damaged, fitted, rigged, unpackaged, or mixed-container contracts.&lt;br /&gt;
* Define contract format and payment time.&lt;br /&gt;
&lt;br /&gt;
== Doctrine-Market Watchlists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Doctrine   / Fleet Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Hulls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Core   Modules&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Drones&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rigs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Replacement   Stock Target&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Market   Owner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Watchlist policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define minimum stock levels for each doctrine.&lt;br /&gt;
* Define who updates market orders.&lt;br /&gt;
* Define whether doctrine prices should be Jita + hauling, fixed alliance price, subsidized price, or reimbursement-based.&lt;br /&gt;
* Define replacement thresholds.&lt;br /&gt;
* Define wartime emergency restock rules.&lt;br /&gt;
* Define whether restricted doctrines should be stocked publicly or distributed by contract only.&lt;br /&gt;
&lt;br /&gt;
= Reading the In-Game Market =&lt;br /&gt;
The in-game market’s price history is one of the most important tools for traders. The Price History tab can be viewed as a table or graph and includes daily high, low, average, order count, and quantity traded.&lt;br /&gt;
&lt;br /&gt;
Use the table first, then the graph.&lt;br /&gt;
&lt;br /&gt;
== Price History Table ==&lt;br /&gt;
Important columns:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low&#039;&#039;&#039;: often close to the price where sellers sold into buy orders.&lt;br /&gt;
* &#039;&#039;&#039;High&#039;&#039;&#039;: often close to the price where buyers bought from sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Average / Median&#039;&#039;&#039;: helps determine whether most transactions are closer to buy orders or sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Quantity&#039;&#039;&#039;: actual units moved.&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039;: number of transaction events, not necessarily current open orders.&lt;br /&gt;
&lt;br /&gt;
A good station-trading item usually has:&lt;br /&gt;
&lt;br /&gt;
* Consistent daily quantity.&lt;br /&gt;
* A real spread between buy and sell prices.&lt;br /&gt;
* Median between the low and high.&lt;br /&gt;
* No sudden crash in average price.&lt;br /&gt;
* Enough orders to prove repeated activity.&lt;br /&gt;
* Not too many active competitors.&lt;br /&gt;
&lt;br /&gt;
== Price History Graph ==&lt;br /&gt;
The graph shows volume, moving averages, median price, min/max bars, and the Donchian channel.&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume bars&#039;&#039;&#039;: demand and liquidity. High volume means easier exit.&lt;br /&gt;
* &#039;&#039;&#039;5-day moving average&#039;&#039;&#039;: short-term momentum.&lt;br /&gt;
* &#039;&#039;&#039;20-day moving average&#039;&#039;&#039;: slower trend.&lt;br /&gt;
* &#039;&#039;&#039;Median dots&#039;&#039;&#039;: more robust than averages against outlier trades.&lt;br /&gt;
* &#039;&#039;&#039;Daily min/max bars&#039;&#039;&#039;: intraday spread and volatility.&lt;br /&gt;
* &#039;&#039;&#039;Donchian channel&#039;&#039;&#039;: volatility envelope; narrow means stable, wide means unstable or manipulated.&lt;br /&gt;
&lt;br /&gt;
A safe beginner market has a steady 20-day average, reasonable volume, and a spread that remains profitable after fees. A dangerous market has low volume, huge spikes, wide min/max bars, and a recent price jump with no obvious demand reason.&lt;br /&gt;
&lt;br /&gt;
= Reading the Monthly Economic Report =&lt;br /&gt;
Fenris Creations (FC)’s Monthly Economic Report, or MER, is a macroeconomic report for EVE. MER data is used to understand broad economic movement, price indexes, production, mining, destruction, ISK faucets, ISK sinks, and trade behavior.&lt;br /&gt;
&lt;br /&gt;
Use the MER to answer market-wide questions:&lt;br /&gt;
&lt;br /&gt;
* Are minerals rising or falling?&lt;br /&gt;
* Is production increasing?&lt;br /&gt;
* Is destruction increasing?&lt;br /&gt;
* Which regions are mining the most?&lt;br /&gt;
* Which regions are producing the most?&lt;br /&gt;
* Which regions are losing the most ships?&lt;br /&gt;
* Are ISK faucets expanding?&lt;br /&gt;
* Is the velocity of ISK rising or falling?&lt;br /&gt;
* Are price indexes confirming what you see in Jita?&lt;br /&gt;
&lt;br /&gt;
Key MER sections:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High mining means raw-material supply. If mining falls while demand remains stable, mineral prices can rise. If mining rises sharply, mineral prices may weaken unless destruction or production absorbs supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High production indicates industrial concentration. Production hubs need minerals, PI, reactions, components, datacores, fuel, and logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destruction Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destruction creates replacement demand. War zones, Pochven battles, faction warfare, Low Sec conflicts, Null campaigns, and WH / J Space fights can increase demand for ships, modules, rigs, drones, ammunition, and fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Price Indexes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use price indexes to validate a thesis. If the Mineral Price Index is rising, mineral-heavy ships and structures may become more expensive. If ship indexes fall while minerals rise, manufacturers may be compressed by poor margins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISK Faucets and Sinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More ISK entering the economy can support higher nominal prices, but only if it reaches buyers. Watch bounty prizes, commodities, ESS-related behavior, taxes, broker fees, and other sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity of ISK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Velocity indicates how actively ISK is changing hands. Lower velocity can mean players are hoarding, waiting, unsubscribed, deployed, or risk-averse.&lt;br /&gt;
&lt;br /&gt;
MER process for traders:&lt;br /&gt;
&lt;br /&gt;
# Download the latest MER raw data.&lt;br /&gt;
# Check price indexes month over month.&lt;br /&gt;
# Compare mining, production, and destruction regions.&lt;br /&gt;
# Identify bottleneck materials.&lt;br /&gt;
# Compare with in-game market charts.&lt;br /&gt;
# Build a watchlist.&lt;br /&gt;
# Buy only when item-level volume confirms the thesis.&lt;br /&gt;
&lt;br /&gt;
= Using EVE Tycoon Market Browser =&lt;br /&gt;
EVE Tycoon is a profit-tracking and market-management application for EVE Online. It tracks trade and industry profits across characters, tracks production lines, and gives traders order-management tools.&lt;br /&gt;
&lt;br /&gt;
Use EVE Tycoon’s Market Browser for:&lt;br /&gt;
&lt;br /&gt;
* Checking active orders outside the game.&lt;br /&gt;
* Comparing regions and stations.&lt;br /&gt;
* Looking at order depth.&lt;br /&gt;
* Finding thin markets.&lt;br /&gt;
* Checking whether a spread is real.&lt;br /&gt;
* Monitoring your own orders after login.&lt;br /&gt;
* Exporting or using API-style market data workflows.&lt;br /&gt;
&lt;br /&gt;
Market Browser workflow:&lt;br /&gt;
&lt;br /&gt;
# Search the item.&lt;br /&gt;
# Compare Jita, Amarr, Dodixie, Hek, Rens, and target staging systems.&lt;br /&gt;
# Check the lowest sell and highest buy.&lt;br /&gt;
# Check order depth, not only top price.&lt;br /&gt;
# Ignore one-unit bait orders unless your quantity is also one.&lt;br /&gt;
# Compare spread to your full fee calculator.&lt;br /&gt;
# Check in-game price history before buying.&lt;br /&gt;
# Use EVE Tycoon to monitor existing orders and profit tracking.&lt;br /&gt;
&lt;br /&gt;
Do not trust a single displayed top order. The best price may be tiny, expired soon, bait, in a dangerous structure, or too small to matter.&lt;br /&gt;
&lt;br /&gt;
= HyperNet Relay =&lt;br /&gt;
The HyperNet Relay is EVE’s in-game raffle-style item sale system. FC reference notes state that it may not be available in some territories, can be disabled by player request, and is accessed from the Neocom under Finance where available.&lt;br /&gt;
&lt;br /&gt;
HyperNet offers can only be created in NPC stations. FC reference notes state that repackaged items, Blueprint Copies, Ancient Relics, and Abyssal Modules can be offered; containers and items containing other items are not permitted. HyperCores are required to create an offer, are not refunded, and a 5% HyperNet Relay fee is deducted when the offer completes.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Buyer Math ==&lt;br /&gt;
A buyer is not “investing.” A buyer is taking a probability-weighted gamble.&lt;br /&gt;
&lt;br /&gt;
Item Value = V&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Nodes Bought = K&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Pickup / Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win =&lt;br /&gt;
&lt;br /&gt;
K / N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value =&lt;br /&gt;
&lt;br /&gt;
(K / N x V) - (K x P) - H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
V / N&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Value = 1,000,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Total Nodes = 8&lt;br /&gt;
&lt;br /&gt;
Node Price = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
You Buy = 1 Node&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win = 1 / 8 = 12.5%&lt;br /&gt;
&lt;br /&gt;
Expected Item Value = 125,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Cost = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value = -25,000,000 ISK before hauling&lt;br /&gt;
&lt;br /&gt;
A node is mathematically attractive only when:&lt;br /&gt;
&lt;br /&gt;
Node Price &amp;lt; Item Value / Total Nodes&lt;br /&gt;
&lt;br /&gt;
Most public offers are priced above fair value, which means buyers are usually negative expected value. You can still win, but the average buyer loses over time.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Seller Math ==&lt;br /&gt;
A seller profits by pricing nodes above fair value enough to cover item cost, HyperCores, completion fee, rebates, and marketing.&lt;br /&gt;
&lt;br /&gt;
Item Acquisition Cost = C&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee Rate = 0.05&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
Rebates / Promotions = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue =&lt;br /&gt;
&lt;br /&gt;
N x P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue x 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seller Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue&lt;br /&gt;
&lt;br /&gt;
- HyperNet Fee&lt;br /&gt;
&lt;br /&gt;
- Item Acquisition Cost&lt;br /&gt;
&lt;br /&gt;
- HyperCore Cost&lt;br /&gt;
&lt;br /&gt;
- Rebates&lt;br /&gt;
&lt;br /&gt;
Break-even node price:&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
(Item Acquisition Cost + HyperCore Cost + Rebates) / (N x 0.95)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Cost = 1,000,000,000&lt;br /&gt;
&lt;br /&gt;
HyperCores = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Rebates = 0&lt;br /&gt;
&lt;br /&gt;
N = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
1,060,000,000 / (8 x 0.95)&lt;br /&gt;
&lt;br /&gt;
= 139,473,684 ISK&lt;br /&gt;
&lt;br /&gt;
If you list each node at 150,000,000 ISK:&lt;br /&gt;
&lt;br /&gt;
Gross = 1,200,000,000&lt;br /&gt;
&lt;br /&gt;
Fee = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Net after fee = 1,140,000,000&lt;br /&gt;
&lt;br /&gt;
Profit after item and cores = 80,000,000&lt;br /&gt;
&lt;br /&gt;
== Seller Buying Own Nodes ==&lt;br /&gt;
Some sellers buy their own nodes to make an offer appear active or to finish it faster. This changes the math.&lt;br /&gt;
&lt;br /&gt;
Seller-Owned Nodes = S&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Item Value / Cost = C&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Seller Profit =&lt;br /&gt;
&lt;br /&gt;
[P x (0.95 x N - S)]&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
+ [(S / N) x C]&lt;br /&gt;
&lt;br /&gt;
- HC&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* Buying your own nodes increases the chance you get the item back.&lt;br /&gt;
* Your own node purchases still suffer the 5% fee drag.&lt;br /&gt;
* If you win your own item, you can relist it, but you paid HyperCores and completion fees.&lt;br /&gt;
* It is not free demand; it is a marketing cost and variance tool.&lt;br /&gt;
&lt;br /&gt;
Best HyperNet items:&lt;br /&gt;
&lt;br /&gt;
* Rare ships.&lt;br /&gt;
* Officer modules.&lt;br /&gt;
* Abyssal modules.&lt;br /&gt;
* Expensive skins.&lt;br /&gt;
* T2 BPOs and rare BPCs (Molok ex.).&lt;br /&gt;
* Collectibles.&lt;br /&gt;
* Items with emotional demand and poor normal-market liquidity.&lt;br /&gt;
&lt;br /&gt;
Avoid HyperNet as a buyer unless the node price is below fair value or you consciously accept the gamble. Use HyperNet as a seller only when you know your acquisition cost, fair value, HyperCore cost, completion fee, and likely fill rate.&lt;br /&gt;
&lt;br /&gt;
= What Makes an Item Profitable? =&lt;br /&gt;
An item is profitable when all of the following are true:&lt;br /&gt;
&lt;br /&gt;
# The spread survives taxes and fees.&lt;br /&gt;
# The volume is high enough to sell within your target time.&lt;br /&gt;
# Competition is manageable.&lt;br /&gt;
# Price history is not collapsing.&lt;br /&gt;
# You can source enough quantity.&lt;br /&gt;
# You can move it safely or cheaply.&lt;br /&gt;
# Your capital is not trapped too long.&lt;br /&gt;
# You have a reason buyers will keep buying.&lt;br /&gt;
&lt;br /&gt;
Bad traders ask, “Is the margin high?”&lt;br /&gt;
&lt;br /&gt;
Good traders ask, “How many units can I move, how fast, after fees, and what can go wrong?”&lt;br /&gt;
&lt;br /&gt;
= Practical Trading Workflow =&lt;br /&gt;
Use this daily process:&lt;br /&gt;
&lt;br /&gt;
# Open EVE Tycoon, ADAM4EVE, Fuzzwork, Janice, or EVE Workbench.&lt;br /&gt;
# Build a candidate list.&lt;br /&gt;
# Check in-game market orders.&lt;br /&gt;
# Check in-game price history.&lt;br /&gt;
# Calculate net profit after fees.&lt;br /&gt;
# Check volume and competition.&lt;br /&gt;
# Place orders at your planned price.&lt;br /&gt;
# Record cost basis.&lt;br /&gt;
# Haul or courier goods.&lt;br /&gt;
# Relist only when the relist fee is justified.&lt;br /&gt;
# Review profits weekly.&lt;br /&gt;
# Drop slow markets and double down on proven markets.&lt;br /&gt;
&lt;br /&gt;
= External Tools, Websites, Discords, and Spreadsheets =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Resource&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Official Discord&#039;&#039;&lt;br /&gt;
|Discord&lt;br /&gt;
|Official community Discord  with character verification and general EVE discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE University Wiki&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Core learning reference for  trade skills, market mechanics, hauling, and general game systems.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Oz - EVE Online Markets&#039;&#039;&lt;br /&gt;
|Discord / Website /  Spreadsheet&lt;br /&gt;
|Trading community; Oz’s  site links a community trading spreadsheet, Mokaam, MER Power BI, ADAM4EVE,  EVE Cookbook, PI tools, and EVE Guru.&lt;br /&gt;
|-&lt;br /&gt;
|Oz’s Community Trading  Spreadsheet&lt;br /&gt;
|Spreadsheet&lt;br /&gt;
|Starter trading and profit  tracker; access through The Oz’s tools page and use File &amp;gt; Make a copy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Profit tracking, market  management, production-line cost tracking, market-order tracking, and  order-update workflow.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon Market Browser&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market order browsing and  market comparison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;ADAM4EVE&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market, industrial,  statistical, margin, trend, PI, and cost-index tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Market Data&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Market data and pricing  source for spreadsheets and tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Blueprint Calculator&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Blueprint, material,  job-cost, and profit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Janice&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Appraisal and pricing tool;  useful for collateral, buy/sell/split pricing, hauling, and contract  valuation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE  Workbench Market / Trade Tool&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market browsing, trade  route checking, fits, and item tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ravworks&#039;&#039;&lt;br /&gt;
|Website / Discord&lt;br /&gt;
|Free third-party market and  industry tool with production planner, bill of materials, job planning, and  profit analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Cookbook&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Industry build calculator  with blueprint, reaction, structure, rig, system index, and market price  logic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Isk per Hour&#039;&#039;&lt;br /&gt;
|Windows Tool / Discord&lt;br /&gt;
|Manufacturing, mining,  invention, and reverse-engineering ISK/hour tool.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Excel Add-in&#039;&#039;&lt;br /&gt;
|Spreadsheet / Official Tool&lt;br /&gt;
|Official Microsoft Excel  add-in for public and private EVE data, including universe, blueprint, asset,  wallet, and market-related data.&lt;br /&gt;
|-&lt;br /&gt;
|Mokaam.DK&lt;br /&gt;
|Website&lt;br /&gt;
|Historical market data  extraction without querying every item individually; linked from The Oz’s  tools page.&lt;br /&gt;
|-&lt;br /&gt;
|MER in Power BI by Matthew&lt;br /&gt;
|Dashboard&lt;br /&gt;
|Power BI visualization of  MER data; linked from The Oz’s tools page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PushX&#039;&#039;&lt;br /&gt;
|Freight Website / Discord /  API&lt;br /&gt;
|Professional courier  service with quotes, MyPushX tracking, public Discord, and spreadsheet/API  quote support.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Red Frog Freight&#039;&#039;&lt;br /&gt;
|Freight Website&lt;br /&gt;
|Established freight service  and trip calculators for hauling contracts.&lt;br /&gt;
|-&lt;br /&gt;
|Haulers Channel&lt;br /&gt;
|In-game Channel&lt;br /&gt;
|Public courier-contract  discovery and hauling discussion.&lt;br /&gt;
|-&lt;br /&gt;
|New Eden Trade and Market&lt;br /&gt;
|Discord / In-game Community&lt;br /&gt;
|Trade community and public  market stocking project with Discord and public chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|SCC Lounge&lt;br /&gt;
|In-game / Discord Community&lt;br /&gt;
|Market discussion community  for traders and arbitrageurs.&lt;br /&gt;
|-&lt;br /&gt;
|The Hyper Nexus&lt;br /&gt;
|HyperNet Discord /  Community&lt;br /&gt;
|HyperNet-focused community.&lt;br /&gt;
|-&lt;br /&gt;
|HyperNet Relay Calculator&lt;br /&gt;
|Website / Forum Tool&lt;br /&gt;
|Community HyperNet  calculator for offer analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;HyperMogul&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|HyperNet profit tracker  with market analysis, deal tracking, and portfolio insights.&lt;br /&gt;
|}&lt;br /&gt;
Discord invite links can expire or change ownership. Prefer links from the project’s official site, EVE forum post, verified Discord landing page, in-game channel MOTD, or alliance/corporation services page when possible.&lt;br /&gt;
&lt;br /&gt;
= Beginner Market Plan =&lt;br /&gt;
Start with 100 million to 1 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to III where available.&lt;br /&gt;
# Pick 20 high-volume items.&lt;br /&gt;
# Avoid items with fewer than 10 daily units unless they are expensive and familiar.&lt;br /&gt;
# Use Jita first because data is easiest to verify.&lt;br /&gt;
# Place buy orders on 5-10 items.&lt;br /&gt;
# List acquired goods at a realistic price, not necessarily the absolute highest.&lt;br /&gt;
# Record purchase price, fees, sale price, and profit.&lt;br /&gt;
# Reinvest only profits at first.&lt;br /&gt;
# Do not haul more than you can afford to lose.&lt;br /&gt;
# After two weeks, cut the worst half of your markets.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Market Plan =&lt;br /&gt;
Capital target: 1-20 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to IV where available.&lt;br /&gt;
# Expand to Amarr, Dodixie, Hek, Rens, and one mission or faction warfare hub.&lt;br /&gt;
# Add High Sec island markets, Low Sec entry markets, Null staging markets, or WH / J Space logistics markets if you have access and hauling support.&lt;br /&gt;
# Use EVE Tycoon and ADAM4EVE to scan margins.&lt;br /&gt;
# Use Janice for bulk appraisals.&lt;br /&gt;
# Use courier contracts for larger moves.&lt;br /&gt;
# Start tracking profit per market category.&lt;br /&gt;
# Add speculation only with a written thesis.&lt;br /&gt;
# Build a private watchlist of 100-300 items.&lt;br /&gt;
# Track doctrine and war demand.&lt;br /&gt;
# Use MER data monthly.&lt;br /&gt;
&lt;br /&gt;
= Advanced Market Plan =&lt;br /&gt;
Capital target: 20 billion ISK and above.&lt;br /&gt;
&lt;br /&gt;
# Train all market skills to V.&lt;br /&gt;
# Use multiple alts and regional hubs.&lt;br /&gt;
# Build dashboards from EVE Tycoon, ESI, Excel Add-in, Fuzzwork data, or internal corporation tools.&lt;br /&gt;
# Trade both liquidity and logistics.&lt;br /&gt;
# Maintain stockpiles in High Sec, Low Sec, Null, and WH / J Space staging systems where authorized.&lt;br /&gt;
# Finance industrialists or buy bulk inventory below Jita.&lt;br /&gt;
# Watch MER trends before market consensus forms.&lt;br /&gt;
# Use courier networks as part of margin planning.&lt;br /&gt;
# Control risk by category, not just by item.&lt;br /&gt;
# Avoid public manipulation unless you can exit before copycats.&lt;br /&gt;
# Keep enough liquid ISK to exploit crashes.&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
* Ignoring taxes and broker fees.&lt;br /&gt;
* Buying because the spread looks large without checking volume.&lt;br /&gt;
* Hauling too much value in a weak ship.&lt;br /&gt;
* Investing everything in one patch rumor.&lt;br /&gt;
* Updating orders too often and losing profit to relist fees.&lt;br /&gt;
* Trusting a single top buy or sell order.&lt;br /&gt;
* Buying out a market without knowing replacement supply.&lt;br /&gt;
* Selling into panic instead of checking the actual demand curve.&lt;br /&gt;
* Assuming HyperNet buying is profitable because someone posted a win.&lt;br /&gt;
* Forgetting that slow inventory has an opportunity cost.&lt;br /&gt;
* Treating High Sec, Low Sec, Null, and WH / J Space logistics as the same risk profile.&lt;br /&gt;
* Stocking doctrine markets without checking approved alliance or coalition fits.&lt;br /&gt;
&lt;br /&gt;
= Final Market Trading Rule =&lt;br /&gt;
Every profitable trade must answer this question:&lt;br /&gt;
&lt;br /&gt;
If, after all fees, hauling, risk, time, and relists, can I exit this position for more ISK than my next-best use of the same capital?&lt;br /&gt;
&lt;br /&gt;
If the answer is yes and the downside is acceptable, take the trade. If the answer is unclear, reduce size or pass.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182182</id>
		<title>Market Trading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182182"/>
		<updated>2026-07-09T10:02:20Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
EVE Online market trading based on buying below true resale value, accounting for taxes, broker fees, hauling, relist costs, liquidity, and risk before committing ISK.&lt;br /&gt;
&lt;br /&gt;
= Purpose =&lt;br /&gt;
This guide explains how to make ISK through EVE Online market trading. It covers station trading, market PvP, arbitrage, logistics, trade skills, market charts, the Monthly Economic Report, EVE Tycoon’s Market Browser, HyperNet Relay profit logic, practical calculators, and the main community tools used by traders and industrialists.&lt;br /&gt;
&lt;br /&gt;
EVE’s market is not a passive auction house. It is a live PvP arena where players compete through pricing, logistics, information, patience, capital allocation, and risk control. The basic rule is simple: buy lower than you can sell after all taxes, fees, hauling costs, and opportunity costs. The hard part is proving that the spread is real before someone else captures it.&lt;br /&gt;
&lt;br /&gt;
= Table of Contents =&lt;br /&gt;
&lt;br /&gt;
*            &#039;&#039;[[Core Market Trading Concepts]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market Trading Styles]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Station Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Regional Arbitrage]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Speculation]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market PvP]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trade Skills|Market Trade Skills]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Taxes, Broker Fees, and Relist Costs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Basic Profit Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Arbitrage Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics and Hauling]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Organization Market Policy Placeholders]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Corporate Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Alliance Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Coalition Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Approved Freight Services]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Preferred Trade Hubs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Buyback Rules]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Doctrine-Market Watchlists]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the In-Game Market]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Table]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Graph]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the Monthly Economic Report]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Using EVE Tycoon Market Browser]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Relay]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Buyer Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Seller Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Seller Buying Own Nodes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[What Makes an Item Profitable?]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Practical Trading Workflow]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[External Tools, Websites, Discords, and Spreadsheets]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Beginner Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Intermediate Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Advanced Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Common Mistakes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Final Market Trading Rule]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Core Concepts =&lt;br /&gt;
EVE markets are regional. A buy or sell order in The Forge is not automatically visible or usable from Domain, Heimatar, Sinq Laison, Delve, or other regions. This regional structure creates price differences between hubs and remote markets, which is the basis for arbitrage and logistics trading.&lt;br /&gt;
&lt;br /&gt;
A trader makes ISK from one or more of the following:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Spread capture&#039;&#039;&#039;: placing buy orders below sell orders and relisting acquired goods.&lt;br /&gt;
# &#039;&#039;&#039;Convenience pricing&#039;&#039;&#039;: stocking items where players need them, not only where they are cheapest.&lt;br /&gt;
# &#039;&#039;&#039;Regional arbitrage&#039;&#039;&#039;: buying in one region and selling in another.&lt;br /&gt;
# &#039;&#039;&#039;Patch speculation&#039;&#039;&#039;: buying before demand rises or supply falls.&lt;br /&gt;
# &#039;&#039;&#039;Logistics arbitrage&#039;&#039;&#039;: moving goods that others cannot or will not move.&lt;br /&gt;
# &#039;&#039;&#039;Liquidity provision&#039;&#039;&#039;: buying unwanted inventory quickly and selling slowly at a premium.&lt;br /&gt;
# &#039;&#039;&#039;Information advantage&#039;&#039;&#039;: using market charts, MER data, killboard trends, doctrine changes, and trade tools before competitors react.&lt;br /&gt;
&lt;br /&gt;
= Market Trading Styles =&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
* Daily volume is high enough that your inventory will move.&lt;br /&gt;
* The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
* Competition is tolerable.&lt;br /&gt;
* The item is not crashing on the price history chart.&lt;br /&gt;
* You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
* Purchase cost.&lt;br /&gt;
* Sales tax.&lt;br /&gt;
* Broker fee if listing.&lt;br /&gt;
* Hauling cost or courier reward.&lt;br /&gt;
* Gank risk.&lt;br /&gt;
* Collateral risk.&lt;br /&gt;
* Time to sell.&lt;br /&gt;
* Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Stocking doctrine ships in a war staging system.&lt;br /&gt;
* Stocking mining barges and crystals in ice systems.&lt;br /&gt;
* Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
* Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
* Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
* Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
* Undercutting sell orders.&lt;br /&gt;
* Overcutting buy orders.&lt;br /&gt;
* Baiting competitors into expensive relists.&lt;br /&gt;
* Temporarily buying out thin markets.&lt;br /&gt;
* Flooding a market to force weaker traders out.&lt;br /&gt;
* Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
* Using alts in multiple hubs.&lt;br /&gt;
* Selling into another trader’s buy wall.&lt;br /&gt;
* Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
* Do not chase every 0.01 ISK update.&lt;br /&gt;
* Know your minimum profitable sell price before listing.&lt;br /&gt;
* Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
* Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
* Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
* Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
* Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
= Trade Skills =&lt;br /&gt;
Trade skills fall into three functional groups: more market slots, remote trading, and reduced trading overhead.&lt;br /&gt;
&lt;br /&gt;
The core market slot skills are:&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Retail&lt;br /&gt;
* Wholesale&lt;br /&gt;
* Tycoon&lt;br /&gt;
&lt;br /&gt;
The remote trading and order-management skills are:&lt;br /&gt;
&lt;br /&gt;
* Marketing&lt;br /&gt;
* Procurement&lt;br /&gt;
* Daytrading&lt;br /&gt;
* Visibility&lt;br /&gt;
&lt;br /&gt;
The trading overhead reduction skills are:&lt;br /&gt;
&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Advanced Broker Relations&lt;br /&gt;
&lt;br /&gt;
Accounting and Broker Relations should always be trained to V for market characters. Taxes and broker fees directly reduce profit, and most serious market activity is too margin-sensitive to leave these skills undertrained.&lt;br /&gt;
&lt;br /&gt;
Recommended progression:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginner trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade III.&lt;br /&gt;
* Retail III.&lt;br /&gt;
* Wholesale III if available or when prerequisites permit.&lt;br /&gt;
* Tycoon III if available or when prerequisites permit.&lt;br /&gt;
* Marketing III.&lt;br /&gt;
* Procurement III.&lt;br /&gt;
* Daytrading III.&lt;br /&gt;
* Visibility III.&lt;br /&gt;
* Advanced Broker Relations III.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for basic station trading, simple hub trading, small-volume arbitrage, and learning market behavior without overtraining every skill immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serious station trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade IV.&lt;br /&gt;
* Retail IV.&lt;br /&gt;
* Wholesale IV.&lt;br /&gt;
* Tycoon IV if available or when prerequisites permit.&lt;br /&gt;
* Marketing IV.&lt;br /&gt;
* Procurement IV.&lt;br /&gt;
* Daytrading IV.&lt;br /&gt;
* Visibility IV.&lt;br /&gt;
* Advanced Broker Relations IV.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for serious Jita, Amarr, Dodixie, Hek, Rens, High Sec mission hub, and corporation staging-market work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional or remote trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade V.&lt;br /&gt;
* Retail V.&lt;br /&gt;
* Wholesale V.&lt;br /&gt;
* Tycoon V.&lt;br /&gt;
* Marketing V.&lt;br /&gt;
* Procurement V.&lt;br /&gt;
* Daytrading V.&lt;br /&gt;
* Visibility V.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
* Advanced Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
Regional and remote traders should have all market skills at V. This is the standard for characters managing orders across High Sec, Low Sec, Null, WH / J Space logistics chains, staging hubs, coalition markets, and multiple trade regions.&lt;br /&gt;
&lt;br /&gt;
The most important market skills are Accounting V and Broker Relations V because trading margins are often thinner than they look. If your gross spread is 10% but taxes, broker fees, relists, and hauling consume 6%, your real margin is only 4%.&lt;br /&gt;
&lt;br /&gt;
= Taxes, Broker Fees, and Relist Costs =&lt;br /&gt;
Fenris Creations (FC) uses the NPC broker-fee formula below as a reference calculation:&lt;br /&gt;
&lt;br /&gt;
Broker Fee % =&lt;br /&gt;
&lt;br /&gt;
3%&lt;br /&gt;
&lt;br /&gt;
- (0.3% x Broker Relations Level)&lt;br /&gt;
&lt;br /&gt;
- (0.03% x Faction Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.02% x Corporation Standing)&lt;br /&gt;
&lt;br /&gt;
FC reference notes also state that the broker fee uses unmodified standings, that Broker Relations does not apply to Upwell structure orders, and that 0.5% of Upwell order fees goes to an NPC ISK sink.&lt;br /&gt;
&lt;br /&gt;
Sales tax is paid by the seller after a sale. FC reference values state that sales tax starts at 7.5% and can be reduced to approximately 3.375% through Accounting V.&lt;br /&gt;
&lt;br /&gt;
Use these practical rates in calculators:&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate =&lt;br /&gt;
&lt;br /&gt;
0.075 x (1 - 0.11 x Accounting_Level)&lt;br /&gt;
&lt;br /&gt;
NPC Broker Fee Rate = 0.03&lt;br /&gt;
&lt;br /&gt;
- (0.003 x Broker_Relations_Level)&lt;br /&gt;
&lt;br /&gt;
- (0.0003 x Faction_Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.0002 x Corporation_Standing)&lt;br /&gt;
&lt;br /&gt;
For Upwell structures, use the structure’s displayed broker fee instead of the NPC formula.&lt;br /&gt;
&lt;br /&gt;
= Basic Profit Calculator =&lt;br /&gt;
Use this for station trading or hub trading.&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Buy Price Per Unit = BP&lt;br /&gt;
&lt;br /&gt;
Sell Price Per Unit = SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee Rate = BB&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee Rate = SB&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Other Costs = O&lt;br /&gt;
&lt;br /&gt;
Total Buy Cost = Q x BP&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee = Q x BP x BB&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value = Q x SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax = Gross Sale Value x T&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee = Gross Sale Value x SB&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value&lt;br /&gt;
&lt;br /&gt;
- Sales Tax&lt;br /&gt;
&lt;br /&gt;
- Sell Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Total Buy Cost&lt;br /&gt;
&lt;br /&gt;
- Buy Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Other Costs&lt;br /&gt;
&lt;br /&gt;
Profit Margin % =&lt;br /&gt;
&lt;br /&gt;
Net Profit / (Total Buy Cost + Buy Broker Fee + Hauling Cost + Other Costs)&lt;br /&gt;
&lt;br /&gt;
ISK Per Day =&lt;br /&gt;
&lt;br /&gt;
Net Profit / Days_To_Sell&lt;br /&gt;
&lt;br /&gt;
Example using Accounting V:&lt;br /&gt;
&lt;br /&gt;
Q = 100&lt;br /&gt;
&lt;br /&gt;
BP = 1,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
SP = 1,150,000 ISK&lt;br /&gt;
&lt;br /&gt;
T = 0.03375&lt;br /&gt;
&lt;br /&gt;
BB = 0.015&lt;br /&gt;
&lt;br /&gt;
SB = 0.015&lt;br /&gt;
&lt;br /&gt;
R = 0&lt;br /&gt;
&lt;br /&gt;
H = 0&lt;br /&gt;
&lt;br /&gt;
O = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Sale = 115,000,000&lt;br /&gt;
&lt;br /&gt;
Sales Tax = 3,881,250&lt;br /&gt;
&lt;br /&gt;
Sell Broker = 1,725,000&lt;br /&gt;
&lt;br /&gt;
Buy Cost = 100,000,000&lt;br /&gt;
&lt;br /&gt;
Buy Broker = 1,500,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
115,000,000 - 3,881,250 - 1,725,000 - 100,000,000 - 1,500,000&lt;br /&gt;
&lt;br /&gt;
= 7,893,750 ISK&lt;br /&gt;
&lt;br /&gt;
The visible spread is 15%, but the real margin is about 7.8% after fees.&lt;br /&gt;
&lt;br /&gt;
= Arbitrage Calculator =&lt;br /&gt;
Use this when buying in one hub and selling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Source Buy Price = Source station sell price you pay&lt;br /&gt;
&lt;br /&gt;
Destination Sell Price = price you expect to receive&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Destination Broker Fee Rate = B&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Expected Loss Cost = E&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale =&lt;br /&gt;
&lt;br /&gt;
(Q x Destination Sell Price)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x T)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Source Cost =&lt;br /&gt;
&lt;br /&gt;
Q x Source Buy Price&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit =&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale&lt;br /&gt;
&lt;br /&gt;
- Total Source Cost&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Expected Loss Cost&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per m3 =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Total Cargo Volume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per Jump =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Number of Jumps&lt;br /&gt;
&lt;br /&gt;
A route is usually not worth doing unless it passes all four tests:&lt;br /&gt;
&lt;br /&gt;
# Net profit is positive after tax, broker fee, hauling, and relists.&lt;br /&gt;
# Profit per m3 beats your alternative cargo.&lt;br /&gt;
# Daily volume at the destination is high enough to exit.&lt;br /&gt;
# You can survive or outsource the haul.&lt;br /&gt;
&lt;br /&gt;
= Logistics and Hauling =&lt;br /&gt;
A market trader must decide whether to haul personally, use alts, use public courier contracts, use corporation freight, use alliance freight, use coalition freight, or use professional freight services.&lt;br /&gt;
&lt;br /&gt;
Common hauling options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;: small, fast, cloaky, good for expensive low-volume cargo.&lt;br /&gt;
* &#039;&#039;&#039;Deep Space Transport&#039;&#039;&#039;: safer medium cargo, strong tank, fleet hangar utility.&lt;br /&gt;
* &#039;&#039;&#039;T1 Hauler&#039;&#039;&#039;: cheap starter hauling, vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Freighter&#039;&#039;&#039;: large High Sec hauling, major gank target.&lt;br /&gt;
* &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039;: high-value logistics for Low Sec, Null, and coalition supply chains.&lt;br /&gt;
* &#039;&#039;&#039;Courier Contract&#039;&#039;&#039;: outsource hauling with collateral.&lt;br /&gt;
* &#039;&#039;&#039;WH / J Space Chain Hauling&#039;&#039;&#039;: opportunistic hauling through scanned wormhole chains.&lt;br /&gt;
* &#039;&#039;&#039;Corporation, Alliance, or Coalition Logistics&#039;&#039;&#039;: internal freight networks with defined routes, collateral rules, service-level expectations, and approved haulers.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
* Use collateral equal to or above replacement value.&lt;br /&gt;
* Never autopilot valuable cargo.&lt;br /&gt;
* Avoid known gank systems when possible.&lt;br /&gt;
* Split cargo into smaller contracts if collateral is too large.&lt;br /&gt;
* Use insta-dock and insta-undock bookmarks.&lt;br /&gt;
* Treat hauling risk as a real cost in every trade.&lt;br /&gt;
* Confirm whether the route passes through High Sec, Low Sec, Null, or WH / J Space.&lt;br /&gt;
* Do not mix personal speculation stock with corporation, alliance, or coalition doctrine freight unless policy allows it.&lt;br /&gt;
&lt;br /&gt;
Major freight services include PushX and Red Frog. PushX services High Sec, Low Sec, Null, Thera, Pochven, and SOV space, and offers a quote tool, customer tracking, Discord, and API support. Red Frog provides freight tools and freight services across New Eden.&lt;br /&gt;
&lt;br /&gt;
= Organization Market Policy Placeholders =&lt;br /&gt;
The following sections should be filled out by corporation, alliance, or coalition leadership. They are intentionally structured as placeholders so they can be copied into an internal wiki and maintained as policy.&lt;br /&gt;
&lt;br /&gt;
== Corporate Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Preferred   Hauler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define which routes are approved for corporation hauling.&lt;br /&gt;
* Define whether members may use public courier contracts.&lt;br /&gt;
* Define whether corporation buyback goods have priority over private market goods.&lt;br /&gt;
* Define standard collateral requirements.&lt;br /&gt;
* Define required bookmarks, cyno chains, docking access, and structure access.&lt;br /&gt;
&lt;br /&gt;
== Alliance Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Service   Owner&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define alliance-level staging and supply routes.&lt;br /&gt;
* Define whether route access is public to all alliance members or restricted by role.&lt;br /&gt;
* Define approved collateral and contract duration.&lt;br /&gt;
* Define escalation contacts for stuck, failed, or high-value contracts.&lt;br /&gt;
* Define whether market stock, doctrine stock, fuel, moon materials, PI, ore, and reactions use different routes.&lt;br /&gt;
&lt;br /&gt;
== Coalition Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Coalition   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define coalition-level freight service rules.&lt;br /&gt;
* Define staging systems and major resupply hubs.&lt;br /&gt;
* Define Jump Freighter, freighter, and WH / J Space chain restrictions.&lt;br /&gt;
* Define who may create coalition freight contracts.&lt;br /&gt;
* Define whether personal arbitrage cargo is allowed in coalition logistics.&lt;br /&gt;
&lt;br /&gt;
== Approved Freight Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Freight   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Approved   For&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Contract   Format&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord   / Contact&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PushX&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Red Frog Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Corporation Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Alliance Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Coalition Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* List which services are approved for private trade, corporate trade, buyback, doctrine stock, moon goo, PI, fuel, and structure modules.&lt;br /&gt;
* Define contract naming conventions.&lt;br /&gt;
* Define collateral requirements.&lt;br /&gt;
* Define prohibited cargo categories.&lt;br /&gt;
* Define who reimburses failed contracts.&lt;br /&gt;
&lt;br /&gt;
== Preferred Trade Hubs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hub   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Station   / Structure&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primary Public Hub&lt;br /&gt;
|Jita&lt;br /&gt;
|Jita 4-4&lt;br /&gt;
|High Sec&lt;br /&gt;
|Main sourcing and liquidation&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Public Hub&lt;br /&gt;
|Amarr&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|Regional sourcing and sales&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Corporation Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Corporation market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Alliance market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Coalition Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Coalition market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Doctrine ships and modules&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Buyback Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Ore, ice, gas, PI, salvage, loot, moon goo&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define where members should buy doctrine ships.&lt;br /&gt;
* Define where members should sell buyback goods.&lt;br /&gt;
* Define which structures have market, reprocessing, manufacturing, cloning, and compression services.&lt;br /&gt;
* Define tax expectations and broker fee expectations.&lt;br /&gt;
* Define access restrictions.&lt;br /&gt;
&lt;br /&gt;
== Corporate Buyback Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Buyback   Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accepted   Items&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pricing   Basis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tax / Fee&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Payment   Timing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ore&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Gas&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Moon Goo&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Loot&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hulls&lt;br /&gt;
|TBD&lt;br /&gt;
|Replacement Price&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define accepted item types.&lt;br /&gt;
* Define whether compression is required.&lt;br /&gt;
* Define whether reprocessed materials are preferred over raw items.&lt;br /&gt;
* Define appraisal source and pricing basis.&lt;br /&gt;
* Define whether buyback applies to High Sec, Low Sec, Null, and WH / J Space locations.&lt;br /&gt;
* Define rejection rules for damaged, fitted, rigged, unpackaged, or mixed-container contracts.&lt;br /&gt;
* Define contract format and payment time.&lt;br /&gt;
&lt;br /&gt;
== Doctrine-Market Watchlists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Doctrine   / Fleet Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Hulls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Core   Modules&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Drones&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rigs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Replacement   Stock Target&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Market   Owner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Watchlist policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define minimum stock levels for each doctrine.&lt;br /&gt;
* Define who updates market orders.&lt;br /&gt;
* Define whether doctrine prices should be Jita + hauling, fixed alliance price, subsidized price, or reimbursement-based.&lt;br /&gt;
* Define replacement thresholds.&lt;br /&gt;
* Define wartime emergency restock rules.&lt;br /&gt;
* Define whether restricted doctrines should be stocked publicly or distributed by contract only.&lt;br /&gt;
&lt;br /&gt;
= Reading the In-Game Market =&lt;br /&gt;
The in-game market’s price history is one of the most important tools for traders. The Price History tab can be viewed as a table or graph and includes daily high, low, average, order count, and quantity traded.&lt;br /&gt;
&lt;br /&gt;
Use the table first, then the graph.&lt;br /&gt;
&lt;br /&gt;
== Price History Table ==&lt;br /&gt;
Important columns:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low&#039;&#039;&#039;: often close to the price where sellers sold into buy orders.&lt;br /&gt;
* &#039;&#039;&#039;High&#039;&#039;&#039;: often close to the price where buyers bought from sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Average / Median&#039;&#039;&#039;: helps determine whether most transactions are closer to buy orders or sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Quantity&#039;&#039;&#039;: actual units moved.&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039;: number of transaction events, not necessarily current open orders.&lt;br /&gt;
&lt;br /&gt;
A good station-trading item usually has:&lt;br /&gt;
&lt;br /&gt;
* Consistent daily quantity.&lt;br /&gt;
* A real spread between buy and sell prices.&lt;br /&gt;
* Median between the low and high.&lt;br /&gt;
* No sudden crash in average price.&lt;br /&gt;
* Enough orders to prove repeated activity.&lt;br /&gt;
* Not too many active competitors.&lt;br /&gt;
&lt;br /&gt;
== Price History Graph ==&lt;br /&gt;
The graph shows volume, moving averages, median price, min/max bars, and the Donchian channel.&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume bars&#039;&#039;&#039;: demand and liquidity. High volume means easier exit.&lt;br /&gt;
* &#039;&#039;&#039;5-day moving average&#039;&#039;&#039;: short-term momentum.&lt;br /&gt;
* &#039;&#039;&#039;20-day moving average&#039;&#039;&#039;: slower trend.&lt;br /&gt;
* &#039;&#039;&#039;Median dots&#039;&#039;&#039;: more robust than averages against outlier trades.&lt;br /&gt;
* &#039;&#039;&#039;Daily min/max bars&#039;&#039;&#039;: intraday spread and volatility.&lt;br /&gt;
* &#039;&#039;&#039;Donchian channel&#039;&#039;&#039;: volatility envelope; narrow means stable, wide means unstable or manipulated.&lt;br /&gt;
&lt;br /&gt;
A safe beginner market has a steady 20-day average, reasonable volume, and a spread that remains profitable after fees. A dangerous market has low volume, huge spikes, wide min/max bars, and a recent price jump with no obvious demand reason.&lt;br /&gt;
&lt;br /&gt;
= Reading the Monthly Economic Report =&lt;br /&gt;
Fenris Creations (FC)’s Monthly Economic Report, or MER, is a macroeconomic report for EVE. MER data is used to understand broad economic movement, price indexes, production, mining, destruction, ISK faucets, ISK sinks, and trade behavior.&lt;br /&gt;
&lt;br /&gt;
Use the MER to answer market-wide questions:&lt;br /&gt;
&lt;br /&gt;
* Are minerals rising or falling?&lt;br /&gt;
* Is production increasing?&lt;br /&gt;
* Is destruction increasing?&lt;br /&gt;
* Which regions are mining the most?&lt;br /&gt;
* Which regions are producing the most?&lt;br /&gt;
* Which regions are losing the most ships?&lt;br /&gt;
* Are ISK faucets expanding?&lt;br /&gt;
* Is the velocity of ISK rising or falling?&lt;br /&gt;
* Are price indexes confirming what you see in Jita?&lt;br /&gt;
&lt;br /&gt;
Key MER sections:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High mining means raw-material supply. If mining falls while demand remains stable, mineral prices can rise. If mining rises sharply, mineral prices may weaken unless destruction or production absorbs supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High production indicates industrial concentration. Production hubs need minerals, PI, reactions, components, datacores, fuel, and logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destruction Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destruction creates replacement demand. War zones, Pochven battles, faction warfare, Low Sec conflicts, Null campaigns, and WH / J Space fights can increase demand for ships, modules, rigs, drones, ammunition, and fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Price Indexes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use price indexes to validate a thesis. If the Mineral Price Index is rising, mineral-heavy ships and structures may become more expensive. If ship indexes fall while minerals rise, manufacturers may be compressed by poor margins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISK Faucets and Sinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More ISK entering the economy can support higher nominal prices, but only if it reaches buyers. Watch bounty prizes, commodities, ESS-related behavior, taxes, broker fees, and other sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity of ISK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Velocity indicates how actively ISK is changing hands. Lower velocity can mean players are hoarding, waiting, unsubscribed, deployed, or risk-averse.&lt;br /&gt;
&lt;br /&gt;
MER process for traders:&lt;br /&gt;
&lt;br /&gt;
# Download the latest MER raw data.&lt;br /&gt;
# Check price indexes month over month.&lt;br /&gt;
# Compare mining, production, and destruction regions.&lt;br /&gt;
# Identify bottleneck materials.&lt;br /&gt;
# Compare with in-game market charts.&lt;br /&gt;
# Build a watchlist.&lt;br /&gt;
# Buy only when item-level volume confirms the thesis.&lt;br /&gt;
&lt;br /&gt;
= Using EVE Tycoon Market Browser =&lt;br /&gt;
EVE Tycoon is a profit-tracking and market-management application for EVE Online. It tracks trade and industry profits across characters, tracks production lines, and gives traders order-management tools.&lt;br /&gt;
&lt;br /&gt;
Use EVE Tycoon’s Market Browser for:&lt;br /&gt;
&lt;br /&gt;
* Checking active orders outside the game.&lt;br /&gt;
* Comparing regions and stations.&lt;br /&gt;
* Looking at order depth.&lt;br /&gt;
* Finding thin markets.&lt;br /&gt;
* Checking whether a spread is real.&lt;br /&gt;
* Monitoring your own orders after login.&lt;br /&gt;
* Exporting or using API-style market data workflows.&lt;br /&gt;
&lt;br /&gt;
Market Browser workflow:&lt;br /&gt;
&lt;br /&gt;
# Search the item.&lt;br /&gt;
# Compare Jita, Amarr, Dodixie, Hek, Rens, and target staging systems.&lt;br /&gt;
# Check the lowest sell and highest buy.&lt;br /&gt;
# Check order depth, not only top price.&lt;br /&gt;
# Ignore one-unit bait orders unless your quantity is also one.&lt;br /&gt;
# Compare spread to your full fee calculator.&lt;br /&gt;
# Check in-game price history before buying.&lt;br /&gt;
# Use EVE Tycoon to monitor existing orders and profit tracking.&lt;br /&gt;
&lt;br /&gt;
Do not trust a single displayed top order. The best price may be tiny, expired soon, bait, in a dangerous structure, or too small to matter.&lt;br /&gt;
&lt;br /&gt;
= HyperNet Relay =&lt;br /&gt;
The HyperNet Relay is EVE’s in-game raffle-style item sale system. FC reference notes state that it may not be available in some territories, can be disabled by player request, and is accessed from the Neocom under Finance where available.&lt;br /&gt;
&lt;br /&gt;
HyperNet offers can only be created in NPC stations. FC reference notes state that repackaged items, Blueprint Copies, Ancient Relics, and Abyssal Modules can be offered; containers and items containing other items are not permitted. HyperCores are required to create an offer, are not refunded, and a 5% HyperNet Relay fee is deducted when the offer completes.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Buyer Math ==&lt;br /&gt;
A buyer is not “investing.” A buyer is taking a probability-weighted gamble.&lt;br /&gt;
&lt;br /&gt;
Item Value = V&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Nodes Bought = K&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Pickup / Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win =&lt;br /&gt;
&lt;br /&gt;
K / N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value =&lt;br /&gt;
&lt;br /&gt;
(K / N x V) - (K x P) - H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
V / N&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Value = 1,000,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Total Nodes = 8&lt;br /&gt;
&lt;br /&gt;
Node Price = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
You Buy = 1 Node&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win = 1 / 8 = 12.5%&lt;br /&gt;
&lt;br /&gt;
Expected Item Value = 125,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Cost = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value = -25,000,000 ISK before hauling&lt;br /&gt;
&lt;br /&gt;
A node is mathematically attractive only when:&lt;br /&gt;
&lt;br /&gt;
Node Price &amp;lt; Item Value / Total Nodes&lt;br /&gt;
&lt;br /&gt;
Most public offers are priced above fair value, which means buyers are usually negative expected value. You can still win, but the average buyer loses over time.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Seller Math ==&lt;br /&gt;
A seller profits by pricing nodes above fair value enough to cover item cost, HyperCores, completion fee, rebates, and marketing.&lt;br /&gt;
&lt;br /&gt;
Item Acquisition Cost = C&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee Rate = 0.05&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
Rebates / Promotions = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue =&lt;br /&gt;
&lt;br /&gt;
N x P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue x 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seller Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue&lt;br /&gt;
&lt;br /&gt;
- HyperNet Fee&lt;br /&gt;
&lt;br /&gt;
- Item Acquisition Cost&lt;br /&gt;
&lt;br /&gt;
- HyperCore Cost&lt;br /&gt;
&lt;br /&gt;
- Rebates&lt;br /&gt;
&lt;br /&gt;
Break-even node price:&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
(Item Acquisition Cost + HyperCore Cost + Rebates) / (N x 0.95)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Cost = 1,000,000,000&lt;br /&gt;
&lt;br /&gt;
HyperCores = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Rebates = 0&lt;br /&gt;
&lt;br /&gt;
N = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
1,060,000,000 / (8 x 0.95)&lt;br /&gt;
&lt;br /&gt;
= 139,473,684 ISK&lt;br /&gt;
&lt;br /&gt;
If you list each node at 150,000,000 ISK:&lt;br /&gt;
&lt;br /&gt;
Gross = 1,200,000,000&lt;br /&gt;
&lt;br /&gt;
Fee = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Net after fee = 1,140,000,000&lt;br /&gt;
&lt;br /&gt;
Profit after item and cores = 80,000,000&lt;br /&gt;
&lt;br /&gt;
== Seller Buying Own Nodes ==&lt;br /&gt;
Some sellers buy their own nodes to make an offer appear active or to finish it faster. This changes the math.&lt;br /&gt;
&lt;br /&gt;
Seller-Owned Nodes = S&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Item Value / Cost = C&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Seller Profit =&lt;br /&gt;
&lt;br /&gt;
[P x (0.95 x N - S)]&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
+ [(S / N) x C]&lt;br /&gt;
&lt;br /&gt;
- HC&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* Buying your own nodes increases the chance you get the item back.&lt;br /&gt;
* Your own node purchases still suffer the 5% fee drag.&lt;br /&gt;
* If you win your own item, you can relist it, but you paid HyperCores and completion fees.&lt;br /&gt;
* It is not free demand; it is a marketing cost and variance tool.&lt;br /&gt;
&lt;br /&gt;
Best HyperNet items:&lt;br /&gt;
&lt;br /&gt;
* Rare ships.&lt;br /&gt;
* Officer modules.&lt;br /&gt;
* Abyssal modules.&lt;br /&gt;
* Expensive skins.&lt;br /&gt;
* T2 BPOs and rare BPCs (Molok ex.).&lt;br /&gt;
* Collectibles.&lt;br /&gt;
* Items with emotional demand and poor normal-market liquidity.&lt;br /&gt;
&lt;br /&gt;
Avoid HyperNet as a buyer unless the node price is below fair value or you consciously accept the gamble. Use HyperNet as a seller only when you know your acquisition cost, fair value, HyperCore cost, completion fee, and likely fill rate.&lt;br /&gt;
&lt;br /&gt;
= What Makes an Item Profitable? =&lt;br /&gt;
An item is profitable when all of the following are true:&lt;br /&gt;
&lt;br /&gt;
# The spread survives taxes and fees.&lt;br /&gt;
# The volume is high enough to sell within your target time.&lt;br /&gt;
# Competition is manageable.&lt;br /&gt;
# Price history is not collapsing.&lt;br /&gt;
# You can source enough quantity.&lt;br /&gt;
# You can move it safely or cheaply.&lt;br /&gt;
# Your capital is not trapped too long.&lt;br /&gt;
# You have a reason buyers will keep buying.&lt;br /&gt;
&lt;br /&gt;
Bad traders ask, “Is the margin high?”&lt;br /&gt;
&lt;br /&gt;
Good traders ask, “How many units can I move, how fast, after fees, and what can go wrong?”&lt;br /&gt;
&lt;br /&gt;
= Practical Trading Workflow =&lt;br /&gt;
Use this daily process:&lt;br /&gt;
&lt;br /&gt;
# Open EVE Tycoon, ADAM4EVE, Fuzzwork, Janice, or EVE Workbench.&lt;br /&gt;
# Build a candidate list.&lt;br /&gt;
# Check in-game market orders.&lt;br /&gt;
# Check in-game price history.&lt;br /&gt;
# Calculate net profit after fees.&lt;br /&gt;
# Check volume and competition.&lt;br /&gt;
# Place orders at your planned price.&lt;br /&gt;
# Record cost basis.&lt;br /&gt;
# Haul or courier goods.&lt;br /&gt;
# Relist only when the relist fee is justified.&lt;br /&gt;
# Review profits weekly.&lt;br /&gt;
# Drop slow markets and double down on proven markets.&lt;br /&gt;
&lt;br /&gt;
= External Tools, Websites, Discords, and Spreadsheets =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Resource&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Official Discord&#039;&#039;&lt;br /&gt;
|Discord&lt;br /&gt;
|Official community Discord  with character verification and general EVE discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE University Wiki&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Core learning reference for  trade skills, market mechanics, hauling, and general game systems.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Oz - EVE Online Markets&#039;&#039;&lt;br /&gt;
|Discord / Website /  Spreadsheet&lt;br /&gt;
|Trading community; Oz’s  site links a community trading spreadsheet, Mokaam, MER Power BI, ADAM4EVE,  EVE Cookbook, PI tools, and EVE Guru.&lt;br /&gt;
|-&lt;br /&gt;
|Oz’s Community Trading  Spreadsheet&lt;br /&gt;
|Spreadsheet&lt;br /&gt;
|Starter trading and profit  tracker; access through The Oz’s tools page and use File &amp;gt; Make a copy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Profit tracking, market  management, production-line cost tracking, market-order tracking, and  order-update workflow.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon Market Browser&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market order browsing and  market comparison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;ADAM4EVE&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market, industrial,  statistical, margin, trend, PI, and cost-index tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Market Data&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Market data and pricing  source for spreadsheets and tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Blueprint Calculator&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Blueprint, material,  job-cost, and profit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Janice&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Appraisal and pricing tool;  useful for collateral, buy/sell/split pricing, hauling, and contract  valuation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE  Workbench Market / Trade Tool&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market browsing, trade  route checking, fits, and item tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ravworks&#039;&#039;&lt;br /&gt;
|Website / Discord&lt;br /&gt;
|Free third-party market and  industry tool with production planner, bill of materials, job planning, and  profit analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Cookbook&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Industry build calculator  with blueprint, reaction, structure, rig, system index, and market price  logic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Isk per Hour&#039;&#039;&lt;br /&gt;
|Windows Tool / Discord&lt;br /&gt;
|Manufacturing, mining,  invention, and reverse-engineering ISK/hour tool.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Excel Add-in&#039;&#039;&lt;br /&gt;
|Spreadsheet / Official Tool&lt;br /&gt;
|Official Microsoft Excel  add-in for public and private EVE data, including universe, blueprint, asset,  wallet, and market-related data.&lt;br /&gt;
|-&lt;br /&gt;
|Mokaam.DK&lt;br /&gt;
|Website&lt;br /&gt;
|Historical market data  extraction without querying every item individually; linked from The Oz’s  tools page.&lt;br /&gt;
|-&lt;br /&gt;
|MER in Power BI by Matthew&lt;br /&gt;
|Dashboard&lt;br /&gt;
|Power BI visualization of  MER data; linked from The Oz’s tools page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PushX&#039;&#039;&lt;br /&gt;
|Freight Website / Discord /  API&lt;br /&gt;
|Professional courier  service with quotes, MyPushX tracking, public Discord, and spreadsheet/API  quote support.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Red Frog Freight&#039;&#039;&lt;br /&gt;
|Freight Website&lt;br /&gt;
|Established freight service  and trip calculators for hauling contracts.&lt;br /&gt;
|-&lt;br /&gt;
|Haulers Channel&lt;br /&gt;
|In-game Channel&lt;br /&gt;
|Public courier-contract  discovery and hauling discussion.&lt;br /&gt;
|-&lt;br /&gt;
|New Eden Trade and Market&lt;br /&gt;
|Discord / In-game Community&lt;br /&gt;
|Trade community and public  market stocking project with Discord and public chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|SCC Lounge&lt;br /&gt;
|In-game / Discord Community&lt;br /&gt;
|Market discussion community  for traders and arbitrageurs.&lt;br /&gt;
|-&lt;br /&gt;
|The Hyper Nexus&lt;br /&gt;
|HyperNet Discord /  Community&lt;br /&gt;
|HyperNet-focused community.&lt;br /&gt;
|-&lt;br /&gt;
|HyperNet Relay Calculator&lt;br /&gt;
|Website / Forum Tool&lt;br /&gt;
|Community HyperNet  calculator for offer analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;HyperMogul&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|HyperNet profit tracker  with market analysis, deal tracking, and portfolio insights.&lt;br /&gt;
|}&lt;br /&gt;
Discord invite links can expire or change ownership. Prefer links from the project’s official site, EVE forum post, verified Discord landing page, in-game channel MOTD, or alliance/corporation services page when possible.&lt;br /&gt;
&lt;br /&gt;
= Beginner Market Plan =&lt;br /&gt;
Start with 100 million to 1 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to III where available.&lt;br /&gt;
# Pick 20 high-volume items.&lt;br /&gt;
# Avoid items with fewer than 10 daily units unless they are expensive and familiar.&lt;br /&gt;
# Use Jita first because data is easiest to verify.&lt;br /&gt;
# Place buy orders on 5-10 items.&lt;br /&gt;
# List acquired goods at a realistic price, not necessarily the absolute highest.&lt;br /&gt;
# Record purchase price, fees, sale price, and profit.&lt;br /&gt;
# Reinvest only profits at first.&lt;br /&gt;
# Do not haul more than you can afford to lose.&lt;br /&gt;
# After two weeks, cut the worst half of your markets.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Market Plan =&lt;br /&gt;
Capital target: 1-20 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to IV where available.&lt;br /&gt;
# Expand to Amarr, Dodixie, Hek, Rens, and one mission or faction warfare hub.&lt;br /&gt;
# Add High Sec island markets, Low Sec entry markets, Null staging markets, or WH / J Space logistics markets if you have access and hauling support.&lt;br /&gt;
# Use EVE Tycoon and ADAM4EVE to scan margins.&lt;br /&gt;
# Use Janice for bulk appraisals.&lt;br /&gt;
# Use courier contracts for larger moves.&lt;br /&gt;
# Start tracking profit per market category.&lt;br /&gt;
# Add speculation only with a written thesis.&lt;br /&gt;
# Build a private watchlist of 100-300 items.&lt;br /&gt;
# Track doctrine and war demand.&lt;br /&gt;
# Use MER data monthly.&lt;br /&gt;
&lt;br /&gt;
= Advanced Market Plan =&lt;br /&gt;
Capital target: 20 billion ISK and above.&lt;br /&gt;
&lt;br /&gt;
# Train all market skills to V.&lt;br /&gt;
# Use multiple alts and regional hubs.&lt;br /&gt;
# Build dashboards from EVE Tycoon, ESI, Excel Add-in, Fuzzwork data, or internal corporation tools.&lt;br /&gt;
# Trade both liquidity and logistics.&lt;br /&gt;
# Maintain stockpiles in High Sec, Low Sec, Null, and WH / J Space staging systems where authorized.&lt;br /&gt;
# Finance industrialists or buy bulk inventory below Jita.&lt;br /&gt;
# Watch MER trends before market consensus forms.&lt;br /&gt;
# Use courier networks as part of margin planning.&lt;br /&gt;
# Control risk by category, not just by item.&lt;br /&gt;
# Avoid public manipulation unless you can exit before copycats.&lt;br /&gt;
# Keep enough liquid ISK to exploit crashes.&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
* Ignoring taxes and broker fees.&lt;br /&gt;
* Buying because the spread looks large without checking volume.&lt;br /&gt;
* Hauling too much value in a weak ship.&lt;br /&gt;
* Investing everything in one patch rumor.&lt;br /&gt;
* Updating orders too often and losing profit to relist fees.&lt;br /&gt;
* Trusting a single top buy or sell order.&lt;br /&gt;
* Buying out a market without knowing replacement supply.&lt;br /&gt;
* Selling into panic instead of checking the actual demand curve.&lt;br /&gt;
* Assuming HyperNet buying is profitable because someone posted a win.&lt;br /&gt;
* Forgetting that slow inventory has an opportunity cost.&lt;br /&gt;
* Treating High Sec, Low Sec, Null, and WH / J Space logistics as the same risk profile.&lt;br /&gt;
* Stocking doctrine markets without checking approved alliance or coalition fits.&lt;br /&gt;
&lt;br /&gt;
= Final Market Trading Rule =&lt;br /&gt;
Every profitable trade must answer this question:&lt;br /&gt;
&lt;br /&gt;
If, after all fees, hauling, risk, time, and relists, can I exit this position for more ISK than my next-best use of the same capital?&lt;br /&gt;
&lt;br /&gt;
If the answer is yes and the downside is acceptable, take the trade. If the answer is unclear, reduce size or pass.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_Styles&amp;diff=182180</id>
		<title>Market Trading Styles</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_Styles&amp;diff=182180"/>
		<updated>2026-07-09T09:53:12Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated to match page creation guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
•            Daily volume is high enough that your inventory will move.&lt;br /&gt;
&lt;br /&gt;
•            The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
&lt;br /&gt;
•            Competition is tolerable.&lt;br /&gt;
&lt;br /&gt;
•            The item is not crashing on the price history chart.&lt;br /&gt;
&lt;br /&gt;
•            You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
•            Purchase cost.&lt;br /&gt;
&lt;br /&gt;
•            Sales tax.&lt;br /&gt;
&lt;br /&gt;
•            Broker fee if listing.&lt;br /&gt;
&lt;br /&gt;
•            Hauling cost or courier reward.&lt;br /&gt;
&lt;br /&gt;
•            Gank risk.&lt;br /&gt;
&lt;br /&gt;
•            Collateral risk.&lt;br /&gt;
&lt;br /&gt;
•            Time to sell.&lt;br /&gt;
&lt;br /&gt;
•            Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
•            Stocking doctrine ships in a war staging system.&lt;br /&gt;
&lt;br /&gt;
•            Stocking mining barges and crystals in ice systems.&lt;br /&gt;
&lt;br /&gt;
•            Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
&lt;br /&gt;
•            Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
&lt;br /&gt;
•            Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
&lt;br /&gt;
•            Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
•            Undercutting sell orders.&lt;br /&gt;
&lt;br /&gt;
•            Overcutting buy orders.&lt;br /&gt;
&lt;br /&gt;
•            Baiting competitors into expensive relists.&lt;br /&gt;
&lt;br /&gt;
•            Temporarily buying out thin markets.&lt;br /&gt;
&lt;br /&gt;
•            Flooding a market to force weaker traders out.&lt;br /&gt;
&lt;br /&gt;
•            Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
&lt;br /&gt;
•            Using alts in multiple hubs.&lt;br /&gt;
&lt;br /&gt;
•            Selling into another trader’s buy wall.&lt;br /&gt;
&lt;br /&gt;
•            Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
•            Do not chase every 0.01 ISK update.&lt;br /&gt;
&lt;br /&gt;
•            Know your minimum profitable sell price before listing.&lt;br /&gt;
&lt;br /&gt;
•            Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
&lt;br /&gt;
•            Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
&lt;br /&gt;
•            Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
&lt;br /&gt;
•            Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
&lt;br /&gt;
•            Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182179</id>
		<title>Market Trading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182179"/>
		<updated>2026-07-09T09:52:01Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Added page permissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
EVE Online market trading based on buying below true resale value, accounting for taxes, broker fees, hauling, relist costs, liquidity, and risk before committing ISK.&lt;br /&gt;
&lt;br /&gt;
= Purpose =&lt;br /&gt;
This guide explains how to make ISK through EVE Online market trading. It covers station trading, market PvP, arbitrage, logistics, trade skills, market charts, the Monthly Economic Report, EVE Tycoon’s Market Browser, HyperNet Relay profit logic, practical calculators, and the main community tools used by traders and industrialists.&lt;br /&gt;
&lt;br /&gt;
EVE’s market is not a passive auction house. It is a live PvP arena where players compete through pricing, logistics, information, patience, capital allocation, and risk control. The basic rule is simple: buy lower than you can sell after all taxes, fees, hauling costs, and opportunity costs. The hard part is proving that the spread is real before someone else captures it.&lt;br /&gt;
&lt;br /&gt;
= Table of Contents =&lt;br /&gt;
&lt;br /&gt;
*            &#039;&#039;[[Core Market Trading Concepts]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trading Styles|Market Trading Styles]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Station Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Regional Arbitrage]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Speculation]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market PvP]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trade Skills|Market Trade Skills]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Taxes, Broker Fees, and Relist Costs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Basic Profit Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Arbitrage Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics and Hauling]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Organization Market Policy Placeholders]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Corporate Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Alliance Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Coalition Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Approved Freight Services]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Preferred Trade Hubs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Buyback Rules]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Doctrine-Market Watchlists]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the In-Game Market]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Table]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Graph]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the Monthly Economic Report]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Using EVE Tycoon Market Browser]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Relay]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Buyer Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Seller Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Seller Buying Own Nodes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[What Makes an Item Profitable?]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Practical Trading Workflow]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[External Tools, Websites, Discords, and Spreadsheets]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Beginner Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Intermediate Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Advanced Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Common Mistakes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Final Market Trading Rule]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Core Concepts =&lt;br /&gt;
EVE markets are regional. A buy or sell order in The Forge is not automatically visible or usable from Domain, Heimatar, Sinq Laison, Delve, or other regions. This regional structure creates price differences between hubs and remote markets, which is the basis for arbitrage and logistics trading.&lt;br /&gt;
&lt;br /&gt;
A trader makes ISK from one or more of the following:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Spread capture&#039;&#039;&#039;: placing buy orders below sell orders and relisting acquired goods.&lt;br /&gt;
# &#039;&#039;&#039;Convenience pricing&#039;&#039;&#039;: stocking items where players need them, not only where they are cheapest.&lt;br /&gt;
# &#039;&#039;&#039;Regional arbitrage&#039;&#039;&#039;: buying in one region and selling in another.&lt;br /&gt;
# &#039;&#039;&#039;Patch speculation&#039;&#039;&#039;: buying before demand rises or supply falls.&lt;br /&gt;
# &#039;&#039;&#039;Logistics arbitrage&#039;&#039;&#039;: moving goods that others cannot or will not move.&lt;br /&gt;
# &#039;&#039;&#039;Liquidity provision&#039;&#039;&#039;: buying unwanted inventory quickly and selling slowly at a premium.&lt;br /&gt;
# &#039;&#039;&#039;Information advantage&#039;&#039;&#039;: using market charts, MER data, killboard trends, doctrine changes, and trade tools before competitors react.&lt;br /&gt;
&lt;br /&gt;
= Market Trading Styles =&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
* Daily volume is high enough that your inventory will move.&lt;br /&gt;
* The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
* Competition is tolerable.&lt;br /&gt;
* The item is not crashing on the price history chart.&lt;br /&gt;
* You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
* Purchase cost.&lt;br /&gt;
* Sales tax.&lt;br /&gt;
* Broker fee if listing.&lt;br /&gt;
* Hauling cost or courier reward.&lt;br /&gt;
* Gank risk.&lt;br /&gt;
* Collateral risk.&lt;br /&gt;
* Time to sell.&lt;br /&gt;
* Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Stocking doctrine ships in a war staging system.&lt;br /&gt;
* Stocking mining barges and crystals in ice systems.&lt;br /&gt;
* Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
* Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
* Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
* Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
* Undercutting sell orders.&lt;br /&gt;
* Overcutting buy orders.&lt;br /&gt;
* Baiting competitors into expensive relists.&lt;br /&gt;
* Temporarily buying out thin markets.&lt;br /&gt;
* Flooding a market to force weaker traders out.&lt;br /&gt;
* Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
* Using alts in multiple hubs.&lt;br /&gt;
* Selling into another trader’s buy wall.&lt;br /&gt;
* Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
* Do not chase every 0.01 ISK update.&lt;br /&gt;
* Know your minimum profitable sell price before listing.&lt;br /&gt;
* Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
* Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
* Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
* Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
* Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
= Trade Skills =&lt;br /&gt;
Trade skills fall into three functional groups: more market slots, remote trading, and reduced trading overhead.&lt;br /&gt;
&lt;br /&gt;
The core market slot skills are:&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Retail&lt;br /&gt;
* Wholesale&lt;br /&gt;
* Tycoon&lt;br /&gt;
&lt;br /&gt;
The remote trading and order-management skills are:&lt;br /&gt;
&lt;br /&gt;
* Marketing&lt;br /&gt;
* Procurement&lt;br /&gt;
* Daytrading&lt;br /&gt;
* Visibility&lt;br /&gt;
&lt;br /&gt;
The trading overhead reduction skills are:&lt;br /&gt;
&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Advanced Broker Relations&lt;br /&gt;
&lt;br /&gt;
Accounting and Broker Relations should always be trained to V for market characters. Taxes and broker fees directly reduce profit, and most serious market activity is too margin-sensitive to leave these skills undertrained.&lt;br /&gt;
&lt;br /&gt;
Recommended progression:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginner trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade III.&lt;br /&gt;
* Retail III.&lt;br /&gt;
* Wholesale III if available or when prerequisites permit.&lt;br /&gt;
* Tycoon III if available or when prerequisites permit.&lt;br /&gt;
* Marketing III.&lt;br /&gt;
* Procurement III.&lt;br /&gt;
* Daytrading III.&lt;br /&gt;
* Visibility III.&lt;br /&gt;
* Advanced Broker Relations III.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for basic station trading, simple hub trading, small-volume arbitrage, and learning market behavior without overtraining every skill immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serious station trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade IV.&lt;br /&gt;
* Retail IV.&lt;br /&gt;
* Wholesale IV.&lt;br /&gt;
* Tycoon IV if available or when prerequisites permit.&lt;br /&gt;
* Marketing IV.&lt;br /&gt;
* Procurement IV.&lt;br /&gt;
* Daytrading IV.&lt;br /&gt;
* Visibility IV.&lt;br /&gt;
* Advanced Broker Relations IV.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for serious Jita, Amarr, Dodixie, Hek, Rens, High Sec mission hub, and corporation staging-market work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional or remote trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade V.&lt;br /&gt;
* Retail V.&lt;br /&gt;
* Wholesale V.&lt;br /&gt;
* Tycoon V.&lt;br /&gt;
* Marketing V.&lt;br /&gt;
* Procurement V.&lt;br /&gt;
* Daytrading V.&lt;br /&gt;
* Visibility V.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
* Advanced Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
Regional and remote traders should have all market skills at V. This is the standard for characters managing orders across High Sec, Low Sec, Null, WH / J Space logistics chains, staging hubs, coalition markets, and multiple trade regions.&lt;br /&gt;
&lt;br /&gt;
The most important market skills are Accounting V and Broker Relations V because trading margins are often thinner than they look. If your gross spread is 10% but taxes, broker fees, relists, and hauling consume 6%, your real margin is only 4%.&lt;br /&gt;
&lt;br /&gt;
= Taxes, Broker Fees, and Relist Costs =&lt;br /&gt;
Fenris Creations (FC) uses the NPC broker-fee formula below as a reference calculation:&lt;br /&gt;
&lt;br /&gt;
Broker Fee % =&lt;br /&gt;
&lt;br /&gt;
3%&lt;br /&gt;
&lt;br /&gt;
- (0.3% x Broker Relations Level)&lt;br /&gt;
&lt;br /&gt;
- (0.03% x Faction Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.02% x Corporation Standing)&lt;br /&gt;
&lt;br /&gt;
FC reference notes also state that the broker fee uses unmodified standings, that Broker Relations does not apply to Upwell structure orders, and that 0.5% of Upwell order fees goes to an NPC ISK sink.&lt;br /&gt;
&lt;br /&gt;
Sales tax is paid by the seller after a sale. FC reference values state that sales tax starts at 7.5% and can be reduced to approximately 3.375% through Accounting V.&lt;br /&gt;
&lt;br /&gt;
Use these practical rates in calculators:&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate =&lt;br /&gt;
&lt;br /&gt;
0.075 x (1 - 0.11 x Accounting_Level)&lt;br /&gt;
&lt;br /&gt;
NPC Broker Fee Rate = 0.03&lt;br /&gt;
&lt;br /&gt;
- (0.003 x Broker_Relations_Level)&lt;br /&gt;
&lt;br /&gt;
- (0.0003 x Faction_Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.0002 x Corporation_Standing)&lt;br /&gt;
&lt;br /&gt;
For Upwell structures, use the structure’s displayed broker fee instead of the NPC formula.&lt;br /&gt;
&lt;br /&gt;
= Basic Profit Calculator =&lt;br /&gt;
Use this for station trading or hub trading.&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Buy Price Per Unit = BP&lt;br /&gt;
&lt;br /&gt;
Sell Price Per Unit = SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee Rate = BB&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee Rate = SB&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Other Costs = O&lt;br /&gt;
&lt;br /&gt;
Total Buy Cost = Q x BP&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee = Q x BP x BB&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value = Q x SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax = Gross Sale Value x T&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee = Gross Sale Value x SB&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value&lt;br /&gt;
&lt;br /&gt;
- Sales Tax&lt;br /&gt;
&lt;br /&gt;
- Sell Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Total Buy Cost&lt;br /&gt;
&lt;br /&gt;
- Buy Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Other Costs&lt;br /&gt;
&lt;br /&gt;
Profit Margin % =&lt;br /&gt;
&lt;br /&gt;
Net Profit / (Total Buy Cost + Buy Broker Fee + Hauling Cost + Other Costs)&lt;br /&gt;
&lt;br /&gt;
ISK Per Day =&lt;br /&gt;
&lt;br /&gt;
Net Profit / Days_To_Sell&lt;br /&gt;
&lt;br /&gt;
Example using Accounting V:&lt;br /&gt;
&lt;br /&gt;
Q = 100&lt;br /&gt;
&lt;br /&gt;
BP = 1,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
SP = 1,150,000 ISK&lt;br /&gt;
&lt;br /&gt;
T = 0.03375&lt;br /&gt;
&lt;br /&gt;
BB = 0.015&lt;br /&gt;
&lt;br /&gt;
SB = 0.015&lt;br /&gt;
&lt;br /&gt;
R = 0&lt;br /&gt;
&lt;br /&gt;
H = 0&lt;br /&gt;
&lt;br /&gt;
O = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Sale = 115,000,000&lt;br /&gt;
&lt;br /&gt;
Sales Tax = 3,881,250&lt;br /&gt;
&lt;br /&gt;
Sell Broker = 1,725,000&lt;br /&gt;
&lt;br /&gt;
Buy Cost = 100,000,000&lt;br /&gt;
&lt;br /&gt;
Buy Broker = 1,500,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
115,000,000 - 3,881,250 - 1,725,000 - 100,000,000 - 1,500,000&lt;br /&gt;
&lt;br /&gt;
= 7,893,750 ISK&lt;br /&gt;
&lt;br /&gt;
The visible spread is 15%, but the real margin is about 7.8% after fees.&lt;br /&gt;
&lt;br /&gt;
= Arbitrage Calculator =&lt;br /&gt;
Use this when buying in one hub and selling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Source Buy Price = Source station sell price you pay&lt;br /&gt;
&lt;br /&gt;
Destination Sell Price = price you expect to receive&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Destination Broker Fee Rate = B&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Expected Loss Cost = E&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale =&lt;br /&gt;
&lt;br /&gt;
(Q x Destination Sell Price)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x T)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Source Cost =&lt;br /&gt;
&lt;br /&gt;
Q x Source Buy Price&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit =&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale&lt;br /&gt;
&lt;br /&gt;
- Total Source Cost&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Expected Loss Cost&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per m3 =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Total Cargo Volume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per Jump =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Number of Jumps&lt;br /&gt;
&lt;br /&gt;
A route is usually not worth doing unless it passes all four tests:&lt;br /&gt;
&lt;br /&gt;
# Net profit is positive after tax, broker fee, hauling, and relists.&lt;br /&gt;
# Profit per m3 beats your alternative cargo.&lt;br /&gt;
# Daily volume at the destination is high enough to exit.&lt;br /&gt;
# You can survive or outsource the haul.&lt;br /&gt;
&lt;br /&gt;
= Logistics and Hauling =&lt;br /&gt;
A market trader must decide whether to haul personally, use alts, use public courier contracts, use corporation freight, use alliance freight, use coalition freight, or use professional freight services.&lt;br /&gt;
&lt;br /&gt;
Common hauling options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;: small, fast, cloaky, good for expensive low-volume cargo.&lt;br /&gt;
* &#039;&#039;&#039;Deep Space Transport&#039;&#039;&#039;: safer medium cargo, strong tank, fleet hangar utility.&lt;br /&gt;
* &#039;&#039;&#039;T1 Hauler&#039;&#039;&#039;: cheap starter hauling, vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Freighter&#039;&#039;&#039;: large High Sec hauling, major gank target.&lt;br /&gt;
* &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039;: high-value logistics for Low Sec, Null, and coalition supply chains.&lt;br /&gt;
* &#039;&#039;&#039;Courier Contract&#039;&#039;&#039;: outsource hauling with collateral.&lt;br /&gt;
* &#039;&#039;&#039;WH / J Space Chain Hauling&#039;&#039;&#039;: opportunistic hauling through scanned wormhole chains.&lt;br /&gt;
* &#039;&#039;&#039;Corporation, Alliance, or Coalition Logistics&#039;&#039;&#039;: internal freight networks with defined routes, collateral rules, service-level expectations, and approved haulers.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
* Use collateral equal to or above replacement value.&lt;br /&gt;
* Never autopilot valuable cargo.&lt;br /&gt;
* Avoid known gank systems when possible.&lt;br /&gt;
* Split cargo into smaller contracts if collateral is too large.&lt;br /&gt;
* Use insta-dock and insta-undock bookmarks.&lt;br /&gt;
* Treat hauling risk as a real cost in every trade.&lt;br /&gt;
* Confirm whether the route passes through High Sec, Low Sec, Null, or WH / J Space.&lt;br /&gt;
* Do not mix personal speculation stock with corporation, alliance, or coalition doctrine freight unless policy allows it.&lt;br /&gt;
&lt;br /&gt;
Major freight services include PushX and Red Frog. PushX services High Sec, Low Sec, Null, Thera, Pochven, and SOV space, and offers a quote tool, customer tracking, Discord, and API support. Red Frog provides freight tools and freight services across New Eden.&lt;br /&gt;
&lt;br /&gt;
= Organization Market Policy Placeholders =&lt;br /&gt;
The following sections should be filled out by corporation, alliance, or coalition leadership. They are intentionally structured as placeholders so they can be copied into an internal wiki and maintained as policy.&lt;br /&gt;
&lt;br /&gt;
== Corporate Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Preferred   Hauler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define which routes are approved for corporation hauling.&lt;br /&gt;
* Define whether members may use public courier contracts.&lt;br /&gt;
* Define whether corporation buyback goods have priority over private market goods.&lt;br /&gt;
* Define standard collateral requirements.&lt;br /&gt;
* Define required bookmarks, cyno chains, docking access, and structure access.&lt;br /&gt;
&lt;br /&gt;
== Alliance Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Service   Owner&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define alliance-level staging and supply routes.&lt;br /&gt;
* Define whether route access is public to all alliance members or restricted by role.&lt;br /&gt;
* Define approved collateral and contract duration.&lt;br /&gt;
* Define escalation contacts for stuck, failed, or high-value contracts.&lt;br /&gt;
* Define whether market stock, doctrine stock, fuel, moon materials, PI, ore, and reactions use different routes.&lt;br /&gt;
&lt;br /&gt;
== Coalition Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Coalition   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define coalition-level freight service rules.&lt;br /&gt;
* Define staging systems and major resupply hubs.&lt;br /&gt;
* Define Jump Freighter, freighter, and WH / J Space chain restrictions.&lt;br /&gt;
* Define who may create coalition freight contracts.&lt;br /&gt;
* Define whether personal arbitrage cargo is allowed in coalition logistics.&lt;br /&gt;
&lt;br /&gt;
== Approved Freight Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Freight   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Approved   For&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Contract   Format&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord   / Contact&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PushX&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Red Frog Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Corporation Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Alliance Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Coalition Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* List which services are approved for private trade, corporate trade, buyback, doctrine stock, moon goo, PI, fuel, and structure modules.&lt;br /&gt;
* Define contract naming conventions.&lt;br /&gt;
* Define collateral requirements.&lt;br /&gt;
* Define prohibited cargo categories.&lt;br /&gt;
* Define who reimburses failed contracts.&lt;br /&gt;
&lt;br /&gt;
== Preferred Trade Hubs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hub   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Station   / Structure&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primary Public Hub&lt;br /&gt;
|Jita&lt;br /&gt;
|Jita 4-4&lt;br /&gt;
|High Sec&lt;br /&gt;
|Main sourcing and liquidation&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Public Hub&lt;br /&gt;
|Amarr&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|Regional sourcing and sales&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Corporation Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Corporation market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Alliance market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Coalition Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Coalition market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Doctrine ships and modules&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Buyback Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Ore, ice, gas, PI, salvage, loot, moon goo&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define where members should buy doctrine ships.&lt;br /&gt;
* Define where members should sell buyback goods.&lt;br /&gt;
* Define which structures have market, reprocessing, manufacturing, cloning, and compression services.&lt;br /&gt;
* Define tax expectations and broker fee expectations.&lt;br /&gt;
* Define access restrictions.&lt;br /&gt;
&lt;br /&gt;
== Corporate Buyback Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Buyback   Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accepted   Items&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pricing   Basis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tax / Fee&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Payment   Timing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ore&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Gas&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Moon Goo&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Loot&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hulls&lt;br /&gt;
|TBD&lt;br /&gt;
|Replacement Price&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define accepted item types.&lt;br /&gt;
* Define whether compression is required.&lt;br /&gt;
* Define whether reprocessed materials are preferred over raw items.&lt;br /&gt;
* Define appraisal source and pricing basis.&lt;br /&gt;
* Define whether buyback applies to High Sec, Low Sec, Null, and WH / J Space locations.&lt;br /&gt;
* Define rejection rules for damaged, fitted, rigged, unpackaged, or mixed-container contracts.&lt;br /&gt;
* Define contract format and payment time.&lt;br /&gt;
&lt;br /&gt;
== Doctrine-Market Watchlists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Doctrine   / Fleet Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Hulls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Core   Modules&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Drones&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rigs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Replacement   Stock Target&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Market   Owner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Watchlist policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define minimum stock levels for each doctrine.&lt;br /&gt;
* Define who updates market orders.&lt;br /&gt;
* Define whether doctrine prices should be Jita + hauling, fixed alliance price, subsidized price, or reimbursement-based.&lt;br /&gt;
* Define replacement thresholds.&lt;br /&gt;
* Define wartime emergency restock rules.&lt;br /&gt;
* Define whether restricted doctrines should be stocked publicly or distributed by contract only.&lt;br /&gt;
&lt;br /&gt;
= Reading the In-Game Market =&lt;br /&gt;
The in-game market’s price history is one of the most important tools for traders. The Price History tab can be viewed as a table or graph and includes daily high, low, average, order count, and quantity traded.&lt;br /&gt;
&lt;br /&gt;
Use the table first, then the graph.&lt;br /&gt;
&lt;br /&gt;
== Price History Table ==&lt;br /&gt;
Important columns:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low&#039;&#039;&#039;: often close to the price where sellers sold into buy orders.&lt;br /&gt;
* &#039;&#039;&#039;High&#039;&#039;&#039;: often close to the price where buyers bought from sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Average / Median&#039;&#039;&#039;: helps determine whether most transactions are closer to buy orders or sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Quantity&#039;&#039;&#039;: actual units moved.&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039;: number of transaction events, not necessarily current open orders.&lt;br /&gt;
&lt;br /&gt;
A good station-trading item usually has:&lt;br /&gt;
&lt;br /&gt;
* Consistent daily quantity.&lt;br /&gt;
* A real spread between buy and sell prices.&lt;br /&gt;
* Median between the low and high.&lt;br /&gt;
* No sudden crash in average price.&lt;br /&gt;
* Enough orders to prove repeated activity.&lt;br /&gt;
* Not too many active competitors.&lt;br /&gt;
&lt;br /&gt;
== Price History Graph ==&lt;br /&gt;
The graph shows volume, moving averages, median price, min/max bars, and the Donchian channel.&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume bars&#039;&#039;&#039;: demand and liquidity. High volume means easier exit.&lt;br /&gt;
* &#039;&#039;&#039;5-day moving average&#039;&#039;&#039;: short-term momentum.&lt;br /&gt;
* &#039;&#039;&#039;20-day moving average&#039;&#039;&#039;: slower trend.&lt;br /&gt;
* &#039;&#039;&#039;Median dots&#039;&#039;&#039;: more robust than averages against outlier trades.&lt;br /&gt;
* &#039;&#039;&#039;Daily min/max bars&#039;&#039;&#039;: intraday spread and volatility.&lt;br /&gt;
* &#039;&#039;&#039;Donchian channel&#039;&#039;&#039;: volatility envelope; narrow means stable, wide means unstable or manipulated.&lt;br /&gt;
&lt;br /&gt;
A safe beginner market has a steady 20-day average, reasonable volume, and a spread that remains profitable after fees. A dangerous market has low volume, huge spikes, wide min/max bars, and a recent price jump with no obvious demand reason.&lt;br /&gt;
&lt;br /&gt;
= Reading the Monthly Economic Report =&lt;br /&gt;
Fenris Creations (FC)’s Monthly Economic Report, or MER, is a macroeconomic report for EVE. MER data is used to understand broad economic movement, price indexes, production, mining, destruction, ISK faucets, ISK sinks, and trade behavior.&lt;br /&gt;
&lt;br /&gt;
Use the MER to answer market-wide questions:&lt;br /&gt;
&lt;br /&gt;
* Are minerals rising or falling?&lt;br /&gt;
* Is production increasing?&lt;br /&gt;
* Is destruction increasing?&lt;br /&gt;
* Which regions are mining the most?&lt;br /&gt;
* Which regions are producing the most?&lt;br /&gt;
* Which regions are losing the most ships?&lt;br /&gt;
* Are ISK faucets expanding?&lt;br /&gt;
* Is the velocity of ISK rising or falling?&lt;br /&gt;
* Are price indexes confirming what you see in Jita?&lt;br /&gt;
&lt;br /&gt;
Key MER sections:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High mining means raw-material supply. If mining falls while demand remains stable, mineral prices can rise. If mining rises sharply, mineral prices may weaken unless destruction or production absorbs supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High production indicates industrial concentration. Production hubs need minerals, PI, reactions, components, datacores, fuel, and logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destruction Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destruction creates replacement demand. War zones, Pochven battles, faction warfare, Low Sec conflicts, Null campaigns, and WH / J Space fights can increase demand for ships, modules, rigs, drones, ammunition, and fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Price Indexes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use price indexes to validate a thesis. If the Mineral Price Index is rising, mineral-heavy ships and structures may become more expensive. If ship indexes fall while minerals rise, manufacturers may be compressed by poor margins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISK Faucets and Sinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More ISK entering the economy can support higher nominal prices, but only if it reaches buyers. Watch bounty prizes, commodities, ESS-related behavior, taxes, broker fees, and other sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity of ISK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Velocity indicates how actively ISK is changing hands. Lower velocity can mean players are hoarding, waiting, unsubscribed, deployed, or risk-averse.&lt;br /&gt;
&lt;br /&gt;
MER process for traders:&lt;br /&gt;
&lt;br /&gt;
# Download the latest MER raw data.&lt;br /&gt;
# Check price indexes month over month.&lt;br /&gt;
# Compare mining, production, and destruction regions.&lt;br /&gt;
# Identify bottleneck materials.&lt;br /&gt;
# Compare with in-game market charts.&lt;br /&gt;
# Build a watchlist.&lt;br /&gt;
# Buy only when item-level volume confirms the thesis.&lt;br /&gt;
&lt;br /&gt;
= Using EVE Tycoon Market Browser =&lt;br /&gt;
EVE Tycoon is a profit-tracking and market-management application for EVE Online. It tracks trade and industry profits across characters, tracks production lines, and gives traders order-management tools.&lt;br /&gt;
&lt;br /&gt;
Use EVE Tycoon’s Market Browser for:&lt;br /&gt;
&lt;br /&gt;
* Checking active orders outside the game.&lt;br /&gt;
* Comparing regions and stations.&lt;br /&gt;
* Looking at order depth.&lt;br /&gt;
* Finding thin markets.&lt;br /&gt;
* Checking whether a spread is real.&lt;br /&gt;
* Monitoring your own orders after login.&lt;br /&gt;
* Exporting or using API-style market data workflows.&lt;br /&gt;
&lt;br /&gt;
Market Browser workflow:&lt;br /&gt;
&lt;br /&gt;
# Search the item.&lt;br /&gt;
# Compare Jita, Amarr, Dodixie, Hek, Rens, and target staging systems.&lt;br /&gt;
# Check the lowest sell and highest buy.&lt;br /&gt;
# Check order depth, not only top price.&lt;br /&gt;
# Ignore one-unit bait orders unless your quantity is also one.&lt;br /&gt;
# Compare spread to your full fee calculator.&lt;br /&gt;
# Check in-game price history before buying.&lt;br /&gt;
# Use EVE Tycoon to monitor existing orders and profit tracking.&lt;br /&gt;
&lt;br /&gt;
Do not trust a single displayed top order. The best price may be tiny, expired soon, bait, in a dangerous structure, or too small to matter.&lt;br /&gt;
&lt;br /&gt;
= HyperNet Relay =&lt;br /&gt;
The HyperNet Relay is EVE’s in-game raffle-style item sale system. FC reference notes state that it may not be available in some territories, can be disabled by player request, and is accessed from the Neocom under Finance where available.&lt;br /&gt;
&lt;br /&gt;
HyperNet offers can only be created in NPC stations. FC reference notes state that repackaged items, Blueprint Copies, Ancient Relics, and Abyssal Modules can be offered; containers and items containing other items are not permitted. HyperCores are required to create an offer, are not refunded, and a 5% HyperNet Relay fee is deducted when the offer completes.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Buyer Math ==&lt;br /&gt;
A buyer is not “investing.” A buyer is taking a probability-weighted gamble.&lt;br /&gt;
&lt;br /&gt;
Item Value = V&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Nodes Bought = K&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Pickup / Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win =&lt;br /&gt;
&lt;br /&gt;
K / N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value =&lt;br /&gt;
&lt;br /&gt;
(K / N x V) - (K x P) - H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
V / N&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Value = 1,000,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Total Nodes = 8&lt;br /&gt;
&lt;br /&gt;
Node Price = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
You Buy = 1 Node&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win = 1 / 8 = 12.5%&lt;br /&gt;
&lt;br /&gt;
Expected Item Value = 125,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Cost = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value = -25,000,000 ISK before hauling&lt;br /&gt;
&lt;br /&gt;
A node is mathematically attractive only when:&lt;br /&gt;
&lt;br /&gt;
Node Price &amp;lt; Item Value / Total Nodes&lt;br /&gt;
&lt;br /&gt;
Most public offers are priced above fair value, which means buyers are usually negative expected value. You can still win, but the average buyer loses over time.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Seller Math ==&lt;br /&gt;
A seller profits by pricing nodes above fair value enough to cover item cost, HyperCores, completion fee, rebates, and marketing.&lt;br /&gt;
&lt;br /&gt;
Item Acquisition Cost = C&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee Rate = 0.05&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
Rebates / Promotions = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue =&lt;br /&gt;
&lt;br /&gt;
N x P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue x 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seller Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue&lt;br /&gt;
&lt;br /&gt;
- HyperNet Fee&lt;br /&gt;
&lt;br /&gt;
- Item Acquisition Cost&lt;br /&gt;
&lt;br /&gt;
- HyperCore Cost&lt;br /&gt;
&lt;br /&gt;
- Rebates&lt;br /&gt;
&lt;br /&gt;
Break-even node price:&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
(Item Acquisition Cost + HyperCore Cost + Rebates) / (N x 0.95)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Cost = 1,000,000,000&lt;br /&gt;
&lt;br /&gt;
HyperCores = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Rebates = 0&lt;br /&gt;
&lt;br /&gt;
N = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
1,060,000,000 / (8 x 0.95)&lt;br /&gt;
&lt;br /&gt;
= 139,473,684 ISK&lt;br /&gt;
&lt;br /&gt;
If you list each node at 150,000,000 ISK:&lt;br /&gt;
&lt;br /&gt;
Gross = 1,200,000,000&lt;br /&gt;
&lt;br /&gt;
Fee = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Net after fee = 1,140,000,000&lt;br /&gt;
&lt;br /&gt;
Profit after item and cores = 80,000,000&lt;br /&gt;
&lt;br /&gt;
== Seller Buying Own Nodes ==&lt;br /&gt;
Some sellers buy their own nodes to make an offer appear active or to finish it faster. This changes the math.&lt;br /&gt;
&lt;br /&gt;
Seller-Owned Nodes = S&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Item Value / Cost = C&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Seller Profit =&lt;br /&gt;
&lt;br /&gt;
[P x (0.95 x N - S)]&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
+ [(S / N) x C]&lt;br /&gt;
&lt;br /&gt;
- HC&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* Buying your own nodes increases the chance you get the item back.&lt;br /&gt;
* Your own node purchases still suffer the 5% fee drag.&lt;br /&gt;
* If you win your own item, you can relist it, but you paid HyperCores and completion fees.&lt;br /&gt;
* It is not free demand; it is a marketing cost and variance tool.&lt;br /&gt;
&lt;br /&gt;
Best HyperNet items:&lt;br /&gt;
&lt;br /&gt;
* Rare ships.&lt;br /&gt;
* Officer modules.&lt;br /&gt;
* Abyssal modules.&lt;br /&gt;
* Expensive skins.&lt;br /&gt;
* T2 BPOs and rare BPCs (Molok ex.).&lt;br /&gt;
* Collectibles.&lt;br /&gt;
* Items with emotional demand and poor normal-market liquidity.&lt;br /&gt;
&lt;br /&gt;
Avoid HyperNet as a buyer unless the node price is below fair value or you consciously accept the gamble. Use HyperNet as a seller only when you know your acquisition cost, fair value, HyperCore cost, completion fee, and likely fill rate.&lt;br /&gt;
&lt;br /&gt;
= What Makes an Item Profitable? =&lt;br /&gt;
An item is profitable when all of the following are true:&lt;br /&gt;
&lt;br /&gt;
# The spread survives taxes and fees.&lt;br /&gt;
# The volume is high enough to sell within your target time.&lt;br /&gt;
# Competition is manageable.&lt;br /&gt;
# Price history is not collapsing.&lt;br /&gt;
# You can source enough quantity.&lt;br /&gt;
# You can move it safely or cheaply.&lt;br /&gt;
# Your capital is not trapped too long.&lt;br /&gt;
# You have a reason buyers will keep buying.&lt;br /&gt;
&lt;br /&gt;
Bad traders ask, “Is the margin high?”&lt;br /&gt;
&lt;br /&gt;
Good traders ask, “How many units can I move, how fast, after fees, and what can go wrong?”&lt;br /&gt;
&lt;br /&gt;
= Practical Trading Workflow =&lt;br /&gt;
Use this daily process:&lt;br /&gt;
&lt;br /&gt;
# Open EVE Tycoon, ADAM4EVE, Fuzzwork, Janice, or EVE Workbench.&lt;br /&gt;
# Build a candidate list.&lt;br /&gt;
# Check in-game market orders.&lt;br /&gt;
# Check in-game price history.&lt;br /&gt;
# Calculate net profit after fees.&lt;br /&gt;
# Check volume and competition.&lt;br /&gt;
# Place orders at your planned price.&lt;br /&gt;
# Record cost basis.&lt;br /&gt;
# Haul or courier goods.&lt;br /&gt;
# Relist only when the relist fee is justified.&lt;br /&gt;
# Review profits weekly.&lt;br /&gt;
# Drop slow markets and double down on proven markets.&lt;br /&gt;
&lt;br /&gt;
= External Tools, Websites, Discords, and Spreadsheets =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Resource&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Official Discord&#039;&#039;&lt;br /&gt;
|Discord&lt;br /&gt;
|Official community Discord  with character verification and general EVE discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE University Wiki&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Core learning reference for  trade skills, market mechanics, hauling, and general game systems.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Oz - EVE Online Markets&#039;&#039;&lt;br /&gt;
|Discord / Website /  Spreadsheet&lt;br /&gt;
|Trading community; Oz’s  site links a community trading spreadsheet, Mokaam, MER Power BI, ADAM4EVE,  EVE Cookbook, PI tools, and EVE Guru.&lt;br /&gt;
|-&lt;br /&gt;
|Oz’s Community Trading  Spreadsheet&lt;br /&gt;
|Spreadsheet&lt;br /&gt;
|Starter trading and profit  tracker; access through The Oz’s tools page and use File &amp;gt; Make a copy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Profit tracking, market  management, production-line cost tracking, market-order tracking, and  order-update workflow.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon Market Browser&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market order browsing and  market comparison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;ADAM4EVE&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market, industrial,  statistical, margin, trend, PI, and cost-index tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Market Data&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Market data and pricing  source for spreadsheets and tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Blueprint Calculator&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Blueprint, material,  job-cost, and profit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Janice&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Appraisal and pricing tool;  useful for collateral, buy/sell/split pricing, hauling, and contract  valuation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE  Workbench Market / Trade Tool&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market browsing, trade  route checking, fits, and item tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ravworks&#039;&#039;&lt;br /&gt;
|Website / Discord&lt;br /&gt;
|Free third-party market and  industry tool with production planner, bill of materials, job planning, and  profit analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Cookbook&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Industry build calculator  with blueprint, reaction, structure, rig, system index, and market price  logic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Isk per Hour&#039;&#039;&lt;br /&gt;
|Windows Tool / Discord&lt;br /&gt;
|Manufacturing, mining,  invention, and reverse-engineering ISK/hour tool.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Excel Add-in&#039;&#039;&lt;br /&gt;
|Spreadsheet / Official Tool&lt;br /&gt;
|Official Microsoft Excel  add-in for public and private EVE data, including universe, blueprint, asset,  wallet, and market-related data.&lt;br /&gt;
|-&lt;br /&gt;
|Mokaam.DK&lt;br /&gt;
|Website&lt;br /&gt;
|Historical market data  extraction without querying every item individually; linked from The Oz’s  tools page.&lt;br /&gt;
|-&lt;br /&gt;
|MER in Power BI by Matthew&lt;br /&gt;
|Dashboard&lt;br /&gt;
|Power BI visualization of  MER data; linked from The Oz’s tools page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PushX&#039;&#039;&lt;br /&gt;
|Freight Website / Discord /  API&lt;br /&gt;
|Professional courier  service with quotes, MyPushX tracking, public Discord, and spreadsheet/API  quote support.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Red Frog Freight&#039;&#039;&lt;br /&gt;
|Freight Website&lt;br /&gt;
|Established freight service  and trip calculators for hauling contracts.&lt;br /&gt;
|-&lt;br /&gt;
|Haulers Channel&lt;br /&gt;
|In-game Channel&lt;br /&gt;
|Public courier-contract  discovery and hauling discussion.&lt;br /&gt;
|-&lt;br /&gt;
|New Eden Trade and Market&lt;br /&gt;
|Discord / In-game Community&lt;br /&gt;
|Trade community and public  market stocking project with Discord and public chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|SCC Lounge&lt;br /&gt;
|In-game / Discord Community&lt;br /&gt;
|Market discussion community  for traders and arbitrageurs.&lt;br /&gt;
|-&lt;br /&gt;
|The Hyper Nexus&lt;br /&gt;
|HyperNet Discord /  Community&lt;br /&gt;
|HyperNet-focused community.&lt;br /&gt;
|-&lt;br /&gt;
|HyperNet Relay Calculator&lt;br /&gt;
|Website / Forum Tool&lt;br /&gt;
|Community HyperNet  calculator for offer analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;HyperMogul&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|HyperNet profit tracker  with market analysis, deal tracking, and portfolio insights.&lt;br /&gt;
|}&lt;br /&gt;
Discord invite links can expire or change ownership. Prefer links from the project’s official site, EVE forum post, verified Discord landing page, in-game channel MOTD, or alliance/corporation services page when possible.&lt;br /&gt;
&lt;br /&gt;
= Beginner Market Plan =&lt;br /&gt;
Start with 100 million to 1 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to III where available.&lt;br /&gt;
# Pick 20 high-volume items.&lt;br /&gt;
# Avoid items with fewer than 10 daily units unless they are expensive and familiar.&lt;br /&gt;
# Use Jita first because data is easiest to verify.&lt;br /&gt;
# Place buy orders on 5-10 items.&lt;br /&gt;
# List acquired goods at a realistic price, not necessarily the absolute highest.&lt;br /&gt;
# Record purchase price, fees, sale price, and profit.&lt;br /&gt;
# Reinvest only profits at first.&lt;br /&gt;
# Do not haul more than you can afford to lose.&lt;br /&gt;
# After two weeks, cut the worst half of your markets.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Market Plan =&lt;br /&gt;
Capital target: 1-20 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to IV where available.&lt;br /&gt;
# Expand to Amarr, Dodixie, Hek, Rens, and one mission or faction warfare hub.&lt;br /&gt;
# Add High Sec island markets, Low Sec entry markets, Null staging markets, or WH / J Space logistics markets if you have access and hauling support.&lt;br /&gt;
# Use EVE Tycoon and ADAM4EVE to scan margins.&lt;br /&gt;
# Use Janice for bulk appraisals.&lt;br /&gt;
# Use courier contracts for larger moves.&lt;br /&gt;
# Start tracking profit per market category.&lt;br /&gt;
# Add speculation only with a written thesis.&lt;br /&gt;
# Build a private watchlist of 100-300 items.&lt;br /&gt;
# Track doctrine and war demand.&lt;br /&gt;
# Use MER data monthly.&lt;br /&gt;
&lt;br /&gt;
= Advanced Market Plan =&lt;br /&gt;
Capital target: 20 billion ISK and above.&lt;br /&gt;
&lt;br /&gt;
# Train all market skills to V.&lt;br /&gt;
# Use multiple alts and regional hubs.&lt;br /&gt;
# Build dashboards from EVE Tycoon, ESI, Excel Add-in, Fuzzwork data, or internal corporation tools.&lt;br /&gt;
# Trade both liquidity and logistics.&lt;br /&gt;
# Maintain stockpiles in High Sec, Low Sec, Null, and WH / J Space staging systems where authorized.&lt;br /&gt;
# Finance industrialists or buy bulk inventory below Jita.&lt;br /&gt;
# Watch MER trends before market consensus forms.&lt;br /&gt;
# Use courier networks as part of margin planning.&lt;br /&gt;
# Control risk by category, not just by item.&lt;br /&gt;
# Avoid public manipulation unless you can exit before copycats.&lt;br /&gt;
# Keep enough liquid ISK to exploit crashes.&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
* Ignoring taxes and broker fees.&lt;br /&gt;
* Buying because the spread looks large without checking volume.&lt;br /&gt;
* Hauling too much value in a weak ship.&lt;br /&gt;
* Investing everything in one patch rumor.&lt;br /&gt;
* Updating orders too often and losing profit to relist fees.&lt;br /&gt;
* Trusting a single top buy or sell order.&lt;br /&gt;
* Buying out a market without knowing replacement supply.&lt;br /&gt;
* Selling into panic instead of checking the actual demand curve.&lt;br /&gt;
* Assuming HyperNet buying is profitable because someone posted a win.&lt;br /&gt;
* Forgetting that slow inventory has an opportunity cost.&lt;br /&gt;
* Treating High Sec, Low Sec, Null, and WH / J Space logistics as the same risk profile.&lt;br /&gt;
* Stocking doctrine markets without checking approved alliance or coalition fits.&lt;br /&gt;
&lt;br /&gt;
= Final Market Trading Rule =&lt;br /&gt;
Every profitable trade must answer this question:&lt;br /&gt;
&lt;br /&gt;
If, after all fees, hauling, risk, time, and relists, can I exit this position for more ISK than my next-best use of the same capital?&lt;br /&gt;
&lt;br /&gt;
If the answer is yes and the downside is acceptable, take the trade. If the answer is unclear, reduce size or pass.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182178</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182178"/>
		<updated>2026-07-09T09:47:23Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: /* Essential Knowledge Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
*[[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
*[[How To Join False Gods Logistic Service]] - Getting your alts into the logistics corporation&lt;br /&gt;
*[[Alt Placement|Setting Up Alt Characters]] - How to Decide which of your characters belong in False Gods and which belong in False Logistics&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
* [[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[[False Gods Hauling Services|False Gods Hauling Service]] - How to outsource your logistics&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[[Market Trading 101]] - Complete Beginner to Advanced Market Trading Handbook&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
* [[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
* [[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
* [[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
* [[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
* [[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
* [[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182177</id>
		<title>Market Trading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182177"/>
		<updated>2026-07-09T09:43:46Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Added page permissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
EVE Online market trading based on buying below true resale value, accounting for taxes, broker fees, hauling, relist costs, liquidity, and risk before committing ISK.&lt;br /&gt;
&lt;br /&gt;
= Purpose =&lt;br /&gt;
This guide explains how to make ISK through EVE Online market trading. It covers station trading, market PvP, arbitrage, logistics, trade skills, market charts, the Monthly Economic Report, EVE Tycoon’s Market Browser, HyperNet Relay profit logic, practical calculators, and the main community tools used by traders and industrialists.&lt;br /&gt;
&lt;br /&gt;
EVE’s market is not a passive auction house. It is a live PvP arena where players compete through pricing, logistics, information, patience, capital allocation, and risk control. The basic rule is simple: buy lower than you can sell after all taxes, fees, hauling costs, and opportunity costs. The hard part is proving that the spread is real before someone else captures it.&lt;br /&gt;
&lt;br /&gt;
= Table of Contents =&lt;br /&gt;
&lt;br /&gt;
*            &#039;&#039;[[Core Market Trading Concepts]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trading Styles|Market Trading Styles]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Station Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Regional Arbitrage]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Speculation]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market PvP]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trade Skills|Market Trade Skills]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Taxes, Broker Fees, and Relist Costs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Basic Profit Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Arbitrage Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics and Hauling]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Organization Market Policy Placeholders]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Corporate Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Alliance Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Coalition Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Approved Freight Services]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Preferred Trade Hubs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Buyback Rules]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Doctrine-Market Watchlists]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the In-Game Market]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Table]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Graph]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the Monthly Economic Report]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Using EVE Tycoon Market Browser]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Relay]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Buyer Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Seller Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Seller Buying Own Nodes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[What Makes an Item Profitable?]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Practical Trading Workflow]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[External Tools, Websites, Discords, and Spreadsheets]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Beginner Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Intermediate Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Advanced Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Common Mistakes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Final Market Trading Rule]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Core Concepts =&lt;br /&gt;
EVE markets are regional. A buy or sell order in The Forge is not automatically visible or usable from Domain, Heimatar, Sinq Laison, Delve, or other regions. This regional structure creates price differences between hubs and remote markets, which is the basis for arbitrage and logistics trading.&lt;br /&gt;
&lt;br /&gt;
A trader makes ISK from one or more of the following:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Spread capture&#039;&#039;&#039;: placing buy orders below sell orders and relisting acquired goods.&lt;br /&gt;
# &#039;&#039;&#039;Convenience pricing&#039;&#039;&#039;: stocking items where players need them, not only where they are cheapest.&lt;br /&gt;
# &#039;&#039;&#039;Regional arbitrage&#039;&#039;&#039;: buying in one region and selling in another.&lt;br /&gt;
# &#039;&#039;&#039;Patch speculation&#039;&#039;&#039;: buying before demand rises or supply falls.&lt;br /&gt;
# &#039;&#039;&#039;Logistics arbitrage&#039;&#039;&#039;: moving goods that others cannot or will not move.&lt;br /&gt;
# &#039;&#039;&#039;Liquidity provision&#039;&#039;&#039;: buying unwanted inventory quickly and selling slowly at a premium.&lt;br /&gt;
# &#039;&#039;&#039;Information advantage&#039;&#039;&#039;: using market charts, MER data, killboard trends, doctrine changes, and trade tools before competitors react.&lt;br /&gt;
&lt;br /&gt;
= Market Trading Styles =&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
* Daily volume is high enough that your inventory will move.&lt;br /&gt;
* The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
* Competition is tolerable.&lt;br /&gt;
* The item is not crashing on the price history chart.&lt;br /&gt;
* You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
* Purchase cost.&lt;br /&gt;
* Sales tax.&lt;br /&gt;
* Broker fee if listing.&lt;br /&gt;
* Hauling cost or courier reward.&lt;br /&gt;
* Gank risk.&lt;br /&gt;
* Collateral risk.&lt;br /&gt;
* Time to sell.&lt;br /&gt;
* Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Stocking doctrine ships in a war staging system.&lt;br /&gt;
* Stocking mining barges and crystals in ice systems.&lt;br /&gt;
* Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
* Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
* Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
* Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
* Undercutting sell orders.&lt;br /&gt;
* Overcutting buy orders.&lt;br /&gt;
* Baiting competitors into expensive relists.&lt;br /&gt;
* Temporarily buying out thin markets.&lt;br /&gt;
* Flooding a market to force weaker traders out.&lt;br /&gt;
* Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
* Using alts in multiple hubs.&lt;br /&gt;
* Selling into another trader’s buy wall.&lt;br /&gt;
* Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
* Do not chase every 0.01 ISK update.&lt;br /&gt;
* Know your minimum profitable sell price before listing.&lt;br /&gt;
* Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
* Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
* Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
* Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
* Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
= Trade Skills =&lt;br /&gt;
Trade skills fall into three functional groups: more market slots, remote trading, and reduced trading overhead.&lt;br /&gt;
&lt;br /&gt;
The core market slot skills are:&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Retail&lt;br /&gt;
* Wholesale&lt;br /&gt;
* Tycoon&lt;br /&gt;
&lt;br /&gt;
The remote trading and order-management skills are:&lt;br /&gt;
&lt;br /&gt;
* Marketing&lt;br /&gt;
* Procurement&lt;br /&gt;
* Daytrading&lt;br /&gt;
* Visibility&lt;br /&gt;
&lt;br /&gt;
The trading overhead reduction skills are:&lt;br /&gt;
&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Advanced Broker Relations&lt;br /&gt;
&lt;br /&gt;
Accounting and Broker Relations should always be trained to V for market characters. Taxes and broker fees directly reduce profit, and most serious market activity is too margin-sensitive to leave these skills undertrained.&lt;br /&gt;
&lt;br /&gt;
Recommended progression:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginner trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade III.&lt;br /&gt;
* Retail III.&lt;br /&gt;
* Wholesale III if available or when prerequisites permit.&lt;br /&gt;
* Tycoon III if available or when prerequisites permit.&lt;br /&gt;
* Marketing III.&lt;br /&gt;
* Procurement III.&lt;br /&gt;
* Daytrading III.&lt;br /&gt;
* Visibility III.&lt;br /&gt;
* Advanced Broker Relations III.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for basic station trading, simple hub trading, small-volume arbitrage, and learning market behavior without overtraining every skill immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serious station trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade IV.&lt;br /&gt;
* Retail IV.&lt;br /&gt;
* Wholesale IV.&lt;br /&gt;
* Tycoon IV if available or when prerequisites permit.&lt;br /&gt;
* Marketing IV.&lt;br /&gt;
* Procurement IV.&lt;br /&gt;
* Daytrading IV.&lt;br /&gt;
* Visibility IV.&lt;br /&gt;
* Advanced Broker Relations IV.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for serious Jita, Amarr, Dodixie, Hek, Rens, High Sec mission hub, and corporation staging-market work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional or remote trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade V.&lt;br /&gt;
* Retail V.&lt;br /&gt;
* Wholesale V.&lt;br /&gt;
* Tycoon V.&lt;br /&gt;
* Marketing V.&lt;br /&gt;
* Procurement V.&lt;br /&gt;
* Daytrading V.&lt;br /&gt;
* Visibility V.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
* Advanced Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
Regional and remote traders should have all market skills at V. This is the standard for characters managing orders across High Sec, Low Sec, Null, WH / J Space logistics chains, staging hubs, coalition markets, and multiple trade regions.&lt;br /&gt;
&lt;br /&gt;
The most important market skills are Accounting V and Broker Relations V because trading margins are often thinner than they look. If your gross spread is 10% but taxes, broker fees, relists, and hauling consume 6%, your real margin is only 4%.&lt;br /&gt;
&lt;br /&gt;
= Taxes, Broker Fees, and Relist Costs =&lt;br /&gt;
Fenris Creations (FC) uses the NPC broker-fee formula below as a reference calculation:&lt;br /&gt;
&lt;br /&gt;
Broker Fee % =&lt;br /&gt;
&lt;br /&gt;
3%&lt;br /&gt;
&lt;br /&gt;
- (0.3% x Broker Relations Level)&lt;br /&gt;
&lt;br /&gt;
- (0.03% x Faction Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.02% x Corporation Standing)&lt;br /&gt;
&lt;br /&gt;
FC reference notes also state that the broker fee uses unmodified standings, that Broker Relations does not apply to Upwell structure orders, and that 0.5% of Upwell order fees goes to an NPC ISK sink.&lt;br /&gt;
&lt;br /&gt;
Sales tax is paid by the seller after a sale. FC reference values state that sales tax starts at 7.5% and can be reduced to approximately 3.375% through Accounting V.&lt;br /&gt;
&lt;br /&gt;
Use these practical rates in calculators:&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate =&lt;br /&gt;
&lt;br /&gt;
0.075 x (1 - 0.11 x Accounting_Level)&lt;br /&gt;
&lt;br /&gt;
NPC Broker Fee Rate = 0.03&lt;br /&gt;
&lt;br /&gt;
- (0.003 x Broker_Relations_Level)&lt;br /&gt;
&lt;br /&gt;
- (0.0003 x Faction_Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.0002 x Corporation_Standing)&lt;br /&gt;
&lt;br /&gt;
For Upwell structures, use the structure’s displayed broker fee instead of the NPC formula.&lt;br /&gt;
&lt;br /&gt;
= Basic Profit Calculator =&lt;br /&gt;
Use this for station trading or hub trading.&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Buy Price Per Unit = BP&lt;br /&gt;
&lt;br /&gt;
Sell Price Per Unit = SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee Rate = BB&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee Rate = SB&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Other Costs = O&lt;br /&gt;
&lt;br /&gt;
Total Buy Cost = Q x BP&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee = Q x BP x BB&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value = Q x SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax = Gross Sale Value x T&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee = Gross Sale Value x SB&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value&lt;br /&gt;
&lt;br /&gt;
- Sales Tax&lt;br /&gt;
&lt;br /&gt;
- Sell Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Total Buy Cost&lt;br /&gt;
&lt;br /&gt;
- Buy Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Other Costs&lt;br /&gt;
&lt;br /&gt;
Profit Margin % =&lt;br /&gt;
&lt;br /&gt;
Net Profit / (Total Buy Cost + Buy Broker Fee + Hauling Cost + Other Costs)&lt;br /&gt;
&lt;br /&gt;
ISK Per Day =&lt;br /&gt;
&lt;br /&gt;
Net Profit / Days_To_Sell&lt;br /&gt;
&lt;br /&gt;
Example using Accounting V:&lt;br /&gt;
&lt;br /&gt;
Q = 100&lt;br /&gt;
&lt;br /&gt;
BP = 1,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
SP = 1,150,000 ISK&lt;br /&gt;
&lt;br /&gt;
T = 0.03375&lt;br /&gt;
&lt;br /&gt;
BB = 0.015&lt;br /&gt;
&lt;br /&gt;
SB = 0.015&lt;br /&gt;
&lt;br /&gt;
R = 0&lt;br /&gt;
&lt;br /&gt;
H = 0&lt;br /&gt;
&lt;br /&gt;
O = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Sale = 115,000,000&lt;br /&gt;
&lt;br /&gt;
Sales Tax = 3,881,250&lt;br /&gt;
&lt;br /&gt;
Sell Broker = 1,725,000&lt;br /&gt;
&lt;br /&gt;
Buy Cost = 100,000,000&lt;br /&gt;
&lt;br /&gt;
Buy Broker = 1,500,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
115,000,000 - 3,881,250 - 1,725,000 - 100,000,000 - 1,500,000&lt;br /&gt;
&lt;br /&gt;
= 7,893,750 ISK&lt;br /&gt;
&lt;br /&gt;
The visible spread is 15%, but the real margin is about 7.8% after fees.&lt;br /&gt;
&lt;br /&gt;
= Arbitrage Calculator =&lt;br /&gt;
Use this when buying in one hub and selling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Source Buy Price = Source station sell price you pay&lt;br /&gt;
&lt;br /&gt;
Destination Sell Price = price you expect to receive&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Destination Broker Fee Rate = B&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Expected Loss Cost = E&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale =&lt;br /&gt;
&lt;br /&gt;
(Q x Destination Sell Price)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x T)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Source Cost =&lt;br /&gt;
&lt;br /&gt;
Q x Source Buy Price&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit =&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale&lt;br /&gt;
&lt;br /&gt;
- Total Source Cost&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Expected Loss Cost&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per m3 =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Total Cargo Volume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per Jump =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Number of Jumps&lt;br /&gt;
&lt;br /&gt;
A route is usually not worth doing unless it passes all four tests:&lt;br /&gt;
&lt;br /&gt;
# Net profit is positive after tax, broker fee, hauling, and relists.&lt;br /&gt;
# Profit per m3 beats your alternative cargo.&lt;br /&gt;
# Daily volume at the destination is high enough to exit.&lt;br /&gt;
# You can survive or outsource the haul.&lt;br /&gt;
&lt;br /&gt;
= Logistics and Hauling =&lt;br /&gt;
A market trader must decide whether to haul personally, use alts, use public courier contracts, use corporation freight, use alliance freight, use coalition freight, or use professional freight services.&lt;br /&gt;
&lt;br /&gt;
Common hauling options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;: small, fast, cloaky, good for expensive low-volume cargo.&lt;br /&gt;
* &#039;&#039;&#039;Deep Space Transport&#039;&#039;&#039;: safer medium cargo, strong tank, fleet hangar utility.&lt;br /&gt;
* &#039;&#039;&#039;T1 Hauler&#039;&#039;&#039;: cheap starter hauling, vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Freighter&#039;&#039;&#039;: large High Sec hauling, major gank target.&lt;br /&gt;
* &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039;: high-value logistics for Low Sec, Null, and coalition supply chains.&lt;br /&gt;
* &#039;&#039;&#039;Courier Contract&#039;&#039;&#039;: outsource hauling with collateral.&lt;br /&gt;
* &#039;&#039;&#039;WH / J Space Chain Hauling&#039;&#039;&#039;: opportunistic hauling through scanned wormhole chains.&lt;br /&gt;
* &#039;&#039;&#039;Corporation, Alliance, or Coalition Logistics&#039;&#039;&#039;: internal freight networks with defined routes, collateral rules, service-level expectations, and approved haulers.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
* Use collateral equal to or above replacement value.&lt;br /&gt;
* Never autopilot valuable cargo.&lt;br /&gt;
* Avoid known gank systems when possible.&lt;br /&gt;
* Split cargo into smaller contracts if collateral is too large.&lt;br /&gt;
* Use insta-dock and insta-undock bookmarks.&lt;br /&gt;
* Treat hauling risk as a real cost in every trade.&lt;br /&gt;
* Confirm whether the route passes through High Sec, Low Sec, Null, or WH / J Space.&lt;br /&gt;
* Do not mix personal speculation stock with corporation, alliance, or coalition doctrine freight unless policy allows it.&lt;br /&gt;
&lt;br /&gt;
Major freight services include PushX and Red Frog. PushX services High Sec, Low Sec, Null, Thera, Pochven, and SOV space, and offers a quote tool, customer tracking, Discord, and API support. Red Frog provides freight tools and freight services across New Eden.&lt;br /&gt;
&lt;br /&gt;
= Organization Market Policy Placeholders =&lt;br /&gt;
The following sections should be filled out by corporation, alliance, or coalition leadership. They are intentionally structured as placeholders so they can be copied into an internal wiki and maintained as policy.&lt;br /&gt;
&lt;br /&gt;
== Corporate Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Preferred   Hauler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define which routes are approved for corporation hauling.&lt;br /&gt;
* Define whether members may use public courier contracts.&lt;br /&gt;
* Define whether corporation buyback goods have priority over private market goods.&lt;br /&gt;
* Define standard collateral requirements.&lt;br /&gt;
* Define required bookmarks, cyno chains, docking access, and structure access.&lt;br /&gt;
&lt;br /&gt;
== Alliance Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Service   Owner&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define alliance-level staging and supply routes.&lt;br /&gt;
* Define whether route access is public to all alliance members or restricted by role.&lt;br /&gt;
* Define approved collateral and contract duration.&lt;br /&gt;
* Define escalation contacts for stuck, failed, or high-value contracts.&lt;br /&gt;
* Define whether market stock, doctrine stock, fuel, moon materials, PI, ore, and reactions use different routes.&lt;br /&gt;
&lt;br /&gt;
== Coalition Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Coalition   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define coalition-level freight service rules.&lt;br /&gt;
* Define staging systems and major resupply hubs.&lt;br /&gt;
* Define Jump Freighter, freighter, and WH / J Space chain restrictions.&lt;br /&gt;
* Define who may create coalition freight contracts.&lt;br /&gt;
* Define whether personal arbitrage cargo is allowed in coalition logistics.&lt;br /&gt;
&lt;br /&gt;
== Approved Freight Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Freight   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Approved   For&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Contract   Format&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord   / Contact&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PushX&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Red Frog Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Corporation Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Alliance Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Coalition Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* List which services are approved for private trade, corporate trade, buyback, doctrine stock, moon goo, PI, fuel, and structure modules.&lt;br /&gt;
* Define contract naming conventions.&lt;br /&gt;
* Define collateral requirements.&lt;br /&gt;
* Define prohibited cargo categories.&lt;br /&gt;
* Define who reimburses failed contracts.&lt;br /&gt;
&lt;br /&gt;
== Preferred Trade Hubs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hub   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Station   / Structure&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primary Public Hub&lt;br /&gt;
|Jita&lt;br /&gt;
|Jita 4-4&lt;br /&gt;
|High Sec&lt;br /&gt;
|Main sourcing and liquidation&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Public Hub&lt;br /&gt;
|Amarr&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|Regional sourcing and sales&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Corporation Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Corporation market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Alliance market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Coalition Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Coalition market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Doctrine ships and modules&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Buyback Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Ore, ice, gas, PI, salvage, loot, moon goo&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define where members should buy doctrine ships.&lt;br /&gt;
* Define where members should sell buyback goods.&lt;br /&gt;
* Define which structures have market, reprocessing, manufacturing, cloning, and compression services.&lt;br /&gt;
* Define tax expectations and broker fee expectations.&lt;br /&gt;
* Define access restrictions.&lt;br /&gt;
&lt;br /&gt;
== Corporate Buyback Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Buyback   Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accepted   Items&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pricing   Basis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tax / Fee&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Payment   Timing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ore&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Gas&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Moon Goo&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Loot&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hulls&lt;br /&gt;
|TBD&lt;br /&gt;
|Replacement Price&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define accepted item types.&lt;br /&gt;
* Define whether compression is required.&lt;br /&gt;
* Define whether reprocessed materials are preferred over raw items.&lt;br /&gt;
* Define appraisal source and pricing basis.&lt;br /&gt;
* Define whether buyback applies to High Sec, Low Sec, Null, and WH / J Space locations.&lt;br /&gt;
* Define rejection rules for damaged, fitted, rigged, unpackaged, or mixed-container contracts.&lt;br /&gt;
* Define contract format and payment time.&lt;br /&gt;
&lt;br /&gt;
== Doctrine-Market Watchlists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Doctrine   / Fleet Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Hulls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Core   Modules&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Drones&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rigs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Replacement   Stock Target&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Market   Owner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Watchlist policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define minimum stock levels for each doctrine.&lt;br /&gt;
* Define who updates market orders.&lt;br /&gt;
* Define whether doctrine prices should be Jita + hauling, fixed alliance price, subsidized price, or reimbursement-based.&lt;br /&gt;
* Define replacement thresholds.&lt;br /&gt;
* Define wartime emergency restock rules.&lt;br /&gt;
* Define whether restricted doctrines should be stocked publicly or distributed by contract only.&lt;br /&gt;
&lt;br /&gt;
= Reading the In-Game Market =&lt;br /&gt;
The in-game market’s price history is one of the most important tools for traders. The Price History tab can be viewed as a table or graph and includes daily high, low, average, order count, and quantity traded.&lt;br /&gt;
&lt;br /&gt;
Use the table first, then the graph.&lt;br /&gt;
&lt;br /&gt;
== Price History Table ==&lt;br /&gt;
Important columns:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low&#039;&#039;&#039;: often close to the price where sellers sold into buy orders.&lt;br /&gt;
* &#039;&#039;&#039;High&#039;&#039;&#039;: often close to the price where buyers bought from sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Average / Median&#039;&#039;&#039;: helps determine whether most transactions are closer to buy orders or sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Quantity&#039;&#039;&#039;: actual units moved.&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039;: number of transaction events, not necessarily current open orders.&lt;br /&gt;
&lt;br /&gt;
A good station-trading item usually has:&lt;br /&gt;
&lt;br /&gt;
* Consistent daily quantity.&lt;br /&gt;
* A real spread between buy and sell prices.&lt;br /&gt;
* Median between the low and high.&lt;br /&gt;
* No sudden crash in average price.&lt;br /&gt;
* Enough orders to prove repeated activity.&lt;br /&gt;
* Not too many active competitors.&lt;br /&gt;
&lt;br /&gt;
== Price History Graph ==&lt;br /&gt;
The graph shows volume, moving averages, median price, min/max bars, and the Donchian channel.&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume bars&#039;&#039;&#039;: demand and liquidity. High volume means easier exit.&lt;br /&gt;
* &#039;&#039;&#039;5-day moving average&#039;&#039;&#039;: short-term momentum.&lt;br /&gt;
* &#039;&#039;&#039;20-day moving average&#039;&#039;&#039;: slower trend.&lt;br /&gt;
* &#039;&#039;&#039;Median dots&#039;&#039;&#039;: more robust than averages against outlier trades.&lt;br /&gt;
* &#039;&#039;&#039;Daily min/max bars&#039;&#039;&#039;: intraday spread and volatility.&lt;br /&gt;
* &#039;&#039;&#039;Donchian channel&#039;&#039;&#039;: volatility envelope; narrow means stable, wide means unstable or manipulated.&lt;br /&gt;
&lt;br /&gt;
A safe beginner market has a steady 20-day average, reasonable volume, and a spread that remains profitable after fees. A dangerous market has low volume, huge spikes, wide min/max bars, and a recent price jump with no obvious demand reason.&lt;br /&gt;
&lt;br /&gt;
= Reading the Monthly Economic Report =&lt;br /&gt;
Fenris Creations (FC)’s Monthly Economic Report, or MER, is a macroeconomic report for EVE. MER data is used to understand broad economic movement, price indexes, production, mining, destruction, ISK faucets, ISK sinks, and trade behavior.&lt;br /&gt;
&lt;br /&gt;
Use the MER to answer market-wide questions:&lt;br /&gt;
&lt;br /&gt;
* Are minerals rising or falling?&lt;br /&gt;
* Is production increasing?&lt;br /&gt;
* Is destruction increasing?&lt;br /&gt;
* Which regions are mining the most?&lt;br /&gt;
* Which regions are producing the most?&lt;br /&gt;
* Which regions are losing the most ships?&lt;br /&gt;
* Are ISK faucets expanding?&lt;br /&gt;
* Is the velocity of ISK rising or falling?&lt;br /&gt;
* Are price indexes confirming what you see in Jita?&lt;br /&gt;
&lt;br /&gt;
Key MER sections:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High mining means raw-material supply. If mining falls while demand remains stable, mineral prices can rise. If mining rises sharply, mineral prices may weaken unless destruction or production absorbs supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High production indicates industrial concentration. Production hubs need minerals, PI, reactions, components, datacores, fuel, and logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destruction Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destruction creates replacement demand. War zones, Pochven battles, faction warfare, Low Sec conflicts, Null campaigns, and WH / J Space fights can increase demand for ships, modules, rigs, drones, ammunition, and fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Price Indexes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use price indexes to validate a thesis. If the Mineral Price Index is rising, mineral-heavy ships and structures may become more expensive. If ship indexes fall while minerals rise, manufacturers may be compressed by poor margins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISK Faucets and Sinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More ISK entering the economy can support higher nominal prices, but only if it reaches buyers. Watch bounty prizes, commodities, ESS-related behavior, taxes, broker fees, and other sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity of ISK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Velocity indicates how actively ISK is changing hands. Lower velocity can mean players are hoarding, waiting, unsubscribed, deployed, or risk-averse.&lt;br /&gt;
&lt;br /&gt;
MER process for traders:&lt;br /&gt;
&lt;br /&gt;
# Download the latest MER raw data.&lt;br /&gt;
# Check price indexes month over month.&lt;br /&gt;
# Compare mining, production, and destruction regions.&lt;br /&gt;
# Identify bottleneck materials.&lt;br /&gt;
# Compare with in-game market charts.&lt;br /&gt;
# Build a watchlist.&lt;br /&gt;
# Buy only when item-level volume confirms the thesis.&lt;br /&gt;
&lt;br /&gt;
= Using EVE Tycoon Market Browser =&lt;br /&gt;
EVE Tycoon is a profit-tracking and market-management application for EVE Online. It tracks trade and industry profits across characters, tracks production lines, and gives traders order-management tools.&lt;br /&gt;
&lt;br /&gt;
Use EVE Tycoon’s Market Browser for:&lt;br /&gt;
&lt;br /&gt;
* Checking active orders outside the game.&lt;br /&gt;
* Comparing regions and stations.&lt;br /&gt;
* Looking at order depth.&lt;br /&gt;
* Finding thin markets.&lt;br /&gt;
* Checking whether a spread is real.&lt;br /&gt;
* Monitoring your own orders after login.&lt;br /&gt;
* Exporting or using API-style market data workflows.&lt;br /&gt;
&lt;br /&gt;
Market Browser workflow:&lt;br /&gt;
&lt;br /&gt;
# Search the item.&lt;br /&gt;
# Compare Jita, Amarr, Dodixie, Hek, Rens, and target staging systems.&lt;br /&gt;
# Check the lowest sell and highest buy.&lt;br /&gt;
# Check order depth, not only top price.&lt;br /&gt;
# Ignore one-unit bait orders unless your quantity is also one.&lt;br /&gt;
# Compare spread to your full fee calculator.&lt;br /&gt;
# Check in-game price history before buying.&lt;br /&gt;
# Use EVE Tycoon to monitor existing orders and profit tracking.&lt;br /&gt;
&lt;br /&gt;
Do not trust a single displayed top order. The best price may be tiny, expired soon, bait, in a dangerous structure, or too small to matter.&lt;br /&gt;
&lt;br /&gt;
= HyperNet Relay =&lt;br /&gt;
The HyperNet Relay is EVE’s in-game raffle-style item sale system. FC reference notes state that it may not be available in some territories, can be disabled by player request, and is accessed from the Neocom under Finance where available.&lt;br /&gt;
&lt;br /&gt;
HyperNet offers can only be created in NPC stations. FC reference notes state that repackaged items, Blueprint Copies, Ancient Relics, and Abyssal Modules can be offered; containers and items containing other items are not permitted. HyperCores are required to create an offer, are not refunded, and a 5% HyperNet Relay fee is deducted when the offer completes.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Buyer Math ==&lt;br /&gt;
A buyer is not “investing.” A buyer is taking a probability-weighted gamble.&lt;br /&gt;
&lt;br /&gt;
Item Value = V&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Nodes Bought = K&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Pickup / Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win =&lt;br /&gt;
&lt;br /&gt;
K / N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value =&lt;br /&gt;
&lt;br /&gt;
(K / N x V) - (K x P) - H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
V / N&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Value = 1,000,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Total Nodes = 8&lt;br /&gt;
&lt;br /&gt;
Node Price = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
You Buy = 1 Node&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win = 1 / 8 = 12.5%&lt;br /&gt;
&lt;br /&gt;
Expected Item Value = 125,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Cost = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value = -25,000,000 ISK before hauling&lt;br /&gt;
&lt;br /&gt;
A node is mathematically attractive only when:&lt;br /&gt;
&lt;br /&gt;
Node Price &amp;lt; Item Value / Total Nodes&lt;br /&gt;
&lt;br /&gt;
Most public offers are priced above fair value, which means buyers are usually negative expected value. You can still win, but the average buyer loses over time.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Seller Math ==&lt;br /&gt;
A seller profits by pricing nodes above fair value enough to cover item cost, HyperCores, completion fee, rebates, and marketing.&lt;br /&gt;
&lt;br /&gt;
Item Acquisition Cost = C&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee Rate = 0.05&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
Rebates / Promotions = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue =&lt;br /&gt;
&lt;br /&gt;
N x P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue x 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seller Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue&lt;br /&gt;
&lt;br /&gt;
- HyperNet Fee&lt;br /&gt;
&lt;br /&gt;
- Item Acquisition Cost&lt;br /&gt;
&lt;br /&gt;
- HyperCore Cost&lt;br /&gt;
&lt;br /&gt;
- Rebates&lt;br /&gt;
&lt;br /&gt;
Break-even node price:&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
(Item Acquisition Cost + HyperCore Cost + Rebates) / (N x 0.95)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Cost = 1,000,000,000&lt;br /&gt;
&lt;br /&gt;
HyperCores = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Rebates = 0&lt;br /&gt;
&lt;br /&gt;
N = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
1,060,000,000 / (8 x 0.95)&lt;br /&gt;
&lt;br /&gt;
= 139,473,684 ISK&lt;br /&gt;
&lt;br /&gt;
If you list each node at 150,000,000 ISK:&lt;br /&gt;
&lt;br /&gt;
Gross = 1,200,000,000&lt;br /&gt;
&lt;br /&gt;
Fee = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Net after fee = 1,140,000,000&lt;br /&gt;
&lt;br /&gt;
Profit after item and cores = 80,000,000&lt;br /&gt;
&lt;br /&gt;
== Seller Buying Own Nodes ==&lt;br /&gt;
Some sellers buy their own nodes to make an offer appear active or to finish it faster. This changes the math.&lt;br /&gt;
&lt;br /&gt;
Seller-Owned Nodes = S&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Item Value / Cost = C&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Seller Profit =&lt;br /&gt;
&lt;br /&gt;
[P x (0.95 x N - S)]&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
+ [(S / N) x C]&lt;br /&gt;
&lt;br /&gt;
- HC&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* Buying your own nodes increases the chance you get the item back.&lt;br /&gt;
* Your own node purchases still suffer the 5% fee drag.&lt;br /&gt;
* If you win your own item, you can relist it, but you paid HyperCores and completion fees.&lt;br /&gt;
* It is not free demand; it is a marketing cost and variance tool.&lt;br /&gt;
&lt;br /&gt;
Best HyperNet items:&lt;br /&gt;
&lt;br /&gt;
* Rare ships.&lt;br /&gt;
* Officer modules.&lt;br /&gt;
* Abyssal modules.&lt;br /&gt;
* Expensive skins.&lt;br /&gt;
* T2 BPOs and rare BPCs (Molok ex.).&lt;br /&gt;
* Collectibles.&lt;br /&gt;
* Items with emotional demand and poor normal-market liquidity.&lt;br /&gt;
&lt;br /&gt;
Avoid HyperNet as a buyer unless the node price is below fair value or you consciously accept the gamble. Use HyperNet as a seller only when you know your acquisition cost, fair value, HyperCore cost, completion fee, and likely fill rate.&lt;br /&gt;
&lt;br /&gt;
= What Makes an Item Profitable? =&lt;br /&gt;
An item is profitable when all of the following are true:&lt;br /&gt;
&lt;br /&gt;
# The spread survives taxes and fees.&lt;br /&gt;
# The volume is high enough to sell within your target time.&lt;br /&gt;
# Competition is manageable.&lt;br /&gt;
# Price history is not collapsing.&lt;br /&gt;
# You can source enough quantity.&lt;br /&gt;
# You can move it safely or cheaply.&lt;br /&gt;
# Your capital is not trapped too long.&lt;br /&gt;
# You have a reason buyers will keep buying.&lt;br /&gt;
&lt;br /&gt;
Bad traders ask, “Is the margin high?”&lt;br /&gt;
&lt;br /&gt;
Good traders ask, “How many units can I move, how fast, after fees, and what can go wrong?”&lt;br /&gt;
&lt;br /&gt;
= Practical Trading Workflow =&lt;br /&gt;
Use this daily process:&lt;br /&gt;
&lt;br /&gt;
# Open EVE Tycoon, ADAM4EVE, Fuzzwork, Janice, or EVE Workbench.&lt;br /&gt;
# Build a candidate list.&lt;br /&gt;
# Check in-game market orders.&lt;br /&gt;
# Check in-game price history.&lt;br /&gt;
# Calculate net profit after fees.&lt;br /&gt;
# Check volume and competition.&lt;br /&gt;
# Place orders at your planned price.&lt;br /&gt;
# Record cost basis.&lt;br /&gt;
# Haul or courier goods.&lt;br /&gt;
# Relist only when the relist fee is justified.&lt;br /&gt;
# Review profits weekly.&lt;br /&gt;
# Drop slow markets and double down on proven markets.&lt;br /&gt;
&lt;br /&gt;
= External Tools, Websites, Discords, and Spreadsheets =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Resource&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Official Discord&#039;&#039;&lt;br /&gt;
|Discord&lt;br /&gt;
|Official community Discord  with character verification and general EVE discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE University Wiki&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Core learning reference for  trade skills, market mechanics, hauling, and general game systems.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Oz - EVE Online Markets&#039;&#039;&lt;br /&gt;
|Discord / Website /  Spreadsheet&lt;br /&gt;
|Trading community; Oz’s  site links a community trading spreadsheet, Mokaam, MER Power BI, ADAM4EVE,  EVE Cookbook, PI tools, and EVE Guru.&lt;br /&gt;
|-&lt;br /&gt;
|Oz’s Community Trading  Spreadsheet&lt;br /&gt;
|Spreadsheet&lt;br /&gt;
|Starter trading and profit  tracker; access through The Oz’s tools page and use File &amp;gt; Make a copy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Profit tracking, market  management, production-line cost tracking, market-order tracking, and  order-update workflow.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon Market Browser&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market order browsing and  market comparison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;ADAM4EVE&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market, industrial,  statistical, margin, trend, PI, and cost-index tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Market Data&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Market data and pricing  source for spreadsheets and tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Blueprint Calculator&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Blueprint, material,  job-cost, and profit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Janice&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Appraisal and pricing tool;  useful for collateral, buy/sell/split pricing, hauling, and contract  valuation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE  Workbench Market / Trade Tool&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market browsing, trade  route checking, fits, and item tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ravworks&#039;&#039;&lt;br /&gt;
|Website / Discord&lt;br /&gt;
|Free third-party market and  industry tool with production planner, bill of materials, job planning, and  profit analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Cookbook&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Industry build calculator  with blueprint, reaction, structure, rig, system index, and market price  logic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Isk per Hour&#039;&#039;&lt;br /&gt;
|Windows Tool / Discord&lt;br /&gt;
|Manufacturing, mining,  invention, and reverse-engineering ISK/hour tool.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Excel Add-in&#039;&#039;&lt;br /&gt;
|Spreadsheet / Official Tool&lt;br /&gt;
|Official Microsoft Excel  add-in for public and private EVE data, including universe, blueprint, asset,  wallet, and market-related data.&lt;br /&gt;
|-&lt;br /&gt;
|Mokaam.DK&lt;br /&gt;
|Website&lt;br /&gt;
|Historical market data  extraction without querying every item individually; linked from The Oz’s  tools page.&lt;br /&gt;
|-&lt;br /&gt;
|MER in Power BI by Matthew&lt;br /&gt;
|Dashboard&lt;br /&gt;
|Power BI visualization of  MER data; linked from The Oz’s tools page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PushX&#039;&#039;&lt;br /&gt;
|Freight Website / Discord /  API&lt;br /&gt;
|Professional courier  service with quotes, MyPushX tracking, public Discord, and spreadsheet/API  quote support.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Red Frog Freight&#039;&#039;&lt;br /&gt;
|Freight Website&lt;br /&gt;
|Established freight service  and trip calculators for hauling contracts.&lt;br /&gt;
|-&lt;br /&gt;
|Haulers Channel&lt;br /&gt;
|In-game Channel&lt;br /&gt;
|Public courier-contract  discovery and hauling discussion.&lt;br /&gt;
|-&lt;br /&gt;
|New Eden Trade and Market&lt;br /&gt;
|Discord / In-game Community&lt;br /&gt;
|Trade community and public  market stocking project with Discord and public chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|SCC Lounge&lt;br /&gt;
|In-game / Discord Community&lt;br /&gt;
|Market discussion community  for traders and arbitrageurs.&lt;br /&gt;
|-&lt;br /&gt;
|The Hyper Nexus&lt;br /&gt;
|HyperNet Discord /  Community&lt;br /&gt;
|HyperNet-focused community.&lt;br /&gt;
|-&lt;br /&gt;
|HyperNet Relay Calculator&lt;br /&gt;
|Website / Forum Tool&lt;br /&gt;
|Community HyperNet  calculator for offer analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;HyperMogul&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|HyperNet profit tracker  with market analysis, deal tracking, and portfolio insights.&lt;br /&gt;
|}&lt;br /&gt;
Discord invite links can expire or change ownership. Prefer links from the project’s official site, EVE forum post, verified Discord landing page, in-game channel MOTD, or alliance/corporation services page when possible.&lt;br /&gt;
&lt;br /&gt;
= Beginner Market Plan =&lt;br /&gt;
Start with 100 million to 1 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to III where available.&lt;br /&gt;
# Pick 20 high-volume items.&lt;br /&gt;
# Avoid items with fewer than 10 daily units unless they are expensive and familiar.&lt;br /&gt;
# Use Jita first because data is easiest to verify.&lt;br /&gt;
# Place buy orders on 5-10 items.&lt;br /&gt;
# List acquired goods at a realistic price, not necessarily the absolute highest.&lt;br /&gt;
# Record purchase price, fees, sale price, and profit.&lt;br /&gt;
# Reinvest only profits at first.&lt;br /&gt;
# Do not haul more than you can afford to lose.&lt;br /&gt;
# After two weeks, cut the worst half of your markets.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Market Plan =&lt;br /&gt;
Capital target: 1-20 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to IV where available.&lt;br /&gt;
# Expand to Amarr, Dodixie, Hek, Rens, and one mission or faction warfare hub.&lt;br /&gt;
# Add High Sec island markets, Low Sec entry markets, Null staging markets, or WH / J Space logistics markets if you have access and hauling support.&lt;br /&gt;
# Use EVE Tycoon and ADAM4EVE to scan margins.&lt;br /&gt;
# Use Janice for bulk appraisals.&lt;br /&gt;
# Use courier contracts for larger moves.&lt;br /&gt;
# Start tracking profit per market category.&lt;br /&gt;
# Add speculation only with a written thesis.&lt;br /&gt;
# Build a private watchlist of 100-300 items.&lt;br /&gt;
# Track doctrine and war demand.&lt;br /&gt;
# Use MER data monthly.&lt;br /&gt;
&lt;br /&gt;
= Advanced Market Plan =&lt;br /&gt;
Capital target: 20 billion ISK and above.&lt;br /&gt;
&lt;br /&gt;
# Train all market skills to V.&lt;br /&gt;
# Use multiple alts and regional hubs.&lt;br /&gt;
# Build dashboards from EVE Tycoon, ESI, Excel Add-in, Fuzzwork data, or internal corporation tools.&lt;br /&gt;
# Trade both liquidity and logistics.&lt;br /&gt;
# Maintain stockpiles in High Sec, Low Sec, Null, and WH / J Space staging systems where authorized.&lt;br /&gt;
# Finance industrialists or buy bulk inventory below Jita.&lt;br /&gt;
# Watch MER trends before market consensus forms.&lt;br /&gt;
# Use courier networks as part of margin planning.&lt;br /&gt;
# Control risk by category, not just by item.&lt;br /&gt;
# Avoid public manipulation unless you can exit before copycats.&lt;br /&gt;
# Keep enough liquid ISK to exploit crashes.&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
* Ignoring taxes and broker fees.&lt;br /&gt;
* Buying because the spread looks large without checking volume.&lt;br /&gt;
* Hauling too much value in a weak ship.&lt;br /&gt;
* Investing everything in one patch rumor.&lt;br /&gt;
* Updating orders too often and losing profit to relist fees.&lt;br /&gt;
* Trusting a single top buy or sell order.&lt;br /&gt;
* Buying out a market without knowing replacement supply.&lt;br /&gt;
* Selling into panic instead of checking the actual demand curve.&lt;br /&gt;
* Assuming HyperNet buying is profitable because someone posted a win.&lt;br /&gt;
* Forgetting that slow inventory has an opportunity cost.&lt;br /&gt;
* Treating High Sec, Low Sec, Null, and WH / J Space logistics as the same risk profile.&lt;br /&gt;
* Stocking doctrine markets without checking approved alliance or coalition fits.&lt;br /&gt;
&lt;br /&gt;
= Final Market Trading Rule =&lt;br /&gt;
Every profitable trade must answer this question:&lt;br /&gt;
&lt;br /&gt;
If, after all fees, hauling, risk, time, and relists, can I exit this position for more ISK than my next-best use of the same capital?&lt;br /&gt;
&lt;br /&gt;
If the answer is yes and the downside is acceptable, take the trade. If the answer is unclear, reduce size or pass.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182176</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182176"/>
		<updated>2026-07-09T09:41:55Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: /* Essential Knowledge Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
*[[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
*[[How To Join False Gods Logistic Service]] - Getting your alts into the logistics corporation&lt;br /&gt;
*[[Alt Placement|Setting Up Alt Characters]] - How to Decide which of your characters belong in False Gods and which belong in False Logistics&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
* [[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[[False Gods Hauling Services|False Gods Hauling Service]] - How to outsource your logistics&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[Market Trading 101]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
* [[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
* [[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
* [[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
* [[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
* [[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
* [[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182175</id>
		<title>Market Trading 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Market_Trading_101&amp;diff=182175"/>
		<updated>2026-07-09T09:40:33Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{membership:public}}&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
EVE Online market trading based on buying below true resale value, accounting for taxes, broker fees, hauling, relist costs, liquidity, and risk before committing ISK.&lt;br /&gt;
&lt;br /&gt;
= Purpose =&lt;br /&gt;
This guide explains how to make ISK through EVE Online market trading. It covers station trading, market PvP, arbitrage, logistics, trade skills, market charts, the Monthly Economic Report, EVE Tycoon’s Market Browser, HyperNet Relay profit logic, practical calculators, and the main community tools used by traders and industrialists.&lt;br /&gt;
&lt;br /&gt;
EVE’s market is not a passive auction house. It is a live PvP arena where players compete through pricing, logistics, information, patience, capital allocation, and risk control. The basic rule is simple: buy lower than you can sell after all taxes, fees, hauling costs, and opportunity costs. The hard part is proving that the spread is real before someone else captures it.&lt;br /&gt;
&lt;br /&gt;
= Table of Contents =&lt;br /&gt;
&lt;br /&gt;
*            &#039;&#039;[[Core Market Trading Concepts]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trading Styles|Market Trading Styles]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Station Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Regional Arbitrage]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics Trading]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Speculation]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Market PvP]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Trade Skills|Market Trade Skills]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Taxes, Broker Fees, and Relist Costs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Basic Profit Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Arbitrage Calculator]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Logistics and Hauling]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Organization Market Policy Placeholders]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Corporate Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Alliance Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Coalition Hauling Routes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Approved Freight Services]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Preferred Trade Hubs]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Buyback Rules]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Doctrine-Market Watchlists]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the In-Game Market]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Table]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Price History Graph]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Reading the Monthly Economic Report]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Using EVE Tycoon Market Browser]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Relay]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Buyer Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[HyperNet Seller Math]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Seller Buying Own Nodes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[What Makes an Item Profitable?]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Practical Trading Workflow]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[External Tools, Websites, Discords, and Spreadsheets]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Beginner Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Intermediate Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Advanced Market Plan]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Common Mistakes]]&#039;&#039;&lt;br /&gt;
*            &#039;&#039;[[Final Market Trading Rule]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Core Concepts =&lt;br /&gt;
EVE markets are regional. A buy or sell order in The Forge is not automatically visible or usable from Domain, Heimatar, Sinq Laison, Delve, or other regions. This regional structure creates price differences between hubs and remote markets, which is the basis for arbitrage and logistics trading.&lt;br /&gt;
&lt;br /&gt;
A trader makes ISK from one or more of the following:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Spread capture&#039;&#039;&#039;: placing buy orders below sell orders and relisting acquired goods.&lt;br /&gt;
# &#039;&#039;&#039;Convenience pricing&#039;&#039;&#039;: stocking items where players need them, not only where they are cheapest.&lt;br /&gt;
# &#039;&#039;&#039;Regional arbitrage&#039;&#039;&#039;: buying in one region and selling in another.&lt;br /&gt;
# &#039;&#039;&#039;Patch speculation&#039;&#039;&#039;: buying before demand rises or supply falls.&lt;br /&gt;
# &#039;&#039;&#039;Logistics arbitrage&#039;&#039;&#039;: moving goods that others cannot or will not move.&lt;br /&gt;
# &#039;&#039;&#039;Liquidity provision&#039;&#039;&#039;: buying unwanted inventory quickly and selling slowly at a premium.&lt;br /&gt;
# &#039;&#039;&#039;Information advantage&#039;&#039;&#039;: using market charts, MER data, killboard trends, doctrine changes, and trade tools before competitors react.&lt;br /&gt;
&lt;br /&gt;
= Market Trading Styles =&lt;br /&gt;
&lt;br /&gt;
== Station Trading ==&lt;br /&gt;
Station trading is the classic “buy low, sell high” method inside one station or structure. The trader places a buy order below the current lowest sell order, waits for impatient sellers to fill the buy order, then lists the item back on the sell side.&lt;br /&gt;
&lt;br /&gt;
Use station trading when:&lt;br /&gt;
&lt;br /&gt;
* Daily volume is high enough that your inventory will move.&lt;br /&gt;
* The spread remains profitable after tax, broker fee, and relist fee.&lt;br /&gt;
* Competition is tolerable.&lt;br /&gt;
* The item is not crashing on the price history chart.&lt;br /&gt;
* You can afford to hold inventory for several days.&lt;br /&gt;
&lt;br /&gt;
Good starter categories usually include ammunition, drones, common modules, rigs, implants, doctrine hulls, mining crystals, abyssal filaments, salvage, datacores, and high-turnover faction or deadspace modules. Avoid low-volume “fake margin” items until you understand manipulation.&lt;br /&gt;
&lt;br /&gt;
== Regional Arbitrage ==&lt;br /&gt;
Regional arbitrage means buying goods in one location and selling them somewhere else. The most common example is buying in Jita and selling in Amarr, Dodixie, Hek, Rens, staging systems, faction warfare hubs, mission hubs, High Sec island markets, Low Sec entry systems, Null staging systems, or WH / J Space logistics chains.&lt;br /&gt;
&lt;br /&gt;
The trade only works if the destination price is high enough to cover:&lt;br /&gt;
&lt;br /&gt;
* Purchase cost.&lt;br /&gt;
* Sales tax.&lt;br /&gt;
* Broker fee if listing.&lt;br /&gt;
* Hauling cost or courier reward.&lt;br /&gt;
* Gank risk.&lt;br /&gt;
* Collateral risk.&lt;br /&gt;
* Time to sell.&lt;br /&gt;
* Price decay while goods are in transit.&lt;br /&gt;
&lt;br /&gt;
Regional arbitrage should always be checked against destination demand, buy/sell depth, taxes, hauling time, and the possibility that market data changes before the haul is complete.&lt;br /&gt;
&lt;br /&gt;
== Logistics Trading ==&lt;br /&gt;
Logistics trading is arbitrage plus delivery. You are not only selling an item; you are selling the fact that it is already where the buyer needs it.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Stocking doctrine ships in a war staging system.&lt;br /&gt;
* Stocking mining barges and crystals in ice systems.&lt;br /&gt;
* Stocking exploration ships near WH / J Space routes.&lt;br /&gt;
* Stocking PI command centers and haulers near Low Sec, Null, and WH / J Space access routes.&lt;br /&gt;
* Stocking ammunition and drones in faction warfare systems.&lt;br /&gt;
* Stocking structure fuel, scripts, nanite paste, probes, and mobile depots in active regions.&lt;br /&gt;
&lt;br /&gt;
Logistics trading often produces better margins than hub trading, but turnover may be slower and losses from hauling mistakes can wipe out several profitable trades.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Speculation means buying before the market moves. This may be based on patch notes, doctrine shifts, alliance deployments, war, event sites, mineral index movement, production bottlenecks, or changes visible in the Monthly Economic Report.&lt;br /&gt;
&lt;br /&gt;
Speculation is profitable when your thesis is early, correct, and liquid. It is dangerous when you buy after the crowd has already arrived.&lt;br /&gt;
&lt;br /&gt;
= Market PvP =&lt;br /&gt;
Market PvP is direct competition against other traders. The weapon is not a ship; it is your order book.&lt;br /&gt;
&lt;br /&gt;
The common PvP behaviors are:&lt;br /&gt;
&lt;br /&gt;
* Undercutting sell orders.&lt;br /&gt;
* Overcutting buy orders.&lt;br /&gt;
* Baiting competitors into expensive relists.&lt;br /&gt;
* Temporarily buying out thin markets.&lt;br /&gt;
* Flooding a market to force weaker traders out.&lt;br /&gt;
* Splitting inventory into smaller orders to hide total stock.&lt;br /&gt;
* Using alts in multiple hubs.&lt;br /&gt;
* Selling into another trader’s buy wall.&lt;br /&gt;
* Manipulating price history on low-volume items.&lt;br /&gt;
&lt;br /&gt;
Market PvP became more tactical after relist costs made constant tiny price changes more expensive. Broker fees apply when creating market orders, sales tax applies when a sale completes, and order changes can trigger additional broker-fee-style costs. Fenris Creations (FC) reference values use the NPC broker fee formula and confirm that sales tax starts at 7.5% and can be reduced to approximately 3.375% with Accounting V.&lt;br /&gt;
&lt;br /&gt;
Practical market PvP rules:&lt;br /&gt;
&lt;br /&gt;
* Do not chase every 0.01 ISK update.&lt;br /&gt;
* Know your minimum profitable sell price before listing.&lt;br /&gt;
* Let impatient competitors sell out when the spread is still good.&lt;br /&gt;
* Cancel and relist only when the relist fee is lower than the benefit.&lt;br /&gt;
* Use several items instead of betting your entire wallet on one market.&lt;br /&gt;
* Do not fight a whale unless you know why you have an advantage.&lt;br /&gt;
* Never assume a listed order means real demand; check history and volume.&lt;br /&gt;
&lt;br /&gt;
= Trade Skills =&lt;br /&gt;
Trade skills fall into three functional groups: more market slots, remote trading, and reduced trading overhead.&lt;br /&gt;
&lt;br /&gt;
The core market slot skills are:&lt;br /&gt;
&lt;br /&gt;
* Trade&lt;br /&gt;
* Retail&lt;br /&gt;
* Wholesale&lt;br /&gt;
* Tycoon&lt;br /&gt;
&lt;br /&gt;
The remote trading and order-management skills are:&lt;br /&gt;
&lt;br /&gt;
* Marketing&lt;br /&gt;
* Procurement&lt;br /&gt;
* Daytrading&lt;br /&gt;
* Visibility&lt;br /&gt;
&lt;br /&gt;
The trading overhead reduction skills are:&lt;br /&gt;
&lt;br /&gt;
* Accounting&lt;br /&gt;
* Broker Relations&lt;br /&gt;
* Advanced Broker Relations&lt;br /&gt;
&lt;br /&gt;
Accounting and Broker Relations should always be trained to V for market characters. Taxes and broker fees directly reduce profit, and most serious market activity is too margin-sensitive to leave these skills undertrained.&lt;br /&gt;
&lt;br /&gt;
Recommended progression:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginner trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade III.&lt;br /&gt;
* Retail III.&lt;br /&gt;
* Wholesale III if available or when prerequisites permit.&lt;br /&gt;
* Tycoon III if available or when prerequisites permit.&lt;br /&gt;
* Marketing III.&lt;br /&gt;
* Procurement III.&lt;br /&gt;
* Daytrading III.&lt;br /&gt;
* Visibility III.&lt;br /&gt;
* Advanced Broker Relations III.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for basic station trading, simple hub trading, small-volume arbitrage, and learning market behavior without overtraining every skill immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serious station trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade IV.&lt;br /&gt;
* Retail IV.&lt;br /&gt;
* Wholesale IV.&lt;br /&gt;
* Tycoon IV if available or when prerequisites permit.&lt;br /&gt;
* Marketing IV.&lt;br /&gt;
* Procurement IV.&lt;br /&gt;
* Daytrading IV.&lt;br /&gt;
* Visibility IV.&lt;br /&gt;
* Advanced Broker Relations IV.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
This level is suitable for serious Jita, Amarr, Dodixie, Hek, Rens, High Sec mission hub, and corporation staging-market work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regional or remote trader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Trade V.&lt;br /&gt;
* Retail V.&lt;br /&gt;
* Wholesale V.&lt;br /&gt;
* Tycoon V.&lt;br /&gt;
* Marketing V.&lt;br /&gt;
* Procurement V.&lt;br /&gt;
* Daytrading V.&lt;br /&gt;
* Visibility V.&lt;br /&gt;
* Accounting V.&lt;br /&gt;
* Broker Relations V.&lt;br /&gt;
* Advanced Broker Relations V.&lt;br /&gt;
&lt;br /&gt;
Regional and remote traders should have all market skills at V. This is the standard for characters managing orders across High Sec, Low Sec, Null, WH / J Space logistics chains, staging hubs, coalition markets, and multiple trade regions.&lt;br /&gt;
&lt;br /&gt;
The most important market skills are Accounting V and Broker Relations V because trading margins are often thinner than they look. If your gross spread is 10% but taxes, broker fees, relists, and hauling consume 6%, your real margin is only 4%.&lt;br /&gt;
&lt;br /&gt;
= Taxes, Broker Fees, and Relist Costs =&lt;br /&gt;
Fenris Creations (FC) uses the NPC broker-fee formula below as a reference calculation:&lt;br /&gt;
&lt;br /&gt;
Broker Fee % =&lt;br /&gt;
&lt;br /&gt;
3%&lt;br /&gt;
&lt;br /&gt;
- (0.3% x Broker Relations Level)&lt;br /&gt;
&lt;br /&gt;
- (0.03% x Faction Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.02% x Corporation Standing)&lt;br /&gt;
&lt;br /&gt;
FC reference notes also state that the broker fee uses unmodified standings, that Broker Relations does not apply to Upwell structure orders, and that 0.5% of Upwell order fees goes to an NPC ISK sink.&lt;br /&gt;
&lt;br /&gt;
Sales tax is paid by the seller after a sale. FC reference values state that sales tax starts at 7.5% and can be reduced to approximately 3.375% through Accounting V.&lt;br /&gt;
&lt;br /&gt;
Use these practical rates in calculators:&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate =&lt;br /&gt;
&lt;br /&gt;
0.075 x (1 - 0.11 x Accounting_Level)&lt;br /&gt;
&lt;br /&gt;
NPC Broker Fee Rate = 0.03&lt;br /&gt;
&lt;br /&gt;
- (0.003 x Broker_Relations_Level)&lt;br /&gt;
&lt;br /&gt;
- (0.0003 x Faction_Standing)&lt;br /&gt;
&lt;br /&gt;
- (0.0002 x Corporation_Standing)&lt;br /&gt;
&lt;br /&gt;
For Upwell structures, use the structure’s displayed broker fee instead of the NPC formula.&lt;br /&gt;
&lt;br /&gt;
= Basic Profit Calculator =&lt;br /&gt;
Use this for station trading or hub trading.&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Buy Price Per Unit = BP&lt;br /&gt;
&lt;br /&gt;
Sell Price Per Unit = SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee Rate = BB&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee Rate = SB&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Other Costs = O&lt;br /&gt;
&lt;br /&gt;
Total Buy Cost = Q x BP&lt;br /&gt;
&lt;br /&gt;
Buy Broker Fee = Q x BP x BB&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value = Q x SP&lt;br /&gt;
&lt;br /&gt;
Sales Tax = Gross Sale Value x T&lt;br /&gt;
&lt;br /&gt;
Sell Broker Fee = Gross Sale Value x SB&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Sale Value&lt;br /&gt;
&lt;br /&gt;
- Sales Tax&lt;br /&gt;
&lt;br /&gt;
- Sell Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Total Buy Cost&lt;br /&gt;
&lt;br /&gt;
- Buy Broker Fee&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Other Costs&lt;br /&gt;
&lt;br /&gt;
Profit Margin % =&lt;br /&gt;
&lt;br /&gt;
Net Profit / (Total Buy Cost + Buy Broker Fee + Hauling Cost + Other Costs)&lt;br /&gt;
&lt;br /&gt;
ISK Per Day =&lt;br /&gt;
&lt;br /&gt;
Net Profit / Days_To_Sell&lt;br /&gt;
&lt;br /&gt;
Example using Accounting V:&lt;br /&gt;
&lt;br /&gt;
Q = 100&lt;br /&gt;
&lt;br /&gt;
BP = 1,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
SP = 1,150,000 ISK&lt;br /&gt;
&lt;br /&gt;
T = 0.03375&lt;br /&gt;
&lt;br /&gt;
BB = 0.015&lt;br /&gt;
&lt;br /&gt;
SB = 0.015&lt;br /&gt;
&lt;br /&gt;
R = 0&lt;br /&gt;
&lt;br /&gt;
H = 0&lt;br /&gt;
&lt;br /&gt;
O = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Sale = 115,000,000&lt;br /&gt;
&lt;br /&gt;
Sales Tax = 3,881,250&lt;br /&gt;
&lt;br /&gt;
Sell Broker = 1,725,000&lt;br /&gt;
&lt;br /&gt;
Buy Cost = 100,000,000&lt;br /&gt;
&lt;br /&gt;
Buy Broker = 1,500,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Profit =&lt;br /&gt;
&lt;br /&gt;
115,000,000 - 3,881,250 - 1,725,000 - 100,000,000 - 1,500,000&lt;br /&gt;
&lt;br /&gt;
= 7,893,750 ISK&lt;br /&gt;
&lt;br /&gt;
The visible spread is 15%, but the real margin is about 7.8% after fees.&lt;br /&gt;
&lt;br /&gt;
= Arbitrage Calculator =&lt;br /&gt;
Use this when buying in one hub and selling elsewhere.&lt;br /&gt;
&lt;br /&gt;
Source Buy Price = Source station sell price you pay&lt;br /&gt;
&lt;br /&gt;
Destination Sell Price = price you expect to receive&lt;br /&gt;
&lt;br /&gt;
Quantity = Q&lt;br /&gt;
&lt;br /&gt;
Sales Tax Rate = T&lt;br /&gt;
&lt;br /&gt;
Destination Broker Fee Rate = B&lt;br /&gt;
&lt;br /&gt;
Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
Expected Loss Cost = E&lt;br /&gt;
&lt;br /&gt;
Relist Fees = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale =&lt;br /&gt;
&lt;br /&gt;
(Q x Destination Sell Price)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x T)&lt;br /&gt;
&lt;br /&gt;
- (Q x Destination Sell Price x B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total Source Cost =&lt;br /&gt;
&lt;br /&gt;
Q x Source Buy Price&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit =&lt;br /&gt;
&lt;br /&gt;
Net Destination Sale&lt;br /&gt;
&lt;br /&gt;
- Total Source Cost&lt;br /&gt;
&lt;br /&gt;
- Hauling Cost&lt;br /&gt;
&lt;br /&gt;
- Expected Loss Cost&lt;br /&gt;
&lt;br /&gt;
- Relist Fees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per m3 =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Total Cargo Volume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Profit Per Jump =&lt;br /&gt;
&lt;br /&gt;
Net Arbitrage Profit / Number of Jumps&lt;br /&gt;
&lt;br /&gt;
A route is usually not worth doing unless it passes all four tests:&lt;br /&gt;
&lt;br /&gt;
# Net profit is positive after tax, broker fee, hauling, and relists.&lt;br /&gt;
# Profit per m3 beats your alternative cargo.&lt;br /&gt;
# Daily volume at the destination is high enough to exit.&lt;br /&gt;
# You can survive or outsource the haul.&lt;br /&gt;
&lt;br /&gt;
= Logistics and Hauling =&lt;br /&gt;
A market trader must decide whether to haul personally, use alts, use public courier contracts, use corporation freight, use alliance freight, use coalition freight, or use professional freight services.&lt;br /&gt;
&lt;br /&gt;
Common hauling options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blockade Runner&#039;&#039;&#039;: small, fast, cloaky, good for expensive low-volume cargo.&lt;br /&gt;
* &#039;&#039;&#039;Deep Space Transport&#039;&#039;&#039;: safer medium cargo, strong tank, fleet hangar utility.&lt;br /&gt;
* &#039;&#039;&#039;T1 Hauler&#039;&#039;&#039;: cheap starter hauling, vulnerable.&lt;br /&gt;
* &#039;&#039;&#039;Freighter&#039;&#039;&#039;: large High Sec hauling, major gank target.&lt;br /&gt;
* &#039;&#039;&#039;Jump Freighter&#039;&#039;&#039;: high-value logistics for Low Sec, Null, and coalition supply chains.&lt;br /&gt;
* &#039;&#039;&#039;Courier Contract&#039;&#039;&#039;: outsource hauling with collateral.&lt;br /&gt;
* &#039;&#039;&#039;WH / J Space Chain Hauling&#039;&#039;&#039;: opportunistic hauling through scanned wormhole chains.&lt;br /&gt;
* &#039;&#039;&#039;Corporation, Alliance, or Coalition Logistics&#039;&#039;&#039;: internal freight networks with defined routes, collateral rules, service-level expectations, and approved haulers.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
* Use collateral equal to or above replacement value.&lt;br /&gt;
* Never autopilot valuable cargo.&lt;br /&gt;
* Avoid known gank systems when possible.&lt;br /&gt;
* Split cargo into smaller contracts if collateral is too large.&lt;br /&gt;
* Use insta-dock and insta-undock bookmarks.&lt;br /&gt;
* Treat hauling risk as a real cost in every trade.&lt;br /&gt;
* Confirm whether the route passes through High Sec, Low Sec, Null, or WH / J Space.&lt;br /&gt;
* Do not mix personal speculation stock with corporation, alliance, or coalition doctrine freight unless policy allows it.&lt;br /&gt;
&lt;br /&gt;
Major freight services include PushX and Red Frog. PushX services High Sec, Low Sec, Null, Thera, Pochven, and SOV space, and offers a quote tool, customer tracking, Discord, and API support. Red Frog provides freight tools and freight services across New Eden.&lt;br /&gt;
&lt;br /&gt;
= Organization Market Policy Placeholders =&lt;br /&gt;
The following sections should be filled out by corporation, alliance, or coalition leadership. They are intentionally structured as placeholders so they can be copied into an internal wiki and maintained as policy.&lt;br /&gt;
&lt;br /&gt;
== Corporate Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Preferred   Hauler&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define which routes are approved for corporation hauling.&lt;br /&gt;
* Define whether members may use public courier contracts.&lt;br /&gt;
* Define whether corporation buyback goods have priority over private market goods.&lt;br /&gt;
* Define standard collateral requirements.&lt;br /&gt;
* Define required bookmarks, cyno chains, docking access, and structure access.&lt;br /&gt;
&lt;br /&gt;
== Alliance Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Service   Owner&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define alliance-level staging and supply routes.&lt;br /&gt;
* Define whether route access is public to all alliance members or restricted by role.&lt;br /&gt;
* Define approved collateral and contract duration.&lt;br /&gt;
* Define escalation contacts for stuck, failed, or high-value contracts.&lt;br /&gt;
* Define whether market stock, doctrine stock, fuel, moon materials, PI, ore, and reactions use different routes.&lt;br /&gt;
&lt;br /&gt;
== Coalition Hauling Routes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Route   Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Destination&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cargo   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Coalition   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define coalition-level freight service rules.&lt;br /&gt;
* Define staging systems and major resupply hubs.&lt;br /&gt;
* Define Jump Freighter, freighter, and WH / J Space chain restrictions.&lt;br /&gt;
* Define who may create coalition freight contracts.&lt;br /&gt;
* Define whether personal arbitrage cargo is allowed in coalition logistics.&lt;br /&gt;
&lt;br /&gt;
== Approved Freight Services ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Freight   Service&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Approved   For&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max   Collateral&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Contract   Format&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Discord   / Contact&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PushX&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Red Frog Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Corporation Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Alliance Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Internal Coalition Freight&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec / Low Sec / Null / WH or J Space&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* List which services are approved for private trade, corporate trade, buyback, doctrine stock, moon goo, PI, fuel, and structure modules.&lt;br /&gt;
* Define contract naming conventions.&lt;br /&gt;
* Define collateral requirements.&lt;br /&gt;
* Define prohibited cargo categories.&lt;br /&gt;
* Define who reimburses failed contracts.&lt;br /&gt;
&lt;br /&gt;
== Preferred Trade Hubs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Hub   Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Station   / Structure&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Security   Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primary Public Hub&lt;br /&gt;
|Jita&lt;br /&gt;
|Jita 4-4&lt;br /&gt;
|High Sec&lt;br /&gt;
|Main sourcing and liquidation&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Public Hub&lt;br /&gt;
|Amarr&lt;br /&gt;
|TBD&lt;br /&gt;
|High Sec&lt;br /&gt;
|Regional sourcing and sales&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Corporation Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Corporation market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Alliance market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Coalition Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Coalition market stock&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Doctrine ships and modules&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Buyback Hub&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Null Sec&lt;br /&gt;
|Ore, ice, gas, PI, salvage, loot, moon goo&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define where members should buy doctrine ships.&lt;br /&gt;
* Define where members should sell buyback goods.&lt;br /&gt;
* Define which structures have market, reprocessing, manufacturing, cloning, and compression services.&lt;br /&gt;
* Define tax expectations and broker fee expectations.&lt;br /&gt;
* Define access restrictions.&lt;br /&gt;
&lt;br /&gt;
== Corporate Buyback Rules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Buyback   Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Accepted   Items&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pricing   Basis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tax / Fee&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Payment   Timing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ore&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Gas&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Moon Goo&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Loot&lt;br /&gt;
|TBD&lt;br /&gt;
|90% Jita Buy&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine Hulls&lt;br /&gt;
|TBD&lt;br /&gt;
|Replacement Price&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define accepted item types.&lt;br /&gt;
* Define whether compression is required.&lt;br /&gt;
* Define whether reprocessed materials are preferred over raw items.&lt;br /&gt;
* Define appraisal source and pricing basis.&lt;br /&gt;
* Define whether buyback applies to High Sec, Low Sec, Null, and WH / J Space locations.&lt;br /&gt;
* Define rejection rules for damaged, fitted, rigged, unpackaged, or mixed-container contracts.&lt;br /&gt;
* Define contract format and payment time.&lt;br /&gt;
&lt;br /&gt;
== Doctrine-Market Watchlists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Doctrine   / Fleet Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Hulls&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Core   Modules&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Drones&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rigs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Replacement   Stock Target&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Market   Owner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
Watchlist policy notes:&lt;br /&gt;
&lt;br /&gt;
* Define minimum stock levels for each doctrine.&lt;br /&gt;
* Define who updates market orders.&lt;br /&gt;
* Define whether doctrine prices should be Jita + hauling, fixed alliance price, subsidized price, or reimbursement-based.&lt;br /&gt;
* Define replacement thresholds.&lt;br /&gt;
* Define wartime emergency restock rules.&lt;br /&gt;
* Define whether restricted doctrines should be stocked publicly or distributed by contract only.&lt;br /&gt;
&lt;br /&gt;
= Reading the In-Game Market =&lt;br /&gt;
The in-game market’s price history is one of the most important tools for traders. The Price History tab can be viewed as a table or graph and includes daily high, low, average, order count, and quantity traded.&lt;br /&gt;
&lt;br /&gt;
Use the table first, then the graph.&lt;br /&gt;
&lt;br /&gt;
== Price History Table ==&lt;br /&gt;
Important columns:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Low&#039;&#039;&#039;: often close to the price where sellers sold into buy orders.&lt;br /&gt;
* &#039;&#039;&#039;High&#039;&#039;&#039;: often close to the price where buyers bought from sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Average / Median&#039;&#039;&#039;: helps determine whether most transactions are closer to buy orders or sell orders.&lt;br /&gt;
* &#039;&#039;&#039;Quantity&#039;&#039;&#039;: actual units moved.&lt;br /&gt;
* &#039;&#039;&#039;Orders&#039;&#039;&#039;: number of transaction events, not necessarily current open orders.&lt;br /&gt;
&lt;br /&gt;
A good station-trading item usually has:&lt;br /&gt;
&lt;br /&gt;
* Consistent daily quantity.&lt;br /&gt;
* A real spread between buy and sell prices.&lt;br /&gt;
* Median between the low and high.&lt;br /&gt;
* No sudden crash in average price.&lt;br /&gt;
* Enough orders to prove repeated activity.&lt;br /&gt;
* Not too many active competitors.&lt;br /&gt;
&lt;br /&gt;
== Price History Graph ==&lt;br /&gt;
The graph shows volume, moving averages, median price, min/max bars, and the Donchian channel.&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Volume bars&#039;&#039;&#039;: demand and liquidity. High volume means easier exit.&lt;br /&gt;
* &#039;&#039;&#039;5-day moving average&#039;&#039;&#039;: short-term momentum.&lt;br /&gt;
* &#039;&#039;&#039;20-day moving average&#039;&#039;&#039;: slower trend.&lt;br /&gt;
* &#039;&#039;&#039;Median dots&#039;&#039;&#039;: more robust than averages against outlier trades.&lt;br /&gt;
* &#039;&#039;&#039;Daily min/max bars&#039;&#039;&#039;: intraday spread and volatility.&lt;br /&gt;
* &#039;&#039;&#039;Donchian channel&#039;&#039;&#039;: volatility envelope; narrow means stable, wide means unstable or manipulated.&lt;br /&gt;
&lt;br /&gt;
A safe beginner market has a steady 20-day average, reasonable volume, and a spread that remains profitable after fees. A dangerous market has low volume, huge spikes, wide min/max bars, and a recent price jump with no obvious demand reason.&lt;br /&gt;
&lt;br /&gt;
= Reading the Monthly Economic Report =&lt;br /&gt;
Fenris Creations (FC)’s Monthly Economic Report, or MER, is a macroeconomic report for EVE. MER data is used to understand broad economic movement, price indexes, production, mining, destruction, ISK faucets, ISK sinks, and trade behavior.&lt;br /&gt;
&lt;br /&gt;
Use the MER to answer market-wide questions:&lt;br /&gt;
&lt;br /&gt;
* Are minerals rising or falling?&lt;br /&gt;
* Is production increasing?&lt;br /&gt;
* Is destruction increasing?&lt;br /&gt;
* Which regions are mining the most?&lt;br /&gt;
* Which regions are producing the most?&lt;br /&gt;
* Which regions are losing the most ships?&lt;br /&gt;
* Are ISK faucets expanding?&lt;br /&gt;
* Is the velocity of ISK rising or falling?&lt;br /&gt;
* Are price indexes confirming what you see in Jita?&lt;br /&gt;
&lt;br /&gt;
Key MER sections:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High mining means raw-material supply. If mining falls while demand remains stable, mineral prices can rise. If mining rises sharply, mineral prices may weaken unless destruction or production absorbs supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Production Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High production indicates industrial concentration. Production hubs need minerals, PI, reactions, components, datacores, fuel, and logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destruction Value by Region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Destruction creates replacement demand. War zones, Pochven battles, faction warfare, Low Sec conflicts, Null campaigns, and WH / J Space fights can increase demand for ships, modules, rigs, drones, ammunition, and fuel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Price Indexes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use price indexes to validate a thesis. If the Mineral Price Index is rising, mineral-heavy ships and structures may become more expensive. If ship indexes fall while minerals rise, manufacturers may be compressed by poor margins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISK Faucets and Sinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More ISK entering the economy can support higher nominal prices, but only if it reaches buyers. Watch bounty prizes, commodities, ESS-related behavior, taxes, broker fees, and other sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velocity of ISK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Velocity indicates how actively ISK is changing hands. Lower velocity can mean players are hoarding, waiting, unsubscribed, deployed, or risk-averse.&lt;br /&gt;
&lt;br /&gt;
MER process for traders:&lt;br /&gt;
&lt;br /&gt;
# Download the latest MER raw data.&lt;br /&gt;
# Check price indexes month over month.&lt;br /&gt;
# Compare mining, production, and destruction regions.&lt;br /&gt;
# Identify bottleneck materials.&lt;br /&gt;
# Compare with in-game market charts.&lt;br /&gt;
# Build a watchlist.&lt;br /&gt;
# Buy only when item-level volume confirms the thesis.&lt;br /&gt;
&lt;br /&gt;
= Using EVE Tycoon Market Browser =&lt;br /&gt;
EVE Tycoon is a profit-tracking and market-management application for EVE Online. It tracks trade and industry profits across characters, tracks production lines, and gives traders order-management tools.&lt;br /&gt;
&lt;br /&gt;
Use EVE Tycoon’s Market Browser for:&lt;br /&gt;
&lt;br /&gt;
* Checking active orders outside the game.&lt;br /&gt;
* Comparing regions and stations.&lt;br /&gt;
* Looking at order depth.&lt;br /&gt;
* Finding thin markets.&lt;br /&gt;
* Checking whether a spread is real.&lt;br /&gt;
* Monitoring your own orders after login.&lt;br /&gt;
* Exporting or using API-style market data workflows.&lt;br /&gt;
&lt;br /&gt;
Market Browser workflow:&lt;br /&gt;
&lt;br /&gt;
# Search the item.&lt;br /&gt;
# Compare Jita, Amarr, Dodixie, Hek, Rens, and target staging systems.&lt;br /&gt;
# Check the lowest sell and highest buy.&lt;br /&gt;
# Check order depth, not only top price.&lt;br /&gt;
# Ignore one-unit bait orders unless your quantity is also one.&lt;br /&gt;
# Compare spread to your full fee calculator.&lt;br /&gt;
# Check in-game price history before buying.&lt;br /&gt;
# Use EVE Tycoon to monitor existing orders and profit tracking.&lt;br /&gt;
&lt;br /&gt;
Do not trust a single displayed top order. The best price may be tiny, expired soon, bait, in a dangerous structure, or too small to matter.&lt;br /&gt;
&lt;br /&gt;
= HyperNet Relay =&lt;br /&gt;
The HyperNet Relay is EVE’s in-game raffle-style item sale system. FC reference notes state that it may not be available in some territories, can be disabled by player request, and is accessed from the Neocom under Finance where available.&lt;br /&gt;
&lt;br /&gt;
HyperNet offers can only be created in NPC stations. FC reference notes state that repackaged items, Blueprint Copies, Ancient Relics, and Abyssal Modules can be offered; containers and items containing other items are not permitted. HyperCores are required to create an offer, are not refunded, and a 5% HyperNet Relay fee is deducted when the offer completes.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Buyer Math ==&lt;br /&gt;
A buyer is not “investing.” A buyer is taking a probability-weighted gamble.&lt;br /&gt;
&lt;br /&gt;
Item Value = V&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Nodes Bought = K&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Pickup / Hauling Cost = H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win =&lt;br /&gt;
&lt;br /&gt;
K / N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value =&lt;br /&gt;
&lt;br /&gt;
(K / N x V) - (K x P) - H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
V / N&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Value = 1,000,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Total Nodes = 8&lt;br /&gt;
&lt;br /&gt;
Node Price = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
You Buy = 1 Node&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chance to Win = 1 / 8 = 12.5%&lt;br /&gt;
&lt;br /&gt;
Expected Item Value = 125,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
Cost = 150,000,000 ISK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Value = -25,000,000 ISK before hauling&lt;br /&gt;
&lt;br /&gt;
A node is mathematically attractive only when:&lt;br /&gt;
&lt;br /&gt;
Node Price &amp;lt; Item Value / Total Nodes&lt;br /&gt;
&lt;br /&gt;
Most public offers are priced above fair value, which means buyers are usually negative expected value. You can still win, but the average buyer loses over time.&lt;br /&gt;
&lt;br /&gt;
== HyperNet Seller Math ==&lt;br /&gt;
A seller profits by pricing nodes above fair value enough to cover item cost, HyperCores, completion fee, rebates, and marketing.&lt;br /&gt;
&lt;br /&gt;
Item Acquisition Cost = C&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee Rate = 0.05&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
Rebates / Promotions = R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue =&lt;br /&gt;
&lt;br /&gt;
N x P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HyperNet Fee =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue x 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seller Net Profit =&lt;br /&gt;
&lt;br /&gt;
Gross Node Revenue&lt;br /&gt;
&lt;br /&gt;
- HyperNet Fee&lt;br /&gt;
&lt;br /&gt;
- Item Acquisition Cost&lt;br /&gt;
&lt;br /&gt;
- HyperCore Cost&lt;br /&gt;
&lt;br /&gt;
- Rebates&lt;br /&gt;
&lt;br /&gt;
Break-even node price:&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
(Item Acquisition Cost + HyperCore Cost + Rebates) / (N x 0.95)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Item Cost = 1,000,000,000&lt;br /&gt;
&lt;br /&gt;
HyperCores = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Rebates = 0&lt;br /&gt;
&lt;br /&gt;
N = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break-Even Node Price =&lt;br /&gt;
&lt;br /&gt;
1,060,000,000 / (8 x 0.95)&lt;br /&gt;
&lt;br /&gt;
= 139,473,684 ISK&lt;br /&gt;
&lt;br /&gt;
If you list each node at 150,000,000 ISK:&lt;br /&gt;
&lt;br /&gt;
Gross = 1,200,000,000&lt;br /&gt;
&lt;br /&gt;
Fee = 60,000,000&lt;br /&gt;
&lt;br /&gt;
Net after fee = 1,140,000,000&lt;br /&gt;
&lt;br /&gt;
Profit after item and cores = 80,000,000&lt;br /&gt;
&lt;br /&gt;
== Seller Buying Own Nodes ==&lt;br /&gt;
Some sellers buy their own nodes to make an offer appear active or to finish it faster. This changes the math.&lt;br /&gt;
&lt;br /&gt;
Seller-Owned Nodes = S&lt;br /&gt;
&lt;br /&gt;
Total Nodes = N&lt;br /&gt;
&lt;br /&gt;
Node Price = P&lt;br /&gt;
&lt;br /&gt;
Item Value / Cost = C&lt;br /&gt;
&lt;br /&gt;
HyperCore Cost = HC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected Seller Profit =&lt;br /&gt;
&lt;br /&gt;
[P x (0.95 x N - S)]&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
+ [(S / N) x C]&lt;br /&gt;
&lt;br /&gt;
- HC&lt;br /&gt;
&lt;br /&gt;
Interpretation:&lt;br /&gt;
&lt;br /&gt;
* Buying your own nodes increases the chance you get the item back.&lt;br /&gt;
* Your own node purchases still suffer the 5% fee drag.&lt;br /&gt;
* If you win your own item, you can relist it, but you paid HyperCores and completion fees.&lt;br /&gt;
* It is not free demand; it is a marketing cost and variance tool.&lt;br /&gt;
&lt;br /&gt;
Best HyperNet items:&lt;br /&gt;
&lt;br /&gt;
* Rare ships.&lt;br /&gt;
* Officer modules.&lt;br /&gt;
* Abyssal modules.&lt;br /&gt;
* Expensive skins.&lt;br /&gt;
* T2 BPOs and rare BPCs (Molok ex.).&lt;br /&gt;
* Collectibles.&lt;br /&gt;
* Items with emotional demand and poor normal-market liquidity.&lt;br /&gt;
&lt;br /&gt;
Avoid HyperNet as a buyer unless the node price is below fair value or you consciously accept the gamble. Use HyperNet as a seller only when you know your acquisition cost, fair value, HyperCore cost, completion fee, and likely fill rate.&lt;br /&gt;
&lt;br /&gt;
= What Makes an Item Profitable? =&lt;br /&gt;
An item is profitable when all of the following are true:&lt;br /&gt;
&lt;br /&gt;
# The spread survives taxes and fees.&lt;br /&gt;
# The volume is high enough to sell within your target time.&lt;br /&gt;
# Competition is manageable.&lt;br /&gt;
# Price history is not collapsing.&lt;br /&gt;
# You can source enough quantity.&lt;br /&gt;
# You can move it safely or cheaply.&lt;br /&gt;
# Your capital is not trapped too long.&lt;br /&gt;
# You have a reason buyers will keep buying.&lt;br /&gt;
&lt;br /&gt;
Bad traders ask, “Is the margin high?”&lt;br /&gt;
&lt;br /&gt;
Good traders ask, “How many units can I move, how fast, after fees, and what can go wrong?”&lt;br /&gt;
&lt;br /&gt;
= Practical Trading Workflow =&lt;br /&gt;
Use this daily process:&lt;br /&gt;
&lt;br /&gt;
# Open EVE Tycoon, ADAM4EVE, Fuzzwork, Janice, or EVE Workbench.&lt;br /&gt;
# Build a candidate list.&lt;br /&gt;
# Check in-game market orders.&lt;br /&gt;
# Check in-game price history.&lt;br /&gt;
# Calculate net profit after fees.&lt;br /&gt;
# Check volume and competition.&lt;br /&gt;
# Place orders at your planned price.&lt;br /&gt;
# Record cost basis.&lt;br /&gt;
# Haul or courier goods.&lt;br /&gt;
# Relist only when the relist fee is justified.&lt;br /&gt;
# Review profits weekly.&lt;br /&gt;
# Drop slow markets and double down on proven markets.&lt;br /&gt;
&lt;br /&gt;
= External Tools, Websites, Discords, and Spreadsheets =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Resource&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Official Discord&#039;&#039;&lt;br /&gt;
|Discord&lt;br /&gt;
|Official community Discord  with character verification and general EVE discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE University Wiki&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Core learning reference for  trade skills, market mechanics, hauling, and general game systems.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Oz - EVE Online Markets&#039;&#039;&lt;br /&gt;
|Discord / Website /  Spreadsheet&lt;br /&gt;
|Trading community; Oz’s  site links a community trading spreadsheet, Mokaam, MER Power BI, ADAM4EVE,  EVE Cookbook, PI tools, and EVE Guru.&lt;br /&gt;
|-&lt;br /&gt;
|Oz’s Community Trading  Spreadsheet&lt;br /&gt;
|Spreadsheet&lt;br /&gt;
|Starter trading and profit  tracker; access through The Oz’s tools page and use File &amp;gt; Make a copy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Profit tracking, market  management, production-line cost tracking, market-order tracking, and  order-update workflow.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Tycoon Market Browser&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market order browsing and  market comparison.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;ADAM4EVE&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market, industrial,  statistical, margin, trend, PI, and cost-index tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Market Data&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Market data and pricing  source for spreadsheets and tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Fuzzwork Blueprint Calculator&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Blueprint, material,  job-cost, and profit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Janice&#039;&#039;&lt;br /&gt;
|Website / API&lt;br /&gt;
|Appraisal and pricing tool;  useful for collateral, buy/sell/split pricing, hauling, and contract  valuation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE  Workbench Market / Trade Tool&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Market browsing, trade  route checking, fits, and item tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Ravworks&#039;&#039;&lt;br /&gt;
|Website / Discord&lt;br /&gt;
|Free third-party market and  industry tool with production planner, bill of materials, job planning, and  profit analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Cookbook&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|Industry build calculator  with blueprint, reaction, structure, rig, system index, and market price  logic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Isk per Hour&#039;&#039;&lt;br /&gt;
|Windows Tool / Discord&lt;br /&gt;
|Manufacturing, mining,  invention, and reverse-engineering ISK/hour tool.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;EVE Online Excel Add-in&#039;&#039;&lt;br /&gt;
|Spreadsheet / Official Tool&lt;br /&gt;
|Official Microsoft Excel  add-in for public and private EVE data, including universe, blueprint, asset,  wallet, and market-related data.&lt;br /&gt;
|-&lt;br /&gt;
|Mokaam.DK&lt;br /&gt;
|Website&lt;br /&gt;
|Historical market data  extraction without querying every item individually; linked from The Oz’s  tools page.&lt;br /&gt;
|-&lt;br /&gt;
|MER in Power BI by Matthew&lt;br /&gt;
|Dashboard&lt;br /&gt;
|Power BI visualization of  MER data; linked from The Oz’s tools page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;PushX&#039;&#039;&lt;br /&gt;
|Freight Website / Discord /  API&lt;br /&gt;
|Professional courier  service with quotes, MyPushX tracking, public Discord, and spreadsheet/API  quote support.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Red Frog Freight&#039;&#039;&lt;br /&gt;
|Freight Website&lt;br /&gt;
|Established freight service  and trip calculators for hauling contracts.&lt;br /&gt;
|-&lt;br /&gt;
|Haulers Channel&lt;br /&gt;
|In-game Channel&lt;br /&gt;
|Public courier-contract  discovery and hauling discussion.&lt;br /&gt;
|-&lt;br /&gt;
|New Eden Trade and Market&lt;br /&gt;
|Discord / In-game Community&lt;br /&gt;
|Trade community and public  market stocking project with Discord and public chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|SCC Lounge&lt;br /&gt;
|In-game / Discord Community&lt;br /&gt;
|Market discussion community  for traders and arbitrageurs.&lt;br /&gt;
|-&lt;br /&gt;
|The Hyper Nexus&lt;br /&gt;
|HyperNet Discord /  Community&lt;br /&gt;
|HyperNet-focused community.&lt;br /&gt;
|-&lt;br /&gt;
|HyperNet Relay Calculator&lt;br /&gt;
|Website / Forum Tool&lt;br /&gt;
|Community HyperNet  calculator for offer analysis.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;HyperMogul&#039;&#039;&lt;br /&gt;
|Website&lt;br /&gt;
|HyperNet profit tracker  with market analysis, deal tracking, and portfolio insights.&lt;br /&gt;
|}&lt;br /&gt;
Discord invite links can expire or change ownership. Prefer links from the project’s official site, EVE forum post, verified Discord landing page, in-game channel MOTD, or alliance/corporation services page when possible.&lt;br /&gt;
&lt;br /&gt;
= Beginner Market Plan =&lt;br /&gt;
Start with 100 million to 1 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to III where available.&lt;br /&gt;
# Pick 20 high-volume items.&lt;br /&gt;
# Avoid items with fewer than 10 daily units unless they are expensive and familiar.&lt;br /&gt;
# Use Jita first because data is easiest to verify.&lt;br /&gt;
# Place buy orders on 5-10 items.&lt;br /&gt;
# List acquired goods at a realistic price, not necessarily the absolute highest.&lt;br /&gt;
# Record purchase price, fees, sale price, and profit.&lt;br /&gt;
# Reinvest only profits at first.&lt;br /&gt;
# Do not haul more than you can afford to lose.&lt;br /&gt;
# After two weeks, cut the worst half of your markets.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Market Plan =&lt;br /&gt;
Capital target: 1-20 billion ISK.&lt;br /&gt;
&lt;br /&gt;
# Train Accounting V and Broker Relations V.&lt;br /&gt;
# Train other market skills to IV where available.&lt;br /&gt;
# Expand to Amarr, Dodixie, Hek, Rens, and one mission or faction warfare hub.&lt;br /&gt;
# Add High Sec island markets, Low Sec entry markets, Null staging markets, or WH / J Space logistics markets if you have access and hauling support.&lt;br /&gt;
# Use EVE Tycoon and ADAM4EVE to scan margins.&lt;br /&gt;
# Use Janice for bulk appraisals.&lt;br /&gt;
# Use courier contracts for larger moves.&lt;br /&gt;
# Start tracking profit per market category.&lt;br /&gt;
# Add speculation only with a written thesis.&lt;br /&gt;
# Build a private watchlist of 100-300 items.&lt;br /&gt;
# Track doctrine and war demand.&lt;br /&gt;
# Use MER data monthly.&lt;br /&gt;
&lt;br /&gt;
= Advanced Market Plan =&lt;br /&gt;
Capital target: 20 billion ISK and above.&lt;br /&gt;
&lt;br /&gt;
# Train all market skills to V.&lt;br /&gt;
# Use multiple alts and regional hubs.&lt;br /&gt;
# Build dashboards from EVE Tycoon, ESI, Excel Add-in, Fuzzwork data, or internal corporation tools.&lt;br /&gt;
# Trade both liquidity and logistics.&lt;br /&gt;
# Maintain stockpiles in High Sec, Low Sec, Null, and WH / J Space staging systems where authorized.&lt;br /&gt;
# Finance industrialists or buy bulk inventory below Jita.&lt;br /&gt;
# Watch MER trends before market consensus forms.&lt;br /&gt;
# Use courier networks as part of margin planning.&lt;br /&gt;
# Control risk by category, not just by item.&lt;br /&gt;
# Avoid public manipulation unless you can exit before copycats.&lt;br /&gt;
# Keep enough liquid ISK to exploit crashes.&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
* Ignoring taxes and broker fees.&lt;br /&gt;
* Buying because the spread looks large without checking volume.&lt;br /&gt;
* Hauling too much value in a weak ship.&lt;br /&gt;
* Investing everything in one patch rumor.&lt;br /&gt;
* Updating orders too often and losing profit to relist fees.&lt;br /&gt;
* Trusting a single top buy or sell order.&lt;br /&gt;
* Buying out a market without knowing replacement supply.&lt;br /&gt;
* Selling into panic instead of checking the actual demand curve.&lt;br /&gt;
* Assuming HyperNet buying is profitable because someone posted a win.&lt;br /&gt;
* Forgetting that slow inventory has an opportunity cost.&lt;br /&gt;
* Treating High Sec, Low Sec, Null, and WH / J Space logistics as the same risk profile.&lt;br /&gt;
* Stocking doctrine markets without checking approved alliance or coalition fits.&lt;br /&gt;
&lt;br /&gt;
= Final Market Trading Rule =&lt;br /&gt;
Every profitable trade must answer this question:&lt;br /&gt;
&lt;br /&gt;
If, after all fees, hauling, risk, time, and relists, can I exit this position for more ISK than my next-best use of the same capital?&lt;br /&gt;
&lt;br /&gt;
If the answer is yes and the downside is acceptable, take the trade. If the answer is unclear, reduce size or pass.&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182174</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=182174"/>
		<updated>2026-07-09T09:38:03Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: /* Joining False Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
*[[Essential Reading]] - Here are the protocols and procedures that must be followed as a member of False Gods, SLYCE, and WinterCo.&lt;br /&gt;
*[[How To Join False Gods Logistic Service]] - Getting your alts into the logistics corporation&lt;br /&gt;
*[[Alt Placement|Setting Up Alt Characters]] - How to Decide which of your characters belong in False Gods and which belong in False Logistics&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
* [[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[[False Gods Hauling Services|False Gods Hauling Service]] - How to outsource your logistics&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
* [[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
* [[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
* [[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
* [[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
* [[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
* [[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=EVE-EMU/Extensions&amp;diff=121218</id>
		<title>EVE-EMU/Extensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=EVE-EMU/Extensions&amp;diff=121218"/>
		<updated>2026-07-06T19:05:02Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated security group for member access to &amp;lt;F4L5E&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= EVE-EMU Wiki Extensions =&lt;br /&gt;
&lt;br /&gt;
This wiki runs custom extensions built for the EVE-EMU stack. Parser functions render EVE assets from [https://images.evetech.net images.evetech.net]. SSO uses [https://auth.eve-emu.com/dashboard/ Alliance Auth OIDC].&lt;br /&gt;
&lt;br /&gt;
== EveSDE parser functions ==&lt;br /&gt;
&lt;br /&gt;
All functions are case-sensitive. Use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#name:...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Function !! Syntax !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Type icon || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveicon:&amp;lt;/nowiki&amp;gt;&#039;&#039;typeID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Renders a type icon (default size 64)&lt;br /&gt;
|-&lt;br /&gt;
| Type render || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#everender:&amp;lt;/nowiki&amp;gt;&#039;&#039;typeID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Renders a type portrait (default 256)&lt;br /&gt;
|-&lt;br /&gt;
| Corp logo || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#evecorp:&amp;lt;/nowiki&amp;gt;&#039;&#039;corpID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Corporation logo&lt;br /&gt;
|-&lt;br /&gt;
| Alliance logo || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveally:&amp;lt;/nowiki&amp;gt;&#039;&#039;allianceID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Alliance logo&lt;br /&gt;
|-&lt;br /&gt;
| Show Info panel || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveshowinfo:&amp;lt;/nowiki&amp;gt;&#039;&#039;kind&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;id&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;name&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;Field=Value;...&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || In-game style info box (&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt;: type, corp, alliance)&lt;br /&gt;
|-&lt;br /&gt;
| Page access || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:&amp;lt;/nowiki&amp;gt;&#039;&#039;rule&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Restrict who can read the page (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritanium (type 34) icon and render:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveicon:34|64}} {{#everender:34|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;False Gods corporation logo:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#evecorp:98799892|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WOMP alliance logo:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveally:99010468|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show Info panel for a ship:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveshowinfo:type|606|Velator|Group=Frigate;Race=Minmatar}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Live SDE pages are under [[SDE/Home|SDE/Home]] (e.g. [[SDE/Types/Tritanium|Tritanium]]; type IDs redirect).&lt;br /&gt;
&lt;br /&gt;
== Page access (public vs auth groups) ==&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the top of a page to control read access. Editing still requires a logged-in wiki account (via SSO).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Syntax !! Who can read&lt;br /&gt;
|-&lt;br /&gt;
| Public (default) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:public}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Everyone&lt;br /&gt;
|-&lt;br /&gt;
| Members only || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:&amp;lt;F4L5E&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Any logged-in user&lt;br /&gt;
|-&lt;br /&gt;
| Auth groups || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:Group A|Group B}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Users in at least one listed corporation or alliance Auth group (synced at login)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example — officers only:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveaccess:Director|Executor}}&lt;br /&gt;
&lt;br /&gt;
= Fleet doctrine =&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Group names must match alliance Auth state/group names exactly. Groups are synced from the OIDC &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt; claim when users log in.&lt;br /&gt;
&lt;br /&gt;
== SSO (Alliance Auth OIDC) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auth dashboard:&#039;&#039;&#039; [https://auth.eve-emu.com/dashboard/ auth.eve-emu.com]&lt;br /&gt;
* &#039;&#039;&#039;Wiki login:&#039;&#039;&#039; Special:UserLogin → &#039;&#039;&#039;openidconnect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Permissions:&#039;&#039;&#039; anonymous users can read public pages; members (&amp;lt;code&amp;gt;user&amp;lt;/code&amp;gt; group) can edit and upload&lt;br /&gt;
&lt;br /&gt;
If login fails, an admin should re-register the OIDC client:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
docker compose exec aa-web python /app/site/manage.py shell -c \&lt;br /&gt;
  &amp;quot;exec(open(&#039;/app/deploy/aa_docker/mediawiki_oidc_register.py&#039;).read()); register_mediawiki_oidc()&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EvePhoton skin ==&lt;br /&gt;
&lt;br /&gt;
The wiki uses the &#039;&#039;&#039;EvePhoton&#039;&#039;&#039; skin (Tranquility dark palette) with EVE-EMU / False Gods branding. Chrome CSS lives in the EveSDE extension.&lt;br /&gt;
&lt;br /&gt;
== SDE bulk import ==&lt;br /&gt;
&lt;br /&gt;
Administrators import SDE data with the &amp;lt;code&amp;gt;importEveSde.php&amp;lt;/code&amp;gt; maintenance script. See the project &amp;lt;code&amp;gt;docs/MEDIAWIKI.md&amp;lt;/code&amp;gt; for export/import commands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guides]]&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Setting_Up_Corp_Services&amp;diff=121217</id>
		<title>Setting Up Corp Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Setting_Up_Corp_Services&amp;diff=121217"/>
		<updated>2026-07-06T18:47:15Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Alliance Authentication (note we use &#039;Alliance Auth&#039; at a corp level) =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
False Gods uses a custom, open-source variant of &#039;&#039;&#039;Alliance Auth 5&#039;&#039;&#039; reffered to in this article as Emu-Auth. It is the central authentication platform for corporation services, member management, and automation.&lt;br /&gt;
&lt;br /&gt;
All members are required to authenticate every EVE Online character they own through the Emu-Auth system. This allows the corporation to manage access to Discord, internal services, and other corporation resources while reducing manual administration.&lt;br /&gt;
&lt;br /&gt;
Failure to authenticate all characters may result in loss of access to corporation services or incorrect Discord permissions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= What Emu-Auth Provides =&lt;br /&gt;
The Emu-Auth system is used to:&lt;br /&gt;
&lt;br /&gt;
* Manage Discord roles and permissions automatically.&lt;br /&gt;
* Verify corporation and alliance membership.&lt;br /&gt;
* Provide secure access to corporation services.&lt;br /&gt;
* Support internal automation and administrative tools.&lt;br /&gt;
* Enable future expansion of corporation infrastructure and services.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Authenticating Your Characters =&lt;br /&gt;
Every member must authenticate &#039;&#039;&#039;all&#039;&#039;&#039; of their EVE Online characters.&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Authenticate Your Main Character ==&lt;br /&gt;
Begin by logging in with your primary character using the Emu Auth portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emu-Auth Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Link Additional Characters ==&lt;br /&gt;
Once your main character has been authenticated, link every additional character (alt) to your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Linking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/charlink/&lt;br /&gt;
&lt;br /&gt;
For each character:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Login&#039;&#039;&#039;.&lt;br /&gt;
# Leave the default authorization checkboxes enabled.&lt;br /&gt;
# Complete the authentication process.&lt;br /&gt;
# Repeat until every character has been linked to your account.&lt;br /&gt;
&lt;br /&gt;
All EVE Online characters should be registered, regardless of whether they are currently active within the corporation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Discord Synchronization =&lt;br /&gt;
After all characters have been successfully linked, synchronize your Discord account with Emu-Auth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/services/&lt;br /&gt;
&lt;br /&gt;
This process updates your Discord roles and permissions based on your authenticated characters and corporation membership.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
If your Discord permissions are incorrect or you cannot access corporation services:&lt;br /&gt;
&lt;br /&gt;
* Confirm that your main character has been authenticated.&lt;br /&gt;
* Verify that all alternate characters have been linked.&lt;br /&gt;
* Revisit the &#039;&#039;&#039;Discord Services&#039;&#039;&#039; page and synchronize your account.&lt;br /&gt;
* If the issue persists, contact a member of the Personnel or Leadership Team for assistance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Video Guide =&lt;br /&gt;
A step-by-step video guide demonstrating the authentication and synchronization process is available within the corporation Discord for members who require additional assistance. Here you can find the [https://discord.com/channels/1446458381945667586/1450864922388070553/1509301674773315716 Video Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=How_to_Apply_to_False_Gods&amp;diff=121216</id>
		<title>How to Apply to False Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=How_to_Apply_to_False_Gods&amp;diff=121216"/>
		<updated>2026-07-06T18:46:04Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: Updated categories to match standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Joining False Gods =&lt;br /&gt;
Thank you for your interest in joining &#039;&#039;&#039;False Gods&#039;&#039;&#039;. We are always looking for active pilots who share our passion for industry, teamwork, and long-term growth.&lt;br /&gt;
&lt;br /&gt;
Before applying, please ensure you meet our minimum membership requirements and follow the recruitment process outlined below.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Membership Requirements =&lt;br /&gt;
Applicants must meet the following minimum requirements:&lt;br /&gt;
&lt;br /&gt;
* Be &#039;&#039;&#039;21 years of age or older&#039;&#039;&#039;.&lt;br /&gt;
* Be willing to use &#039;&#039;&#039;voice communications&#039;&#039;&#039; during corporation activities.&lt;br /&gt;
* Be willing to join &#039;&#039;&#039;PvP&#039;&#039;&#039; Fleets.&lt;br /&gt;
&lt;br /&gt;
Additional requirements may be discussed during the recruitment process.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Recruitment Process =&lt;br /&gt;
&lt;br /&gt;
== Step 1 – Contact Recruitment ==&lt;br /&gt;
Open a recruitment ticket in the &#039;&#039;&#039;Recruitment Interest&#039;&#039;&#039; channel on the False Gods Discord.&lt;br /&gt;
&lt;br /&gt;
A member of the &#039;&#039;&#039;Personnel Team&#039;&#039;&#039; will respond and begin the recruitment process.&lt;br /&gt;
&lt;br /&gt;
Here you will find an invite link to our [http://discord.gg/kruh9hvXQN Discord Server]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2 – Recruitment Interview ==&lt;br /&gt;
Speak with a member of the personnel team to learn more about False Gods, our culture, and our operations.&lt;br /&gt;
&lt;br /&gt;
This is an opportunity for both you and the corporation to determine whether False Gods is the right fit for your goals and playstyle.&lt;br /&gt;
&lt;br /&gt;
If both parties wish to proceed, you will be asked to complete the corporation authentication process.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3 – Register Your EVE Characters ==&lt;br /&gt;
All EVE Online characters associated with your account must be registered through the False Gods authentication system.&lt;br /&gt;
&lt;br /&gt;
=== Register Your Main Character ===&lt;br /&gt;
Begin by authenticating your main character:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Authentication Portal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/&lt;br /&gt;
&lt;br /&gt;
=== Link All Additional Characters ===&lt;br /&gt;
After registering your main character, link every additional character (alts) to your account using the Character Link page:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Linking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://auth.eve-emu.com/charlink/&lt;br /&gt;
&lt;br /&gt;
For each character:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Login&#039;&#039;&#039;.&lt;br /&gt;
# Leave the default authorization checkboxes enabled.&lt;br /&gt;
# Complete the authentication process.&lt;br /&gt;
# Repeat until &#039;&#039;&#039;every character&#039;&#039;&#039; on your account has been linked.&lt;br /&gt;
&lt;br /&gt;
All characters must be registered before your application can be completed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Application Review =&lt;br /&gt;
Once your authentication has been verified and your recruitment interview is complete, the Personnel Team will review your application.&lt;br /&gt;
&lt;br /&gt;
If accepted, you will receive an invitation to join False Gods along with information on getting started, corporation services, and member resources.&lt;br /&gt;
&lt;br /&gt;
We look forward to welcoming you to &#039;&#039;&#039;False Gods&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Are Inevitable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=About_False_Gods&amp;diff=121214</id>
		<title>About False Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=About_False_Gods&amp;diff=121214"/>
		<updated>2026-07-06T18:44:56Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= About False Gods =&lt;br /&gt;
&lt;br /&gt;
== Who We Are ==&lt;br /&gt;
&#039;&#039;&#039;False Gods&#039;&#039;&#039; is an industrial-focused corporation in &#039;&#039;&#039;EVE Online&#039;&#039;&#039; built around the philosophy that success comes from structure, cooperation, and long-term growth. Founded as a small high-security industry group, the corporation has rapidly expanded into sovereign nullsec, developing into a large-scale industrial organization with access to alliance infrastructure, strategic resources, and some of New Eden&#039;s most profitable opportunities. Today, False Gods combines industry, logistics, mining, manufacturing, PvE, and PvP into a single interconnected ecosystem where every member contributes to a greater objective.&lt;br /&gt;
&lt;br /&gt;
== Our Mission ==&lt;br /&gt;
Our mission is simple: &#039;&#039;&#039;build an industrial corporation that scales&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rather than operating as a loose collection of individual players, False Gods develops systems that allow members to work together efficiently while still pursuing their own goals. Every mining operation, hauling contract, manufacturing job, research project, and combat deployment contributes to a larger production network that strengthens both the corporation and its members.&lt;br /&gt;
&lt;br /&gt;
We believe that a corporation succeeds when its members succeed, and our goal is to provide the infrastructure, knowledge, and opportunities that allow industrialists of every experience level to grow.&lt;br /&gt;
&lt;br /&gt;
== What We Do ==&lt;br /&gt;
Industry is the heart of False Gods.&lt;br /&gt;
&lt;br /&gt;
Our members participate across the entire industrial supply chain, including:&lt;br /&gt;
&lt;br /&gt;
* Tech II Manufacturing&lt;br /&gt;
* Capital Ship Production&lt;br /&gt;
* Component Manufacturing&lt;br /&gt;
* Moon Mining&lt;br /&gt;
* Ore and Gas Harvesting&lt;br /&gt;
* Planetary Industry&lt;br /&gt;
* Reactions&lt;br /&gt;
* Logistics&lt;br /&gt;
* Blueprint Research&lt;br /&gt;
* Invention&lt;br /&gt;
* Corporation Industrial Projects&lt;br /&gt;
&lt;br /&gt;
By controlling multiple stages of production, False Gods creates efficient manufacturing pipelines capable of supporting everything from individual industrialists to large-scale corporation projects.&lt;br /&gt;
&lt;br /&gt;
== The Divisional Manufacturing System ==&lt;br /&gt;
One of the defining features of False Gods is its structured industrial progression system.&lt;br /&gt;
&lt;br /&gt;
Rather than expecting every member to master every aspect of manufacturing, production is divided into specialized divisions that allow pilots to contribute according to their skills while gradually progressing into more advanced industry.&lt;br /&gt;
&lt;br /&gt;
The production chain is organized into four divisions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D0&#039;&#039;&#039; — Tech I modules and ship production&lt;br /&gt;
* &#039;&#039;&#039;D1&#039;&#039;&#039; — Basic Capital Components&lt;br /&gt;
* &#039;&#039;&#039;D2&#039;&#039;&#039; — Advanced Tech II and Capital Components&lt;br /&gt;
* &#039;&#039;&#039;D3&#039;&#039;&#039; — Final Capital Construction and Strategic Assets&lt;br /&gt;
&lt;br /&gt;
This structure enables new industrialists to become productive immediately while providing experienced players with clear progression into increasingly valuable manufacturing roles.&lt;br /&gt;
&lt;br /&gt;
== Mining and Resource Acquisition ==&lt;br /&gt;
A successful industrial corporation requires a reliable flow of raw materials.&lt;br /&gt;
&lt;br /&gt;
False Gods conducts regular mining operations across alliance-controlled space, providing access to high-value moon ores, nullsec ores, gas sites, and other strategic resources. Members benefit from organized fleets, mining support, buyback programs, and established logistics networks that simplify resource collection and movement.&lt;br /&gt;
&lt;br /&gt;
These operations provide the foundation upon which the corporation&#039;s manufacturing and industrial programs are built.&lt;br /&gt;
&lt;br /&gt;
== Logistics and Infrastructure ==&lt;br /&gt;
Industry cannot scale without logistics.&lt;br /&gt;
&lt;br /&gt;
False Gods maintains organized hauling and logistics services designed to move minerals, components, reaction materials, and finished products efficiently throughout New Eden. Combined with corporation-owned industrial infrastructure, this allows members to focus on production rather than transportation.&lt;br /&gt;
&lt;br /&gt;
As the corporation continues to grow, significant investment is being made into refining, reaction, manufacturing, and research facilities through the False Gods Industrial Park initiative.&lt;br /&gt;
&lt;br /&gt;
== Industry Beyond Manufacturing ==&lt;br /&gt;
While manufacturing is our primary focus, False Gods supports every activity that contributes to the industrial economy.&lt;br /&gt;
&lt;br /&gt;
Members regularly participate in:&lt;br /&gt;
&lt;br /&gt;
* Ratting for ISK generation&lt;br /&gt;
* Mining fleets&lt;br /&gt;
* Planetary Industry&lt;br /&gt;
* Reaction chains&lt;br /&gt;
* Corporation buyback programs&lt;br /&gt;
* Industrial supply projects&lt;br /&gt;
* Blueprint research and optimization&lt;br /&gt;
&lt;br /&gt;
This integrated approach allows members to participate in the parts of industry they enjoy while contributing to a larger production network.&lt;br /&gt;
&lt;br /&gt;
== PvP and Alliance Operations ==&lt;br /&gt;
Although industry remains our primary focus, False Gods recognizes that industry in nullsec depends upon security.&lt;br /&gt;
&lt;br /&gt;
Members are encouraged to participate in alliance fleets, home defense operations, strategic objectives, and small gang combat. Corporation logistics and industrial capability directly support alliance military operations, while combat pilots help protect the infrastructure that makes industrial growth possible.&lt;br /&gt;
&lt;br /&gt;
Participation opportunities exist for both dedicated PvP pilots and industrialists who wish to contribute when needed.&lt;br /&gt;
&lt;br /&gt;
== Supporting Our Members ==&lt;br /&gt;
False Gods aims to remove barriers that prevent members from participating in industry.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the corporation provides:&lt;br /&gt;
&lt;br /&gt;
* Structured industrial progression&lt;br /&gt;
* Blueprint access&lt;br /&gt;
* Buyback programs&lt;br /&gt;
* Sellback programs&lt;br /&gt;
* Organized logistics&lt;br /&gt;
* Experienced leadership&lt;br /&gt;
* Educational resources&lt;br /&gt;
* Corporation-wide industrial projects&lt;br /&gt;
* Opportunities for both new and experienced players&lt;br /&gt;
&lt;br /&gt;
Whether a member is manufacturing Tech I modules or contributing to capital ship construction, every stage of industry has a place within the corporation.&lt;br /&gt;
&lt;br /&gt;
== Looking Forward ==&lt;br /&gt;
False Gods is committed to long-term growth.&lt;br /&gt;
&lt;br /&gt;
Through continued investment in industrial infrastructure, corporation-owned facilities, member education, and strategic expansion, the corporation seeks to become one of New Eden&#039;s premier industrial organizations.&lt;br /&gt;
&lt;br /&gt;
Our vision extends beyond manufacturing individual ships or modules. We are building a complete industrial ecosystem capable of supporting large-scale production, advanced logistics, research, invention, reactions, and future strategic initiatives.&lt;br /&gt;
&lt;br /&gt;
Every project completed, every ore hold filled, every blueprint researched, and every ship constructed moves us one step closer to that goal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Our Philosophy ==&lt;br /&gt;
&#039;&#039;&#039;Build Together. Grow Together. Prosper Together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
False Gods exists to prove that organization, cooperation, and ambition can transform individual effort into something far greater than the sum of its parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We Are Inevitable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=121213</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Main_Page&amp;diff=121213"/>
		<updated>2026-07-06T18:43:42Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to the False Gods Wiki =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;False Gods Corporation Knowledge Base&#039;&#039;&#039;, the central resource for everything related to our corporation and life in New Eden. This wiki has been created to provide members with accurate, up-to-date information on our operations, including industry, mining, logistics, PvP, wormhole activities, corporation programs, and strategic guides, alongside comprehensive educational resources covering every aspect of EVE Online. Whether you are a new pilot learning the fundamentals or a veteran looking to optimize your gameplay, this knowledge base is designed to help you develop your skills, support the corporation&#039;s objectives, and contribute to the continued growth and success of False Gods.&lt;br /&gt;
&lt;br /&gt;
== Joining False Gods ==&lt;br /&gt;
*[[About False Gods|We Are False Gods, We Are Inevitable]] - This article goes into the details of the FG Corp and what we are about&lt;br /&gt;
*[[How to Apply to False Gods|How To Apply]] - Get all the information you need on how to join False Gods and the process of applying to the Corp&lt;br /&gt;
*[[Setting Up Corp Services]] - Here you will find everything you need to get set up on Corporation level services&lt;br /&gt;
*[[Setting Up Alliance Services]] - Here you will find everything you need to get set up on Alliance level services&lt;br /&gt;
*[[Setting Up Coalition Services]] - Here you will find everything you need to get set up on Coaltion level services&lt;br /&gt;
&lt;br /&gt;
== False Gods Operational Information ==&lt;br /&gt;
* [[Buyback|Corporation Buyback]] - Guide to using our in-house buyback program&lt;br /&gt;
*[[False Gods Industrial Park]] - Guide to the FGIP Structures and Usage including Investment Opportunities&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Essential Knowledge Base ==&lt;br /&gt;
*[[EVE Online Industry Guide: Complete Beginner to Advanced Industrial Handbook|EVE Online Industry Guide]] - Complete Beginner to Advanced Industrial Handbook&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
*[Reserved]&lt;br /&gt;
&lt;br /&gt;
== Contributor Pages ==&lt;br /&gt;
* [[SDE/Home|SDE browser]] - types, corporations, alliances&lt;br /&gt;
* [[EVE-EMU/Extensions|Extensions &amp;amp; parser functions]] - EveSDE, SSO, page access&lt;br /&gt;
* [[Creating a wiki page|Creating a Wiki Page]] - This document outlines the methods for creating, editing and reviewing/updating wiki articles.&lt;br /&gt;
* [[Editing Guide]] - How to edit an existing wiki article&lt;br /&gt;
* [[Page Review and Updating]] - This page describes how to review and update pages in a timely manner.&lt;br /&gt;
* [[Style Guide]] - This page describes how to create articles with a clear, consistent and maintainable style for the wiki.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&lt;br /&gt;
Members log in with &#039;&#039;&#039;Log in → openidconnect&#039;&#039;&#039; using [https://auth.eve-emu.com/ Alliance Auth] (EVE SSO). Authenticated members can edit pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Style_Guide&amp;diff=121200</id>
		<title>Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Style_Guide&amp;diff=121200"/>
		<updated>2026-07-06T17:13:36Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU wiki style guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House style for clear, consistent, and maintainable EVE Online wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This style guide defines the house style for F4L5E G0DS EVE-EMU wiki pages. It is based on practical technical writing: clear purpose, direct language, consistent terms, and verifiable instructions.&lt;br /&gt;
&lt;br /&gt;
== Core writing principles ==&lt;br /&gt;
&lt;br /&gt;
* Write for the player who needs to act, not for the expert who already understands the subject.&lt;br /&gt;
* Prefer practical instructions over long theory.&lt;br /&gt;
* Use plain English and avoid unnecessary complexity.&lt;br /&gt;
* Separate game mechanics from corporation, alliance, or coalition policy.&lt;br /&gt;
* State assumptions, risks, prerequisites, and exceptions.&lt;br /&gt;
* Use examples that could actually occur in EVE Online.&lt;br /&gt;
* Keep pages maintainable by using consistent sections and categories.&lt;br /&gt;
&lt;br /&gt;
== Headings and page layout ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Page title&lt;br /&gt;
| Use the actual page title or DISPLAYTITLE only when needed.&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| Use a short lead before the first heading.&lt;br /&gt;
|-&lt;br /&gt;
| Heading level&lt;br /&gt;
| Do not use Level 1 headings inside the article body. Start sections with Level 2 headings.&lt;br /&gt;
|-&lt;br /&gt;
| Heading case&lt;br /&gt;
| Use sentence-case headings.&lt;br /&gt;
|-&lt;br /&gt;
| Table of contents&lt;br /&gt;
| Let MediaWiki generate the table of contents automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Section order&lt;br /&gt;
| Use quick start, requirements, procedure, mistakes, troubleshooting, references, and see also for most guides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Avoid or correct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS&lt;br /&gt;
| False Gods unless quoting a source that uses that spelling&lt;br /&gt;
|-&lt;br /&gt;
| Fenris Creations (FC) on first use, then FC&lt;br /&gt;
| Undefined FC or alternate organization names&lt;br /&gt;
|-&lt;br /&gt;
| High Sec&lt;br /&gt;
| highsec, high-sec, high security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
| Low Sec&lt;br /&gt;
| lowsec, low-sec, low security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
| Null&lt;br /&gt;
| nullsec or null-sec unless a page title or source requires it&lt;br /&gt;
|-&lt;br /&gt;
| WH / J Space&lt;br /&gt;
| wormhole space, J-space, jspace mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
| ISK&lt;br /&gt;
| isk&lt;br /&gt;
|-&lt;br /&gt;
| EVE Online&lt;br /&gt;
| Eve Online&lt;br /&gt;
|-&lt;br /&gt;
| EVE-EMU&lt;br /&gt;
| eve emu, EVEEMU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
Define abbreviations at first meaningful use unless the abbreviation is universally understood in the article context.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fenris Creations (FC) operates the service. FC maintains the approved access list.&lt;br /&gt;
Tech II (T2) invention requires datacores and blueprint copies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not use an abbreviation in a page title unless the abbreviation is the normal search term.&lt;br /&gt;
* Do not capitalize a full term only because its abbreviation is capitalized.&lt;br /&gt;
* Use one abbreviation consistently throughout the page.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* Use internal links on the first meaningful occurrence of a topic.&lt;br /&gt;
* Do not link every repeated occurrence of the same term.&lt;br /&gt;
* Do not put links inside headings.&lt;br /&gt;
* Use external links only when they add value, support verification, or point to a required tool.&lt;br /&gt;
* Use descriptive link text rather than raw URLs in normal prose.&lt;br /&gt;
* When linking to a category page from prose, use a leading colon so the current page is not categorized by accident.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Good internal link:&lt;br /&gt;
[[Blueprint copy|blueprint copies]] are used for invention.&lt;br /&gt;
&lt;br /&gt;
Good category link in prose:&lt;br /&gt;
See [[:Category:Industry|Industry]] for related pages.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lists, procedures, and decision tables ==&lt;br /&gt;
&lt;br /&gt;
* Use numbered lists for ordered tasks.&lt;br /&gt;
* Use bullet lists for unordered options, requirements, or examples.&lt;br /&gt;
* Use decision tables when the reader must choose between options.&lt;br /&gt;
* Keep each step action-oriented. Start with a verb where possible.&lt;br /&gt;
* Add an expected result after complex steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use this option&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Avoid this option&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Reader must follow actions in order&lt;br /&gt;
| Numbered procedure&lt;br /&gt;
| Paragraph-only explanation&lt;br /&gt;
| Order matters and missed steps create errors.&lt;br /&gt;
|-&lt;br /&gt;
| Reader must compare choices&lt;br /&gt;
| Decision table&lt;br /&gt;
| Long prose comparison&lt;br /&gt;
| Tables reduce ambiguity.&lt;br /&gt;
|-&lt;br /&gt;
| Reader needs definitions&lt;br /&gt;
| Term table&lt;br /&gt;
| Inline definitions spread across page&lt;br /&gt;
| Readers can scan terms quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
* Use tables for structured comparisons, requirements, risks, troubleshooting, and calculations.&lt;br /&gt;
* Every table must have clear header cells.&lt;br /&gt;
* Avoid very wide tables on normal article pages.&lt;br /&gt;
* Do not use tables only for visual alignment when a list would be easier to maintain.&lt;br /&gt;
&lt;br /&gt;
== Calculations and formulas ==&lt;br /&gt;
&lt;br /&gt;
Market, industry, hauling, reprocessing, and tax pages should show assumptions before results. Use simple formula blocks when the math matters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Net profit =&lt;br /&gt;
Gross revenue&lt;br /&gt;
- Taxes&lt;br /&gt;
- Broker fees&lt;br /&gt;
- Material cost&lt;br /&gt;
- Hauling cost&lt;br /&gt;
- Replacement risk&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Define each input before using it in a formula.&lt;br /&gt;
* State the market, date, structure, tax, and system cost assumptions when relevant.&lt;br /&gt;
* Do not present spreadsheet outputs as universal truths without assumptions.&lt;br /&gt;
&lt;br /&gt;
== Tone and point of view ==&lt;br /&gt;
&lt;br /&gt;
* Use neutral, instructional language.&lt;br /&gt;
* Avoid personal insults, recruitment pressure, and unsupported claims.&lt;br /&gt;
* Write policy pages as policy, not as opinion.&lt;br /&gt;
* Use warnings for concrete risks, not for dramatic emphasis.&lt;br /&gt;
* Do not bury major risk information in footnotes or side comments.&lt;br /&gt;
&lt;br /&gt;
== References and evidence ==&lt;br /&gt;
&lt;br /&gt;
* Use references for mechanics, patch-related facts, formulas, and claims that may change.&lt;br /&gt;
* Prefer current in-game verification, official support pages, patch notes, reliable wiki pages, or maintained internal documents.&lt;br /&gt;
* Add &amp;lt;references /&amp;gt; under the References heading when using ref tags.&lt;br /&gt;
* Do not cite unverifiable Discord hearsay as a factual authority. If Discord is the source of a local policy decision, identify it as internal policy rather than game mechanics.&lt;br /&gt;
&lt;br /&gt;
== Style checklist ==&lt;br /&gt;
&lt;br /&gt;
* Headings are sentence case.&lt;br /&gt;
* The page begins with a short lead.&lt;br /&gt;
* No Level 1 body headings are used.&lt;br /&gt;
* Internal links are useful and not repeated excessively.&lt;br /&gt;
* External links are necessary and named clearly.&lt;br /&gt;
* Terminology is consistent across High Sec, Low Sec, Null, and WH / J Space.&lt;br /&gt;
* FC is defined before being used as an abbreviation.&lt;br /&gt;
* Tables have headers and are not needlessly wide.&lt;br /&gt;
* Calculations state their assumptions.&lt;br /&gt;
* The article distinguishes mechanics, policy, opinion, and example values.&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Page_Review_and_Updating&amp;diff=121199</id>
		<title>Page Review and Updating</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Page_Review_and_Updating&amp;diff=121199"/>
		<updated>2026-07-06T17:13:28Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU page review and updating guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Review cadence, evidence standards, update procedure, and verification rules for maintained pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This guide defines how to review pages for accuracy, currency, formatting, and usefulness. It is intended for page owners, senior editors, corporation staff, and anyone maintaining operational documentation.&lt;br /&gt;
&lt;br /&gt;
== Review triggers ==&lt;br /&gt;
&lt;br /&gt;
* A major EVE Online expansion or patch changes mechanics, skills, structures, markets, or UI.&lt;br /&gt;
* FC, corporation, alliance, or coalition policy changes.&lt;br /&gt;
* A user reports that a page is wrong or unclear.&lt;br /&gt;
* The page has not been verified within its review cadence.&lt;br /&gt;
* A related page has been rewritten and links or terminology may now be inconsistent.&lt;br /&gt;
* A template, category structure, or wiki skin change affects rendering.&lt;br /&gt;
&lt;br /&gt;
== Review cadence ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Page type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Recommended cadence&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Core game mechanic guide&lt;br /&gt;
| Every major expansion or every 6 months&lt;br /&gt;
| Mechanics, UI, and numbers can change.&lt;br /&gt;
|-&lt;br /&gt;
| Market or tax calculation page&lt;br /&gt;
| Monthly or after major market/system changes&lt;br /&gt;
| Prices, fees, indices, and assumptions drift quickly.&lt;br /&gt;
|-&lt;br /&gt;
| Corporation service page&lt;br /&gt;
| Quarterly or after policy changes&lt;br /&gt;
| Access, owners, and procedures can change.&lt;br /&gt;
|-&lt;br /&gt;
| Doctrine-support page&lt;br /&gt;
| After doctrine change or every 3 months&lt;br /&gt;
| Fits, skill assumptions, and escalation rules change.&lt;br /&gt;
|-&lt;br /&gt;
| Reference category or style page&lt;br /&gt;
| Every 6 months&lt;br /&gt;
| Standards should remain stable but not stale.&lt;br /&gt;
|-&lt;br /&gt;
| Archived or historical page&lt;br /&gt;
| Only when archive status changes&lt;br /&gt;
| Avoid unnecessary churn on intentionally historical pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review levels ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Scope&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Level 1: quick scan&lt;br /&gt;
| Check obvious rendering, broken placeholders, missing categories, and outdated banners.&lt;br /&gt;
| Minor fixes or route to deeper review.&lt;br /&gt;
|-&lt;br /&gt;
| Level 2: content review&lt;br /&gt;
| Verify steps, mechanics, requirements, risks, links, formulas, and examples.&lt;br /&gt;
| Update page and last verified date if confirmed.&lt;br /&gt;
|-&lt;br /&gt;
| Level 3: subject-matter review&lt;br /&gt;
| Ask an experienced player, service owner, or policy owner to validate the page.&lt;br /&gt;
| Approve, revise, or flag disputed sections.&lt;br /&gt;
|-&lt;br /&gt;
| Level 4: structural rewrite&lt;br /&gt;
| Rebuild the page using the standard template when structure blocks maintenance.&lt;br /&gt;
| Publish a clean version with clear edit summary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Evidence hierarchy ==&lt;br /&gt;
&lt;br /&gt;
Use the strongest available evidence. A page can be clear and still be wrong if it relies on stale assumptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Evidence type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use for&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Caution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Current in-game verification&lt;br /&gt;
| UI steps, stats, service behavior, live mechanics&lt;br /&gt;
| Record date, character context, and location if relevant.&lt;br /&gt;
|-&lt;br /&gt;
| Official patch notes or support pages&lt;br /&gt;
| Patch-related mechanics and feature changes&lt;br /&gt;
| Confirm the page reflects the current state, not only a historical change.&lt;br /&gt;
|-&lt;br /&gt;
| Maintained external wiki pages&lt;br /&gt;
| Cross-checking general mechanics&lt;br /&gt;
| Do not copy style or wording directly.&lt;br /&gt;
|-&lt;br /&gt;
| FC internal policy records&lt;br /&gt;
| Corporation, alliance, or coalition rules&lt;br /&gt;
| Label as policy, not universal game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| Screenshots&lt;br /&gt;
| UI state, site waves, dialog boxes, structure setup&lt;br /&gt;
| Crop clearly and avoid exposing sensitive information.&lt;br /&gt;
|-&lt;br /&gt;
| Player reports&lt;br /&gt;
| Bug leads, unclear instructions, missing cases&lt;br /&gt;
| Verify before converting reports into factual claims.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review procedure ==&lt;br /&gt;
&lt;br /&gt;
# Open the page in read mode and read it as a new player would.&lt;br /&gt;
# Check the guide summary table for page owner and last verified date.&lt;br /&gt;
# Open the page history and scan recent edits for context.&lt;br /&gt;
# Check all maintenance banners and resolve what can be resolved.&lt;br /&gt;
# Review the lead and quick start for accuracy and usefulness.&lt;br /&gt;
# Verify requirements, skills, ISK assumptions, tools, structure services, access, and policy dependencies.&lt;br /&gt;
# Check each procedure step against the current game or current FC workflow.&lt;br /&gt;
# Check calculations and examples for assumptions, current values, and formula errors.&lt;br /&gt;
# Check links, references, categories, and see-also entries.&lt;br /&gt;
# Update content, banners, page owner, and last verified date as appropriate.&lt;br /&gt;
# Preview, save with a descriptive edit summary, then check the rendered page.&lt;br /&gt;
&lt;br /&gt;
== Handling outdated or uncertain information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Information is confirmed correct.&lt;br /&gt;
| Leave it, improve wording if useful, and update last verified date if the review was broad enough.&lt;br /&gt;
|-&lt;br /&gt;
| Information is wrong and the correction is known.&lt;br /&gt;
| Correct it and cite or explain the basis for the correction.&lt;br /&gt;
|-&lt;br /&gt;
| Information is probably wrong but not yet verified.&lt;br /&gt;
| Flag the specific claim for verification and explain the suspected issue.&lt;br /&gt;
|-&lt;br /&gt;
| The whole page is outdated.&lt;br /&gt;
| Add an update notice, summarize the reason, and assign or request an owner.&lt;br /&gt;
|-&lt;br /&gt;
| The page is structurally unusable.&lt;br /&gt;
| Rewrite using the standard guide template or create a replacement draft.&lt;br /&gt;
|-&lt;br /&gt;
| The page is obsolete but historically useful.&lt;br /&gt;
| Mark as archived or historical according to local wiki practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last verified field ==&lt;br /&gt;
&lt;br /&gt;
The last verified field is a promise that the page, or the relevant section, has been checked against current information. Do not update it for copyediting alone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Edit type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Update last verified?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Typo, grammar, or formatting only&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Broken link replacement only&lt;br /&gt;
| No, unless the linked source was used to verify content&lt;br /&gt;
|-&lt;br /&gt;
| Checked every procedure step in game&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Confirmed policy with current owner&lt;br /&gt;
| Yes for policy pages&lt;br /&gt;
|-&lt;br /&gt;
| Updated formula with current assumptions&lt;br /&gt;
| Yes, if assumptions and source are documented&lt;br /&gt;
|-&lt;br /&gt;
| Added a warning based on an unverified report&lt;br /&gt;
| No; use a verification notice instead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page purpose is still valid.&lt;br /&gt;
* The title and lead match the page content.&lt;br /&gt;
* The guide summary table is accurate.&lt;br /&gt;
* The page owner is current.&lt;br /&gt;
* The last verified date is justified.&lt;br /&gt;
* All procedures reflect current game mechanics or current FC workflow.&lt;br /&gt;
* All risks and prerequisites are still true.&lt;br /&gt;
* Market, tax, and calculation assumptions are current or dated clearly.&lt;br /&gt;
* Screenshots and UI references match the current interface.&lt;br /&gt;
* Maintenance banners are accurate and not stale.&lt;br /&gt;
* Categories are approved and useful.&lt;br /&gt;
* The page has no unresolved placeholders.&lt;br /&gt;
&lt;br /&gt;
== Review record format ==&lt;br /&gt;
&lt;br /&gt;
For important pages, add a short review record on the talk page or a designated review log page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Review record: YYYY-MM-DD ==&lt;br /&gt;
* Reviewer: [[User:Name]]&lt;br /&gt;
* Scope: Full page / Section only / Policy only / Formula only&lt;br /&gt;
* Evidence checked: In-game / Patch notes / FC policy / External reference&lt;br /&gt;
* Result: Verified / Updated / Flagged for review / Needs owner&lt;br /&gt;
* Notes: [brief summary]&lt;br /&gt;
~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard maintenance notices ==&lt;br /&gt;
&lt;br /&gt;
The exact template names depend on what has been installed on the F4L5E G0DS EVE-EMU wiki. If these templates do not exist yet, create them or use plain-text notices until the template set is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Suggested wikitext&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;When to remove&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Work in progress&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Work in progress}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When active editing is complete or has gone stale.&lt;br /&gt;
|-&lt;br /&gt;
| Update&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Update&amp;amp;#124;reason=Needs verification after latest mechanics or policy change.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When content has been updated and verified.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanup&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Cleanup&amp;amp;#124;reason=Needs formatting, references, or technical-writing pass.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When style, grammar, structure, and readability issues are fixed.&lt;br /&gt;
|-&lt;br /&gt;
| Verify&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Verify&amp;amp;#124;reason=Specific claim needs confirmation.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When the specific claim has been confirmed or corrected.&lt;br /&gt;
|-&lt;br /&gt;
| Merge&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Merge&amp;amp;#124;Target page}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When merge decision is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=F4L5E_G0DS_EVE-EMU_Standard_Guide&amp;diff=121198</id>
		<title>F4L5E G0DS EVE-EMU Standard Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=F4L5E_G0DS_EVE-EMU_Standard_Guide&amp;diff=121198"/>
		<updated>2026-07-06T17:13:16Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU Wiki Guides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Page creation, style, editing, review, and update standards&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Field&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Audience&lt;br /&gt;
|F4L5E G0DS wiki editors, reviewers, page owners, corporation staff, alliance staff, and coalition support editors&lt;br /&gt;
|-&lt;br /&gt;
|Wiki platform&lt;br /&gt;
|MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
|Primary standard&lt;br /&gt;
| This document is authoritative. Any copies are uncontrolled&lt;br /&gt;
|-&lt;br /&gt;
|External model consulted&lt;br /&gt;
|EVE University UniWiki editing, style, categorization, template, and verification guidance&lt;br /&gt;
|-&lt;br /&gt;
|Version&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Prepared date&lt;br /&gt;
|2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Use this document as the operating standard for creating and maintaining EVE Online pages on the F4L5E G0DS EVE-EMU wiki.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Contents =&lt;br /&gt;
&lt;br /&gt;
* 1. Guide for creating a page on the F4L5E G0DS EVE-EMU wiki&lt;br /&gt;
* 2. F4L5E G0DS EVE-EMU wiki style guide&lt;br /&gt;
* 3. F4L5E G0DS EVE-EMU wiki editing guide&lt;br /&gt;
* 4. Page review and updating guide&lt;br /&gt;
* Appendix A. Approved category starter set&lt;br /&gt;
* Appendix B. Standard maintenance notices&lt;br /&gt;
* Appendix C. Copyable page skeleton&lt;br /&gt;
* Appendix D. Sources consulted&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Navigation note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The document uses Word heading styles. In Word, use the Navigation Pane to jump between sections or insert an automatic table of contents if required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= 1. Guide for creating a page on the F4L5E G0DS EVE-EMU wiki =&lt;br /&gt;
This guide defines the standard process for creating new wiki pages. It is designed for editors who are creating a guide, procedure, doctrine-support page, industrial planning page, market page, service page, or corporation, alliance, or coalition operating page.&lt;br /&gt;
&lt;br /&gt;
== 1.1 Before creating a page ==&lt;br /&gt;
Create a new page only when the topic cannot be handled by improving an existing page. The goal is to keep the wiki searchable, coherent, and easy to maintain.&lt;br /&gt;
&lt;br /&gt;
# Search the wiki for the exact page title and two or three related terms.&lt;br /&gt;
# Check whether an existing page already covers the subject and could be expanded.&lt;br /&gt;
# Check whether the topic should be a subsection of a broader guide instead of a separate page.&lt;br /&gt;
# Confirm that the page has a practical use: a task, decision, policy, reference, or repeatable procedure.&lt;br /&gt;
# Identify the likely page owner before publishing if the page will require regular updates.&lt;br /&gt;
&lt;br /&gt;
== 1.2 Page title standard ==&lt;br /&gt;
Use clear, searchable page titles. A good title states the subject in the words an EVE player or editor would search for.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Recognizable name&lt;br /&gt;
|T2 blueprint invention guide&lt;br /&gt;
|The advanced thing with copies&lt;br /&gt;
|-&lt;br /&gt;
|Concise wording&lt;br /&gt;
|Moon ore reprocessing&lt;br /&gt;
|Everything about moon ore refining, compression, and hauling in every situation&lt;br /&gt;
|-&lt;br /&gt;
|Consistent game terms&lt;br /&gt;
|High Sec, Low Sec, Null, WH / J Space&lt;br /&gt;
|Highsec, low-sec, wormholes, J-space mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
|No internal jokes in titles&lt;br /&gt;
|Corporation buyback rules&lt;br /&gt;
|Skane’s pile of rocks&lt;br /&gt;
|-&lt;br /&gt;
|Sentence case&lt;br /&gt;
|Engineering structure setup&lt;br /&gt;
|Engineering Structure Setup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.3 Recommended creation methods ==&lt;br /&gt;
&lt;br /&gt;
# Use the wiki search box to search for the intended title. If the page does not exist, select the create-page option.&lt;br /&gt;
# Alternatively, add a red link from a relevant existing index or parent page, preview it, then open the red link.&lt;br /&gt;
# For a direct URL method, replace the article title in the wiki URL with the new page title, open the blank page, then choose Create or Edit source.&lt;br /&gt;
# Use source editing for guide pages. Visual editing is acceptable for minor prose edits, but source editing is safer for tables, categories, maintenance banners, and reusable wikitext.&lt;br /&gt;
&lt;br /&gt;
== 1.4 Start from the standard guide template ==&lt;br /&gt;
Major pages should start from the imported standard template. The template is intended for guides, handbooks, tutorials, doctrines, logistics, market, industry, PvE, PvP, and corporation, alliance, or coalition service pages.&lt;br /&gt;
&lt;br /&gt;
# Open the template page in source view.&lt;br /&gt;
# Copy the entire source.&lt;br /&gt;
# Create the new page.&lt;br /&gt;
# Paste the template into the new page source editor.&lt;br /&gt;
# Replace every bracketed placeholder before publishing, including topic, audience, clone state, security space, required skills, required ISK, last verified, page owner, topic category, and experience-level category.&lt;br /&gt;
# Remove sections that do not apply, but keep Quick start, Before you begin, Standard procedure, Common mistakes, Troubleshooting, References, See also, and categories unless there is a clear reason to omit them.&lt;br /&gt;
&lt;br /&gt;
== 1.5 Required page structure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Section&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Required?&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lead paragraph&lt;br /&gt;
|Yes&lt;br /&gt;
|Defines the topic and tells the reader what outcome the page supports.&lt;br /&gt;
|-&lt;br /&gt;
|Guide summary table&lt;br /&gt;
|Yes for guide pages&lt;br /&gt;
|Shows topic, audience, clone state, space, required skills, required ISK, last verified, and page owner.&lt;br /&gt;
|-&lt;br /&gt;
|Quick start&lt;br /&gt;
|Yes&lt;br /&gt;
|Gives the minimum practical procedure for readers who need the direct answer.&lt;br /&gt;
|-&lt;br /&gt;
|Before you begin&lt;br /&gt;
|Yes&lt;br /&gt;
|Lists requirements, risks, access, and preparation.&lt;br /&gt;
|-&lt;br /&gt;
|Key terms&lt;br /&gt;
|When needed&lt;br /&gt;
|Defines jargon, abbreviations, and local policy terms.&lt;br /&gt;
|-&lt;br /&gt;
|Standard procedure&lt;br /&gt;
|Yes for task pages&lt;br /&gt;
|Provides ordered steps with expected results.&lt;br /&gt;
|-&lt;br /&gt;
|Decision table&lt;br /&gt;
|When needed&lt;br /&gt;
|Helps the reader choose between options.&lt;br /&gt;
|-&lt;br /&gt;
|Calculations&lt;br /&gt;
|When needed&lt;br /&gt;
|Documents formulas and assumptions.&lt;br /&gt;
|-&lt;br /&gt;
|Common mistakes&lt;br /&gt;
|Yes for guides&lt;br /&gt;
|Prevents recurring support questions.&lt;br /&gt;
|-&lt;br /&gt;
|Troubleshooting&lt;br /&gt;
|Yes for process pages&lt;br /&gt;
|Maps symptoms to likely causes and fixes.&lt;br /&gt;
|-&lt;br /&gt;
|Policy section&lt;br /&gt;
|When applicable&lt;br /&gt;
|Separates corporation, alliance, or coalition rules from general game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|References&lt;br /&gt;
|Yes when factual claims need support&lt;br /&gt;
|Lists citations using MediaWiki ref tags.&lt;br /&gt;
|-&lt;br /&gt;
|See also&lt;br /&gt;
|Yes when related pages exist&lt;br /&gt;
|Connects the page to nearby wiki content.&lt;br /&gt;
|-&lt;br /&gt;
|Categories&lt;br /&gt;
|Yes&lt;br /&gt;
|Places the page in the browsing structure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.6 Category requirements ==&lt;br /&gt;
Every finished article should have at least one category. Guide pages should normally use one broad guide category, one EVE Online category, one topic category, and one experience-level category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:EVE Online]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Industry]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Beginner guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Do not publish placeholder categories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Never publish literal placeholders such as [[Category:[Topic category]]] or [[Category:[Experience level category]]]. Replace them with approved category names before saving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.7 Save-preview-publish workflow ==&lt;br /&gt;
&lt;br /&gt;
# Click Show preview before saving.&lt;br /&gt;
# Check the guide summary table for broken rows, missing fields, or unfilled placeholders.&lt;br /&gt;
# Check headings. The body must not use Level 1 headings. Start article sections at Level 2.&lt;br /&gt;
# Check that links are relevant and not overused.&lt;br /&gt;
# Check that categories are real, approved categories.&lt;br /&gt;
# Check that references render under the References heading.&lt;br /&gt;
# Write a clear edit summary.&lt;br /&gt;
# Save the page.&lt;br /&gt;
# Open the saved page and scan the rendered version, not only the source editor.&lt;br /&gt;
# Add the page to any appropriate index, navigation, or parent guide page.&lt;br /&gt;
&lt;br /&gt;
== 1.8 Standard edit summaries ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Change type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Recommended summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|New guide&lt;br /&gt;
|Create guide for [topic] using standard guide template&lt;br /&gt;
|-&lt;br /&gt;
|New policy page&lt;br /&gt;
|Create corporation policy page for [topic]&lt;br /&gt;
|-&lt;br /&gt;
|New category page&lt;br /&gt;
|Create category page for [category]&lt;br /&gt;
|-&lt;br /&gt;
|Major rewrite&lt;br /&gt;
|Rewrite guide for current mechanics and standard format&lt;br /&gt;
|-&lt;br /&gt;
|Minor fix&lt;br /&gt;
|Fix typo, link, or formatting issue&lt;br /&gt;
|-&lt;br /&gt;
|Verification update&lt;br /&gt;
|Update last verified date after checking current mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.9 Page creation checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page topic is not already covered by an existing page.&lt;br /&gt;
* The title is concise, searchable, and written in sentence case.&lt;br /&gt;
* The standard guide template was used for major guides.&lt;br /&gt;
* The lead explains the topic and practical outcome.&lt;br /&gt;
* All bracketed placeholders have been replaced or removed.&lt;br /&gt;
* The guide summary table is complete.&lt;br /&gt;
* Procedures are numbered and include expected results where useful.&lt;br /&gt;
* Tables have clear headers.&lt;br /&gt;
* Only the first meaningful occurrence of important terms is linked.&lt;br /&gt;
* References and categories render correctly.&lt;br /&gt;
* The page owner and last verified date are set.&lt;br /&gt;
&lt;br /&gt;
= 2. F4L5E G0DS EVE-EMU wiki style guide =&lt;br /&gt;
This style guide defines the house style for F4L5E G0DS EVE-EMU wiki pages. It is based on practical technical writing: clear purpose, direct language, consistent terms, and verifiable instructions.&lt;br /&gt;
&lt;br /&gt;
== 2.1 Core writing principles ==&lt;br /&gt;
&lt;br /&gt;
* Write for the player who needs to act, not for the expert who already understands the subject.&lt;br /&gt;
* Prefer practical instructions over long theory.&lt;br /&gt;
* Use plain English and avoid unnecessary complexity.&lt;br /&gt;
* Separate game mechanics from corporation, alliance, or coalition policy.&lt;br /&gt;
* State assumptions, risks, prerequisites, and exceptions.&lt;br /&gt;
* Use examples that could actually occur in EVE Online.&lt;br /&gt;
* Keep pages maintainable by using consistent sections and categories.&lt;br /&gt;
&lt;br /&gt;
== 2.2 Headings and page layout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Page title&lt;br /&gt;
|Use the actual page title or DISPLAYTITLE only when needed.&lt;br /&gt;
|-&lt;br /&gt;
|Lead&lt;br /&gt;
|Use a short lead before the first heading.&lt;br /&gt;
|-&lt;br /&gt;
|Heading level&lt;br /&gt;
|Do not use Level 1 headings inside the article body. Start sections with Level 2 headings.&lt;br /&gt;
|-&lt;br /&gt;
|Heading case&lt;br /&gt;
|Use sentence-case headings.&lt;br /&gt;
|-&lt;br /&gt;
|Table of contents&lt;br /&gt;
|Let MediaWiki generate the table of contents automatically.&lt;br /&gt;
|-&lt;br /&gt;
|Section order&lt;br /&gt;
|Use quick start, requirements, procedure, mistakes, troubleshooting, references, and see also for most guides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.3 Standard terminology ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid or correct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|F4L5E G0DS&lt;br /&gt;
|False Gods unless quoting a source that uses that spelling&lt;br /&gt;
|-&lt;br /&gt;
|Fenris Creations (FC) on first use, then FC&lt;br /&gt;
|Undefined FC or alternate organization names&lt;br /&gt;
|-&lt;br /&gt;
|High Sec&lt;br /&gt;
|highsec, high-sec, high security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
|Low Sec&lt;br /&gt;
|lowsec, low-sec, low security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
|Null&lt;br /&gt;
|nullsec or null-sec unless a page title or source requires it&lt;br /&gt;
|-&lt;br /&gt;
|WH / J Space&lt;br /&gt;
|wormhole space, J-space, jspace mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
|ISK&lt;br /&gt;
|isk&lt;br /&gt;
|-&lt;br /&gt;
|EVE Online&lt;br /&gt;
|Eve Online&lt;br /&gt;
|-&lt;br /&gt;
|EVE-EMU&lt;br /&gt;
|eve emu, EVEEMU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.4 Abbreviations ==&lt;br /&gt;
Define abbreviations at first meaningful use unless the abbreviation is universally understood in the article context.&lt;br /&gt;
&lt;br /&gt;
Fenris Creations (FC) operates the service. FC maintains the approved access list.&lt;br /&gt;
&lt;br /&gt;
Tech II (T2) invention requires datacores and blueprint copies.&lt;br /&gt;
&lt;br /&gt;
* Do not use an abbreviation in a page title unless the abbreviation is the normal search term.&lt;br /&gt;
* Do not capitalize a full term only because its abbreviation is capitalized.&lt;br /&gt;
* Use one abbreviation consistently throughout the page.&lt;br /&gt;
&lt;br /&gt;
== 2.5 Links ==&lt;br /&gt;
&lt;br /&gt;
* Use internal links on the first meaningful occurrence of a topic.&lt;br /&gt;
* Do not link every repeated occurrence of the same term.&lt;br /&gt;
* Do not put links inside headings.&lt;br /&gt;
* Use external links only when they add value, support verification, or point to a required tool.&lt;br /&gt;
* Use descriptive link text rather than raw URLs in normal prose.&lt;br /&gt;
* When linking to a category page from prose, use a leading colon so the current page is not categorized by accident.&lt;br /&gt;
&lt;br /&gt;
Good internal link:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Blueprint copy|blueprint copies]]&amp;lt;/nowiki&amp;gt; are used for invention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good category link in prose:&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;nowiki&amp;gt;[[:Category:Industry|Industry]]&amp;lt;/nowiki&amp;gt; for related pages.&lt;br /&gt;
&lt;br /&gt;
== 2.6 Lists, procedures, and decision tables ==&lt;br /&gt;
&lt;br /&gt;
* Use numbered lists for ordered tasks.&lt;br /&gt;
* Use bullet lists for unordered options, requirements, or examples.&lt;br /&gt;
* Use decision tables when the reader must choose between options.&lt;br /&gt;
* Keep each step action-oriented. Start with a verb where possible.&lt;br /&gt;
* Add an expected result after complex steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use this option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid this option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reader must follow actions in order&lt;br /&gt;
|Numbered procedure&lt;br /&gt;
|Paragraph-only explanation&lt;br /&gt;
|Order matters and missed steps create errors.&lt;br /&gt;
|-&lt;br /&gt;
|Reader must compare choices&lt;br /&gt;
|Decision table&lt;br /&gt;
|Long prose comparison&lt;br /&gt;
|Tables reduce ambiguity.&lt;br /&gt;
|-&lt;br /&gt;
|Reader needs definitions&lt;br /&gt;
|Term table&lt;br /&gt;
|Inline definitions spread across page&lt;br /&gt;
|Readers can scan terms quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.7 Tables ==&lt;br /&gt;
&lt;br /&gt;
* Use tables for structured comparisons, requirements, risks, troubleshooting, and calculations.&lt;br /&gt;
* Every table must have clear header cells.&lt;br /&gt;
* Avoid very wide tables on normal article pages.&lt;br /&gt;
* Do not use tables only for visual alignment when a list would be easier to maintain.&lt;br /&gt;
&lt;br /&gt;
== 2.8 Calculations and formulas ==&lt;br /&gt;
Market, industry, hauling, reprocessing, and tax pages should show assumptions before results. Use simple formula blocks when the math matters.&lt;br /&gt;
&lt;br /&gt;
Net profit =&lt;br /&gt;
&lt;br /&gt;
Gross revenue&lt;br /&gt;
&lt;br /&gt;
- Taxes&lt;br /&gt;
&lt;br /&gt;
- Broker fees&lt;br /&gt;
&lt;br /&gt;
- Material cost&lt;br /&gt;
&lt;br /&gt;
- Hauling cost&lt;br /&gt;
&lt;br /&gt;
- Replacement risk&lt;br /&gt;
&lt;br /&gt;
* Define each input before using it in a formula.&lt;br /&gt;
* State the market, date, structure, tax, and system cost assumptions when relevant.&lt;br /&gt;
* Do not present spreadsheet outputs as universal truths without assumptions.&lt;br /&gt;
&lt;br /&gt;
== 2.9 Tone and point of view ==&lt;br /&gt;
&lt;br /&gt;
* Use neutral, instructional language.&lt;br /&gt;
* Avoid personal insults, recruitment pressure, and unsupported claims.&lt;br /&gt;
* Write policy pages as policy, not as opinion.&lt;br /&gt;
* Use warnings for concrete risks, not for dramatic emphasis.&lt;br /&gt;
* Do not bury major risk information in footnotes or side comments.&lt;br /&gt;
&lt;br /&gt;
== 2.10 References and evidence ==&lt;br /&gt;
&lt;br /&gt;
* Use references for mechanics, patch-related facts, formulas, and claims that may change.&lt;br /&gt;
* Prefer current in-game verification, official support pages, patch notes, reliable wiki pages, or maintained internal documents.&lt;br /&gt;
* Add &amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; under the References heading when using ref tags.&lt;br /&gt;
* Do not cite unverifiable Discord hearsay as a factual authority. If Discord is the source of a local policy decision, identify it as internal policy rather than game mechanics.&lt;br /&gt;
&lt;br /&gt;
== 2.11 Style checklist ==&lt;br /&gt;
&lt;br /&gt;
* Headings are sentence case.&lt;br /&gt;
* The page begins with a short lead.&lt;br /&gt;
* No Level 1 body headings are used.&lt;br /&gt;
* Internal links are useful and not repeated excessively.&lt;br /&gt;
* External links are necessary and named clearly.&lt;br /&gt;
* Terminology is consistent across High Sec, Low Sec, Null, and WH / J Space.&lt;br /&gt;
* FC is defined before being used as an abbreviation.&lt;br /&gt;
* Tables have headers and are not needlessly wide.&lt;br /&gt;
* Calculations state their assumptions.&lt;br /&gt;
* The article distinguishes mechanics, policy, opinion, and example values.&lt;br /&gt;
&lt;br /&gt;
= 3. F4L5E G0DS EVE-EMU wiki editing guide =&lt;br /&gt;
This editing guide explains how to safely change existing pages and how to make edits that other editors can review, improve, or reverse if needed.&lt;br /&gt;
&lt;br /&gt;
== 3.1 Who should edit ==&lt;br /&gt;
Editors should make changes when they can improve accuracy, clarity, formatting, structure, or usefulness. If an editor is unsure about mechanics or policy, they should add a maintenance notice or use the page discussion area rather than publishing uncertain claims as fact.&lt;br /&gt;
&lt;br /&gt;
== 3.2 Edit or create? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The page already covers the topic but is incomplete.&lt;br /&gt;
|Edit the existing page.&lt;br /&gt;
|-&lt;br /&gt;
|The page is outdated but still the right home for the topic.&lt;br /&gt;
|Update the page and add a clear edit summary.&lt;br /&gt;
|-&lt;br /&gt;
|A subsection has become long enough to be its own guide.&lt;br /&gt;
|Create a new page and leave a link from the parent page.&lt;br /&gt;
|-&lt;br /&gt;
|The subject is a local FC procedure, not a general game mechanic.&lt;br /&gt;
|Create or update a corporation, alliance, or coalition policy page.&lt;br /&gt;
|-&lt;br /&gt;
|The change affects controversial policy or access.&lt;br /&gt;
|Discuss first or request review before making broad changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.3 Safe editing workflow ==&lt;br /&gt;
&lt;br /&gt;
# Read the full page before editing a section.&lt;br /&gt;
# Check the last verified date and recent page history.&lt;br /&gt;
# Use Edit source for markup-heavy changes.&lt;br /&gt;
# For major rewrites, copy the page into a sandbox or user draft first.&lt;br /&gt;
# Make the smallest edit that solves the problem unless a full rewrite is justified.&lt;br /&gt;
# Preview the edit before saving.&lt;br /&gt;
# Check links, tables, references, and categories in preview.&lt;br /&gt;
# Write an edit summary that explains the change.&lt;br /&gt;
# After saving, review the rendered page.&lt;br /&gt;
# If the page is important, add it to your watchlist.&lt;br /&gt;
&lt;br /&gt;
== 3.4 Source editor quick reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wikitext&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 2 heading&lt;br /&gt;
|== Heading ==&lt;br /&gt;
|-&lt;br /&gt;
|Level 3 heading&lt;br /&gt;
|=== Heading ===&lt;br /&gt;
|-&lt;br /&gt;
|Bold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Italic&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;Italic text&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Page name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Piped internal link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Page name|display text]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[https://example.org display text]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bullet list&lt;br /&gt;
|* Item&lt;br /&gt;
|-&lt;br /&gt;
|Numbered list&lt;br /&gt;
|# Step&lt;br /&gt;
|-&lt;br /&gt;
|Category tag&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Link to a category page&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[:Category:Guides|Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reference&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;Source text or link.&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reference list&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Redirect&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#REDIRECT [[Target page]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.5 Using discussion pages ==&lt;br /&gt;
&lt;br /&gt;
* Use the discussion page for proposed major rewrites, disputed claims, protected pages, and policy questions.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Sign discussion comments with four tildes: ~~~~.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Summarize the specific change requested instead of asking vague questions.&lt;br /&gt;
* For complicated changes, include the proposed replacement wikitext so a reviewer can copy it directly.&lt;br /&gt;
&lt;br /&gt;
== 3.6 Maintenance notices ==&lt;br /&gt;
Use maintenance notices to route work to editors. Do not leave work-in-progress notices on pages indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Notice type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use when&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Work in progress&lt;br /&gt;
|You are actively editing the page and expect to continue soon. Remove it when done.&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|The page is likely outdated because of game, policy, system, or process changes.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|The page has grammar, formatting, organization, readability, or style problems.&lt;br /&gt;
|-&lt;br /&gt;
|Verify&lt;br /&gt;
|A specific claim may be wrong but has not yet been confirmed.&lt;br /&gt;
|-&lt;br /&gt;
|Merge&lt;br /&gt;
|The page overlaps substantially with another page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.7 Editing standards for common changes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Change&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typo fix&lt;br /&gt;
|Make directly, preview, save with a concise edit summary.&lt;br /&gt;
|-&lt;br /&gt;
|Formatting cleanup&lt;br /&gt;
|Keep content meaning unchanged unless the edit summary says otherwise.&lt;br /&gt;
|-&lt;br /&gt;
|Procedure update&lt;br /&gt;
|Verify the procedure and update expected results.&lt;br /&gt;
|-&lt;br /&gt;
|Policy update&lt;br /&gt;
|Confirm owner approval before publishing.&lt;br /&gt;
|-&lt;br /&gt;
|Calculation update&lt;br /&gt;
|Update assumptions, formula, source, and example values together.&lt;br /&gt;
|-&lt;br /&gt;
|Screenshot or image update&lt;br /&gt;
|Use current UI, crop clearly, and explain the image in nearby text.&lt;br /&gt;
|-&lt;br /&gt;
|Category update&lt;br /&gt;
|Use approved categories and avoid creating near-duplicates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.8 Edit summary standards ==&lt;br /&gt;
&lt;br /&gt;
* Good edit summaries explain what changed and, when necessary, why.&lt;br /&gt;
* Do not use empty summaries for meaningful edits.&lt;br /&gt;
* Use minor-edit marking only for changes that do not alter meaning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weak summary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Better summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fix&lt;br /&gt;
|Fix broken internal links in troubleshooting section&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|Update invention steps for current FC structure workflow&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|Reformat requirements table and remove duplicate text&lt;br /&gt;
|-&lt;br /&gt;
|Stuff&lt;br /&gt;
|Add risk controls for Low Sec hauling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.9 Editing checklist ==&lt;br /&gt;
&lt;br /&gt;
* The edit improves accuracy, clarity, structure, or maintenance.&lt;br /&gt;
* The edit does not introduce unsupported mechanics claims.&lt;br /&gt;
* The edit does not mix FC policy with general game mechanics.&lt;br /&gt;
* Tables, links, and references still render correctly.&lt;br /&gt;
* The page still follows the standard guide structure.&lt;br /&gt;
* The last verified date was updated only when the content was actually verified.&lt;br /&gt;
* The edit summary is useful to future reviewers.&lt;br /&gt;
&lt;br /&gt;
= 4. Page review and updating guide =&lt;br /&gt;
This guide defines how to review pages for accuracy, currency, formatting, and usefulness. It is intended for page owners, senior editors, corporation staff, and anyone maintaining operational documentation.&lt;br /&gt;
&lt;br /&gt;
== 4.1 Review triggers ==&lt;br /&gt;
&lt;br /&gt;
* A major EVE Online expansion or patch changes mechanics, skills, structures, markets, or UI.&lt;br /&gt;
* FC, corporation, alliance, or coalition policy changes.&lt;br /&gt;
* A user reports that a page is wrong or unclear.&lt;br /&gt;
* The page has not been verified within its review cadence.&lt;br /&gt;
* A related page has been rewritten and links or terminology may now be inconsistent.&lt;br /&gt;
* A template, category structure, or wiki skin change affects rendering.&lt;br /&gt;
&lt;br /&gt;
== 4.2 Review cadence ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Page type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Recommended cadence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Core game mechanic guide&lt;br /&gt;
|Every major expansion or every 6 months&lt;br /&gt;
|Mechanics, UI, and numbers can change.&lt;br /&gt;
|-&lt;br /&gt;
|Market or tax calculation page&lt;br /&gt;
|Monthly or after major market/system changes&lt;br /&gt;
|Prices, fees, indices, and assumptions drift quickly.&lt;br /&gt;
|-&lt;br /&gt;
|Corporation service page&lt;br /&gt;
|Quarterly or after policy changes&lt;br /&gt;
|Access, owners, and procedures can change.&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine-support page&lt;br /&gt;
|After doctrine change or every 3 months&lt;br /&gt;
|Fits, skill assumptions, and escalation rules change.&lt;br /&gt;
|-&lt;br /&gt;
|Reference category or style page&lt;br /&gt;
|Every 6 months&lt;br /&gt;
|Standards should remain stable but not stale.&lt;br /&gt;
|-&lt;br /&gt;
|Archived or historical page&lt;br /&gt;
|Only when archive status changes&lt;br /&gt;
|Avoid unnecessary churn on intentionally historical pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.3 Review levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Scope&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1: quick scan&lt;br /&gt;
|Check obvious rendering, broken placeholders, missing categories, and outdated banners.&lt;br /&gt;
|Minor fixes or route to deeper review.&lt;br /&gt;
|-&lt;br /&gt;
|Level 2: content review&lt;br /&gt;
|Verify steps, mechanics, requirements, risks, links, formulas, and examples.&lt;br /&gt;
|Update page and last verified date if confirmed.&lt;br /&gt;
|-&lt;br /&gt;
|Level 3: subject-matter review&lt;br /&gt;
|Ask an experienced player, service owner, or policy owner to validate the page.&lt;br /&gt;
|Approve, revise, or flag disputed sections.&lt;br /&gt;
|-&lt;br /&gt;
|Level 4: structural rewrite&lt;br /&gt;
|Rebuild the page using the standard template when structure blocks maintenance.&lt;br /&gt;
|Publish a clean version with clear edit summary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.4 Evidence hierarchy ==&lt;br /&gt;
Use the strongest available evidence. A page can be clear and still be wrong if it relies on stale assumptions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Evidence type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use for&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Caution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current in-game verification&lt;br /&gt;
|UI steps, stats, service behavior, live mechanics&lt;br /&gt;
|Record date, character context, and location if relevant.&lt;br /&gt;
|-&lt;br /&gt;
|Official patch notes or support pages&lt;br /&gt;
|Patch-related mechanics and feature changes&lt;br /&gt;
|Confirm the page reflects the current state, not only a historical change.&lt;br /&gt;
|-&lt;br /&gt;
|Maintained external wiki pages&lt;br /&gt;
|Cross-checking general mechanics&lt;br /&gt;
|Do not copy style or wording directly.&lt;br /&gt;
|-&lt;br /&gt;
|FC internal policy records&lt;br /&gt;
|Corporation, alliance, or coalition rules&lt;br /&gt;
|Label as policy, not universal game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|Screenshots&lt;br /&gt;
|UI state, site waves, dialog boxes, structure setup&lt;br /&gt;
|Crop clearly and avoid exposing sensitive information.&lt;br /&gt;
|-&lt;br /&gt;
|Player reports&lt;br /&gt;
|Bug leads, unclear instructions, missing cases&lt;br /&gt;
|Verify before converting reports into factual claims.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.5 Review procedure ==&lt;br /&gt;
&lt;br /&gt;
# Open the page in read mode and read it as a new player would.&lt;br /&gt;
# Check the guide summary table for page owner and last verified date.&lt;br /&gt;
# Open the page history and scan recent edits for context.&lt;br /&gt;
# Check all maintenance banners and resolve what can be resolved.&lt;br /&gt;
# Review the lead and quick start for accuracy and usefulness.&lt;br /&gt;
# Verify requirements, skills, ISK assumptions, tools, structure services, access, and policy dependencies.&lt;br /&gt;
# Check each procedure step against the current game or current FC workflow.&lt;br /&gt;
# Check calculations and examples for assumptions, current values, and formula errors.&lt;br /&gt;
# Check links, references, categories, and see-also entries.&lt;br /&gt;
# Update content, banners, page owner, and last verified date as appropriate.&lt;br /&gt;
# Preview, save with a descriptive edit summary, then check the rendered page.&lt;br /&gt;
&lt;br /&gt;
== 4.6 Handling outdated or uncertain information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Information is confirmed correct.&lt;br /&gt;
|Leave it, improve wording if useful, and update last verified date if the review was broad enough.&lt;br /&gt;
|-&lt;br /&gt;
|Information is wrong and the correction is known.&lt;br /&gt;
|Correct it and cite or explain the basis for the correction.&lt;br /&gt;
|-&lt;br /&gt;
|Information is probably wrong but not yet verified.&lt;br /&gt;
|Flag the specific claim for verification and explain the suspected issue.&lt;br /&gt;
|-&lt;br /&gt;
|The whole page is outdated.&lt;br /&gt;
|Add an update notice, summarize the reason, and assign or request an owner.&lt;br /&gt;
|-&lt;br /&gt;
|The page is structurally unusable.&lt;br /&gt;
|Rewrite using the standard guide template or create a replacement draft.&lt;br /&gt;
|-&lt;br /&gt;
|The page is obsolete but historically useful.&lt;br /&gt;
|Mark as archived or historical according to local wiki practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.7 Last verified field ==&lt;br /&gt;
The last verified field is a promise that the page, or the relevant section, has been checked against current information. Do not update it for copyediting alone.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Edit type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Update last verified?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typo, grammar, or formatting only&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Broken link replacement only&lt;br /&gt;
|No, unless the linked source was used to verify content&lt;br /&gt;
|-&lt;br /&gt;
|Checked every procedure step in game&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Confirmed policy with current owner&lt;br /&gt;
|Yes for policy pages&lt;br /&gt;
|-&lt;br /&gt;
|Updated formula with current assumptions&lt;br /&gt;
|Yes, if assumptions and source are documented&lt;br /&gt;
|-&lt;br /&gt;
|Added a warning based on an unverified report&lt;br /&gt;
|No; use a verification notice instead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.8 Review checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page purpose is still valid.&lt;br /&gt;
* The title and lead match the page content.&lt;br /&gt;
* The guide summary table is accurate.&lt;br /&gt;
* The page owner is current.&lt;br /&gt;
* The last verified date is justified.&lt;br /&gt;
* All procedures reflect current game mechanics or current FC workflow.&lt;br /&gt;
* All risks and prerequisites are still true.&lt;br /&gt;
* Market, tax, and calculation assumptions are current or dated clearly.&lt;br /&gt;
* Screenshots and UI references match the current interface.&lt;br /&gt;
* Maintenance banners are accurate and not stale.&lt;br /&gt;
* Categories are approved and useful.&lt;br /&gt;
* The page has no unresolved placeholders.&lt;br /&gt;
&lt;br /&gt;
== 4.9 Review record format ==&lt;br /&gt;
For important pages, add a short review record on the talk page or a designated review log page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Review record: YYYY-MM-DD ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reviewer: &amp;lt;nowiki&amp;gt;[[User:Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Scope: Full page / Section only / Policy only / Formula only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Evidence checked: In-game / Patch notes / FC policy / External reference&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Result: Verified / Updated / Flagged for review / Needs owner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Notes: [brief summary]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix A. Approved category starter set =&lt;br /&gt;
Use this starter set to prevent category sprawl. Create additional categories only when existing categories do not fit and the new category can be described clearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Category:Guides&lt;br /&gt;
|Instructional guide pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:EVE Online&lt;br /&gt;
|General EVE Online pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Beginner guides&lt;br /&gt;
|Guides for readers with little prior experience.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Intermediate guides&lt;br /&gt;
|Guides for readers who know the basics and need procedures or optimization.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Advanced guides&lt;br /&gt;
|Guides for experienced readers handling edge cases, scale, or advanced operations.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Industry&lt;br /&gt;
|Mining, refining, reactions, manufacturing, invention, blueprints, industrial infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Markets&lt;br /&gt;
|Trade, pricing, arbitrage, buyback, hauling economics, trade hubs, market watchlists.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Corporation operations&lt;br /&gt;
|Corporation services, roles, logistics, admin workflows, member procedures.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Alliance operations&lt;br /&gt;
|Alliance-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Coalition operations&lt;br /&gt;
|Coalition-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Wiki templates&lt;br /&gt;
|Reusable page templates and editor-support material.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Wiki maintenance&lt;br /&gt;
|Maintenance, review, style, and administrative pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Appendix B. Standard maintenance notices =&lt;br /&gt;
The exact template names depend on what has been installed on the F4L5E G0DS EVE-EMU wiki. If these templates do not exist yet, create them or use plain-text notices until the template set is available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Suggested wikitext&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When to remove&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Work in progress&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Work in progress}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When active editing is complete or has gone stale.&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Update|reason=Needs verification after latest mechanics or policy change.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When content has been updated and verified.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Cleanup|reason=Needs formatting, references, or technical-writing pass.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When style, grammar, structure, and readability issues are fixed.&lt;br /&gt;
|-&lt;br /&gt;
|Verify&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Verify|reason=Specific claim needs confirmation.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When the specific claim has been confirmed or corrected.&lt;br /&gt;
|-&lt;br /&gt;
|Merge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Merge|Target page}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When merge decision is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Appendix C. Copyable page skeleton =&lt;br /&gt;
Use this shortened skeleton for small pages that do not need the full standard guide template.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{DISPLAYTITLE:EVE Online [topic]: [plain-language subtitle]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;[Topic]&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; is [one-sentence definition]. This page explains [purpose] for [audience].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Quick start ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 1.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 2.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 3.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Before you begin ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Requirement&lt;br /&gt;
&lt;br /&gt;
! Minimum&lt;br /&gt;
&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Requirement]&lt;br /&gt;
&lt;br /&gt;
| [Minimum]&lt;br /&gt;
&lt;br /&gt;
| [Notes]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Standard procedure ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=== Step 1: [verb phrase] ===&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Instruction.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Instruction.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected result: [result].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Common mistakes ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Mistake&lt;br /&gt;
&lt;br /&gt;
! Fix&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Mistake]&lt;br /&gt;
&lt;br /&gt;
| [Fix]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Troubleshooting ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Problem&lt;br /&gt;
&lt;br /&gt;
! Likely cause&lt;br /&gt;
&lt;br /&gt;
! Fix&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Problem]&lt;br /&gt;
&lt;br /&gt;
| [Cause]&lt;br /&gt;
&lt;br /&gt;
| [Fix]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== References ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== See also ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Related page]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:EVE Online]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:[Topic category]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:[Experience level category]]]&lt;br /&gt;
&lt;br /&gt;
= Appendix D. Sources consulted =&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:Starting a new page&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:Starting_a_new_page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:Categories&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:Categories&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=EVE-EMU/Extensions&amp;diff=121197</id>
		<title>EVE-EMU/Extensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=EVE-EMU/Extensions&amp;diff=121197"/>
		<updated>2026-07-06T17:13:05Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
= EVE-EMU Wiki Extensions =&lt;br /&gt;
&lt;br /&gt;
This wiki runs custom extensions built for the EVE-EMU stack. Parser functions render EVE assets from [https://images.evetech.net images.evetech.net]. SSO uses [https://auth.eve-emu.com/dashboard/ Alliance Auth OIDC].&lt;br /&gt;
&lt;br /&gt;
== EveSDE parser functions ==&lt;br /&gt;
&lt;br /&gt;
All functions are case-sensitive. Use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#name:...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Function !! Syntax !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Type icon || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveicon:&amp;lt;/nowiki&amp;gt;&#039;&#039;typeID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Renders a type icon (default size 64)&lt;br /&gt;
|-&lt;br /&gt;
| Type render || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#everender:&amp;lt;/nowiki&amp;gt;&#039;&#039;typeID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Renders a type portrait (default 256)&lt;br /&gt;
|-&lt;br /&gt;
| Corp logo || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#evecorp:&amp;lt;/nowiki&amp;gt;&#039;&#039;corpID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Corporation logo&lt;br /&gt;
|-&lt;br /&gt;
| Alliance logo || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveally:&amp;lt;/nowiki&amp;gt;&#039;&#039;allianceID&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;size&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Alliance logo&lt;br /&gt;
|-&lt;br /&gt;
| Show Info panel || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveshowinfo:&amp;lt;/nowiki&amp;gt;&#039;&#039;kind&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;id&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;name&#039;&#039;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&#039;&#039;Field=Value;...&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || In-game style info box (&amp;lt;code&amp;gt;kind&amp;lt;/code&amp;gt;: type, corp, alliance)&lt;br /&gt;
|-&lt;br /&gt;
| Page access || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:&amp;lt;/nowiki&amp;gt;&#039;&#039;rule&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Restrict who can read the page (see below)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritanium (type 34) icon and render:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveicon:34|64}} {{#everender:34|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;False Gods corporation logo:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#evecorp:98799892|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WOMP alliance logo:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveally:99010468|128}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show Info panel for a ship:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveshowinfo:type|606|Velator|Group=Frigate;Race=Minmatar}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Live SDE pages are under [[SDE/Home|SDE/Home]] (e.g. [[SDE/Types/Tritanium|Tritanium]]; type IDs redirect).&lt;br /&gt;
&lt;br /&gt;
== Page access (public vs auth groups) ==&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the top of a page to control read access. Editing still requires a logged-in wiki account (via SSO).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Syntax !! Who can read&lt;br /&gt;
|-&lt;br /&gt;
| Public (default) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:public}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Everyone&lt;br /&gt;
|-&lt;br /&gt;
| Members only || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:members}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Any logged-in user&lt;br /&gt;
|-&lt;br /&gt;
| Auth groups || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{#eveaccess:Group A|Group B}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || Users in at least one listed Alliance Auth group (synced at login)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example — officers only:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#eveaccess:Director|Executor}}&lt;br /&gt;
&lt;br /&gt;
= Fleet doctrine =&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Group names must match Alliance Auth state/group names exactly. Groups are synced from the OIDC &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt; claim when users log in.&lt;br /&gt;
&lt;br /&gt;
== SSO (Alliance Auth OIDC) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auth dashboard:&#039;&#039;&#039; [https://auth.eve-emu.com/dashboard/ auth.eve-emu.com]&lt;br /&gt;
* &#039;&#039;&#039;Wiki login:&#039;&#039;&#039; Special:UserLogin → &#039;&#039;&#039;openidconnect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Permissions:&#039;&#039;&#039; anonymous users can read public pages; members (&amp;lt;code&amp;gt;user&amp;lt;/code&amp;gt; group) can edit and upload&lt;br /&gt;
&lt;br /&gt;
If login fails, an admin should re-register the OIDC client:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
docker compose exec aa-web python /app/site/manage.py shell -c \&lt;br /&gt;
  &amp;quot;exec(open(&#039;/app/deploy/aa_docker/mediawiki_oidc_register.py&#039;).read()); register_mediawiki_oidc()&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EvePhoton skin ==&lt;br /&gt;
&lt;br /&gt;
The wiki uses the &#039;&#039;&#039;EvePhoton&#039;&#039;&#039; skin (Tranquility dark palette) with EVE-EMU / False Gods branding. Chrome CSS lives in the EveSDE extension.&lt;br /&gt;
&lt;br /&gt;
== SDE bulk import ==&lt;br /&gt;
&lt;br /&gt;
Administrators import SDE data with the &amp;lt;code&amp;gt;importEveSde.php&amp;lt;/code&amp;gt; maintenance script. See the project &amp;lt;code&amp;gt;docs/MEDIAWIKI.md&amp;lt;/code&amp;gt; for export/import commands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guides]]&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Editing_Guide&amp;diff=121196</id>
		<title>Editing Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Editing_Guide&amp;diff=121196"/>
		<updated>2026-07-06T17:12:54Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU wiki editing guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Editing workflow, source-editor reference, maintenance notices, and edit-summary standards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This editing guide explains how to safely change existing pages and how to make edits that other editors can review, improve, or reverse if needed.&lt;br /&gt;
&lt;br /&gt;
== Who should edit ==&lt;br /&gt;
&lt;br /&gt;
Editors should make changes when they can improve accuracy, clarity, formatting, structure, or usefulness. If an editor is unsure about mechanics or policy, they should add a maintenance notice or use the page discussion area rather than publishing uncertain claims as fact.&lt;br /&gt;
&lt;br /&gt;
== Edit or create? ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| The page already covers the topic but is incomplete.&lt;br /&gt;
| Edit the existing page.&lt;br /&gt;
|-&lt;br /&gt;
| The page is outdated but still the right home for the topic.&lt;br /&gt;
| Update the page and add a clear edit summary.&lt;br /&gt;
|-&lt;br /&gt;
| A subsection has become long enough to be its own guide.&lt;br /&gt;
| Create a new page and leave a link from the parent page.&lt;br /&gt;
|-&lt;br /&gt;
| The subject is a local FC procedure, not a general game mechanic.&lt;br /&gt;
| Create or update a corporation, alliance, or coalition policy page.&lt;br /&gt;
|-&lt;br /&gt;
| The change affects controversial policy or access.&lt;br /&gt;
| Discuss first or request review before making broad changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Safe editing workflow ==&lt;br /&gt;
&lt;br /&gt;
# Read the full page before editing a section.&lt;br /&gt;
# Check the last verified date and recent page history.&lt;br /&gt;
# Use Edit source for markup-heavy changes.&lt;br /&gt;
# For major rewrites, copy the page into a sandbox or user draft first.&lt;br /&gt;
# Make the smallest edit that solves the problem unless a full rewrite is justified.&lt;br /&gt;
# Preview the edit before saving.&lt;br /&gt;
# Check links, tables, references, and categories in preview.&lt;br /&gt;
# Write an edit summary that explains the change.&lt;br /&gt;
# After saving, review the rendered page.&lt;br /&gt;
# If the page is important, add it to your watchlist.&lt;br /&gt;
&lt;br /&gt;
== Source editor quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Wikitext&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 heading&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== Heading ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 heading&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Heading ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bold&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Italic&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;Italic text&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Internal link&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Page name]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Piped internal link&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Page name&amp;amp;#124;display text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| External link&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[https://example.org display text]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bullet list&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;* Item&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Numbered list&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;# Step&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Category tag&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Link to a category page&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[:Category:Guides&amp;amp;#124;Guides]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reference&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;Source text or link.&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reference list&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Redirect&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[Target page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using discussion pages ==&lt;br /&gt;
&lt;br /&gt;
* Use the discussion page for proposed major rewrites, disputed claims, protected pages, and policy questions.&lt;br /&gt;
* Sign discussion comments with four tildes: [[User:Solomon Iskander|Solomon Iskander]] ([[User talk:Solomon Iskander|talk]]) 04:52, 6 July 2026 (UTC).&lt;br /&gt;
* Summarize the specific change requested instead of asking vague questions.&lt;br /&gt;
* For complicated changes, include the proposed replacement wikitext so a reviewer can copy it directly.&lt;br /&gt;
&lt;br /&gt;
== Maintenance notices ==&lt;br /&gt;
&lt;br /&gt;
Use maintenance notices to route work to editors. Do not leave work-in-progress notices on pages indefinitely.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Notice type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use when&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Work in progress&lt;br /&gt;
| You are actively editing the page and expect to continue soon. Remove it when done.&lt;br /&gt;
|-&lt;br /&gt;
| Update&lt;br /&gt;
| The page is likely outdated because of game, policy, system, or process changes.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanup&lt;br /&gt;
| The page has grammar, formatting, organization, readability, or style problems.&lt;br /&gt;
|-&lt;br /&gt;
| Verify&lt;br /&gt;
| A specific claim may be wrong but has not yet been confirmed.&lt;br /&gt;
|-&lt;br /&gt;
| Merge&lt;br /&gt;
| The page overlaps substantially with another page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Editing standards for common changes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Change&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Typo fix&lt;br /&gt;
| Make directly, preview, save with a concise edit summary.&lt;br /&gt;
|-&lt;br /&gt;
| Formatting cleanup&lt;br /&gt;
| Keep content meaning unchanged unless the edit summary says otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| Procedure update&lt;br /&gt;
| Verify the procedure and update expected results.&lt;br /&gt;
|-&lt;br /&gt;
| Policy update&lt;br /&gt;
| Confirm owner approval before publishing.&lt;br /&gt;
|-&lt;br /&gt;
| Calculation update&lt;br /&gt;
| Update assumptions, formula, source, and example values together.&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot or image update&lt;br /&gt;
| Use current UI, crop clearly, and explain the image in nearby text.&lt;br /&gt;
|-&lt;br /&gt;
| Category update&lt;br /&gt;
| Use approved categories and avoid creating near-duplicates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Edit summary standards ==&lt;br /&gt;
&lt;br /&gt;
* Good edit summaries explain what changed and, when necessary, why.&lt;br /&gt;
* Do not use empty summaries for meaningful edits.&lt;br /&gt;
* Use minor-edit marking only for changes that do not alter meaning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Weak summary&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Better summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fix&lt;br /&gt;
| Fix broken internal links in troubleshooting section&lt;br /&gt;
|-&lt;br /&gt;
| Update&lt;br /&gt;
| Update invention steps for current FC structure workflow&lt;br /&gt;
|-&lt;br /&gt;
| Cleanup&lt;br /&gt;
| Reformat requirements table and remove duplicate text&lt;br /&gt;
|-&lt;br /&gt;
| Stuff&lt;br /&gt;
| Add risk controls for Low Sec hauling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Editing checklist ==&lt;br /&gt;
&lt;br /&gt;
* The edit improves accuracy, clarity, structure, or maintenance.&lt;br /&gt;
* The edit does not introduce unsupported mechanics claims.&lt;br /&gt;
* The edit does not mix FC policy with general game mechanics.&lt;br /&gt;
* Tables, links, and references still render correctly.&lt;br /&gt;
* The page still follows the standard guide structure.&lt;br /&gt;
* The last verified date was updated only when the content was actually verified.&lt;br /&gt;
* The edit summary is useful to future reviewers.&lt;br /&gt;
&lt;br /&gt;
== Standard maintenance notices ==&lt;br /&gt;
&lt;br /&gt;
The exact template names depend on what has been installed on the F4L5E G0DS EVE-EMU wiki. If these templates do not exist yet, create them or use plain-text notices until the template set is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Suggested wikitext&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;When to remove&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Work in progress&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Work in progress}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When active editing is complete or has gone stale.&lt;br /&gt;
|-&lt;br /&gt;
| Update&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Update&amp;amp;#124;reason=Needs verification after latest mechanics or policy change.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When content has been updated and verified.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanup&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Cleanup&amp;amp;#124;reason=Needs formatting, references, or technical-writing pass.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When style, grammar, structure, and readability issues are fixed.&lt;br /&gt;
|-&lt;br /&gt;
| Verify&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Verify&amp;amp;#124;reason=Specific claim needs confirmation.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When the specific claim has been confirmed or corrected.&lt;br /&gt;
|-&lt;br /&gt;
| Merge&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Merge&amp;amp;#124;Target page}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When merge decision is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Creating_a_wiki_page&amp;diff=121195</id>
		<title>Creating a wiki page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Creating_a_wiki_page&amp;diff=121195"/>
		<updated>2026-07-06T17:12:18Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:public}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU wiki page creation guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Page creation standards for new guide, reference, policy, service, market, industry, and corporation-support pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Permissions&lt;br /&gt;
| [[EVE-EMU/Extensions]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This guide defines the standard process for creating new wiki pages. It is designed for editors who are creating a guide, procedure, doctrine-support page, industrial planning page, market page, service page, or corporation, alliance, or coalition operating page.&lt;br /&gt;
&lt;br /&gt;
== Before creating a page ==&lt;br /&gt;
&lt;br /&gt;
Create a new page only when the topic cannot be handled by improving an existing page. The goal is to keep the wiki searchable, coherent, and easy to maintain.&lt;br /&gt;
&lt;br /&gt;
# Search the wiki for the exact page title and two or three related terms.&lt;br /&gt;
# Check whether an existing page already covers the subject and could be expanded.&lt;br /&gt;
# Check whether the topic should be a subsection of a broader guide instead of a separate page.&lt;br /&gt;
# Confirm that the page has a practical use: a task, decision, policy, reference, or repeatable procedure.&lt;br /&gt;
# Identify the likely page owner before publishing if the page will require regular updates.&lt;br /&gt;
&lt;br /&gt;
== Page permissions ==&lt;br /&gt;
&lt;br /&gt;
Review the EVE-EMU/Extensions wiki article for how to assign permissions for the page being created.&lt;br /&gt;
&lt;br /&gt;
General pages for the entire corporation to use are set to &amp;lt;nowiki&amp;gt;{{#eveaccess:members}}&amp;lt;/nowiki&amp;gt; and should be the minimum for all pages.&lt;br /&gt;
&lt;br /&gt;
When creating a wiki article for specific groups, use &amp;lt;nowiki&amp;gt;{{#eveaccess:Group A|Group B}}&amp;lt;/nowiki&amp;gt; as appropriate.&lt;br /&gt;
&lt;br /&gt;
Valid groups are (use these exactly when assigning group permissions):&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;A5OCT&amp;gt;&lt;br /&gt;
    &amp;lt;A5OCT&amp;gt; Officer&lt;br /&gt;
    &amp;lt;F4L5E&amp;gt;&lt;br /&gt;
    AA5 Authed&lt;br /&gt;
    Administrators&lt;br /&gt;
    Commander&lt;br /&gt;
    Corp Member&lt;br /&gt;
    D1&lt;br /&gt;
    D2&lt;br /&gt;
    D3&lt;br /&gt;
    Director&lt;br /&gt;
    Golden God Investments&lt;br /&gt;
    Heavy Industry&lt;br /&gt;
    Logistics&lt;br /&gt;
    Market Seeders&lt;br /&gt;
    Member&lt;br /&gt;
    Members&lt;br /&gt;
    Officer&lt;br /&gt;
    Personnel&lt;br /&gt;
    Project Manager&lt;br /&gt;
    R&amp;amp;D&lt;br /&gt;
    Reprocessing&lt;br /&gt;
    Sales&lt;br /&gt;
    Staff&lt;br /&gt;
    Tester&lt;br /&gt;
    Website team&lt;br /&gt;
    false capitals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Page title standard ==&lt;br /&gt;
&lt;br /&gt;
Use clear, searchable page titles. A good title states the subject in the words an EVE player or editor would search for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Avoid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recognizable name&lt;br /&gt;
| T2 blueprint invention guide&lt;br /&gt;
| The advanced thing with copies&lt;br /&gt;
|-&lt;br /&gt;
| Concise wording&lt;br /&gt;
| Moon ore reprocessing&lt;br /&gt;
| Everything about moon ore refining, compression, and hauling in every situation&lt;br /&gt;
|-&lt;br /&gt;
| Consistent game terms&lt;br /&gt;
| High Sec, Low Sec, Null, WH / J Space&lt;br /&gt;
| Highsec, low-sec, wormholes, J-space mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
| No internal jokes in titles&lt;br /&gt;
| Corporation buyback rules&lt;br /&gt;
| Skane’s pile of rocks&lt;br /&gt;
|-&lt;br /&gt;
| Sentence case&lt;br /&gt;
| Engineering structure setup&lt;br /&gt;
| Engineering Structure Setup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended creation methods ==&lt;br /&gt;
&lt;br /&gt;
# Use the wiki search box to search for the intended title. If the page does not exist, select the create-page option.&lt;br /&gt;
# Alternatively, add a red link from a relevant existing index or parent page, preview it, then open the red link.&lt;br /&gt;
# For a direct URL method, replace the article title in the wiki URL with the new page title, open the blank page, then choose Create or Edit source.&lt;br /&gt;
# Use source editing for guide pages. Visual editing is acceptable for minor prose edits, but source editing is safer for tables, categories, maintenance banners, and reusable wikitext.&lt;br /&gt;
&lt;br /&gt;
== Start from the standard guide template ==&lt;br /&gt;
&lt;br /&gt;
Major pages should start from the imported standard template. The template is intended for guides, handbooks, tutorials, doctrines, logistics, market, industry, PvE, PvP, and corporation, alliance, or coalition service pages.&lt;br /&gt;
&lt;br /&gt;
# Open the template page in source view.&lt;br /&gt;
# Copy the entire source.&lt;br /&gt;
# Create the new page.&lt;br /&gt;
# Paste the template into the new page source editor.&lt;br /&gt;
# Replace every bracketed placeholder before publishing, including topic, audience, clone state, security space, required skills, required ISK, last verified, page owner, topic category, and experience-level category.&lt;br /&gt;
# Remove sections that do not apply, but keep Quick start, Before you begin, Standard procedure, Common mistakes, Troubleshooting, References, See also, and categories unless there is a clear reason to omit them.&lt;br /&gt;
&lt;br /&gt;
== Required page structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Section&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Required?&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lead paragraph&lt;br /&gt;
| Yes&lt;br /&gt;
| Defines the topic and tells the reader what outcome the page supports.&lt;br /&gt;
|-&lt;br /&gt;
| Guide summary table&lt;br /&gt;
| Yes for guide pages&lt;br /&gt;
| Shows topic, audience, clone state, space, required skills, required ISK, last verified, and page owner.&lt;br /&gt;
|-&lt;br /&gt;
| Quick start&lt;br /&gt;
| Yes&lt;br /&gt;
| Gives the minimum practical procedure for readers who need the direct answer.&lt;br /&gt;
|-&lt;br /&gt;
| Before you begin&lt;br /&gt;
| Yes&lt;br /&gt;
| Lists requirements, risks, access, and preparation.&lt;br /&gt;
|-&lt;br /&gt;
| Key terms&lt;br /&gt;
| When needed&lt;br /&gt;
| Defines jargon, abbreviations, and local policy terms.&lt;br /&gt;
|-&lt;br /&gt;
| Standard procedure&lt;br /&gt;
| Yes for task pages&lt;br /&gt;
| Provides ordered steps with expected results.&lt;br /&gt;
|-&lt;br /&gt;
| Decision table&lt;br /&gt;
| When needed&lt;br /&gt;
| Helps the reader choose between options.&lt;br /&gt;
|-&lt;br /&gt;
| Calculations&lt;br /&gt;
| When needed&lt;br /&gt;
| Documents formulas and assumptions.&lt;br /&gt;
|-&lt;br /&gt;
| Common mistakes&lt;br /&gt;
| Yes for guides&lt;br /&gt;
| Prevents recurring support questions.&lt;br /&gt;
|-&lt;br /&gt;
| Troubleshooting&lt;br /&gt;
| Yes for process pages&lt;br /&gt;
| Maps symptoms to likely causes and fixes.&lt;br /&gt;
|-&lt;br /&gt;
| Policy section&lt;br /&gt;
| When applicable&lt;br /&gt;
| Separates corporation, alliance, or coalition rules from general game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| References&lt;br /&gt;
| Yes when factual claims need support&lt;br /&gt;
| Lists citations using MediaWiki ref tags.&lt;br /&gt;
|-&lt;br /&gt;
| See also&lt;br /&gt;
| Yes when related pages exist&lt;br /&gt;
| Connects the page to nearby wiki content.&lt;br /&gt;
|-&lt;br /&gt;
| Categories&lt;br /&gt;
| Yes&lt;br /&gt;
| Places the page in the browsing structure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Category requirements ==&lt;br /&gt;
&lt;br /&gt;
Every finished EVE Online article should have at least two categories. The first one is the EVE Online category and then one experience-level category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:Beginner Guides]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every finished wiki article should have at least two categories. Wiki articles should use either the Wiki Maintenance or the Wiki Templates category and the Basic Guides category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Category:Wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Do not publish placeholder categories&#039;&#039;&#039;&amp;lt;br /&amp;gt;Never publish literal placeholders such as [[Category:[Topic category]]] or [[Category:[Experience level category]]]. Replace them with approved category names before saving.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save-preview-publish workflow ==&lt;br /&gt;
&lt;br /&gt;
# Click Show preview before saving.&lt;br /&gt;
# Check the guide summary table for broken rows, missing fields, or unfilled placeholders.&lt;br /&gt;
# Check headings. The body must not use Level 1 headings. Start article sections at Level 2.&lt;br /&gt;
# Check that links are relevant and not overused.&lt;br /&gt;
# Check that categories are real, approved categories.&lt;br /&gt;
# Check that references render under the References heading.&lt;br /&gt;
# Write a clear edit summary.&lt;br /&gt;
# Save the page.&lt;br /&gt;
# Open the saved page and scan the rendered version, not only the source editor.&lt;br /&gt;
# Add the page to any appropriate index, navigation, or parent guide page.&lt;br /&gt;
&lt;br /&gt;
== Standard edit summaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Change type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Recommended summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| New guide&lt;br /&gt;
| Create guide for [topic] using standard guide template&lt;br /&gt;
|-&lt;br /&gt;
| New policy page&lt;br /&gt;
| Create corporation policy page for [topic]&lt;br /&gt;
|-&lt;br /&gt;
| New category page&lt;br /&gt;
| Create category page for [category]&lt;br /&gt;
|-&lt;br /&gt;
| Major rewrite&lt;br /&gt;
| Rewrite guide for current mechanics and standard format&lt;br /&gt;
|-&lt;br /&gt;
| Minor fix&lt;br /&gt;
| Fix typo, link, or formatting issue&lt;br /&gt;
|-&lt;br /&gt;
| Verification update&lt;br /&gt;
| Update last verified date after checking current mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Page creation checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page topic is not already covered by an existing page.&lt;br /&gt;
* The title is concise, searchable, and written in sentence case.&lt;br /&gt;
* The standard guide template was used for major guides.&lt;br /&gt;
* The lead explains the topic and practical outcome.&lt;br /&gt;
* All bracketed placeholders have been replaced or removed.&lt;br /&gt;
* The guide summary table is complete.&lt;br /&gt;
* Procedures are numbered and include expected results where useful.&lt;br /&gt;
* Tables have clear headers.&lt;br /&gt;
* Only the first meaningful occurrence of important terms is linked.&lt;br /&gt;
* References and categories render correctly.&lt;br /&gt;
* The page owner and last verified date are set.&lt;br /&gt;
&lt;br /&gt;
== Approved category starter set ==&lt;br /&gt;
&lt;br /&gt;
Use this starter set to prevent category sprawl. Create additional categories only when existing categories do not fit and the new category can be described clearly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Category:Guides&lt;br /&gt;
| Instructional guide pages.&lt;br /&gt;
|-&lt;br /&gt;
| Category:EVE Online&lt;br /&gt;
| General EVE Online pages.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Beginner guides&lt;br /&gt;
| Guides for readers with little prior experience.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Intermediate guides&lt;br /&gt;
| Guides for readers who know the basics and need procedures or optimization.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Advanced guides&lt;br /&gt;
| Guides for experienced readers handling edge cases, scale, or advanced operations.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Industry&lt;br /&gt;
| Mining, refining, reactions, manufacturing, invention, blueprints, industrial infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Markets&lt;br /&gt;
| Trade, pricing, arbitrage, buyback, hauling economics, trade hubs, market watchlists.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Corporation operations&lt;br /&gt;
| Corporation services, roles, logistics, admin workflows, member procedures.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Alliance operations&lt;br /&gt;
| Alliance-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Coalition operations&lt;br /&gt;
| Coalition-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Wiki templates&lt;br /&gt;
| Reusable page templates and editor-support material.&lt;br /&gt;
|-&lt;br /&gt;
| Category:Wiki maintenance&lt;br /&gt;
| Maintenance, review, style, and administrative pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Copyable page skeleton ==&lt;br /&gt;
&lt;br /&gt;
Use this shortened skeleton for small pages that do not need the full standard guide template.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:EVE Online [topic]: [plain-language subtitle]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Topic]&#039;&#039;&#039; is [one-sentence definition]. This page explains [purpose] for [audience].&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
# [Step 1.]&lt;br /&gt;
# [Step 2.]&lt;br /&gt;
# [Step 3.]&lt;br /&gt;
&lt;br /&gt;
== Before you begin ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Minimum&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [Requirement]&lt;br /&gt;
| [Minimum]&lt;br /&gt;
| [Notes]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: [verb phrase] ===&lt;br /&gt;
&lt;br /&gt;
# [Instruction.]&lt;br /&gt;
# [Instruction.]&lt;br /&gt;
&lt;br /&gt;
Expected result: [result].&lt;br /&gt;
&lt;br /&gt;
== Common mistakes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mistake&lt;br /&gt;
! Fix&lt;br /&gt;
|-&lt;br /&gt;
| [Mistake]&lt;br /&gt;
| [Fix]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Problem&lt;br /&gt;
! Likely cause&lt;br /&gt;
! Fix&lt;br /&gt;
|-&lt;br /&gt;
| [Problem]&lt;br /&gt;
| [Cause]&lt;br /&gt;
| [Fix]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Related page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:EVE Online]]&lt;br /&gt;
[[Category:[Topic category]]]&lt;br /&gt;
[[Category:[Experience level category]]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Style_Guide&amp;diff=121194</id>
		<title>Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Style_Guide&amp;diff=121194"/>
		<updated>2026-07-06T16:50:10Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:members}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU wiki style guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House style for clear, consistent, and maintainable EVE Online wiki pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This style guide defines the house style for F4L5E G0DS EVE-EMU wiki pages. It is based on practical technical writing: clear purpose, direct language, consistent terms, and verifiable instructions.&lt;br /&gt;
&lt;br /&gt;
== Core writing principles ==&lt;br /&gt;
&lt;br /&gt;
* Write for the player who needs to act, not for the expert who already understands the subject.&lt;br /&gt;
* Prefer practical instructions over long theory.&lt;br /&gt;
* Use plain English and avoid unnecessary complexity.&lt;br /&gt;
* Separate game mechanics from corporation, alliance, or coalition policy.&lt;br /&gt;
* State assumptions, risks, prerequisites, and exceptions.&lt;br /&gt;
* Use examples that could actually occur in EVE Online.&lt;br /&gt;
* Keep pages maintainable by using consistent sections and categories.&lt;br /&gt;
&lt;br /&gt;
== Headings and page layout ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Page title&lt;br /&gt;
| Use the actual page title or DISPLAYTITLE only when needed.&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| Use a short lead before the first heading.&lt;br /&gt;
|-&lt;br /&gt;
| Heading level&lt;br /&gt;
| Do not use Level 1 headings inside the article body. Start sections with Level 2 headings.&lt;br /&gt;
|-&lt;br /&gt;
| Heading case&lt;br /&gt;
| Use sentence-case headings.&lt;br /&gt;
|-&lt;br /&gt;
| Table of contents&lt;br /&gt;
| Let MediaWiki generate the table of contents automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Section order&lt;br /&gt;
| Use quick start, requirements, procedure, mistakes, troubleshooting, references, and see also for most guides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Avoid or correct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS&lt;br /&gt;
| False Gods unless quoting a source that uses that spelling&lt;br /&gt;
|-&lt;br /&gt;
| Fenris Creations (FC) on first use, then FC&lt;br /&gt;
| Undefined FC or alternate organization names&lt;br /&gt;
|-&lt;br /&gt;
| High Sec&lt;br /&gt;
| highsec, high-sec, high security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
| Low Sec&lt;br /&gt;
| lowsec, low-sec, low security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
| Null&lt;br /&gt;
| nullsec or null-sec unless a page title or source requires it&lt;br /&gt;
|-&lt;br /&gt;
| WH / J Space&lt;br /&gt;
| wormhole space, J-space, jspace mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
| ISK&lt;br /&gt;
| isk&lt;br /&gt;
|-&lt;br /&gt;
| EVE Online&lt;br /&gt;
| Eve Online&lt;br /&gt;
|-&lt;br /&gt;
| EVE-EMU&lt;br /&gt;
| eve emu, EVEEMU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
Define abbreviations at first meaningful use unless the abbreviation is universally understood in the article context.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fenris Creations (FC) operates the service. FC maintains the approved access list.&lt;br /&gt;
Tech II (T2) invention requires datacores and blueprint copies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do not use an abbreviation in a page title unless the abbreviation is the normal search term.&lt;br /&gt;
* Do not capitalize a full term only because its abbreviation is capitalized.&lt;br /&gt;
* Use one abbreviation consistently throughout the page.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* Use internal links on the first meaningful occurrence of a topic.&lt;br /&gt;
* Do not link every repeated occurrence of the same term.&lt;br /&gt;
* Do not put links inside headings.&lt;br /&gt;
* Use external links only when they add value, support verification, or point to a required tool.&lt;br /&gt;
* Use descriptive link text rather than raw URLs in normal prose.&lt;br /&gt;
* When linking to a category page from prose, use a leading colon so the current page is not categorized by accident.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Good internal link:&lt;br /&gt;
[[Blueprint copy|blueprint copies]] are used for invention.&lt;br /&gt;
&lt;br /&gt;
Good category link in prose:&lt;br /&gt;
See [[:Category:Industry|Industry]] for related pages.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lists, procedures, and decision tables ==&lt;br /&gt;
&lt;br /&gt;
* Use numbered lists for ordered tasks.&lt;br /&gt;
* Use bullet lists for unordered options, requirements, or examples.&lt;br /&gt;
* Use decision tables when the reader must choose between options.&lt;br /&gt;
* Keep each step action-oriented. Start with a verb where possible.&lt;br /&gt;
* Add an expected result after complex steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use this option&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Avoid this option&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Reader must follow actions in order&lt;br /&gt;
| Numbered procedure&lt;br /&gt;
| Paragraph-only explanation&lt;br /&gt;
| Order matters and missed steps create errors.&lt;br /&gt;
|-&lt;br /&gt;
| Reader must compare choices&lt;br /&gt;
| Decision table&lt;br /&gt;
| Long prose comparison&lt;br /&gt;
| Tables reduce ambiguity.&lt;br /&gt;
|-&lt;br /&gt;
| Reader needs definitions&lt;br /&gt;
| Term table&lt;br /&gt;
| Inline definitions spread across page&lt;br /&gt;
| Readers can scan terms quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tables ==&lt;br /&gt;
&lt;br /&gt;
* Use tables for structured comparisons, requirements, risks, troubleshooting, and calculations.&lt;br /&gt;
* Every table must have clear header cells.&lt;br /&gt;
* Avoid very wide tables on normal article pages.&lt;br /&gt;
* Do not use tables only for visual alignment when a list would be easier to maintain.&lt;br /&gt;
&lt;br /&gt;
== Calculations and formulas ==&lt;br /&gt;
&lt;br /&gt;
Market, industry, hauling, reprocessing, and tax pages should show assumptions before results. Use simple formula blocks when the math matters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Net profit =&lt;br /&gt;
Gross revenue&lt;br /&gt;
- Taxes&lt;br /&gt;
- Broker fees&lt;br /&gt;
- Material cost&lt;br /&gt;
- Hauling cost&lt;br /&gt;
- Replacement risk&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Define each input before using it in a formula.&lt;br /&gt;
* State the market, date, structure, tax, and system cost assumptions when relevant.&lt;br /&gt;
* Do not present spreadsheet outputs as universal truths without assumptions.&lt;br /&gt;
&lt;br /&gt;
== Tone and point of view ==&lt;br /&gt;
&lt;br /&gt;
* Use neutral, instructional language.&lt;br /&gt;
* Avoid personal insults, recruitment pressure, and unsupported claims.&lt;br /&gt;
* Write policy pages as policy, not as opinion.&lt;br /&gt;
* Use warnings for concrete risks, not for dramatic emphasis.&lt;br /&gt;
* Do not bury major risk information in footnotes or side comments.&lt;br /&gt;
&lt;br /&gt;
== References and evidence ==&lt;br /&gt;
&lt;br /&gt;
* Use references for mechanics, patch-related facts, formulas, and claims that may change.&lt;br /&gt;
* Prefer current in-game verification, official support pages, patch notes, reliable wiki pages, or maintained internal documents.&lt;br /&gt;
* Add &amp;lt;references /&amp;gt; under the References heading when using ref tags.&lt;br /&gt;
* Do not cite unverifiable Discord hearsay as a factual authority. If Discord is the source of a local policy decision, identify it as internal policy rather than game mechanics.&lt;br /&gt;
&lt;br /&gt;
== Style checklist ==&lt;br /&gt;
&lt;br /&gt;
* Headings are sentence case.&lt;br /&gt;
* The page begins with a short lead.&lt;br /&gt;
* No Level 1 body headings are used.&lt;br /&gt;
* Internal links are useful and not repeated excessively.&lt;br /&gt;
* External links are necessary and named clearly.&lt;br /&gt;
* Terminology is consistent across High Sec, Low Sec, Null, and WH / J Space.&lt;br /&gt;
* FC is defined before being used as an abbreviation.&lt;br /&gt;
* Tables have headers and are not needlessly wide.&lt;br /&gt;
* Calculations state their assumptions.&lt;br /&gt;
* The article distinguishes mechanics, policy, opinion, and example values.&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=Page_Review_and_Updating&amp;diff=121193</id>
		<title>Page Review and Updating</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=Page_Review_and_Updating&amp;diff=121193"/>
		<updated>2026-07-06T16:49:30Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:members}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU page review and updating guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Review cadence, evidence standards, update procedure, and verification rules for maintained pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Wiki platform&lt;br /&gt;
| MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
| Primary standard&lt;br /&gt;
| [[F4L5E G0DS EVE-EMU Standard Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared date&lt;br /&gt;
| 2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
This guide defines how to review pages for accuracy, currency, formatting, and usefulness. It is intended for page owners, senior editors, corporation staff, and anyone maintaining operational documentation.&lt;br /&gt;
&lt;br /&gt;
== Review triggers ==&lt;br /&gt;
&lt;br /&gt;
* A major EVE Online expansion or patch changes mechanics, skills, structures, markets, or UI.&lt;br /&gt;
* FC, corporation, alliance, or coalition policy changes.&lt;br /&gt;
* A user reports that a page is wrong or unclear.&lt;br /&gt;
* The page has not been verified within its review cadence.&lt;br /&gt;
* A related page has been rewritten and links or terminology may now be inconsistent.&lt;br /&gt;
* A template, category structure, or wiki skin change affects rendering.&lt;br /&gt;
&lt;br /&gt;
== Review cadence ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Page type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Recommended cadence&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Core game mechanic guide&lt;br /&gt;
| Every major expansion or every 6 months&lt;br /&gt;
| Mechanics, UI, and numbers can change.&lt;br /&gt;
|-&lt;br /&gt;
| Market or tax calculation page&lt;br /&gt;
| Monthly or after major market/system changes&lt;br /&gt;
| Prices, fees, indices, and assumptions drift quickly.&lt;br /&gt;
|-&lt;br /&gt;
| Corporation service page&lt;br /&gt;
| Quarterly or after policy changes&lt;br /&gt;
| Access, owners, and procedures can change.&lt;br /&gt;
|-&lt;br /&gt;
| Doctrine-support page&lt;br /&gt;
| After doctrine change or every 3 months&lt;br /&gt;
| Fits, skill assumptions, and escalation rules change.&lt;br /&gt;
|-&lt;br /&gt;
| Reference category or style page&lt;br /&gt;
| Every 6 months&lt;br /&gt;
| Standards should remain stable but not stale.&lt;br /&gt;
|-&lt;br /&gt;
| Archived or historical page&lt;br /&gt;
| Only when archive status changes&lt;br /&gt;
| Avoid unnecessary churn on intentionally historical pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review levels ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Scope&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Level 1: quick scan&lt;br /&gt;
| Check obvious rendering, broken placeholders, missing categories, and outdated banners.&lt;br /&gt;
| Minor fixes or route to deeper review.&lt;br /&gt;
|-&lt;br /&gt;
| Level 2: content review&lt;br /&gt;
| Verify steps, mechanics, requirements, risks, links, formulas, and examples.&lt;br /&gt;
| Update page and last verified date if confirmed.&lt;br /&gt;
|-&lt;br /&gt;
| Level 3: subject-matter review&lt;br /&gt;
| Ask an experienced player, service owner, or policy owner to validate the page.&lt;br /&gt;
| Approve, revise, or flag disputed sections.&lt;br /&gt;
|-&lt;br /&gt;
| Level 4: structural rewrite&lt;br /&gt;
| Rebuild the page using the standard template when structure blocks maintenance.&lt;br /&gt;
| Publish a clean version with clear edit summary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Evidence hierarchy ==&lt;br /&gt;
&lt;br /&gt;
Use the strongest available evidence. A page can be clear and still be wrong if it relies on stale assumptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Evidence type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Use for&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Caution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Current in-game verification&lt;br /&gt;
| UI steps, stats, service behavior, live mechanics&lt;br /&gt;
| Record date, character context, and location if relevant.&lt;br /&gt;
|-&lt;br /&gt;
| Official patch notes or support pages&lt;br /&gt;
| Patch-related mechanics and feature changes&lt;br /&gt;
| Confirm the page reflects the current state, not only a historical change.&lt;br /&gt;
|-&lt;br /&gt;
| Maintained external wiki pages&lt;br /&gt;
| Cross-checking general mechanics&lt;br /&gt;
| Do not copy style or wording directly.&lt;br /&gt;
|-&lt;br /&gt;
| FC internal policy records&lt;br /&gt;
| Corporation, alliance, or coalition rules&lt;br /&gt;
| Label as policy, not universal game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| Screenshots&lt;br /&gt;
| UI state, site waves, dialog boxes, structure setup&lt;br /&gt;
| Crop clearly and avoid exposing sensitive information.&lt;br /&gt;
|-&lt;br /&gt;
| Player reports&lt;br /&gt;
| Bug leads, unclear instructions, missing cases&lt;br /&gt;
| Verify before converting reports into factual claims.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review procedure ==&lt;br /&gt;
&lt;br /&gt;
# Open the page in read mode and read it as a new player would.&lt;br /&gt;
# Check the guide summary table for page owner and last verified date.&lt;br /&gt;
# Open the page history and scan recent edits for context.&lt;br /&gt;
# Check all maintenance banners and resolve what can be resolved.&lt;br /&gt;
# Review the lead and quick start for accuracy and usefulness.&lt;br /&gt;
# Verify requirements, skills, ISK assumptions, tools, structure services, access, and policy dependencies.&lt;br /&gt;
# Check each procedure step against the current game or current FC workflow.&lt;br /&gt;
# Check calculations and examples for assumptions, current values, and formula errors.&lt;br /&gt;
# Check links, references, categories, and see-also entries.&lt;br /&gt;
# Update content, banners, page owner, and last verified date as appropriate.&lt;br /&gt;
# Preview, save with a descriptive edit summary, then check the rendered page.&lt;br /&gt;
&lt;br /&gt;
== Handling outdated or uncertain information ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Information is confirmed correct.&lt;br /&gt;
| Leave it, improve wording if useful, and update last verified date if the review was broad enough.&lt;br /&gt;
|-&lt;br /&gt;
| Information is wrong and the correction is known.&lt;br /&gt;
| Correct it and cite or explain the basis for the correction.&lt;br /&gt;
|-&lt;br /&gt;
| Information is probably wrong but not yet verified.&lt;br /&gt;
| Flag the specific claim for verification and explain the suspected issue.&lt;br /&gt;
|-&lt;br /&gt;
| The whole page is outdated.&lt;br /&gt;
| Add an update notice, summarize the reason, and assign or request an owner.&lt;br /&gt;
|-&lt;br /&gt;
| The page is structurally unusable.&lt;br /&gt;
| Rewrite using the standard guide template or create a replacement draft.&lt;br /&gt;
|-&lt;br /&gt;
| The page is obsolete but historically useful.&lt;br /&gt;
| Mark as archived or historical according to local wiki practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last verified field ==&lt;br /&gt;
&lt;br /&gt;
The last verified field is a promise that the page, or the relevant section, has been checked against current information. Do not update it for copyediting alone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Edit type&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Update last verified?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Typo, grammar, or formatting only&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Broken link replacement only&lt;br /&gt;
| No, unless the linked source was used to verify content&lt;br /&gt;
|-&lt;br /&gt;
| Checked every procedure step in game&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Confirmed policy with current owner&lt;br /&gt;
| Yes for policy pages&lt;br /&gt;
|-&lt;br /&gt;
| Updated formula with current assumptions&lt;br /&gt;
| Yes, if assumptions and source are documented&lt;br /&gt;
|-&lt;br /&gt;
| Added a warning based on an unverified report&lt;br /&gt;
| No; use a verification notice instead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Review checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page purpose is still valid.&lt;br /&gt;
* The title and lead match the page content.&lt;br /&gt;
* The guide summary table is accurate.&lt;br /&gt;
* The page owner is current.&lt;br /&gt;
* The last verified date is justified.&lt;br /&gt;
* All procedures reflect current game mechanics or current FC workflow.&lt;br /&gt;
* All risks and prerequisites are still true.&lt;br /&gt;
* Market, tax, and calculation assumptions are current or dated clearly.&lt;br /&gt;
* Screenshots and UI references match the current interface.&lt;br /&gt;
* Maintenance banners are accurate and not stale.&lt;br /&gt;
* Categories are approved and useful.&lt;br /&gt;
* The page has no unresolved placeholders.&lt;br /&gt;
&lt;br /&gt;
== Review record format ==&lt;br /&gt;
&lt;br /&gt;
For important pages, add a short review record on the talk page or a designated review log page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Review record: YYYY-MM-DD ==&lt;br /&gt;
* Reviewer: [[User:Name]]&lt;br /&gt;
* Scope: Full page / Section only / Policy only / Formula only&lt;br /&gt;
* Evidence checked: In-game / Patch notes / FC policy / External reference&lt;br /&gt;
* Result: Verified / Updated / Flagged for review / Needs owner&lt;br /&gt;
* Notes: [brief summary]&lt;br /&gt;
~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard maintenance notices ==&lt;br /&gt;
&lt;br /&gt;
The exact template names depend on what has been installed on the F4L5E G0DS EVE-EMU wiki. If these templates do not exist yet, create them or use plain-text notices until the template set is available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Suggested wikitext&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;When to remove&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Work in progress&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Work in progress}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When active editing is complete or has gone stale.&lt;br /&gt;
|-&lt;br /&gt;
| Update&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Update&amp;amp;#124;reason=Needs verification after latest mechanics or policy change.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When content has been updated and verified.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanup&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Cleanup&amp;amp;#124;reason=Needs formatting, references, or technical-writing pass.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When style, grammar, structure, and readability issues are fixed.&lt;br /&gt;
|-&lt;br /&gt;
| Verify&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Verify&amp;amp;#124;reason=Specific claim needs confirmation.}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When the specific claim has been confirmed or corrected.&lt;br /&gt;
|-&lt;br /&gt;
| Merge&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Merge&amp;amp;#124;Target page}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| When merge decision is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources consulted ==&lt;br /&gt;
&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| F4L5E G0DS EVE-EMU Standard Guide Template&lt;br /&gt;
| Attached file: eve_emu_standard_guide_template.mediawiki&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Starting a new page&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Starting_a_new_page&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&lt;br /&gt;
|-&lt;br /&gt;
| MediaWiki Help:Categories&lt;br /&gt;
| https://www.mediawiki.org/wiki/Help:Categories&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
	<entry>
		<id>https://wiki.eve-emu.com/index.php?title=F4L5E_G0DS_EVE-EMU_Standard_Guide&amp;diff=121192</id>
		<title>F4L5E G0DS EVE-EMU Standard Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.eve-emu.com/index.php?title=F4L5E_G0DS_EVE-EMU_Standard_Guide&amp;diff=121192"/>
		<updated>2026-07-06T16:49:02Z</updated>

		<summary type="html">&lt;p&gt;Solomon Iskander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#eveaccess:members}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F4L5E G0DS EVE-EMU Wiki Guides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Page creation, style, editing, review, and update standards&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Field&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Audience&lt;br /&gt;
|F4L5E G0DS wiki editors, reviewers, page owners, corporation staff, alliance staff, and coalition support editors&lt;br /&gt;
|-&lt;br /&gt;
|Wiki platform&lt;br /&gt;
|MediaWiki / Wikimedia-style wikitext source editing&lt;br /&gt;
|-&lt;br /&gt;
|Primary standard&lt;br /&gt;
| This document is authoritative. Any copies are uncontrolled&lt;br /&gt;
|-&lt;br /&gt;
|External model consulted&lt;br /&gt;
|EVE University UniWiki editing, style, categorization, template, and verification guidance&lt;br /&gt;
|-&lt;br /&gt;
|Version&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Prepared date&lt;br /&gt;
|2026-07-05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Use this document as the operating standard for creating and maintaining EVE Online pages on the F4L5E G0DS EVE-EMU wiki.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Contents =&lt;br /&gt;
&lt;br /&gt;
* 1. Guide for creating a page on the F4L5E G0DS EVE-EMU wiki&lt;br /&gt;
* 2. F4L5E G0DS EVE-EMU wiki style guide&lt;br /&gt;
* 3. F4L5E G0DS EVE-EMU wiki editing guide&lt;br /&gt;
* 4. Page review and updating guide&lt;br /&gt;
* Appendix A. Approved category starter set&lt;br /&gt;
* Appendix B. Standard maintenance notices&lt;br /&gt;
* Appendix C. Copyable page skeleton&lt;br /&gt;
* Appendix D. Sources consulted&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Navigation note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The document uses Word heading styles. In Word, use the Navigation Pane to jump between sections or insert an automatic table of contents if required.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= 1. Guide for creating a page on the F4L5E G0DS EVE-EMU wiki =&lt;br /&gt;
This guide defines the standard process for creating new wiki pages. It is designed for editors who are creating a guide, procedure, doctrine-support page, industrial planning page, market page, service page, or corporation, alliance, or coalition operating page.&lt;br /&gt;
&lt;br /&gt;
== 1.1 Before creating a page ==&lt;br /&gt;
Create a new page only when the topic cannot be handled by improving an existing page. The goal is to keep the wiki searchable, coherent, and easy to maintain.&lt;br /&gt;
&lt;br /&gt;
# Search the wiki for the exact page title and two or three related terms.&lt;br /&gt;
# Check whether an existing page already covers the subject and could be expanded.&lt;br /&gt;
# Check whether the topic should be a subsection of a broader guide instead of a separate page.&lt;br /&gt;
# Confirm that the page has a practical use: a task, decision, policy, reference, or repeatable procedure.&lt;br /&gt;
# Identify the likely page owner before publishing if the page will require regular updates.&lt;br /&gt;
&lt;br /&gt;
== 1.2 Page title standard ==&lt;br /&gt;
Use clear, searchable page titles. A good title states the subject in the words an EVE player or editor would search for.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Recognizable name&lt;br /&gt;
|T2 blueprint invention guide&lt;br /&gt;
|The advanced thing with copies&lt;br /&gt;
|-&lt;br /&gt;
|Concise wording&lt;br /&gt;
|Moon ore reprocessing&lt;br /&gt;
|Everything about moon ore refining, compression, and hauling in every situation&lt;br /&gt;
|-&lt;br /&gt;
|Consistent game terms&lt;br /&gt;
|High Sec, Low Sec, Null, WH / J Space&lt;br /&gt;
|Highsec, low-sec, wormholes, J-space mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
|No internal jokes in titles&lt;br /&gt;
|Corporation buyback rules&lt;br /&gt;
|Skane’s pile of rocks&lt;br /&gt;
|-&lt;br /&gt;
|Sentence case&lt;br /&gt;
|Engineering structure setup&lt;br /&gt;
|Engineering Structure Setup&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.3 Recommended creation methods ==&lt;br /&gt;
&lt;br /&gt;
# Use the wiki search box to search for the intended title. If the page does not exist, select the create-page option.&lt;br /&gt;
# Alternatively, add a red link from a relevant existing index or parent page, preview it, then open the red link.&lt;br /&gt;
# For a direct URL method, replace the article title in the wiki URL with the new page title, open the blank page, then choose Create or Edit source.&lt;br /&gt;
# Use source editing for guide pages. Visual editing is acceptable for minor prose edits, but source editing is safer for tables, categories, maintenance banners, and reusable wikitext.&lt;br /&gt;
&lt;br /&gt;
== 1.4 Start from the standard guide template ==&lt;br /&gt;
Major pages should start from the imported standard template. The template is intended for guides, handbooks, tutorials, doctrines, logistics, market, industry, PvE, PvP, and corporation, alliance, or coalition service pages.&lt;br /&gt;
&lt;br /&gt;
# Open the template page in source view.&lt;br /&gt;
# Copy the entire source.&lt;br /&gt;
# Create the new page.&lt;br /&gt;
# Paste the template into the new page source editor.&lt;br /&gt;
# Replace every bracketed placeholder before publishing, including topic, audience, clone state, security space, required skills, required ISK, last verified, page owner, topic category, and experience-level category.&lt;br /&gt;
# Remove sections that do not apply, but keep Quick start, Before you begin, Standard procedure, Common mistakes, Troubleshooting, References, See also, and categories unless there is a clear reason to omit them.&lt;br /&gt;
&lt;br /&gt;
== 1.5 Required page structure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Section&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Required?&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lead paragraph&lt;br /&gt;
|Yes&lt;br /&gt;
|Defines the topic and tells the reader what outcome the page supports.&lt;br /&gt;
|-&lt;br /&gt;
|Guide summary table&lt;br /&gt;
|Yes for guide pages&lt;br /&gt;
|Shows topic, audience, clone state, space, required skills, required ISK, last verified, and page owner.&lt;br /&gt;
|-&lt;br /&gt;
|Quick start&lt;br /&gt;
|Yes&lt;br /&gt;
|Gives the minimum practical procedure for readers who need the direct answer.&lt;br /&gt;
|-&lt;br /&gt;
|Before you begin&lt;br /&gt;
|Yes&lt;br /&gt;
|Lists requirements, risks, access, and preparation.&lt;br /&gt;
|-&lt;br /&gt;
|Key terms&lt;br /&gt;
|When needed&lt;br /&gt;
|Defines jargon, abbreviations, and local policy terms.&lt;br /&gt;
|-&lt;br /&gt;
|Standard procedure&lt;br /&gt;
|Yes for task pages&lt;br /&gt;
|Provides ordered steps with expected results.&lt;br /&gt;
|-&lt;br /&gt;
|Decision table&lt;br /&gt;
|When needed&lt;br /&gt;
|Helps the reader choose between options.&lt;br /&gt;
|-&lt;br /&gt;
|Calculations&lt;br /&gt;
|When needed&lt;br /&gt;
|Documents formulas and assumptions.&lt;br /&gt;
|-&lt;br /&gt;
|Common mistakes&lt;br /&gt;
|Yes for guides&lt;br /&gt;
|Prevents recurring support questions.&lt;br /&gt;
|-&lt;br /&gt;
|Troubleshooting&lt;br /&gt;
|Yes for process pages&lt;br /&gt;
|Maps symptoms to likely causes and fixes.&lt;br /&gt;
|-&lt;br /&gt;
|Policy section&lt;br /&gt;
|When applicable&lt;br /&gt;
|Separates corporation, alliance, or coalition rules from general game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|References&lt;br /&gt;
|Yes when factual claims need support&lt;br /&gt;
|Lists citations using MediaWiki ref tags.&lt;br /&gt;
|-&lt;br /&gt;
|See also&lt;br /&gt;
|Yes when related pages exist&lt;br /&gt;
|Connects the page to nearby wiki content.&lt;br /&gt;
|-&lt;br /&gt;
|Categories&lt;br /&gt;
|Yes&lt;br /&gt;
|Places the page in the browsing structure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.6 Category requirements ==&lt;br /&gt;
Every finished article should have at least one category. Guide pages should normally use one broad guide category, one EVE Online category, one topic category, and one experience-level category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:EVE Online]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Industry]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Beginner guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Do not publish placeholder categories&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Never publish literal placeholders such as [[Category:[Topic category]]] or [[Category:[Experience level category]]]. Replace them with approved category names before saving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.7 Save-preview-publish workflow ==&lt;br /&gt;
&lt;br /&gt;
# Click Show preview before saving.&lt;br /&gt;
# Check the guide summary table for broken rows, missing fields, or unfilled placeholders.&lt;br /&gt;
# Check headings. The body must not use Level 1 headings. Start article sections at Level 2.&lt;br /&gt;
# Check that links are relevant and not overused.&lt;br /&gt;
# Check that categories are real, approved categories.&lt;br /&gt;
# Check that references render under the References heading.&lt;br /&gt;
# Write a clear edit summary.&lt;br /&gt;
# Save the page.&lt;br /&gt;
# Open the saved page and scan the rendered version, not only the source editor.&lt;br /&gt;
# Add the page to any appropriate index, navigation, or parent guide page.&lt;br /&gt;
&lt;br /&gt;
== 1.8 Standard edit summaries ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Change type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Recommended summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|New guide&lt;br /&gt;
|Create guide for [topic] using standard guide template&lt;br /&gt;
|-&lt;br /&gt;
|New policy page&lt;br /&gt;
|Create corporation policy page for [topic]&lt;br /&gt;
|-&lt;br /&gt;
|New category page&lt;br /&gt;
|Create category page for [category]&lt;br /&gt;
|-&lt;br /&gt;
|Major rewrite&lt;br /&gt;
|Rewrite guide for current mechanics and standard format&lt;br /&gt;
|-&lt;br /&gt;
|Minor fix&lt;br /&gt;
|Fix typo, link, or formatting issue&lt;br /&gt;
|-&lt;br /&gt;
|Verification update&lt;br /&gt;
|Update last verified date after checking current mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 1.9 Page creation checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page topic is not already covered by an existing page.&lt;br /&gt;
* The title is concise, searchable, and written in sentence case.&lt;br /&gt;
* The standard guide template was used for major guides.&lt;br /&gt;
* The lead explains the topic and practical outcome.&lt;br /&gt;
* All bracketed placeholders have been replaced or removed.&lt;br /&gt;
* The guide summary table is complete.&lt;br /&gt;
* Procedures are numbered and include expected results where useful.&lt;br /&gt;
* Tables have clear headers.&lt;br /&gt;
* Only the first meaningful occurrence of important terms is linked.&lt;br /&gt;
* References and categories render correctly.&lt;br /&gt;
* The page owner and last verified date are set.&lt;br /&gt;
&lt;br /&gt;
= 2. F4L5E G0DS EVE-EMU wiki style guide =&lt;br /&gt;
This style guide defines the house style for F4L5E G0DS EVE-EMU wiki pages. It is based on practical technical writing: clear purpose, direct language, consistent terms, and verifiable instructions.&lt;br /&gt;
&lt;br /&gt;
== 2.1 Core writing principles ==&lt;br /&gt;
&lt;br /&gt;
* Write for the player who needs to act, not for the expert who already understands the subject.&lt;br /&gt;
* Prefer practical instructions over long theory.&lt;br /&gt;
* Use plain English and avoid unnecessary complexity.&lt;br /&gt;
* Separate game mechanics from corporation, alliance, or coalition policy.&lt;br /&gt;
* State assumptions, risks, prerequisites, and exceptions.&lt;br /&gt;
* Use examples that could actually occur in EVE Online.&lt;br /&gt;
* Keep pages maintainable by using consistent sections and categories.&lt;br /&gt;
&lt;br /&gt;
== 2.2 Headings and page layout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rule&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Page title&lt;br /&gt;
|Use the actual page title or DISPLAYTITLE only when needed.&lt;br /&gt;
|-&lt;br /&gt;
|Lead&lt;br /&gt;
|Use a short lead before the first heading.&lt;br /&gt;
|-&lt;br /&gt;
|Heading level&lt;br /&gt;
|Do not use Level 1 headings inside the article body. Start sections with Level 2 headings.&lt;br /&gt;
|-&lt;br /&gt;
|Heading case&lt;br /&gt;
|Use sentence-case headings.&lt;br /&gt;
|-&lt;br /&gt;
|Table of contents&lt;br /&gt;
|Let MediaWiki generate the table of contents automatically.&lt;br /&gt;
|-&lt;br /&gt;
|Section order&lt;br /&gt;
|Use quick start, requirements, procedure, mistakes, troubleshooting, references, and see also for most guides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.3 Standard terminology ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid or correct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|F4L5E G0DS&lt;br /&gt;
|False Gods unless quoting a source that uses that spelling&lt;br /&gt;
|-&lt;br /&gt;
|Fenris Creations (FC) on first use, then FC&lt;br /&gt;
|Undefined FC or alternate organization names&lt;br /&gt;
|-&lt;br /&gt;
|High Sec&lt;br /&gt;
|highsec, high-sec, high security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
|Low Sec&lt;br /&gt;
|lowsec, low-sec, low security unless quoting a source&lt;br /&gt;
|-&lt;br /&gt;
|Null&lt;br /&gt;
|nullsec or null-sec unless a page title or source requires it&lt;br /&gt;
|-&lt;br /&gt;
|WH / J Space&lt;br /&gt;
|wormhole space, J-space, jspace mixed inconsistently&lt;br /&gt;
|-&lt;br /&gt;
|ISK&lt;br /&gt;
|isk&lt;br /&gt;
|-&lt;br /&gt;
|EVE Online&lt;br /&gt;
|Eve Online&lt;br /&gt;
|-&lt;br /&gt;
|EVE-EMU&lt;br /&gt;
|eve emu, EVEEMU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.4 Abbreviations ==&lt;br /&gt;
Define abbreviations at first meaningful use unless the abbreviation is universally understood in the article context.&lt;br /&gt;
&lt;br /&gt;
Fenris Creations (FC) operates the service. FC maintains the approved access list.&lt;br /&gt;
&lt;br /&gt;
Tech II (T2) invention requires datacores and blueprint copies.&lt;br /&gt;
&lt;br /&gt;
* Do not use an abbreviation in a page title unless the abbreviation is the normal search term.&lt;br /&gt;
* Do not capitalize a full term only because its abbreviation is capitalized.&lt;br /&gt;
* Use one abbreviation consistently throughout the page.&lt;br /&gt;
&lt;br /&gt;
== 2.5 Links ==&lt;br /&gt;
&lt;br /&gt;
* Use internal links on the first meaningful occurrence of a topic.&lt;br /&gt;
* Do not link every repeated occurrence of the same term.&lt;br /&gt;
* Do not put links inside headings.&lt;br /&gt;
* Use external links only when they add value, support verification, or point to a required tool.&lt;br /&gt;
* Use descriptive link text rather than raw URLs in normal prose.&lt;br /&gt;
* When linking to a category page from prose, use a leading colon so the current page is not categorized by accident.&lt;br /&gt;
&lt;br /&gt;
Good internal link:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Blueprint copy|blueprint copies]]&amp;lt;/nowiki&amp;gt; are used for invention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good category link in prose:&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;nowiki&amp;gt;[[:Category:Industry|Industry]]&amp;lt;/nowiki&amp;gt; for related pages.&lt;br /&gt;
&lt;br /&gt;
== 2.6 Lists, procedures, and decision tables ==&lt;br /&gt;
&lt;br /&gt;
* Use numbered lists for ordered tasks.&lt;br /&gt;
* Use bullet lists for unordered options, requirements, or examples.&lt;br /&gt;
* Use decision tables when the reader must choose between options.&lt;br /&gt;
* Keep each step action-oriented. Start with a verb where possible.&lt;br /&gt;
* Add an expected result after complex steps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use this option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Avoid this option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reader must follow actions in order&lt;br /&gt;
|Numbered procedure&lt;br /&gt;
|Paragraph-only explanation&lt;br /&gt;
|Order matters and missed steps create errors.&lt;br /&gt;
|-&lt;br /&gt;
|Reader must compare choices&lt;br /&gt;
|Decision table&lt;br /&gt;
|Long prose comparison&lt;br /&gt;
|Tables reduce ambiguity.&lt;br /&gt;
|-&lt;br /&gt;
|Reader needs definitions&lt;br /&gt;
|Term table&lt;br /&gt;
|Inline definitions spread across page&lt;br /&gt;
|Readers can scan terms quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2.7 Tables ==&lt;br /&gt;
&lt;br /&gt;
* Use tables for structured comparisons, requirements, risks, troubleshooting, and calculations.&lt;br /&gt;
* Every table must have clear header cells.&lt;br /&gt;
* Avoid very wide tables on normal article pages.&lt;br /&gt;
* Do not use tables only for visual alignment when a list would be easier to maintain.&lt;br /&gt;
&lt;br /&gt;
== 2.8 Calculations and formulas ==&lt;br /&gt;
Market, industry, hauling, reprocessing, and tax pages should show assumptions before results. Use simple formula blocks when the math matters.&lt;br /&gt;
&lt;br /&gt;
Net profit =&lt;br /&gt;
&lt;br /&gt;
Gross revenue&lt;br /&gt;
&lt;br /&gt;
- Taxes&lt;br /&gt;
&lt;br /&gt;
- Broker fees&lt;br /&gt;
&lt;br /&gt;
- Material cost&lt;br /&gt;
&lt;br /&gt;
- Hauling cost&lt;br /&gt;
&lt;br /&gt;
- Replacement risk&lt;br /&gt;
&lt;br /&gt;
* Define each input before using it in a formula.&lt;br /&gt;
* State the market, date, structure, tax, and system cost assumptions when relevant.&lt;br /&gt;
* Do not present spreadsheet outputs as universal truths without assumptions.&lt;br /&gt;
&lt;br /&gt;
== 2.9 Tone and point of view ==&lt;br /&gt;
&lt;br /&gt;
* Use neutral, instructional language.&lt;br /&gt;
* Avoid personal insults, recruitment pressure, and unsupported claims.&lt;br /&gt;
* Write policy pages as policy, not as opinion.&lt;br /&gt;
* Use warnings for concrete risks, not for dramatic emphasis.&lt;br /&gt;
* Do not bury major risk information in footnotes or side comments.&lt;br /&gt;
&lt;br /&gt;
== 2.10 References and evidence ==&lt;br /&gt;
&lt;br /&gt;
* Use references for mechanics, patch-related facts, formulas, and claims that may change.&lt;br /&gt;
* Prefer current in-game verification, official support pages, patch notes, reliable wiki pages, or maintained internal documents.&lt;br /&gt;
* Add &amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; under the References heading when using ref tags.&lt;br /&gt;
* Do not cite unverifiable Discord hearsay as a factual authority. If Discord is the source of a local policy decision, identify it as internal policy rather than game mechanics.&lt;br /&gt;
&lt;br /&gt;
== 2.11 Style checklist ==&lt;br /&gt;
&lt;br /&gt;
* Headings are sentence case.&lt;br /&gt;
* The page begins with a short lead.&lt;br /&gt;
* No Level 1 body headings are used.&lt;br /&gt;
* Internal links are useful and not repeated excessively.&lt;br /&gt;
* External links are necessary and named clearly.&lt;br /&gt;
* Terminology is consistent across High Sec, Low Sec, Null, and WH / J Space.&lt;br /&gt;
* FC is defined before being used as an abbreviation.&lt;br /&gt;
* Tables have headers and are not needlessly wide.&lt;br /&gt;
* Calculations state their assumptions.&lt;br /&gt;
* The article distinguishes mechanics, policy, opinion, and example values.&lt;br /&gt;
&lt;br /&gt;
= 3. F4L5E G0DS EVE-EMU wiki editing guide =&lt;br /&gt;
This editing guide explains how to safely change existing pages and how to make edits that other editors can review, improve, or reverse if needed.&lt;br /&gt;
&lt;br /&gt;
== 3.1 Who should edit ==&lt;br /&gt;
Editors should make changes when they can improve accuracy, clarity, formatting, structure, or usefulness. If an editor is unsure about mechanics or policy, they should add a maintenance notice or use the page discussion area rather than publishing uncertain claims as fact.&lt;br /&gt;
&lt;br /&gt;
== 3.2 Edit or create? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The page already covers the topic but is incomplete.&lt;br /&gt;
|Edit the existing page.&lt;br /&gt;
|-&lt;br /&gt;
|The page is outdated but still the right home for the topic.&lt;br /&gt;
|Update the page and add a clear edit summary.&lt;br /&gt;
|-&lt;br /&gt;
|A subsection has become long enough to be its own guide.&lt;br /&gt;
|Create a new page and leave a link from the parent page.&lt;br /&gt;
|-&lt;br /&gt;
|The subject is a local FC procedure, not a general game mechanic.&lt;br /&gt;
|Create or update a corporation, alliance, or coalition policy page.&lt;br /&gt;
|-&lt;br /&gt;
|The change affects controversial policy or access.&lt;br /&gt;
|Discuss first or request review before making broad changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.3 Safe editing workflow ==&lt;br /&gt;
&lt;br /&gt;
# Read the full page before editing a section.&lt;br /&gt;
# Check the last verified date and recent page history.&lt;br /&gt;
# Use Edit source for markup-heavy changes.&lt;br /&gt;
# For major rewrites, copy the page into a sandbox or user draft first.&lt;br /&gt;
# Make the smallest edit that solves the problem unless a full rewrite is justified.&lt;br /&gt;
# Preview the edit before saving.&lt;br /&gt;
# Check links, tables, references, and categories in preview.&lt;br /&gt;
# Write an edit summary that explains the change.&lt;br /&gt;
# After saving, review the rendered page.&lt;br /&gt;
# If the page is important, add it to your watchlist.&lt;br /&gt;
&lt;br /&gt;
== 3.4 Source editor quick reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Purpose&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wikitext&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 2 heading&lt;br /&gt;
|== Heading ==&lt;br /&gt;
|-&lt;br /&gt;
|Level 3 heading&lt;br /&gt;
|=== Heading ===&lt;br /&gt;
|-&lt;br /&gt;
|Bold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Italic&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;Italic text&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Page name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Piped internal link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Page name|display text]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[https://example.org display text]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bullet list&lt;br /&gt;
|* Item&lt;br /&gt;
|-&lt;br /&gt;
|Numbered list&lt;br /&gt;
|# Step&lt;br /&gt;
|-&lt;br /&gt;
|Category tag&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Link to a category page&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;[[:Category:Guides|Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reference&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;Source text or link.&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reference list&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Redirect&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;#REDIRECT [[Target page]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.5 Using discussion pages ==&lt;br /&gt;
&lt;br /&gt;
* Use the discussion page for proposed major rewrites, disputed claims, protected pages, and policy questions.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Sign discussion comments with four tildes: ~~~~.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Summarize the specific change requested instead of asking vague questions.&lt;br /&gt;
* For complicated changes, include the proposed replacement wikitext so a reviewer can copy it directly.&lt;br /&gt;
&lt;br /&gt;
== 3.6 Maintenance notices ==&lt;br /&gt;
Use maintenance notices to route work to editors. Do not leave work-in-progress notices on pages indefinitely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Notice type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use when&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Work in progress&lt;br /&gt;
|You are actively editing the page and expect to continue soon. Remove it when done.&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|The page is likely outdated because of game, policy, system, or process changes.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|The page has grammar, formatting, organization, readability, or style problems.&lt;br /&gt;
|-&lt;br /&gt;
|Verify&lt;br /&gt;
|A specific claim may be wrong but has not yet been confirmed.&lt;br /&gt;
|-&lt;br /&gt;
|Merge&lt;br /&gt;
|The page overlaps substantially with another page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.7 Editing standards for common changes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Change&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typo fix&lt;br /&gt;
|Make directly, preview, save with a concise edit summary.&lt;br /&gt;
|-&lt;br /&gt;
|Formatting cleanup&lt;br /&gt;
|Keep content meaning unchanged unless the edit summary says otherwise.&lt;br /&gt;
|-&lt;br /&gt;
|Procedure update&lt;br /&gt;
|Verify the procedure and update expected results.&lt;br /&gt;
|-&lt;br /&gt;
|Policy update&lt;br /&gt;
|Confirm owner approval before publishing.&lt;br /&gt;
|-&lt;br /&gt;
|Calculation update&lt;br /&gt;
|Update assumptions, formula, source, and example values together.&lt;br /&gt;
|-&lt;br /&gt;
|Screenshot or image update&lt;br /&gt;
|Use current UI, crop clearly, and explain the image in nearby text.&lt;br /&gt;
|-&lt;br /&gt;
|Category update&lt;br /&gt;
|Use approved categories and avoid creating near-duplicates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.8 Edit summary standards ==&lt;br /&gt;
&lt;br /&gt;
* Good edit summaries explain what changed and, when necessary, why.&lt;br /&gt;
* Do not use empty summaries for meaningful edits.&lt;br /&gt;
* Use minor-edit marking only for changes that do not alter meaning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weak summary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Better summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fix&lt;br /&gt;
|Fix broken internal links in troubleshooting section&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|Update invention steps for current FC structure workflow&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|Reformat requirements table and remove duplicate text&lt;br /&gt;
|-&lt;br /&gt;
|Stuff&lt;br /&gt;
|Add risk controls for Low Sec hauling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3.9 Editing checklist ==&lt;br /&gt;
&lt;br /&gt;
* The edit improves accuracy, clarity, structure, or maintenance.&lt;br /&gt;
* The edit does not introduce unsupported mechanics claims.&lt;br /&gt;
* The edit does not mix FC policy with general game mechanics.&lt;br /&gt;
* Tables, links, and references still render correctly.&lt;br /&gt;
* The page still follows the standard guide structure.&lt;br /&gt;
* The last verified date was updated only when the content was actually verified.&lt;br /&gt;
* The edit summary is useful to future reviewers.&lt;br /&gt;
&lt;br /&gt;
= 4. Page review and updating guide =&lt;br /&gt;
This guide defines how to review pages for accuracy, currency, formatting, and usefulness. It is intended for page owners, senior editors, corporation staff, and anyone maintaining operational documentation.&lt;br /&gt;
&lt;br /&gt;
== 4.1 Review triggers ==&lt;br /&gt;
&lt;br /&gt;
* A major EVE Online expansion or patch changes mechanics, skills, structures, markets, or UI.&lt;br /&gt;
* FC, corporation, alliance, or coalition policy changes.&lt;br /&gt;
* A user reports that a page is wrong or unclear.&lt;br /&gt;
* The page has not been verified within its review cadence.&lt;br /&gt;
* A related page has been rewritten and links or terminology may now be inconsistent.&lt;br /&gt;
* A template, category structure, or wiki skin change affects rendering.&lt;br /&gt;
&lt;br /&gt;
== 4.2 Review cadence ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Page type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Recommended cadence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reason&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Core game mechanic guide&lt;br /&gt;
|Every major expansion or every 6 months&lt;br /&gt;
|Mechanics, UI, and numbers can change.&lt;br /&gt;
|-&lt;br /&gt;
|Market or tax calculation page&lt;br /&gt;
|Monthly or after major market/system changes&lt;br /&gt;
|Prices, fees, indices, and assumptions drift quickly.&lt;br /&gt;
|-&lt;br /&gt;
|Corporation service page&lt;br /&gt;
|Quarterly or after policy changes&lt;br /&gt;
|Access, owners, and procedures can change.&lt;br /&gt;
|-&lt;br /&gt;
|Doctrine-support page&lt;br /&gt;
|After doctrine change or every 3 months&lt;br /&gt;
|Fits, skill assumptions, and escalation rules change.&lt;br /&gt;
|-&lt;br /&gt;
|Reference category or style page&lt;br /&gt;
|Every 6 months&lt;br /&gt;
|Standards should remain stable but not stale.&lt;br /&gt;
|-&lt;br /&gt;
|Archived or historical page&lt;br /&gt;
|Only when archive status changes&lt;br /&gt;
|Avoid unnecessary churn on intentionally historical pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.3 Review levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Scope&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Level 1: quick scan&lt;br /&gt;
|Check obvious rendering, broken placeholders, missing categories, and outdated banners.&lt;br /&gt;
|Minor fixes or route to deeper review.&lt;br /&gt;
|-&lt;br /&gt;
|Level 2: content review&lt;br /&gt;
|Verify steps, mechanics, requirements, risks, links, formulas, and examples.&lt;br /&gt;
|Update page and last verified date if confirmed.&lt;br /&gt;
|-&lt;br /&gt;
|Level 3: subject-matter review&lt;br /&gt;
|Ask an experienced player, service owner, or policy owner to validate the page.&lt;br /&gt;
|Approve, revise, or flag disputed sections.&lt;br /&gt;
|-&lt;br /&gt;
|Level 4: structural rewrite&lt;br /&gt;
|Rebuild the page using the standard template when structure blocks maintenance.&lt;br /&gt;
|Publish a clean version with clear edit summary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.4 Evidence hierarchy ==&lt;br /&gt;
Use the strongest available evidence. A page can be clear and still be wrong if it relies on stale assumptions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Evidence type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use for&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Caution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Current in-game verification&lt;br /&gt;
|UI steps, stats, service behavior, live mechanics&lt;br /&gt;
|Record date, character context, and location if relevant.&lt;br /&gt;
|-&lt;br /&gt;
|Official patch notes or support pages&lt;br /&gt;
|Patch-related mechanics and feature changes&lt;br /&gt;
|Confirm the page reflects the current state, not only a historical change.&lt;br /&gt;
|-&lt;br /&gt;
|Maintained external wiki pages&lt;br /&gt;
|Cross-checking general mechanics&lt;br /&gt;
|Do not copy style or wording directly.&lt;br /&gt;
|-&lt;br /&gt;
|FC internal policy records&lt;br /&gt;
|Corporation, alliance, or coalition rules&lt;br /&gt;
|Label as policy, not universal game mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|Screenshots&lt;br /&gt;
|UI state, site waves, dialog boxes, structure setup&lt;br /&gt;
|Crop clearly and avoid exposing sensitive information.&lt;br /&gt;
|-&lt;br /&gt;
|Player reports&lt;br /&gt;
|Bug leads, unclear instructions, missing cases&lt;br /&gt;
|Verify before converting reports into factual claims.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.5 Review procedure ==&lt;br /&gt;
&lt;br /&gt;
# Open the page in read mode and read it as a new player would.&lt;br /&gt;
# Check the guide summary table for page owner and last verified date.&lt;br /&gt;
# Open the page history and scan recent edits for context.&lt;br /&gt;
# Check all maintenance banners and resolve what can be resolved.&lt;br /&gt;
# Review the lead and quick start for accuracy and usefulness.&lt;br /&gt;
# Verify requirements, skills, ISK assumptions, tools, structure services, access, and policy dependencies.&lt;br /&gt;
# Check each procedure step against the current game or current FC workflow.&lt;br /&gt;
# Check calculations and examples for assumptions, current values, and formula errors.&lt;br /&gt;
# Check links, references, categories, and see-also entries.&lt;br /&gt;
# Update content, banners, page owner, and last verified date as appropriate.&lt;br /&gt;
# Preview, save with a descriptive edit summary, then check the rendered page.&lt;br /&gt;
&lt;br /&gt;
== 4.6 Handling outdated or uncertain information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Information is confirmed correct.&lt;br /&gt;
|Leave it, improve wording if useful, and update last verified date if the review was broad enough.&lt;br /&gt;
|-&lt;br /&gt;
|Information is wrong and the correction is known.&lt;br /&gt;
|Correct it and cite or explain the basis for the correction.&lt;br /&gt;
|-&lt;br /&gt;
|Information is probably wrong but not yet verified.&lt;br /&gt;
|Flag the specific claim for verification and explain the suspected issue.&lt;br /&gt;
|-&lt;br /&gt;
|The whole page is outdated.&lt;br /&gt;
|Add an update notice, summarize the reason, and assign or request an owner.&lt;br /&gt;
|-&lt;br /&gt;
|The page is structurally unusable.&lt;br /&gt;
|Rewrite using the standard guide template or create a replacement draft.&lt;br /&gt;
|-&lt;br /&gt;
|The page is obsolete but historically useful.&lt;br /&gt;
|Mark as archived or historical according to local wiki practice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.7 Last verified field ==&lt;br /&gt;
The last verified field is a promise that the page, or the relevant section, has been checked against current information. Do not update it for copyediting alone.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Edit type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Update last verified?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typo, grammar, or formatting only&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Broken link replacement only&lt;br /&gt;
|No, unless the linked source was used to verify content&lt;br /&gt;
|-&lt;br /&gt;
|Checked every procedure step in game&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Confirmed policy with current owner&lt;br /&gt;
|Yes for policy pages&lt;br /&gt;
|-&lt;br /&gt;
|Updated formula with current assumptions&lt;br /&gt;
|Yes, if assumptions and source are documented&lt;br /&gt;
|-&lt;br /&gt;
|Added a warning based on an unverified report&lt;br /&gt;
|No; use a verification notice instead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4.8 Review checklist ==&lt;br /&gt;
&lt;br /&gt;
* The page purpose is still valid.&lt;br /&gt;
* The title and lead match the page content.&lt;br /&gt;
* The guide summary table is accurate.&lt;br /&gt;
* The page owner is current.&lt;br /&gt;
* The last verified date is justified.&lt;br /&gt;
* All procedures reflect current game mechanics or current FC workflow.&lt;br /&gt;
* All risks and prerequisites are still true.&lt;br /&gt;
* Market, tax, and calculation assumptions are current or dated clearly.&lt;br /&gt;
* Screenshots and UI references match the current interface.&lt;br /&gt;
* Maintenance banners are accurate and not stale.&lt;br /&gt;
* Categories are approved and useful.&lt;br /&gt;
* The page has no unresolved placeholders.&lt;br /&gt;
&lt;br /&gt;
== 4.9 Review record format ==&lt;br /&gt;
For important pages, add a short review record on the talk page or a designated review log page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Review record: YYYY-MM-DD ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reviewer: &amp;lt;nowiki&amp;gt;[[User:Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Scope: Full page / Section only / Policy only / Formula only&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Evidence checked: In-game / Patch notes / FC policy / External reference&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Result: Verified / Updated / Flagged for review / Needs owner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Notes: [brief summary]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix A. Approved category starter set =&lt;br /&gt;
Use this starter set to prevent category sprawl. Create additional categories only when existing categories do not fit and the new category can be described clearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Category:Guides&lt;br /&gt;
|Instructional guide pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:EVE Online&lt;br /&gt;
|General EVE Online pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Beginner guides&lt;br /&gt;
|Guides for readers with little prior experience.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Intermediate guides&lt;br /&gt;
|Guides for readers who know the basics and need procedures or optimization.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Advanced guides&lt;br /&gt;
|Guides for experienced readers handling edge cases, scale, or advanced operations.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Industry&lt;br /&gt;
|Mining, refining, reactions, manufacturing, invention, blueprints, industrial infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Markets&lt;br /&gt;
|Trade, pricing, arbitrage, buyback, hauling economics, trade hubs, market watchlists.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Corporation operations&lt;br /&gt;
|Corporation services, roles, logistics, admin workflows, member procedures.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Alliance operations&lt;br /&gt;
|Alliance-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Coalition operations&lt;br /&gt;
|Coalition-level services, logistics, policy, access, and coordination pages.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Wiki templates&lt;br /&gt;
|Reusable page templates and editor-support material.&lt;br /&gt;
|-&lt;br /&gt;
|Category:Wiki maintenance&lt;br /&gt;
|Maintenance, review, style, and administrative pages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Appendix B. Standard maintenance notices =&lt;br /&gt;
The exact template names depend on what has been installed on the F4L5E G0DS EVE-EMU wiki. If these templates do not exist yet, create them or use plain-text notices until the template set is available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Notice&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Suggested wikitext&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;When to remove&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Work in progress&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Work in progress}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When active editing is complete or has gone stale.&lt;br /&gt;
|-&lt;br /&gt;
|Update&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Update|reason=Needs verification after latest mechanics or policy change.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When content has been updated and verified.&lt;br /&gt;
|-&lt;br /&gt;
|Cleanup&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Cleanup|reason=Needs formatting, references, or technical-writing pass.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When style, grammar, structure, and readability issues are fixed.&lt;br /&gt;
|-&lt;br /&gt;
|Verify&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Verify|reason=Specific claim needs confirmation.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When the specific claim has been confirmed or corrected.&lt;br /&gt;
|-&lt;br /&gt;
|Merge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;{{Merge|Target page}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|When merge decision is complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Appendix C. Copyable page skeleton =&lt;br /&gt;
Use this shortened skeleton for small pages that do not need the full standard guide template.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{DISPLAYTITLE:EVE Online [topic]: [plain-language subtitle]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;[Topic]&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; is [one-sentence definition]. This page explains [purpose] for [audience].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Quick start ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 1.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 2.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Step 3.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Before you begin ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Requirement&lt;br /&gt;
&lt;br /&gt;
! Minimum&lt;br /&gt;
&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Requirement]&lt;br /&gt;
&lt;br /&gt;
| [Minimum]&lt;br /&gt;
&lt;br /&gt;
| [Notes]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Standard procedure ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=== Step 1: [verb phrase] ===&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Instruction.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; [Instruction.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Expected result: [result].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Common mistakes ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Mistake&lt;br /&gt;
&lt;br /&gt;
! Fix&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Mistake]&lt;br /&gt;
&lt;br /&gt;
| [Fix]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Troubleshooting ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Problem&lt;br /&gt;
&lt;br /&gt;
! Likely cause&lt;br /&gt;
&lt;br /&gt;
! Fix&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [Problem]&lt;br /&gt;
&lt;br /&gt;
| [Cause]&lt;br /&gt;
&lt;br /&gt;
| [Fix]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== References ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== See also ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Related page]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:EVE Online]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:[Topic category]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:[Experience level category]]]&lt;br /&gt;
&lt;br /&gt;
= Appendix D. Sources consulted =&lt;br /&gt;
The document adapts standards to the F4L5E G0DS EVE-EMU context rather than copying external guide text. Sources consulted for structure and practices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:Starting a new page&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:Starting_a_new_page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:SourceEditor/User guide&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:SourceEditor/User_guide/en&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|MediaWiki Help:Categories&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;https://www.mediawiki.org/wiki/Help:Categories&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:wiki Maintenance]]&lt;br /&gt;
[[Category:Basic Guides]]&lt;/div&gt;</summary>
		<author><name>Solomon Iskander</name></author>
	</entry>
</feed>